Release 1.2.23
- Added/updated more uniques - Added "Relase at 6 Stages" part to Blade Flurry - Added CoMK and CwC supports
This commit is contained in:
@@ -346,6 +346,16 @@ function CalcBreakdownClass:AddModSection(sectionData)
|
||||
end
|
||||
elseif tag.type == "SkillName" then
|
||||
desc = "Skill: "..tag.skillName
|
||||
elseif tag.type == "SkillType" then
|
||||
for name, type in pairs(SkillType) do
|
||||
if type == tag.skillType then
|
||||
desc = "Skill type: "..self:FormatModName(name)
|
||||
break
|
||||
end
|
||||
end
|
||||
if not desc then
|
||||
desc = "Skill type: ?"
|
||||
end
|
||||
elseif tag.type == "SlotNumber" then
|
||||
desc = "When in slot #"..tag.num
|
||||
elseif tag.type == "GlobalEffect" then
|
||||
|
||||
@@ -51,7 +51,7 @@ local CalcsTabClass = common.NewClass("CalcsTab", "UndoHandler", "ControlHost",
|
||||
end)
|
||||
}, },
|
||||
{ label = "Skill Part", flag = "multiPart", { controlName = "mainSkillPart",
|
||||
control = common.New("DropDownControl", nil, 0, 0, 100, 16, nil, function(index)
|
||||
control = common.New("DropDownControl", nil, 0, 0, 130, 16, nil, function(index)
|
||||
self.input.skill_part = index
|
||||
self:AddUndoState()
|
||||
self.build.buildFlag = true
|
||||
|
||||
@@ -82,13 +82,14 @@ end
|
||||
|
||||
function ModDBClass:Sum(modType, cfg, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
|
||||
local flags, keywordFlags = 0, 0
|
||||
local skillName, skillGem, skillPart, slotName, source, tabulate
|
||||
local skillName, skillGem, skillPart, skillTypes, slotName, source, tabulate
|
||||
if cfg then
|
||||
flags = cfg.flags or 0
|
||||
keywordFlags = cfg.keywordFlags or 0
|
||||
skillName = cfg.skillName
|
||||
skillGem = cfg.skillGem
|
||||
skillPart = cfg.skillPart
|
||||
skillTypes = cfg.skillTypes
|
||||
slotName = cfg.slotName
|
||||
source = cfg.source
|
||||
tabulate = cfg.tabulate
|
||||
@@ -187,6 +188,11 @@ function ModDBClass:Sum(modType, cfg, arg1, arg2, arg3, arg4, arg5, arg6, arg7,
|
||||
value = nullValue
|
||||
break
|
||||
end
|
||||
elseif tag.type == "SkillType" then
|
||||
if not skillTypes or not skillTypes[tag.skillType] then
|
||||
value = nullValue
|
||||
break
|
||||
end
|
||||
elseif tag.type == "SlotName" then
|
||||
if tag.slotName ~= slotName then
|
||||
value = nullValue
|
||||
|
||||
@@ -54,13 +54,14 @@ end
|
||||
|
||||
function ModListClass:Sum(modType, cfg, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
|
||||
local flags, keywordFlags = 0, 0
|
||||
local skillName, skillGem, skillPart, slotName, source, tabulate
|
||||
local skillName, skillGem, skillPart, skillTypes, slotName, source, tabulate
|
||||
if cfg then
|
||||
flags = cfg.flags or 0
|
||||
keywordFlags = cfg.keywordFlags or 0
|
||||
skillName = cfg.skillName
|
||||
skillGem = cfg.skillGem
|
||||
skillPart = cfg.skillPart
|
||||
skillTypes = cfg.skillTypes
|
||||
slotName = cfg.slotName
|
||||
source = cfg.source
|
||||
tabulate = cfg.tabulate
|
||||
@@ -157,6 +158,11 @@ function ModListClass:Sum(modType, cfg, arg1, arg2, arg3, arg4, arg5, arg6, arg7
|
||||
value = nullValue
|
||||
break
|
||||
end
|
||||
elseif tag.type == "SkillType" then
|
||||
if not skillTypes or not skillTypes[tag.skillType] then
|
||||
value = nullValue
|
||||
break
|
||||
end
|
||||
elseif tag.type == "SlotName" then
|
||||
if tag.slotName ~= slotName then
|
||||
value = nullValue
|
||||
|
||||
@@ -210,6 +210,9 @@ gems["Blade Flurry"] = {
|
||||
{
|
||||
name = "6 Stages",
|
||||
},
|
||||
{
|
||||
name = "Release at 6 Stages",
|
||||
},
|
||||
},
|
||||
color = 2,
|
||||
baseFlags = {
|
||||
@@ -226,8 +229,8 @@ gems["Blade Flurry"] = {
|
||||
--"is_area_damage" = ?
|
||||
nil, --"base_skill_show_average_damage_instead_of_dps" = ?
|
||||
--"skill_can_add_multiple_charges_per_action" = ?
|
||||
mod("Damage", "MORE", 20, ModFlag.Attack, 0, { type = "SkillPart", skillPart = 1 }),
|
||||
mod("Damage", "MORE", 120, ModFlag.Attack, 0, { type = "SkillPart", skillPart = 2 }),
|
||||
mod("Damage", "MORE", 100, ModFlag.Attack, 0, { type = "SkillPart", skillPart = 2 }),
|
||||
skill("dpsMultiplier", 3, { type = "SkillPart", skillPart = 3 }),
|
||||
},
|
||||
qualityMods = {
|
||||
mod("Speed", "INC", 0.5, ModFlag.Attack, 0, nil), --"attack_speed_+%" = 0.5
|
||||
|
||||
@@ -89,6 +89,34 @@ gems["Portal"] = {
|
||||
[10] = { },
|
||||
},
|
||||
}
|
||||
gems["Envy"] = {
|
||||
hidden = true,
|
||||
color = 3,
|
||||
baseFlags = {
|
||||
spell = true,
|
||||
aura = true,
|
||||
area = true,
|
||||
chaos = true,
|
||||
},
|
||||
skillTypes = { [2] = true, [11] = true, [5] = true, [15] = true, [27] = true, [16] = true, [18] = true, [44] = true, [50] = true, },
|
||||
baseMods = {
|
||||
skill("castTime", 1.2),
|
||||
skill("manaCost", 50),
|
||||
mod("ChaosMin", "BASE", 58, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Aura" }), --"attack_minimum_added_chaos_damage" = 58
|
||||
mod("ChaosMax", "BASE", 81, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Aura" }), --"attack_maximum_added_chaos_damage" = 81
|
||||
mod("AreaRadius", "INC", 0), --"base_skill_area_of_effect_+%" = 0
|
||||
mod("ChaosMin", "BASE", 52, ModFlag.Spell, 0, { type = "GlobalEffect", effectType = "Aura" }), --"spell_minimum_added_chaos_damage" = 52
|
||||
mod("ChaosMax", "BASE", 69, ModFlag.Spell, 0, { type = "GlobalEffect", effectType = "Aura" }), --"spell_maximum_added_chaos_damage" = 69
|
||||
--"base_deal_no_damage" = ?
