- Added Pastebin support to build import/export
- Added support for the claw->unarmed conversions of Rigwald's Curse
- Fixed parsing of The Wise Oak's penetration stat
- Applied 2.6 balance changes to most uniques and bases
- Added 4 uniques from 2.6
- Finalised and migrated 2.5 uniques
- Cleaned up unique DB: pruned unused data, normalised range format
- Added Unset Ring template
- Upgraded +2 Chaos staff to +3
- Split "Blocked Recently" into "Blocked an Attack" and "Blocked a Spell"
- Added workaround to prevent Caustic Arrow's hit from counting as area
- Added override to force Ancestral totems to use main hand only
- Add cast time override to CwC
- Add Intimidate debuff
- Fix hiding of jewel tooltips with shift
- Fixed display error in Bleed breakdown
- Changed functionality of simple conversion jewels to allow conversion of tagged/flagged nodes
- Enhanced mod parser to allow correct parsing of certain modifiers
- Updated tree to 2.5.0
- Added 'The Halcyon'
- Added "enemy at Close Range" condition
- Fixed projectile damage taken mod on Proejctile Weakness
- Fixed error that could result from loading certain builds saved prior to version 1.0.27
- Added backend for multiple passive specs
- Added more uniques
- Support for Mastermind of Discord
- Added conversion mods to hit breakdown
- Added 2x multiplier to Cyclone
- Fixed Lightning Golem buff
- Updated more uniques
- Added new 'hit' namespace to fix Hypothermia applying to DoT
- Fixed bug causing gems to sometimes disappear
- Added flat elemental damage to rings, gloves, amulets