Fix Betrayal's Sting and Unique Talisman's missing catalyst scaling (#8882)
We never updated the unique talismans with their catalyst tags after tainted catalysts were added to the game Co-authored-by: LocalIdentity <localidentity2@gmail.com>
This commit is contained in:
@@ -27,8 +27,8 @@ Implicits: 1
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{tags:jewellery_attribute}+(20-35) to Dexterity
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{tags:jewellery_resistance}(-30--20)% to all Elemental Resistances
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{tags:jewellery_resistance}+(20-30)% to Chaos Resistance
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5% increased Movement Speed
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(25-40)% chance to inflict an additional Poison on the same Target when you inflict Poison
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{tags:speed}5% increased Movement Speed
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{tags:chaos_damage}(25-40)% chance to inflict an additional Poison on the same Target when you inflict Poison
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]],[[
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Binds of Bloody Vengeance
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Vanguard Belt
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@@ -260,14 +260,14 @@ League: Talisman Hardcore
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Talisman Tier: 2
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Requires Level 28
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Implicits: 1
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(15-25)% increased Global Defences
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+(20-30) to maximum Energy Shield
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{tags:defences}(15-25)% increased Global Defences
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{tags:defences}+(20-30) to maximum Energy Shield
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{tags:jewellery_resistance}+(15-30)% to Fire Resistance
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{tags:jewellery_resistance}+(15-30)% to Lightning Resistance
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{variant:1}30% slower start of Energy Shield Recharge during any Flask Effect
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{variant:2}50% slower start of Energy Shield Recharge during any Flask Effect
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{variant:1}400% increased Energy Shield Recharge Rate during any Flask Effect
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{variant:2}(150-200)% increased Energy Shield Recharge Rate during any Flask Effect
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{variant:1}{tags:defences}30% slower start of Energy Shield Recharge during any Flask Effect
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{variant:2}{tags:defences}50% slower start of Energy Shield Recharge during any Flask Effect
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{variant:1}{tags:defences}400% increased Energy Shield Recharge Rate during any Flask Effect
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{variant:2}{tags:defences}(150-200)% increased Energy Shield Recharge Rate during any Flask Effect
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Corrupted
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]],[[
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Blood of Corruption
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@@ -471,37 +471,37 @@ Variant: Gain Physical as random Element
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Variant: Extra Pierces
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Variant: Damage over Time Multiplier
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Implicits: 32
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{variant:1}(24-32)% increased Attributes
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{variant:2}(30-50)% increased Global Defences
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{variant:3}(38-62)% increased Chaos Damage
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{variant:4}(40-60)% increased Attack Damage
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{variant:5}(40-60)% increased Cold Damage
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{variant:6}(40-60)% increased Fire Damage
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{variant:7}(40-60)% increased Lightning Damage
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{variant:8}(40-60)% increased Spell Damage
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{variant:9}(40-60)% increased Global Physical Damage
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{variant:10}(40-60)% increased maximum Mana
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{variant:1}{tags:jewellery_attribute}(24-32)% increased Attributes
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{variant:2}{tags:jewellery_defense}(30-50)% increased Global Defences
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{variant:3}{tags:chaos_damage}(38-62)% increased Chaos Damage
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{variant:4}{tags:attack}(40-60)% increased Attack Damage
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{variant:5}{tags:elemental_damage}(40-60)% increased Cold Damage
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{variant:6}{tags:elemental_damage}(40-60)% increased Fire Damage
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{variant:7}{tags:elemental_damage}(40-60)% increased Lightning Damage
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{variant:8}{tags:caster}(40-60)% increased Spell Damage
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{variant:9}{tags:physical_damage}(40-60)% increased Global Physical Damage
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{variant:10}{tags:mana}(40-60)% increased maximum Mana
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{variant:11}(50-70)% increased Damage
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{variant:12}(8-12)% additional Physical Damage Reduction
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{variant:13}(8-12)% chance to Freeze, Shock and Ignite
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{variant:14}(80-100)% increased Global Critical Strike Chance
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{variant:12}{tags:physical_damage}(8-12)% additional Physical Damage Reduction
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{variant:13}{tags:jewellery_elemental}(8-12)% chance to Freeze, Shock and Ignite
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{variant:14}{tags:critical}(80-100)% increased Global Critical Strike Chance
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{variant:15}(10-16)% increased Area of Effect
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{variant:16}(12-20)% increased Attack and Cast Speed
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{variant:16}{tags:caster,attack,speed}(12-20)% increased Attack and Cast Speed