|
||||
},
|
||||
qualityMods = {
|
||||
},
|
||||
levelMods = {
|
||||
},
|
||||
levels = {
|
||||
[15] = { },
|
||||
},
|
||||
}
|
||||
gems["Gluttony of Elements"] = {
|
||||
hidden = true,
|
||||
color = 4,
|
||||
|
||||
@@ -216,7 +216,53 @@ gems["Cast while Channelling"] = {
|
||||
support = true,
|
||||
channelling = true,
|
||||
spell = true,
|
||||
unsupported = true,
|
||||
color = 3,
|
||||
requireSkillTypes = { 58, 36, },
|
||||
addSkillTypes = { },
|
||||
excludeSkillTypes = { 30, },
|
||||
baseMods = {
|
||||
mod("ManaCost", "MORE", 40),
|
||||
--"spell_uncastable_if_triggerable" = ?
|
||||
},
|
||||
qualityMods = {
|
||||
mod("Damage", "INC", 0.5, 0, 0, nil), --"damage_+%" = 0.5
|
||||
},
|
||||
levelMods = {
|
||||
--[1] = "cast_while_channelling_time_ms"
|
||||
[2] = mod("Damage", "MORE", nil, 0, 0, { type = "SkillType", skillType = SkillType.TriggerableSpell }), --"support_cast_while_channelling_triggered_skill_damage_+%_final"
|
||||
},
|
||||
levels = {
|
||||
[1] = { 450, 0, },
|
||||
[2] = { 440, 0, },
|
||||
[3] = { 440, 1, },
|
||||
[4] = { 430, 1, },
|
||||
[5] = { 430, 2, },
|
||||
[6] = { 420, 2, },
|
||||
[7] = { 420, 3, },
|
||||
[8] = { 410, 3, },
|
||||
[9] = { 410, 4, },
|
||||
[10] = { 400, 4, },
|
||||
[11] = { 400, 5, },
|
||||
[12] = { 390, 5, },
|
||||
[13] = { 390, 6, },
|
||||
[14] = { 380, 6, },
|
||||
[15] = { 380, 7, },
|
||||
[16] = { 370, 7, },
|
||||
[17] = { 370, 8, },
|
||||
[18] = { 360, 8, },
|
||||
[19] = { 360, 9, },
|
||||
[20] = { 350, 9, },
|
||||
[21] = { 350, 10, },
|
||||
[22] = { 340, 10, },
|
||||
[23] = { 340, 11, },
|
||||
[24] = { 330, 11, },
|
||||
[25] = { 330, 12, },
|
||||
[26] = { 320, 12, },
|
||||
[27] = { 320, 13, },
|
||||
[28] = { 310, 13, },
|
||||
[29] = { 310, 14, },
|
||||
[30] = { 300, 14, },
|
||||
},
|
||||
}
|
||||
gems["Chance to Ignite"] = {
|
||||
fire = true,
|
||||
|
||||
@@ -163,7 +163,53 @@ gems["Cast on Melee Kill"] = {
|
||||
attack = true,
|
||||
spell = true,
|
||||
trigger = true,
|
||||
unsupported = true,
|
||||
color = 1,
|
||||
requireSkillTypes = { 24, 36, },
|
||||
addSkillTypes = { 42, },
|
||||
excludeSkillTypes = { 37, 41, 30, 44, },
|
||||
baseMods = {
|
||||
mod("ManaCost", "MORE", 40),
|
||||
--"cast_linked_spells_on_melee_kill_%" = 100
|
||||
--"spell_uncastable_if_triggerable" = ?
|
||||
},
|
||||
qualityMods = {
|
||||
mod("Damage", "INC", 0.5, 0, 0, nil), --"damage_+%" = 0.5
|
||||
},
|
||||
levelMods = {
|
||||
[1] = mod("Damage", "MORE", nil, ModFlag.Spell), --"support_cast_on_melee_kill_spell_damage_+%_final"
|
||||
},
|
||||
levels = {
|
||||
[1] = { 20, },
|
||||
[2] = { 21, },
|
||||
[3] = { 22, },
|
||||
[4] = { 23, },
|
||||
[5] = { 24, },
|
||||
[6] = { 25, },
|
||||
[7] = { 26, },
|
||||
[8] = { 27, },
|
||||
[9] = { 28, },
|
||||
[10] = { 29, },
|
||||
[11] = { 30, },
|
||||
[12] = { 31, },
|
||||
[13] = { 32, },
|
||||
[14] = { 33, },
|
||||
[15] = { 34, },
|
||||
[16] = { 35, },
|
||||
[17] = { 36, },
|
||||
[18] = { 37, },
|
||||
[19] = { 38, },
|
||||
[20] = { 39, },
|
||||
[21] = { 40, },
|
||||
[22] = { 41, },
|
||||
[23] = { 42, },
|
||||
[24] = { 43, },
|
||||
[25] = { 44, },
|
||||
[26] = { 45, },
|
||||
[27] = { 46, },
|
||||
[28] = { 47, },
|
||||
[29] = { 48, },
|
||||
[30] = { 49, },
|
||||
},
|
||||
}
|
||||
gems["Cast when Damage Taken"] = {
|
||||
strength = true,
|
||||
|
||||
191
Data/New.lua
191
Data/New.lua
@@ -48,9 +48,9 @@ Armour: 140
|
||||
Energy Shield: 63
|
||||
Requires Level 68, 62 Str, 91 Int
|
||||
Adds (13-17) to (29-37) Chaos Damage
|
||||
+226 to maximum Energy Shield
|
||||
+32% to Cold Resistance
|
||||
+20% to Lightning Resistance
|
||||
+(200-250) to maximum Energy Shield
|
||||
+(30-50)% to Cold Resistance
|
||||
+(15-20)% to Lightning Resistance
|
||||
Regenerate 100 Energy Shield per second if all worn items are Corrupted
|
||||
Regenerate 35 Mana per second if all worn items are Corrupted
|
||||
Corrupted
|
||||
@@ -107,6 +107,22 @@ Requires Level 28, 71 Int
|
||||
+1% to Critical Strike Multiplier per 1% Block Chance
|
||||
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
|
||||
]],[[
|
||||
Duskdawn
|
||||
Maelström Staff
|
||||
Staves
|
||||
Physical Damage: 57–119
|
||||
Critical Strike Chance: 6.40%
|
||||
Attacks per Second: 1.20
|
||||
Weapon Range: 11
|
||||
Requires Level 64, 113 Str, 113 Int
|
||||
18% Chance to Block
|
||||
4% Chance to Block
|
||||
(60-80)% increased Critical Strike Chance for Spells
|
||||
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
|
||||
+1% to Critical Strike Multiplier per 1% Block Chance
|
||||
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
|
||||
120% increased Spell Damage if you've dealt a Critical Strike Recently
|
||||
]],[[
|
||||
The Brine Crown
|
||||
Prophet Crown
|
||||
Armour: (390 to 429)
|
||||
@@ -153,13 +169,37 @@ Splintered Tower Shield
|
||||
Chance to Block: (27% to 29%)
|
||||
Armour: (128 to 168)
|
||||
Requires 10 Str
|
||||
3% reduced Movement Speed (Hidden)
|
||||
+(120-160) to Armour
|
||||
+(30-40) to maximum Life
|
||||
Your hits can't be Evaded
|
