Fix #8822: Remove redundant channelling time config (#8823)

This commit is contained in:
Wires77
2025-07-14 00:27:50 -05:00
committed by GitHub
parent 4fe61a930c
commit 16a65ae886
3 changed files with 4 additions and 8 deletions

View File

@@ -2326,10 +2326,10 @@ skills["SupportFocusedChannelling"] = {
statDescriptionScope = "gem_stat_descriptions",
statMap = {
["support_focus_channel_cost_+%_final_per_second_channelling_up_to_100%"] = {
mod("Cost", "MORE", nil, 0, 0, { type = "Multiplier", var = "ChannellingSeconds", limit = 100, limitTotal = true }),
mod("Cost", "MORE", nil, 0, 0, { type = "Multiplier", var = "ChannellingTime", limit = 100, limitTotal = true }),
},
["support_focus_channel_damage_+%_final_per_second_channelling_up_to_60%"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "Multiplier", var = "ChannellingSeconds", limit = 60, limitTotal = true }),
mod("Damage", "MORE", nil, 0, 0, { type = "Multiplier", var = "ChannellingTime", limit = 60, limitTotal = true }),
},
},
qualityStats = {

View File

@@ -300,10 +300,10 @@ local skills, mod, flag, skill = ...
#skill SupportFocusedChannelling
statMap = {
["support_focus_channel_cost_+%_final_per_second_channelling_up_to_100%"] = {
mod("Cost", "MORE", nil, 0, 0, { type = "Multiplier", var = "ChannellingSeconds", limit = 100, limitTotal = true }),
mod("Cost", "MORE", nil, 0, 0, { type = "Multiplier", var = "ChannellingTime", limit = 100, limitTotal = true }),
},
["support_focus_channel_damage_+%_final_per_second_channelling_up_to_60%"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "Multiplier", var = "ChannellingSeconds", limit = 60, limitTotal = true }),
mod("Damage", "MORE", nil, 0, 0, { type = "Multiplier", var = "ChannellingTime", limit = 60, limitTotal = true }),
},
},
#mods

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@@ -402,10 +402,6 @@ return {
{ var = "FlickerStrikeBypassCD", type = "check", label = "Bypass CD?", ifSkill = "Flicker Strike", includeTransfigured = true, defaultState = true, apply = function(val, modList, enemyModList)
modList:NewMod("CooldownRecovery", "OVERRIDE", 0, "Config", { type = "SkillName", skillName = "Flicker Strike", includeTransfigured = true })
end },
{ label = "Focused Channelling Support:", ifSkill = "Focused Channelling" },
{ var = "channellingSeconds", type = "count", label = "Seconds spent Channelling:", ifSkill = "Focused Channelling", tooltip = "Sets the amount of time you've spent channelling in seconds.", apply = function(val, modList, enemyModList)
modList:NewMod("Multiplier:ChannellingSeconds", "BASE", val, "Config")
end },
{ label = "Fresh Meat:", ifSkill = "Fresh Meat" },
{ var = "freshMeatBuffs", type = "check", label = "Is Fresh Meat active?", ifSkill = "Fresh Meat", apply = function(val, modList, enemyModList)
modList:NewMod("Condition:FreshMeatActive", "FLAG", true, "Config")