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{variant:17}(12-20)% increased Quantity of Items found
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{variant:18}(16-24)% increased maximum Life
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{variant:19}+(48-72)% to Global Critical Strike Multiplier
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{variant:18}{tags:life}(16-24)% increased maximum Life
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{variant:19}{tags:critical}+(48-72)% to Global Critical Strike Multiplier
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{variant:20}+2 to maximum number of Raised Zombies
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{variant:21}20% chance to gain a Frenzy Charge on Kill
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{variant:22}20% chance to gain a Power Charge on Kill
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{variant:23}20% chance to gain a Endurance Charge on Kill
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{variant:24}Regenerate 4% of Life per second
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{variant:25}100% of Cold Damage from Hits taken as Fire Damage
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{variant:26}100% of Cold Damage from Hits taken as Lightning Damage
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{variant:27}100% of Fire Damage from Hits taken as Cold Damage
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{variant:28}100% of Fire Damage from Hits taken as Lightning Damage
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{variant:29}100% of Lightning Damage from Hits taken as Cold Damage
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{variant:30}100% of Lightning Damage from Hits taken as Fire Damage
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{variant:31}Gain (12-24)% of Physical Damage as Extra Damage of a random Element
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{variant:24}{tags:life}Regenerate 4% of Life per second
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{variant:25}{tags:jewellery_elemental}100% of Cold Damage from Hits taken as Fire Damage
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{variant:26}{tags:jewellery_elemental}100% of Cold Damage from Hits taken as Lightning Damage
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{variant:27}{tags:jewellery_elemental}100% of Fire Damage from Hits taken as Cold Damage
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{variant:28}{tags:jewellery_elemental}100% of Fire Damage from Hits taken as Lightning Damage
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{variant:29}{tags:jewellery_elemental}100% of Lightning Damage from Hits taken as Cold Damage
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{variant:30}{tags:jewellery_elemental}100% of Lightning Damage from Hits taken as Fire Damage
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{variant:31}{tags:physical_damage,elemental_damage}Gain (12-24)% of Physical Damage as Extra Damage of a random Element
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{variant:32}Projectiles Pierce (4-6) additional Targets
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{variant:33}+(24-36)% to Damage over Time Multiplier
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Implicit Modifier magnitudes are doubled
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@@ -839,11 +839,11 @@ Talisman Tier: 3
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Requires Level 44
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Implicits: 1
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(25-35)% increased Damage
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(10-15)% increased Global Physical Damage
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(25-30)% increased Fire Damage
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(20-25)% increased Cold Damage
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(15-20)% increased Lightning Damage
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(30-35)% increased Chaos Damage
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{tags:physical_damage}(10-15)% increased Global Physical Damage
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{tags:elemental_damage}(25-30)% increased Fire Damage
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{tags:elemental_damage}(20-25)% increased Cold Damage
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{tags:elemental_damage}(15-20)% increased Lightning Damage
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{tags:chaos_damage}(30-35)% increased Chaos Damage
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Corrupted
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]],[[
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Night's Hold
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@@ -927,9 +927,9 @@ Variant: Current
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Talisman Tier: 2
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Requires Level 28
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Implicits: 2
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{variant:1}+(16-24)% to Global Critical Strike Multiplier
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{variant:2}+(24-36)% to Global Critical Strike Multiplier
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+7% to Unarmed Melee Attack Critical Strike Chance
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{variant:1}{tags:critical}+(16-24)% to Global Critical Strike Multiplier
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{variant:2}{tags:critical}+(24-36)% to Global Critical Strike Multiplier
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{tags:critical}+7% to Unarmed Melee Attack Critical Strike Chance
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Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
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Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
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Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
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@@ -665,7 +665,7 @@ League: Blight
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{tags:attack,physical_damage}Adds 1 to 4 Physical Damage to Attacks
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{tags:jewellery_attribute}+(20-30) to Dexterity
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25% chance to Poison on Hit
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{tags:chaos}(40-60)% increased Damage with Poison
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{tags:chaos_damage}(40-60)% increased Damage with Poison
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You are Chilled while you are Poisoned
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Non-Chilled Enemies you Poison are Chilled
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Poisoned Enemies you Kill with Hits Shatter
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