||||
+(3-5)% Chance to Block
|
||||
Adds 250 to 300 Cold Damage to Counterattacks
|
||||
]],[[
|
||||
Perseverance
|
||||
Vanguard Belt
|
||||
Requires Level 78
|
||||
+(260-320) to Armour and Evasion Rating
|
||||
(4-8)% increased maximum Life
|
||||
+(20-40)% to Cold Resistance
|
||||
1% increased Attack Damage per 300 of the lowest of Armour and Evasion Rating
|
||||
(14-20)% chance to gain Fortify on Melee Stun
|
||||
You have Onslaught while you have Fortify
|
||||
]],[[
|
||||
Kitava's Feast
|
||||
Void Axe
|
||||
Two Hand Axes
|
||||
Physical Damage: (266 to 304)–(399 to 456)
|
||||
Critical Strike Chance: 5.00%
|
||||
Attacks per Second: 1.25
|
||||
Weapon Range: 11
|
||||
Requires Level 68, 149 Str, 76 Dex
|
||||
Socketed Gems are supported by level 25 Melee Splash
|
||||
(250-300)% increased Physical Damage
|
||||
1% of Physical Attack Damage Leeched as Life
|
||||
1% of Physical Attack Damage Leeched as Mana
|
||||
Recover 5% of Maximum Life on Kill
|
||||
Enemies you hit are destroyed on Kill
|
||||
]],[[
|
||||
Primordial Might
|
||||
Crimson Jewel
|
||||
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
|
||||
@@ -221,26 +261,26 @@ Armour is increased by Uncapped Fire Resistance
|
||||
The Formless Inferno
|
||||
Royal Burgonet
|
||||
League: Breach
|
||||
Armour: (590 to 721)
|
||||
Requires Level 65, 148 Str
|
||||
(157)% increased Armour
|
||||
-20 Fire Damage taken when Hit
|
||||
(80-120)% increased Armour
|
||||
+(40-50) to maximum Life
|
||||
-30% to Fire Resistance
|
||||
8% of Physical Damage taken as Fire Damage
|
||||
-30% to Cold Resistance
|
||||
-30% to Lightning Resistance
|
||||
Armour is increased by Uncapped Fire Resistance
|
||||
]],[[
|
||||
Xoph'ethakk's Heart
|
||||
Xoph's Heart
|
||||
Amber Amulet
|
||||
League: Breach
|
||||
Requires Level 40
|
||||
Requires Level 35
|
||||
+(20-30) to Strength
|
||||
+(20-30) to Strength
|
||||
(18-22)% increased Fire Damage
|
||||
25% increased Fire Damage
|
||||
+(25-35) to maximum Life
|
||||
+(20-40)% to Fire Resistance
|
||||
Cover Enemies in Ash when they Hit you
|
||||
]],[[
|
||||
Xoph'ethula's Heart
|
||||
Xoph's Blood
|
||||
Amber Amulet
|
||||
League: Breach
|
||||
Requires Level 64
|
||||
@@ -393,6 +433,20 @@ Requires Level 49, 122 Str, 53 Dex
|
||||
25% chance to Curse Enemies with level 10 Vulnerability on Hit
|
||||
Attacks Cause Bleeding when Hitting Cursed Enemies
|
||||
]],[[
|
||||
Uul-Netol's Embrace
|
||||
Vaal Axe
|
||||
Two Hand Axes
|
||||
League: Breach
|
||||
Physical Damage: (300.2 to 331.8)–(497.8 to 550.2)
|
||||
Critical Strike Chance: 5.00%
|
||||
Attacks per Second: (0.84 to 0.90)
|
||||
Weapon Range: 11
|
||||
Requires Level 64, 158 Str, 76 Dex
|
||||
(280-320)% increased Physical Damage
|
||||
(30-25)% reduced Attack Speed
|
||||
Attacks Cause Bleeding when Hitting Cursed Enemies
|
||||
Attack with level 20 Bone Nova when you Kill a Bleeding Enemy
|
||||
]],[[
|
||||
The Infinite Pursuit
|
||||
Goliath Greaves
|
||||
League: Breach
|
||||
@@ -408,7 +462,7 @@ Titan Greaves
|
||||
League: Breach
|
||||
Requires Level 68, 120 Str
|
||||
(60-80)% increased Armour
|
||||
+67 to maximum Life
|
||||
+(50-70) to maximum Life
|
||||
25% increased Movement Speed
|
||||
Gain a Frenzy Charge on Hit while Bleeding
|
||||
15% increased Movement Speed while Bleeding
|
||||
@@ -447,6 +501,22 @@ Minions have +17% to Chaos Resistance
|
||||
Minions Poison Enemies on Hit
|
||||
Minions Recover 20% of Maximum Life on Killing a Poisoned Enemy
|
||||
]],[[
|
||||
United in Dream
|
||||
Cutlass
|
||||
League: Breach
|
||||
One Hand Swords
|
||||
Physical Damage: 11–44
|
||||
Critical Strike Chance: 5.00%
|
||||
Attacks per Second: 1.55
|
||||
Weapon Range: 9
|
||||
Requires Level 69, 55 Str, 79 Dex
|
||||
18% increased Accuracy Rating
|
||||
Grants level 15 Envy Skill
|
||||
Minions deal (30-40)% increased Damage
|
||||
Minions have +29% to Chaos Resistance
|
||||
Minions Poison Enemies on Hit
|
||||
Minions Leech 5% of Damage as Life against Poisoned Enemies
|
||||
]],[[
|
||||
Skin of the Loyal
|
||||
Simple Robe
|
||||
League: Breach
|
||||
@@ -454,6 +524,56 @@ Sockets cannot be modified
|
||||
+1 to Level of Socketed Gems
|
||||
100% increased Global Defences
|
||||
]],[[
|
||||
Skin of the Lords
|
||||
Simple Robe
|
||||
League: Breach
|
||||
Variant: Acrobatics
|
||||
Variant: Ancestral Bond
|
||||
Variant: Arrow Dancing
|
||||
Variant: Avatar of Fire
|
||||
Variant: Blood Magic
|
||||
Variant: Conduit
|
||||
Variant: Eldritch Battery
|
||||
Variant: Elemental Equilibrium
|
||||
Variant: Elemental Overload
|
||||
Variant: Ghost Reaver
|
||||
Variant: Iron Grip
|
||||
Variant: Iron Reflexes
|
||||
Variant: Mind Over Matter
|
||||
Variant: Minion Instability
|
||||
Variant: Pain Attunement
|
||||
Variant: Phase Acrobatics
|
||||
Variant: Point Blank
|
||||
Variant: Resolute Technique
|
||||
Variant: Unwavering Stance
|
||||
Variant: Vaal Pact
|
||||
Variant: Zealot's Oath
|
||||
Sockets cannot be modified
|
||||
+1 to Level of Socketed Gems
|
||||
100% increased Global Defences
|
||||
