* Added the ability to change max node depth for heat map calculation to a custom value
* Fixed visibility of controls on TreeTab at minimum screen width
Skill gems should scale the damage from the ground DoT but were not as we did not add any skill tags to the effect
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
The mod was previously hard-coded to only work with the 20% value from Siegebreaker. Fixed it to use a percent stat value that comes from the mod
Also fixed it for replica siege breaker in case that ever becomes an issue too
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Herald of Ash was previously scaling with area and spell damage mods which it shouldn't it was also possible for the increased damage values to be negative which is not correct.
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Ward is granted even with values above 100 but the conversion for armour / evasion on gear is capped at 100%
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
The 'Your Spells are disabled' mod found on the Gruthkul's Pelt unique
chest armor currently prevents curse on hit mods from applying. This is
due to the 'chance to Curse Enemies with X on Hit' being implemented in
POB as a simple granted skill without making the distinction between
generic granted skills and on hit (application) skills (curses). This
solution isn't the prettiest but i'd argue it's the most sane given what
information is available to the ModStore.
* Update functionality of Shepherd of Souls, add Config for Vaal Skills used in the past 8 Seconds
* Reloading and commiting ModCache.lua
* Fix numbers and formatting
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Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Initially when trying to fix issue
https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues/8421 i
made the config default enabled to maintain current behaviour of it
being on the moment Hand of the Fervent was equipped. I was under the
impression that the ifFlag would prevent the config application function
from running but that doesn't not seem to be the case. I've tried a few
different ways of fixing this but i've decided that the best course of
action would be to simply make the effect opt in rather than opt out.
--- New to Path of Building ---
* Add new Harbinger skills (Wires77)
--- Fixed Bugs ---
* Fix error when crafting a fishing rod enchant (Wires77)
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Co-authored-by: Wires77 <Wires77@users.noreply.github.com>
VERSION[2.52.2][2025/02/20]
--- Fixed Crashes ---
* Fix Tawhoa's Chosen crash when no active skill is enabled (Paliak)
--- User Interface ---
* Dynamically expand some dropdowns that were too narrow to read (Wires77)
--- Fixed Behaviours ---
* Fix Forbidden jewels not finding the right ascendancy nodes (Wires77)
* Update tree data with missing cluster jewel nodes (Wires77)
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Co-authored-by: Wires77 <Wires77@users.noreply.github.com>
* add average ball overlap calcs for molten strike
* add average ball overlap calcs for molten strike of the zenith as well as a total weighted average of normal balls and 5th attack balls
* copy molten strike overlap changes to export scripts
* Fix spelling
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Co-authored-by: Wires77 <Wires77@users.noreply.github.com>
* FIX: add black background to detail text in character dropdown
Character names are currently drawn over the top of the details on the
right of the dropdown. If a name happens to be very long (often happens
when using tofu for utf-8) the details stop being legible. This adds a
black background behind the detail text to make it more readable.
* FIX: fix import dropdown detail visibility when no explicit color code
is used