We never updated the unique talismans with their catalyst tags after tainted catalysts were added to the game
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Linking Enfeeble to High Impact Mine caused sources of Increased Mine Aura effect to scale the curse effect on Enfeeble
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
VERSION[2.55.5][2025/07/18]
--- New to Path of Building ---
* Add support for Replica Dragonfang's Flight variants (linusalpsten)
--- Fixed Crashes ---
* Fix Autoexertion modifying active skill tables (Paliak)
--- Fixed Calculations ---
* Fix various node scaling issues (Wires77)
* Fix missing Minion DoT multiplier from critical hits (Wires77)
--- Fixed Behaviours ---
* Fix issue where socketed gem modifiers were scalable by Runegraft of the Bound (Wires77)
* Fix Iron Mass giving Skeletons Triple Damage in Offhand (Blitz54)
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Co-authored-by: Wires77 <Wires77@users.noreply.github.com>
* Revert "Moving the Dot Multiplier on crit to be common for all actors (#8826)"
This reverts commit 4fe61a930c.
* Adjust minion DoT multiplier from critical hits
* Add support for Replica Dragonfang's Flight variants
Generate Variants for Replica Dragonfang's Flight
* Remove current implementation for Replica Dragonfang's Flight
* remove range from generation
--- New to Path of Building ---
* Add support for Corrupted Blood flask mods (Blitz54)
* Add support for Righteous Fire of Arcane Devotion more Cast Speed mod (oskar94)
--- Fixed Crashes ---
* Fix Crash when copying and pasting item into PoB sometimes (Nightblade)
--- User Interface ---
* Fix Attribute Requirement sorting (Blitz54)
* Remove Channelling time config box for Focused Channelling - Existing users should update their config (Wires77)
* Fix gems being added to skill groups when sorting dropdown (Paliak)
--- Fixed Calculations ---
* Fix Runegraft of the Bound scaling Facebreaker's incorrectly (LocalIdentity, Wires77)
* Fix Minion Scaling mods on Spinehail scaling with Widowhail (LocalIdentity)
* Fix Full DPS depending on order of skill groups (Paliak)
* Fix Spark maximum hits being calculated incorrectly (jeremykvlim)
* Fix Minion DoT DPS not including +50% DoT multiplier from Crits (Wires77)
* Fix Aura effect scaling when using Hand of Phrecia and "effect of auras on you" mods (Wires77)
* Fix inc effect on Cluster Jewel causing rounding issues (Wires77)
--- Fixed Behaviours ---
* Fix Autoexertion not working correctly with Arrogance (Paliak)
* Fix Summon Spider / Spectral Wolf count config not scaling with Dark Monarch (LocalIdentity)
* Fix Brand attachment duration not being scaled by Temporal Chains (LocalIdentity)
* Fix Reduced Effect of Curses on Self scaling beyond 100% reduced effect (Blitz54)
* Fix Maven Memory Game skill breaking Vile Bastion from working (Blitz54)
* Fix Nametaker not instant leeching Mana and Energy Shield (Blitz54)
* Fix Item sort option for "Current Usable" not taking into account local attribute requirement mods (LocalIdentity)
* Fix Plague Bearer default config not applying (Blitz54)
--- Accuracy Improvements ---
* Fix Bound by Destiny Phys prevented as ES Regen mod value (LocalIdentity)
* Fix Runegraft of the Bound scaling Facebreaker's incorrectly
The mod was scaling the more multiplier on the gloves incorrectly by adding another More multiplier mod instead of modifying the existing mod
This change also made me realise that we sometime incorrectly handle mods when the are 2 instances of them on an item
e.g. T1 Life + crafted hybrid life shows up as 2 mods on the item so we process them in 2 loops which results in the rounding being incorrect
Would have to somehow merge all similar mods on an item first then loop though them to fix it I think
* Fix split mod rounding issues and move logic with other scaling logic
* Hack fix for getting mod data from the tree
* Remove old block
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Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Co-authored-by: Wires77 <Wires77@users.noreply.github.com>
The configs limited the mods by hardcoding the active count value instead of grabbing it from the stat
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
The mods were implemented with values of 100 but those are not needed as the calc defaults to 100 when no default is set
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
* Fix Bound by Destiny Phys prevented as ES Regen mod value
The mods uses a new stat describer format that we didn't support
* ModCache
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Co-authored-by: LocalIdentity <localidentity2@gmail.com>
The Brand attachment time is affected by temportal chains so this affects the maximum number of ticks a brand can do. More relevant for Wintertide Brand as we uses the attachment duration for DPS calcs
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
The sort was only using the attribute requirements from the item base instead of including local attribute requirement changing mods like on Akoya's Gaze
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
We don't exclusively have a tag for just minion duration but I had a look and all the actual minion skills have a minion tag along with the CreatesMinion skill type
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Multistrike would only add repeats to skills with the tag on it which broke support for minions skills
It now uses the same criteria that the damage mods do
This also made me realise that the repeat damage config was not working when used with minion skills as we were only setting the condition on the player
So the average repeat damage and final repeat values were completely wrong and the double damage with spells line on Awakened Spell Echo was not working at all with minions
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
The elemental flag for "CritInPast8s" was only false when the "NeverCrit" flag was true instead of checking to see if the skill has any crit chance
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
The buff did not have the tag to let it apply to Totems
I don't know what this tag is even needed for tbh. It's a relic from Openarl 8 years ago
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Currently, it seems the "Ailments never count as being from Critical
Strikes" mod line found on the Elemental Overload keystone is
implemented by simply never running the crit calculation pass when
calculating ailments. This causes the ailment chance to still show up
in the breakdown and cause issues with the Perfect Agony keystone which
makes ailments only apply from crits.