You can only Socket Corrupted Gems in this item
|
||||
{variant:1}Acrobatics
|
||||
{variant:2}Ancestral Bond
|
||||
{variant:3}Arrow Dancing
|
||||
{variant:4}Avatar of Fire
|
||||
{variant:5}Blood Magic
|
||||
{variant:6}Conduit
|
||||
{variant:7}Eldritch Battery
|
||||
{variant:8}Elemental Equilibrium
|
||||
{variant:9}Elemental Overload
|
||||
{variant:10}Ghost Reaver
|
||||
{variant:11}Iron Grip
|
||||
{variant:12}Iron Reflexes
|
||||
{variant:13}Mind Over Matter
|
||||
{variant:14}Minion Instability
|
||||
{variant:15}Pain Attunement
|
||||
{variant:16}Phase Acrobatics
|
||||
{variant:17}Point Blank
|
||||
{variant:18}Resolute Technique
|
||||
{variant:19}Unwavering Stance
|
||||
{variant:20}Vaal Pact
|
||||
{variant:21}Zealot's Oath
|
||||
]],[[
|
||||
The Red Dream
|
||||
Crimson Jewel
|
||||
League: Breach
|
||||
@@ -462,6 +582,17 @@ Gain 5% of Fire Damage as Extra Chaos Damage
|
||||
Passives granting Fire Resistance or all Elemental Resistances in Radius
|
||||
also grant an equal chance to gain an Endurance Charge on Kill
|
||||
]],[[
|
||||
The Red Nightmare
|
||||
Crimson Jewel
|
||||
League: Breach
|
||||
Limited to: 1
|
||||
Radius: Large
|
||||
Gain 5% of Fire Damage as Extra Chaos Damage
|
||||
Passives granting Fire Resistance or all Elemental Resistances in Radius
|
||||
also grant Chance to Block at 35% of its value
|
||||
Passives granting Fire Resistance or all Elemental Resistances in Radius
|
||||
also grant an equal chance to gain an Endurance Charge on Kill
|
||||
]],[[
|
||||
The Green Dream
|
||||
Viridian Jewel
|
||||
League: Breach
|
||||
@@ -470,6 +601,17 @@ Gain 5% of Cold Damage as Extra Chaos Damage
|
||||
Passives granting Cold Resistance or all Elemental Resistances in Radius
|
||||
also grant an equal chance to gain a Frenzy Charge on Kill
|
||||
]],[[
|
||||
The Green Nightmare
|
||||
Viridian Jewel
|
||||
League: Breach
|
||||
Limited to: 1
|
||||
Radius: Large
|
||||
Gain 5% of Cold Damage as Extra Chaos Damage
|
||||
Passives granting Cold Resistance or all Elemental Resistances in Radius
|
||||
also grant Chance to Dodge Attacks at 35% of its value
|
||||
Passives granting Cold Resistance or all Elemental Resistances in Radius
|
||||
also grant an equal chance to gain a Frenzy Charge on Kill
|
||||
]],[[
|
||||
The Blue Dream
|
||||
Cobalt Jewel
|
||||
League: Breach
|
||||
@@ -477,5 +619,26 @@ Radius: Large
|
||||
Gain 5% of Lightning Damage as Extra Chaos Damage
|
||||
Passives granting Lightning Resistance or all Elemental Resistances in Radius
|
||||
also grant an equal chance to gain a Power Charge on Kill
|
||||
]]
|
||||
]],[[
|
||||
The Blue Nightmare
|
||||
Cobalt Jewel
|
||||
League: Breach
|
||||
Limited to: 1
|
||||
Radius: Large
|
||||
Gain 5% of Lightning Damage as Extra Chaos Damage
|
||||
Passives granting Lightning Resistance or all Elemental Resistances in Radius
|
||||
also grant Chance to Block Spells at 35% of its value
|
||||
Passives granting Lightning Resistance or all Elemental Resistances in Radius
|
||||
also grant an equal chance to gain a Power Charge on Kill
|
||||
]],[[
|
||||
Presence of Chayula
|
||||
Onyx Amulet
|
||||
League: Breach
|
||||
Requires Level 60
|
||||
+(10-16) to all Attributes
|
||||
30% increased Rarity of Items found
|
||||
+60% to Chaos Resistance
|
||||
Cannot be Stunned
|
||||
20% of Maximum Life Converted to Energy Shield
|
||||
]],
|
||||
}
|
||||
@@ -361,7 +361,7 @@ Requires Level 58, 45 Dex, 45 Int
|
||||
2% increased Attack Speed per Frenzy Charge
|
||||
6% increased Accuracy Rating per Frenzy Charge
|
||||
10% reduced Frenzy Charge Duration per Frenzy Charge
|
||||
When at Maximum Frenzy Charges, Attacks Poison Enemies
|
||||
While at Maximum Frenzy Charges, Attacks Poison Enemies
|
||||
]],[[
|
||||
Thunderfist
|
||||
Murder Mitts
|
||||
|
||||
@@ -203,7 +203,7 @@ function buildMode:Init(dbFileName, buildName)
|
||||
self.modFlag = true
|
||||
self.buildFlag = true
|
||||
end)
|
||||
self.controls.mainSkillPart = common.New("DropDownControl", {"TOPLEFT",self.controls.mainSocketGroup,"BOTTOMLEFT"}, 0, 20, 100, 18, nil, function(index)
|
||||
self.controls.mainSkillPart = common.New("DropDownControl", {"TOPLEFT",self.controls.mainSocketGroup,"BOTTOMLEFT"}, 0, 20, 150, 18, nil, function(index)
|
||||
local mainSocketGroup = self.skillsTab.socketGroupList[self.mainSocketGroup]
|
||||
mainSocketGroup.displaySkillList[mainSocketGroup.mainActiveSkill].activeGem.srcGem.skillPart = index
|
||||
self.modFlag = true
|
||||
|
||||
@@ -303,6 +303,7 @@ local function buildActiveSkillModList(env, activeSkill)
|
||||
skillName = activeSkill.activeGem.name:gsub("^Vaal ",""), -- This allows modifiers that target specific skills to also apply to their Vaal counterpart
|
||||
skillGem = activeSkill.activeGem,
|
||||
skillPart = activeSkill.skillPart,
|
||||
skillTypes = activeSkill.skillTypes,
|
||||
slotName = activeSkill.slotName,
|
||||
}
|
||||
|
||||
@@ -1229,14 +1230,14 @@ local function performCalcs(env)
|
||||
}
|
||||
end
|
||||
end
|
||||
slotBreakdown = function(source, sourceName, cfg, base, ...)
