- Updated more uniques - Added new 'hit' namespace to fix Hypothermia applying to DoT - Fixed bug causing gems to sometimes disappear - Added flat elemental damage to rings, gloves, amulets
271 lines
7.3 KiB
Lua
271 lines
7.3 KiB
Lua
--
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-- Upcoming skills/bases/uniques will live here until their mods/rolls are finalised
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--
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local gems = data.gems
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local itemBases = data.itemBases
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itemBases["Blue Pearl Amulet"] = {
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type = "Amulet",
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implicit = "(48-56)% increased Mana Regeneration Rate",
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req = { level = 77 },
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}
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itemBases["Marble Amulet"] = {
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type = "Amulet",
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implicit = "(1.2-1.6)% of Life Regenerated per second",
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req = { level = 74 },
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}
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itemBases["Steel Ring"] = {
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type = "Ring",
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implicit = "Adds (3-4) to (10-14) Physical Damage to Attacks",
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req = { level = 80 },
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}
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itemBases["Opal Ring"] = {
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type = "Ring",
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implicit = "(15-25)% increased Elemental Damage",
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req = { level = 80 },
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}
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itemBases["Vanguard Belt"] = {
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type = "Belt",
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implicit = "+(260-320) to Armour and Evasion Rating",
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req = { level = 70 },
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}
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itemBases["Crystal Belt"] = {
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type = "Belt",
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implicit = "+(60-80) to maximum Energy Shield",
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req = { level = 79 },
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}
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itemBases["Bone Helmet"] = {
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type = "Helmet",
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implicit = "Minions deal (30 to 40)% increased Damage",
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armour = { armourBase = 172, energyShieldBase = 50, },
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req = { level = 75, str = 76, int = 76, },
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}
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itemBases["Fingerless Silk Gloves"] = {
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type = "Gloves",
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implicit = "(12-16)% increased Spell Damage",
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armour = { energyShieldBase = 56 },
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req = { level = 73, int = 95 },
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}
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itemBases["Gripped Gloves"] = {
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type = "Gloves",
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implicit = "(14-18)% increased Projectile Attack Damage",
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armour = { evasionBase = 191 },
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req = { level = 73, dex = 95 },
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}
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itemBases["Spiked Gloves"] = {
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type = "Gloves",
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implicit = "(16-20)% increased Melee Damage",
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armour = { armourBase = 191 },
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req = { level = 73, str = 95 },
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}
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itemBases["Two-Toned Boots"] = {
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type = "Boots",
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implicit = "",
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armour = { armourBase = 109, energyShieldBase = 32 },
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req = { level = 72, str = 62, int = 62 },
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}
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data.uniques.new = {
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[[
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The Brass Dome
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Gladiator Plate
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Requires Level 65, 177 Str
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30% reduced Chance to Block Attacks and Spells
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(600-650)% increased Armour
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10% reduced Movement Speed
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50% increased Shock Duration on You
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Take no Extra Damage from Critical Strikes
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]],[[
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Voidwalker
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Murder Boots
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Evasion: (398)
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Energy Shield: (54)
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Requires Level 69, 82 Dex, 42 Int
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+41 to Dexterity
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147% increased Evasion and Energy Shield
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30% increased Movement Speed
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20% chance to Avoid Projectiles while Phasing
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You have Phasing if you've Killed Recently
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Projectiles Pierce while Phasing
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]],[[
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Kitava's Thirst
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Zealot Helmet
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Armour: (177–187)
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Energy Shield: (53–56)
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Requires Level 44, 50 Str, 50 Int
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15% reduced Cast Speed
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(70–80)% increased Armour and Energy Shield
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+(30–50) to maximum Mana
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30% chance to Cast Socketed Spells when
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you Spend at least 100 Mana to Use a Skill
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]],[[
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Kondo's Pride
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Ezomyte Blade
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Two Handed Sword
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Physical Damage: (226–418 to 256–475)
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Critical Strike Chance: 5.00%
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Attacks per Second: 1.25
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Requires Level 61, 113 Str, 113 Dex
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18% increased Accuracy Rating
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(270–320)% increased Physical Damage
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0.6% of Physical Attack Damage Leeched as Life
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50% increased Melee Damage against Bleeding Enemies
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Cannot Leech Life from Critical Strikes
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30% chance to Blind Enemies on Critical Strike
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Causes Bleeding on Melee Critical Strike
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]],[[
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Obscurantis
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Lion Pelt
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Requires Level 70, 150 Dex
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+495 to Accuracy Rating
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112% increased Evasion Rating
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+51 to maximum Life
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1% increased Projectile Attack Damage per 200 Accuracy Rating
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]],[[
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Slivertongue
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Harbinger Bow
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Bow
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Requires Level 68, 212 Dex
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(30 to 50)% increased Critical Strike Chance
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Adds 70 to 200 Physical Damage
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100% increased Critical Strike Chance with arrows that Fork
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Arrows that Pierce cause Bleeding
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Arrows always Pierce after Chaining
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]],[[
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Snakepit
