- Added AoE Radius and Weapon Range calcs, and visual display in breakdown
- Added 5 fuse part to Explosive Arrow
- Added support for Convocation
- Rallying Cry buff now applies to minions
- Added support for Mjolner and Cospri's Malice triggers
- Added Damage Taken calculations and Calcs tab section
- Added self-degen calculations
- Added combined avoidance chances to Calcs tab
- Added support for Arrow Dancing
- Various minor fixes
- Added demigod/legacy quiver bases
- Fixed enchant UI only finding the first skill in each socket group
- Fixed life/mana leech boot enchantment not working
- Fixed minion attack base damage calculation
- Fixed handling of minion damage fixup modifiers
- Improved handling of monster Blade Vortex skills
- Added support for Raise Spiders
- Added support for Spectral Spirits
- Added attack rate cap for clones
- Added Pastebin support to build import/export
- Added support for the claw->unarmed conversions of Rigwald's Curse
- Fixed parsing of The Wise Oak's penetration stat
- Added item enchanting system
- Added support for more helmet enchantments
- Added support for The Wise Oak's penetration
- Corrected Lycosidae's base
- Fixed issue with Blood Rage's quality bonus and the new buff handling code
- Sidebar now shows Crit Chance and Effective Crit Chance
- Added "Are you Leeching?" option
- Changed Essence Drain to Average Damage
- Added support for Raider's Phasing while at maximum Frenzy Charges
- Overhauled jewel conversion code; this fixes the issue with Nightmare jewels and the Sanctuary cluster
- Overhauled buff/debuff and curse handling
- Added support for Punishment, Generosity and Block Chance Reduction
- Minor corrections to unique stat wording
- Applied the AoE changes for 2.6
- Fixed Wand and Sceptre base implicits
- Fixed rendering of broken pathing in the Storm Weaver cluster
- Fixed error in SkillsTab when loading certain bui;ds
- Applied 2.6 balance changes to most uniques and bases
- Added 4 uniques from 2.6
- Finalised and migrated 2.5 uniques
- Cleaned up unique DB: pruned unused data, normalised range format
- Added Unset Ring template
- Upgraded +2 Chaos staff to +3
- Split "Blocked Recently" into "Blocked an Attack" and "Blocked a Spell"
- Added workaround to prevent Caustic Arrow's hit from counting as area
- Added override to force Ancestral totems to use main hand only
- Added options to delete data before importing a character
- Changed Wither to show secondary duration
- Local inc. Accuracy is now multiplicative with global
- Added support for golem buff helmet enchants
- Added "Is the enemy Rare or Unique" option
- Added "Is the enemy Moving" option for bleed
- Improved handling of Two-Toned boots
- Changed Flicker Strike from average to DPS
- Added option to disable EE update after hit
- Added Taunted an Enemy Recently and Enemy is Taunted options
- Added skill part to Barrage
- Added crit overcap info to crit breakdown
- Default gem level now varies according to the gem's max level
- Fixed quality bug introduced in 1.3.5
- Added socket count to passive spec tooltip
- Added percentages to per-point stat differences
- Changed Flameblast's 10 Stages part to use a DPS multiplier instead of less Cast Speed to avoid rounding issues
- Fixed handling of main-hand-only skills
- Show save prompt before updating
- Add options for Enemy is Blinded, Dealt Non-Crit Recently, Ignited/Frozen an Enemy Recently
- Reworked node stat difference to avoid issue with certain radius jewels