|
||||
slotBreakdown = function(source, sourceName, cfg, base, total, ...)
|
||||
local inc = modDB:Sum("INC", cfg, ...)
|
||||
local more = modDB:Sum("MORE", cfg, ...)
|
||||
t_insert(breakdown[...].slots, {
|
||||
base = base,
|
||||
inc = (inc ~= 0) and s_format(" x %.2f", 1 + inc/100),
|
||||
more = (more ~= 1) and s_format(" x %.2f", more),
|
||||
total = s_format("%.2f", base * (1 + inc / 100) * more),
|
||||
total = s_format("%.2f", total or (base * (1 + inc / 100) * more)),
|
||||
source = source,
|
||||
sourceName = sourceName,
|
||||
item = env.itemList[source],
|
||||
@@ -1305,9 +1306,26 @@ local function performCalcs(env)
|
||||
output.Life = 1
|
||||
condList["FullLife"] = true
|
||||
else
|
||||
output.Life = round(calcVal(modDB, "Life"))
|
||||
local base = modDB:Sum("BASE", cfg, "Life")
|
||||
local inc = modDB:Sum("INC", cfg, "Life")
|
||||
local more = modDB:Sum("MORE", cfg, "Life")
|
||||
local conv = modDB:Sum("BASE", nil, "LifeConvertToEnergyShield")
|
||||
output.Life = round(base * (1 + inc/100) * more * (1 - conv/100))
|
||||
if breakdown then
|
||||
simpleBreakdown(nil, nil, "Life")
|
||||
if inc ~= 0 or more ~= 1 or conv ~= 0 then
|
||||
breakdown.Life = { }
|
||||
breakdown.Life[1] = s_format("%g ^8(base)", base)
|
||||
if inc ~= 0 then
|
||||
t_insert(breakdown.Life, s_format("x %.2f ^8(increased/reduced)", 1 + inc/100))
|
||||
end
|
||||
if more ~= 1 then
|
||||
t_insert(breakdown.Life, s_format("x %.2f ^8(more/less)", more))
|
||||
end
|
||||
if conv ~= 0 then
|
||||
t_insert(breakdown.Life, s_format("x %.2f ^8(converted to Energy Shield)", 1 - conv/100))
|
||||
end
|
||||
t_insert(breakdown.Life, s_format("= %g", output.Life))
|
||||
end
|
||||
end
|
||||
end
|
||||
output.Mana = round(calcVal(modDB, "Mana"))
|
||||
@@ -1370,14 +1388,14 @@ local function performCalcs(env)
|
||||
if energyShieldBase > 0 then
|
||||
energyShield = energyShield + energyShieldBase * calcMod(modDB, nil, "EnergyShield", "Defences")
|
||||
if breakdown then
|
||||
slotBreakdown("Global", nil, nil, energyShieldBase, "EnergyShield", "Defences")
|
||||
slotBreakdown("Global", nil, nil, energyShieldBase, nil, "EnergyShield", "Defences")
|
||||
end
|
||||
end
|
||||
local armourBase = modDB:Sum("BASE", nil, "Armour", "ArmourAndEvasion")
|
||||
if armourBase > 0 then
|
||||
armour = armour + armourBase * calcMod(modDB, nil, "Armour", "ArmourAndEvasion", "Defences")
|
||||
if breakdown then
|
||||
slotBreakdown("Global", nil, nil, armourBase, "Armour", "ArmourAndEvasion", "Defences")
|
||||
slotBreakdown("Global", nil, nil, armourBase, nil, "Armour", "ArmourAndEvasion", "Defences")
|
||||
end
|
||||
end
|
||||
local evasionBase = modDB:Sum("BASE", nil, "Evasion", "ArmourAndEvasion")
|
||||
@@ -1385,12 +1403,12 @@ local function performCalcs(env)
|
||||
if ironReflexes then
|
||||
armour = armour + evasionBase * calcMod(modDB, nil, "Armour", "Evasion", "ArmourAndEvasion", "Defences")
|
||||
if breakdown then
|
||||
slotBreakdown("Conversion", "Evasion to Armour", nil, evasionBase, "Armour", "Evasion", "ArmourAndEvasion", "Defences")
|
||||
slotBreakdown("Conversion", "Evasion to Armour", nil, evasionBase, nil, "Armour", "Evasion", "ArmourAndEvasion", "Defences")
|
||||
end
|
||||
else
|
||||
evasion = evasion + evasionBase * calcMod(modDB, nil, "Evasion", "ArmourAndEvasion", "Defences")
|
||||
if breakdown then
|
||||
slotBreakdown("Global", nil, nil, evasionBase, "Evasion", "ArmourAndEvasion", "Defences")
|
||||
slotBreakdown("Global", nil, nil, evasionBase, nil, "Evasion", "ArmourAndEvasion", "Defences")
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1407,7 +1425,7 @@ local function performCalcs(env)
|
||||
energyShield = energyShield + energyShieldBase * calcMod(modDB, slotCfg, "EnergyShield", "Defences")
|
||||
gearEnergyShield = gearEnergyShield + energyShieldBase
|
||||
if breakdown then
|
||||
slotBreakdown(slot, nil, slotCfg, energyShieldBase, "EnergyShield", "Defences")
|
||||
slotBreakdown(slot, nil, slotCfg, energyShieldBase, nil, "EnergyShield", "Defences")
|
||||
end
|
||||
end
|
||||
armourBase = armourData.Armour or 0
|
||||
@@ -1418,7 +1436,7 @@ local function performCalcs(env)
|
||||
armour = armour + armourBase * calcMod(modDB, slotCfg, "Armour", "ArmourAndEvasion", "Defences")
|
||||
gearArmour = gearArmour + armourBase
|
||||
if breakdown then
|
||||
slotBreakdown(slot, nil, slotCfg, armourBase, "Armour", "ArmourAndEvasion", "Defences")
|
||||
slotBreakdown(slot, nil, slotCfg, armourBase, nil, "Armour", "ArmourAndEvasion", "Defences")
|
||||
end
|
||||
end
|
||||
evasionBase = armourData.Evasion or 0
|
||||
@@ -1427,13 +1445,13 @@ local function performCalcs(env)
|
||||
armour = armour + evasionBase * calcMod(modDB, slotCfg, "Armour", "Evasion", "ArmourAndEvasion", "Defences")
|
||||
gearArmour = gearArmour + evasionBase
|
||||
if breakdown then
|
||||
slotBreakdown(slot, nil, slotCfg, evasionBase, "Armour", "Evasion", "ArmourAndEvasion", "Defences")
|
||||
slotBreakdown(slot, nil, slotCfg, evasionBase, nil, "Armour", "Evasion", "ArmourAndEvasion", "Defences")
|
||||
end
|
||||
else
|
||||
evasion = evasion + evasionBase * calcMod(modDB, slotCfg, "Evasion", "ArmourAndEvasion", "Defences")
|
||||
