@@ -2326,10 +2326,10 @@ skills["SupportFocusedChannelling"] = {
|
||||
statDescriptionScope = "gem_stat_descriptions",
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statMap = {
|
||||
["support_focus_channel_cost_+%_final_per_second_channelling_up_to_100%"] = {
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||||
mod("Cost", "MORE", nil, 0, 0, { type = "Multiplier", var = "ChannellingSeconds", limit = 100, limitTotal = true }),
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mod("Cost", "MORE", nil, 0, 0, { type = "Multiplier", var = "ChannellingTime", limit = 100, limitTotal = true }),
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||||
},
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||||
["support_focus_channel_damage_+%_final_per_second_channelling_up_to_60%"] = {
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mod("Damage", "MORE", nil, 0, 0, { type = "Multiplier", var = "ChannellingSeconds", limit = 60, limitTotal = true }),
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mod("Damage", "MORE", nil, 0, 0, { type = "Multiplier", var = "ChannellingTime", limit = 60, limitTotal = true }),
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},
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||||
},
|
||||
qualityStats = {
|
||||
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||||
@@ -300,10 +300,10 @@ local skills, mod, flag, skill = ...
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||||
#skill SupportFocusedChannelling
|
||||
statMap = {
|
||||
["support_focus_channel_cost_+%_final_per_second_channelling_up_to_100%"] = {
|
||||
mod("Cost", "MORE", nil, 0, 0, { type = "Multiplier", var = "ChannellingSeconds", limit = 100, limitTotal = true }),
|
||||
mod("Cost", "MORE", nil, 0, 0, { type = "Multiplier", var = "ChannellingTime", limit = 100, limitTotal = true }),
|
||||
},
|
||||
["support_focus_channel_damage_+%_final_per_second_channelling_up_to_60%"] = {
|
||||
mod("Damage", "MORE", nil, 0, 0, { type = "Multiplier", var = "ChannellingSeconds", limit = 60, limitTotal = true }),
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||||
mod("Damage", "MORE", nil, 0, 0, { type = "Multiplier", var = "ChannellingTime", limit = 60, limitTotal = true }),
|
||||
},
|
||||
},
|
||||
#mods
|
||||
|
||||
@@ -402,10 +402,6 @@ return {
|
||||
{ var = "FlickerStrikeBypassCD", type = "check", label = "Bypass CD?", ifSkill = "Flicker Strike", includeTransfigured = true, defaultState = true, apply = function(val, modList, enemyModList)
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||||
modList:NewMod("CooldownRecovery", "OVERRIDE", 0, "Config", { type = "SkillName", skillName = "Flicker Strike", includeTransfigured = true })
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||||
end },
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||||
{ label = "Focused Channelling Support:", ifSkill = "Focused Channelling" },
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||||
{ var = "channellingSeconds", type = "count", label = "Seconds spent Channelling:", ifSkill = "Focused Channelling", tooltip = "Sets the amount of time you've spent channelling in seconds.", apply = function(val, modList, enemyModList)
|
||||
modList:NewMod("Multiplier:ChannellingSeconds", "BASE", val, "Config")
|
||||
end },
|
||||
{ label = "Fresh Meat:", ifSkill = "Fresh Meat" },
|
||||
{ var = "freshMeatBuffs", type = "check", label = "Is Fresh Meat active?", ifSkill = "Fresh Meat", apply = function(val, modList, enemyModList)
|
||||
modList:NewMod("Condition:FreshMeatActive", "FLAG", true, "Config")
|
||||
|
||||
Reference in New Issue
Block a user