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Sapphire Ring
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Requires Level 68
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+(20 to 30)% to Cold Resistance
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33% increased Cold Damage
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7% increased Cast Speed
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Spells have an additional Projectile
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]],[[
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Brain Rattler
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Meatgrinder
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Two Handed Mace
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Physical Damage: (143–437 to 163–487)
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Critical Strike Chance: 5.00%
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Attacks per Second: 1.25
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Requires Level 63, 212 Str
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20% increased Stun Duration on Enemies
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Adds (80–100) to (320–370) Physical Damage
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50% of Physical Damage Converted to Lightning Damage
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15% chance to Shock
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10% chance to Cause Monsters to Flee
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Enemies you Shock have 30% reduced Cast Speed
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Enemies you Shock have 20% reduced Movement Speed
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]],[[
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Razor of the Seventh Sun
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Midnight Blade
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One Handed Sword
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Requires Level 68, 113 Str, 113 Dex
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18% increased Accuracy Rating
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Adds 72 to 127 Physical Damage
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100% increased Burning Damage if you've Ignited an Enemy Recently
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Recovery 1% of Maximum Life when you Ignite an Enemy
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100% increased Melee Physical Damage against Ignited Enemies
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]],[[
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Eye of Innocence
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Citrine Amulet
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Requires Level 68
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+(16 to 24) to Strength and Dexterity
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10% chance to Ignite
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53% increased Damage while Ignited
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Take 100 Fire Damage when you Ignite an Enemy
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2% of Fire Damage Leeched as Life while Ignited
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]],[[
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Cospri's Malice
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Jewelled Foil
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One Handed Sword
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Elemental Damage: (80–160 to 100–200)
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Critical Strike Chance: 5.50%
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Attacks per Second: (1.73–1.82)
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Requires Level 68, 212 Dex, 257 Int
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+30% to Global Critical Strike Multiplier
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No Physical Damage
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Adds (80–100) to (160–200) Cold Damage
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Adds (40–60) to (90–110) Cold Damage to Spells
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(8–14)% increased Attack Speed
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+257 Intelligence Requirement
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60% increased Critical Strike Chance against Chilled Enemies
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Cast a Socketed Cold Skill on Melee Critical Strike
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]],[[
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The Scourge
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Terror Claw
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Claws
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Physical Damage: 15–60
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Critical Strike Chance: 6.30%
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Attacks per Second: 1.50
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Requires Level 70, 113 Dex, 113 Int
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2% of Physical Attack Damage Leeched as Life
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Adds (35-50) to (100-125) Physical Damage
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(10-15)% increased Attack Speed
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Minions have (10-15)% increased Attack Speed
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10% Chance to summon a Spectral Wolf on Kill
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Increases and reductions to Minion Damage also affects you
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70% increased Minion Damage if you have Hit Recently
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]],[[
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Unending Hunger
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Cobalt Jewel
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Minions have (5-8)% increased Radius of Area Skills
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20% chance for Spectres to gain Soul Eater on Kill for 30 seconds
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with 50 Intelligence from Allocated Passives in Radius
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]],[[
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The Warden's Brand
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Iron Ring
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Requires Level 30
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Adds 1 to 4 Physical Damage to Attacks
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Adds (5–15) to (25–50) Physical Damage to Attacks
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30% reduced Attack Speed
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15% chance to gain a Frenzy Charge when you Stun an Enemy
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]],[[
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Praxis
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Paua Ring
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Requires Level 22
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+(20–25) to maximum Mana
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+(30–60) to maximum Mana
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(3–6) Mana Regenerated per second
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−(4–8) to Mana Cost of Skills
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8% of Damage taken gained as Mana when Hit
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]],[[
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Valyrium
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Moonstone Ring
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Requires Level 38
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+(15–25) to maximum Energy Shield
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+(10–20) to maximum Energy Shield
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+(20–30)% to Fire Resistance
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−40% to Cold Resistance
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Stun Threshold is based on Energy Shield instead of Life
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]],[[
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Shaper's Touch
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Crusader Gloves
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Armour: (194)
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Energy Shield: (57)
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Requires Level 66, 51 Str, 51 Int
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(85)% increased Armour and Energy Shield
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+2 Accuracy Rating per 2 Intelligence
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+1 Life per 4 Dexterity
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+1 Mana per 4 Strength
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1% increased Energy Shield per 10 Strength
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1% increased Evasion Rating per 10 Intelligence
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1% increased Melee Physical Damage per 10 Dexterity
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]],[[
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Starforge
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Infernal Sword
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Two Handed Sword
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Physical Damage: (285–590 to 342–708)
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Critical Strike Chance: 5.00%
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Attacks per Second: (1.31–1.35)
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Requires Level 67, 113 Str, 113 Dex
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30% increased Accuracy Rating
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(400–500)% increased Physical Damage
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(5–8)% increased Attack Speed
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+(90–100) to maximum Life
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20% increased Area of Effect for Attacks
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Deal no Elemental Damage
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Your Physical Damage can Shock
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]]
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} |