gearEvasion = gearEvasion + evasionBase
|
||||
if breakdown then
|
||||
slotBreakdown(slot, nil, slotCfg, evasionBase, "Evasion", "ArmourAndEvasion", "Defences")
|
||||
slotBreakdown(slot, nil, slotCfg, evasionBase, nil, "Evasion", "ArmourAndEvasion", "Defences")
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1444,12 +1462,27 @@ local function performCalcs(env)
|
||||
energyShieldBase = modDB:Sum("BASE", nil, "Mana") * convManaToES / 100
|
||||
energyShield = energyShield + energyShieldBase * calcMod(modDB, nil, "Mana", "EnergyShield", "Defences")
|
||||
if breakdown then
|
||||
slotBreakdown("Conversion", "Mana to Energy Shield", nil, energyShieldBase, "EnergyShield", "Defences", "Mana")
|
||||
slotBreakdown("Conversion", "Mana to Energy Shield", nil, energyShieldBase, nil, "EnergyShield", "Defences", "Mana")
|
||||
end
|
||||
end
|
||||
local convLifeToES = modDB:Sum("BASE", nil, "LifeConvertToEnergyShield")
|
||||
if convLifeToES > 0 then
|
||||
energyShieldBase = modDB:Sum("BASE", nil, "Life") * convLifeToES / 100
|
||||
local total
|
||||
if modDB:Sum("FLAG", nil, "ChaosInoculation") then
|
||||
total = 1
|
||||
else
|
||||
total = energyShieldBase * calcMod(modDB, nil, "Life", "EnergyShield", "Defences")
|
||||
end
|
||||
energyShield = energyShield + total
|
||||
if breakdown then
|
||||
slotBreakdown("Conversion", "Life to Energy Shield", nil, energyShieldBase, total, "EnergyShield", "Defences", "Life")
|
||||
end
|
||||
end
|
||||
output.EnergyShield = round(energyShield)
|
||||
output.Armour = round(armour)
|
||||
output.Evasion = round(evasion)
|
||||
output.LowestOfArmourAndEvasion = m_min(output.Armour, output.Evasion)
|
||||
output["Gear:EnergyShield"] = gearEnergyShield
|
||||
output["Gear:Armour"] = gearArmour
|
||||
output["Gear:Evasion"] = gearEvasion
|
||||
|
||||
@@ -322,6 +322,7 @@ local modTagList = {
|
||||
["per (%d+) evasion rating"] = function(num) return { tag = { type = "PerStat", stat = "Evasion", div = num } } end,
|
||||
["per (%d+) accuracy rating"] = function(num) return { tag = { type = "PerStat", stat = "Accuracy", div = num } } end,
|
||||
["per (%d+)%% block chance"] = function(num) return { tag = { type = "PerStat", stat = "BlockChance", div = num } } end,
|
||||
["per (%d+) of the lowest of armour and evasion rating"] = function(num) return { tag = { type = "PerStat", stat = "LowestOfArmourAndEvasion", div = num } } end,
|
||||
-- Slot conditions
|
||||
["in main hand"] = { tag = { type = "SlotNumber", num = 1 } },
|
||||
["when in main hand"] = { tag = { type = "SlotNumber", num = 1 } },
|
||||
@@ -367,6 +368,7 @@ local modTagList = {
|
||||
["if you've killed recently"] = { tag = { type = "Condition", var = "KilledRecently" } },
|
||||
["if you haven't killed recently"] = { tag = { type = "Condition", var = "NotKilledRecently" } },
|
||||
["if you or your totems have killed recently"] = { tag = { type = "Condition", varList = {"KilledRecently","TotemsKilledRecently"} } },
|
||||
["if you've killed a maimed enemy recently"] = { tagList = { { type = "Condition", var = "KilledRecently" }, { type = "Condition", var = "EnemyMaimed" } } },
|
||||
["if you've been hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently" } },
|
||||
["if you were hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently" } },
|
||||
["if you were damaged by a hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently" } },
|
||||
@@ -538,6 +540,7 @@ local specialModList = {
|
||||
["gain (%d+)%% of bow physical damage as extra damage of each element"] = function(num) return { mod("PhysicalDamageGainAsLightning", "BASE", num, nil, ModFlag.Bow), mod("PhysicalDamageGainAsCold", "BASE", num, nil, ModFlag.Bow), mod("PhysicalDamageGainAsFire", "BASE", num, nil, ModFlag.Bow) } end,
|
||||
["totems fire (%d+) additional projectiles"] = function(num) return { mod("ProjectileCount", "BASE", num, nil, 0, KeywordFlag.Totem) } end,
|
||||
["when at maximum frenzy charges, attacks poison enemies"] = { mod("PoisonChance", "BASE", 100, nil, ModFlag.Attack, { type = "Condition", var = "AtMaxFrenzyCharges" }) },
|
||||
["while at maximum frenzy charges, attacks poison enemies"] = { mod("PoisonChance", "BASE", 100, nil, ModFlag.Attack, { type = "Condition", var = "AtMaxFrenzyCharges" }) },
|
||||
["skills chain an additional time while at maximum frenzy charges"] = { mod("ChainCount", "BASE", 1, { type = "Condition", var = "AtMaxFrenzyCharges" }) },
|
||||
["you cannot be shocked while at maximum endurance charges"] = { mod("AvoidShock", "BASE", 100, { type = "Condition", var = "AtMaxEnduranceCharges" }) },
|
||||
["you have no life regeneration"] = { flag("NoLifeRegen") },
|
||||
@@ -551,19 +554,31 @@ local specialModList = {
|
||||
["critical strikes deal no damage"] = { flag("NoCritDamage") },
|
||||
["enemies chilled by you take (%d+)%% increased burning damage"] = function(num) return { mod("Misc", "LIST", { type = "EnemyModifier", mod = mod("BurningDamageTaken", "INC", num) }, { type = "Condition", var = "EnemyChilled" }) } end,
|
||||
["attacks with this weapon penetrate (%d+)%% elemental resistances"] = function(num) return { mod("ElementalPenetration", "BASE", num, nil, ModFlag.Weapon) } end,
|
