- Added skill part to Barrage
- Added crit overcap info to crit breakdown
- Default gem level now varies according to the gem's max level
- Fixed quality bug introduced in 1.3.5
- Added socket count to passive spec tooltip
- Added percentages to per-point stat differences
- Changed Flameblast's 10 Stages part to use a DPS multiplier instead of less Cast Speed to avoid rounding issues
- Fixed handling of main-hand-only skills
- Show save prompt before updating
- Add options for Enemy is Blinded, Dealt Non-Crit Recently, Ignited/Frozen an Enemy Recently
- Reworked node stat difference to avoid issue with certain radius jewels
- Added movement speed calculation
- Fixed ignite breakdown
- Changed "frozen, shocked, or ignited enemies", and similar, to use varLists (to fix condition detection)
- Many changes for flask support
- Added weapon compatibility check for attacks
- DW attacks can now use offhand if mainhand is incompatible
- Added skill parts to Blast Rain
- Added "Blocked Recently" condition
- Added Tempest Shield's block chance buff
- Hide condition options if the condition isn't used
- Added support for "Ignited Enemies Burn faster"
- Added options for On Shocked/Burning/Chilled ground
- Added workaround for account name case sensitivity on character imports
- Split hit damage calculations into 2 passes for crit and non-crit
- Added support for Inevitable Judgement
- Improved DoT code to allow for different chances to inflict on crit and non-crit
- Add support for ignite stacking with Emberwake
- Added Savage Hit conditional
- Total DPS inc Poison now factors in hit chance
- Fixed Ice Spear second form crit chance
- Fixed vaal keyword flag being absent on vaal skills
- Add cast time override to CwC
- Add Intimidate debuff
- Fix hiding of jewel tooltips with shift
- Fixed display error in Bleed breakdown
- Changed functionality of simple conversion jewels to allow conversion of tagged/flagged nodes
- Enhanced mod parser to allow correct parsing of certain modifiers
- Updated skill data to 2.5.0
- Added more mods to ring/amulet templates
- Added support for "Auras you Cast" modifiers
- Fixed un-evadable skills
- Other minor fixes
- Updated tree to 2.5.0
- Added 'The Halcyon'
- Added "enemy at Close Range" condition
- Fixed projectile damage taken mod on Proejctile Weakness
- Fixed error that could result from loading certain builds saved prior to version 1.0.27
- Added backend for multiple passive specs
- Added more uniques
- Support for Mastermind of Discord
- Added conversion mods to hit breakdown
- Added 2x multiplier to Cyclone
- Fixed Lightning Golem buff
- Added sort dropdown to build list
- Save prompt can now show when closing program
- Fixed issue caused by right-clicking a jewel socket on the passive tree when there's no jewels in the build