||||
["(%d+)%% of maximum life converted to energy shield"] = function(num) return { mod("LifeConvertToEnergyShield", "BASE", num) } end,
|
||||
}
|
||||
local keystoneList = {
|
||||
-- List of keystones that can be found on uniques
|
||||
"Zealot's Oath",
|
||||
"Pain Attunement",
|
||||
"Blood Magic",
|
||||
"Unwavering Stance",
|
||||
"Ghost Reaver",
|
||||
"Conduit",
|
||||
"Mind Over Matter",
|
||||
"Acrobatics",
|
||||
"Phase Acrobatics",
|
||||
"Ancestral Bond",
|
||||
"Arrow Dancing",
|
||||
"Avatar of Fire",
|
||||
"Blood Magic",
|
||||
"Conduit",
|
||||
"Eldritch Battery",
|
||||
"Elemental Equilibrium",
|
||||
"Elemental Overload",
|
||||
"Ghost Reaver",
|
||||
"Iron Grip",
|
||||
"Iron Reflexes",
|
||||
"Mind Over Matter",
|
||||
"Minion Instability",
|
||||
"Pain Attunement",
|
||||
"Phase Acrobatics",
|
||||
"Point Blank",
|
||||
"Resolute Technique",
|
||||
"Unwavering Stance",
|
||||
"Vaal Pact",
|
||||
"Zealot's Oath",
|
||||
}
|
||||
for _, name in pairs(keystoneList) do
|
||||
specialModList[name:lower()] = { mod("Keystone", "LIST", name) }
|
||||
@@ -855,6 +870,10 @@ local function parseMod(line)
|
||||
keywordFlags = bor(keywordFlags, data.keywordFlags or 0)
|
||||
if data.tag then
|
||||
t_insert(tagList, copyTable(data.tag))
|
||||
elseif data.tagList then
|
||||
for _, tag in ipairs(data.tagList) do
|
||||
t_insert(tagList, copyTable(tag))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -49,6 +49,11 @@ Head over to the [Releases](https://github.com/Openarl/PathOfBuilding/releases)
|
||||

|
||||
|
||||
## Changelog
|
||||
### 1.2.23 - 2016/12/10
|
||||
* Added and updated more uniques from 2.5.0
|
||||
* Added a new skill part to Blade Flurry that approximates the DPS from releasing every time you hit 6 stages
|
||||
* Added support for the Cast on Melee Kill and Cast while Channelling support gems
|
||||
|
||||
### 1.2.22 - 2016/12/04
|
||||
* Added many more uniques from 2.5.0, and updated mods on others
|
||||
* Updated existing uniques that were changed in 2.5.0
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
VERSION[1.2.23][2016/12/10]
|
||||
* Added and updated more uniques from 2.5.0
|
||||
* Added a new skill part to Blade Flurry that approximates the DPS from releasing every time you hit 6 stages
|
||||
* Added support for the Cast on Melee Kill and Cast while Channelling support gems
|
||||
VERSION[1.2.22][2016/12/04]
|
||||
* Added many more uniques from 2.5.0, and updated mods on others
|
||||
* Updated existing uniques that were changed in 2.5.0
|
||||
|
||||
30
manifest.xml
30
manifest.xml
@@ -1,18 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<PoBVersion>
|
||||
<Version number="1.2.22"/>
|
||||
<Version number="1.2.23"/>
|
||||
<Source part="program" url="https://raw.githubusercontent.com/Openarl/PathOfBuilding/{branch}/"/>
|
||||
<Source part="tree" url="https://raw.githubusercontent.com/Openarl/PathOfBuilding/{branch}/tree.zip"/>
|
||||
<Source url="https://raw.githubusercontent.com/Openarl/PathOfBuilding/{branch}/runtime-win32.zip" part="runtime" platform="win32"/>
|
||||
<File sha1="46a39bc720b0339359fe598ea2828a9a43ecbcea" name="Launch.lua" part="program"/>
|
||||
<File sha1="d8e42beeb38baabcc197d658e4c0af33419eeff3" name="UpdateCheck.lua" part="program"/>
|
||||
<File sha1="4f17937f2b37784e169a3792b235f2a0a3961e61" name="UpdateApply.lua" part="program"/>
|
||||
<File sha1="9c0caabb3582a76a30dabbf4d2e6df5e2f18dc46" name="changelog.txt" part="program"/>
|
||||
<File sha1="6c606b431419234b808b2e3df6df4507454f2f65" name="changelog.txt" part="program"/>
|
||||
<File sha1="231a4fe264d84294427edacbf3e29ec4b301712e" name="Classes/BuildListControl.lua" part="program"/>
|
||||
<File sha1="47c28993f5653955c9e76714775d87ac22b077da" name="Classes/ButtonControl.lua" part="program"/>
|
||||
<File sha1="441d881e7e7ad3512aedb50bec8fa811b268a4db" name="Classes/CalcBreakdownControl.lua" part="program"/>
|
||||
<File sha1="5a4b4930533a97f4d87231a6024b7f48ff0bad89" name="Classes/CalcBreakdownControl.lua" part="program"/>
|
||||
<File sha1="23171916fa590c5344b17e67bd8d378574922388" name="Classes/CalcSectionControl.lua" part="program"/>
|
||||
<File sha1="57ac3bdfbe1fe07539326e983a6df92a60c2cb78" name="Classes/CalcsTab.lua" part="program"/>
|
||||
<File sha1="dc4757d15d64014827827948ee803dcb8c955c6a" name="Classes/CalcsTab.lua" part="program"/>
|
||||
<File sha1="5d30e33c23cabf22917c02eb7df1963a5a27cb6a" name="Classes/CheckBoxControl.lua" part="program"/>
|
||||
<File sha1="9513e7419c7f84ca372e3c3b441c135982e7f4a0" name="Classes/ConfigTab.lua" part="program"/>
|
||||
<File sha1="bbb08f183746d6ec023e2bd08fb7a89d365381da" name="Classes/Control.lua" part="program"/>
|
||||
@@ -26,8 +26,8 @@
|
||||
<File sha1="dc4977d3ac5655af1c0f6c56bc0b6c3318b19426" name="Classes/ItemSlotControl.lua" part="program"/>
|
||||
<File sha1="8244d99b5c75d7ff762b69d949fab724c3972bc8" name="Classes/ItemsTab.lua" part="program"/>
|
||||
<File sha1="62138c7db82d57d638a16610a26acd0de75d3486" name="Classes/LabelControl.lua" part="program"/>
|
||||
<File sha1="b2e424a04c0a46f007af659c967af9eecc79820c" name="Classes/ModDB.lua" part="program"/>
|
||||
<File sha1="fcba5bf3b3da6c74976480c65b8cc0e6a34302e2" name="Classes/ModList.lua" part="program"/>
|
||||
<File sha1="3fe34963c1a07ce31ee01d664356f0343cb744d1" name="Classes/ModDB.lua" part="program"/>
|
||||
<File sha1="e05ce1e68c54b49e3218bc088da531ea5b503af5" name="Classes/ModList.lua" part="program"/>
|
||||
<File sha1="9bc0d8791e7825e52070e96e7894d29fad70cf98" name="Classes/NotesTab.lua" part="program"/>
|
||||
<File sha1="013f8761ad15f6e500b1d05ae868b61551bb8937" name="Classes/PassiveSpec.lua" part="program"/>
|
||||
<File sha1="9a6bce38a62d9c07851cdd095e91f088e37cea4e" name="Classes/PassiveTree.lua" part="program"/>
|
||||
@@ -42,27 +42,27 @@
|
||||
<File sha1="a4f9cc96ba474d0a75c768a0eabec92837e027cf" name="Classes/TextListControl.lua" part="program"/>
|
||||
<File sha1="74e2261bb0803451c80e4eeef83834a7c3930b92" name="Classes/TreeTab.lua" part="program"/>
|
||||
<File sha1="4b7675c8b4fe71cade7dd3d70793df1ed8022d01" name="Classes/UndoHandler.lua" part="program"/>
|
||||
<File sha1="8e8563899b7f4d6b59f5fd5e3459aef791ac4dec" name="Modules/Build.lua" part="program"/>
|
||||
<File sha1="2a571ebca5ac07e4cbe68927f50ffff28b61f447" name="Modules/Build.lua" part="program"/>
|
||||
<File sha1="8a07fe01c53b785ebb6256236e781fbaabd36c0e" name="Modules/BuildList.lua" part="program"/>
|
||||
<File sha1="75bb644f8a76a45f2137550ed23ccd616f849eb7" name="Modules/Calcs.lua" part="program"/>
|
||||
<File sha1="44191326068f2805c89dcbb3402959332d61374b" name="Modules/Calcs.lua" part="program"/>
|
||||
<File sha1="2a3ddc6fef06339cd06614fe032694a4e57bf878" name="Modules/CalcSections.lua" part="program"/>
|
||||
<File sha1="f207df4010cb3c7bc6cce98be2529a3b8a708b8f" name="Modules/Common.lua" part="program"/>
|
||||
<File sha1="2b393e960721c36dc4c99645a507d7232cbd6f0e" name="Modules/Data.lua" part="program"/>
|
||||
<File sha1="3a102f9c6a0a4cdb04d549c38939fbdae07add28" name="Modules/ItemTools.lua" part="program"/>
|
||||
<File sha1="6165a0baf0c7d1cb6adf9bef68bfa9d9d3ad67ec" name="Modules/Main.lua" part="program"/>
|
||||
<File sha1="e57060e270aaef999e79e367ad13a6710c25611e" name="Modules/ModParser.lua" part="program"/>
|
||||
<File sha1="95c33fe68d9a0db9251f46e5c9ffe4504ea46c89" name="Modules/ModParser.lua" part="program"/>
|
||||
<File sha1="5f93a9d8f58e0d5990a1f84e1ab1d53fbd35fb56" name="Modules/ModTools.lua" part="program"/>
|
||||
<File sha1="e7ee7e5b6388facb7bf568517ecc401590757df7" name="Assets/ring.png" part="program"/>
|
||||
<File sha1="9a320bfe629b1cf3f14fc77fbbf2508d0a5b2841" name="Assets/small_ring.png" part="program"/>
|
||||
<File sha1="58d6c84bdd807975297d243991a0f09a53dd0b4f" name="Data/New.lua" part="program"/>
|
||||
<File sha1="d27b4b9d03af76a769db60c574dc65c16c5ff8e0" name="Data/New.lua" part="program"/>
|
||||
<File sha1="209c868db01f0d47065fcae27da12e06fd997456" name="Data/Rares.lua" part="program"/>
|
||||
<File sha1="c8932fc5bf4e8c8f0d4fcf5ba7d05a93ab18d143" name="Data/Gems/act_dex.lua" part="program"/>
|
||||
<File sha1="7bb4f76b0777497c8ca82f8f66d7561d4c4bf6f2" name="Data/Gems/act_dex.lua" part="program"/>
|
||||
<File sha1="70e0589dc2370e5431c041e6e35e8c94558d3983" name="Data/Gems/act_int.lua" part="program"/>
|
||||
<File sha1="98b8169677b3fd87c464b6bd412b0baabf3bb9de" name="Data/Gems/act_str.lua" part="program"/>
|
||||
<File sha1="f6d7bc0e523b7d97fd3f2a8d2f09476716757ce1" name="Data/Gems/other.lua" part="program"/>
|
||||
<File sha1="36c05ce68e9649c969e25afacb784a96c49182ab" name="Data/Gems/other.lua" part="program"/>
|
||||
<File sha1="b2f6b177821de87288760644f2ecdbde07a9c4c9" name="Data/Gems/sup_dex.lua" part="program"/>
|
||||
<File sha1="8399aba7ef9cb3162a3132c8a346c7153a9f8616" name="Data/Gems/sup_int.lua" part="program"/>
|
||||
<File sha1="da99fcdf4bdea0919e8338ad6f410c1c5d08179b" name="Data/Gems/sup_str.lua" part="program"/>
|
||||
<File sha1="6e01888d12cbde3a5a2eca91e4be6e3e81a89a78" name="Data/Gems/sup_int.lua" part="program"/>
|
||||
<File sha1="7256813ed37a2a995d61ceabd320adf8bf332232" name="Data/Gems/sup_str.lua" part="program"/>
|
||||
<File sha1="48d916e1cf089c292b2c614805f80ce85cff55d9" name="Data/Bases/amulet.lua" part="program"/>
|
||||
<File sha1="78410a8a3ee33ad331fee2abd83e235fe5b702f6" name="Data/Bases/axe.lua" part="program"/>
|
||||
<File sha1="48b7831da9941b9d8f296d0b094bcb19d2f33f5e" name="Data/Bases/belt.lua" part="program"/>
|
||||
@@ -89,7 +89,7 @@
|
||||
<File sha1="daec44ec8f1d684814c4bdafde783aec6beddbe3" name="Data/Uniques/bow.lua" part="program"/>
|
||||
<File sha1="848e81b370e793cf36ed13e7cc1059f9de1bceca" name="Data/Uniques/claw.lua" part="program"/>
|
||||
<File sha1="e37c3fe13513a8a9917e0ed2eb9cdecbcea79566" name="Data/Uniques/dagger.lua" part="program"/>
|
||||
<File sha1="7287e7c23374cdf070da9ef9aae877d9cfd73bb9" name="Data/Uniques/gloves.lua" part="program"/>
|
||||
<File sha1="e0d201ffe0c8d9b308cd956673ce8098f9c5f662" name="Data/Uniques/gloves.lua" part="program"/>
|
||||
<File sha1="a721049dadcdbfcb2ed82787edf704c45ec4e429" name="Data/Uniques/helmet.lua" part="program"/>
|
||||
<File sha1="6c5fc615f4712d447d957b7b7b802838a3a9d38e" name="Data/Uniques/jewel.lua" part="program"/>
|
||||
<File sha1="86cbfeea1b96753947811cd3d95d8f2f28d1cb5e" name="Data/Uniques/mace.lua" part="program"/>
|
||||
|
||||
Reference in New Issue
Block a user