Applied more balance changes to bases and uniques

This commit is contained in:
Openarl
2017-03-05 20:58:27 +10:00
parent 91fa55f87f
commit 12fc28f4d1
11 changed files with 275 additions and 139 deletions

View File

@@ -3,49 +3,49 @@ local itemBases = ...
itemBases["Nailed Fist"] = {
type = "Claw",
implicit = "+3 Life gained for each enemy hit by Attacks",
implicit = "+3 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 4, PhysicalMax = 11, critChanceBase = 6.2, attackRateBase = 1.6, },
req = { level = 3, dex = 11, int = 11, },
}
itemBases["Sharktooth Claw"] = {
type = "Claw",
implicit = "+6 Life gained for each enemy hit by Attacks",
implicit = "+6 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 7, PhysicalMax = 18, critChanceBase = 6.5, attackRateBase = 1.4, },
req = { level = 7, dex = 14, int = 20, },
}
itemBases["Awl"] = {
type = "Claw",
implicit = "+7 Life gained for each enemy hit by Attacks",
implicit = "+7 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 7, PhysicalMax = 24, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 12, dex = 25, int = 25, },
}
itemBases["Cat's Paw"] = {
type = "Claw",
implicit = "+8 Life gained for each enemy hit by Attacks",
implicit = "+8 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 12, PhysicalMax = 22, critChanceBase = 6, attackRateBase = 1.6, },
req = { level = 17, dex = 39, int = 27, },
}
itemBases["Blinder"] = {
type = "Claw",
implicit = "+12 Life gained for each enemy hit by Attacks",
implicit = "+12 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 12, PhysicalMax = 32, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 22, dex = 41, int = 41, },
}
itemBases["Timeworn Claw"] = {
type = "Claw",
implicit = "+19 Life gained for each enemy hit by Attacks",
implicit = "+19 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 16, PhysicalMax = 43, critChanceBase = 6.5, attackRateBase = 1.3, },
req = { level = 26, dex = 39, int = 56, },
}
itemBases["Sparkling Claw"] = {
type = "Claw",
implicit = "+15 Life gained for each enemy hit by Attacks",
implicit = "+15 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 14, PhysicalMax = 43, critChanceBase = 6, attackRateBase = 1.6, },
req = { level = 30, dex = 64, int = 44, },
}
itemBases["Fright Claw"] = {
type = "Claw",
implicit = "+20 Life gained for each enemy hit by Attacks",
implicit = "+20 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 12, PhysicalMax = 46, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 34, dex = 61, int = 61, },
}
@@ -63,7 +63,7 @@ itemBases["Thresher Claw"] = {
}
itemBases["Gouger"] = {
type = "Claw",
implicit = "+24 Life gained for each enemy hit by Attacks",
implicit = "+24 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 15, PhysicalMax = 51, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 40, dex = 70, int = 70, },
}
@@ -75,7 +75,7 @@ itemBases["Tiger's Paw"] = {
}
itemBases["Gut Ripper"] = {
type = "Claw",
implicit = "+44 Life gained for each enemy hit by Attacks",
implicit = "+44 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 20, PhysicalMax = 53, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 46, dex = 80, int = 80, },
}
@@ -123,7 +123,7 @@ itemBases["Hellion's Paw"] = {
}
itemBases["Eye Gouger"] = {
type = "Claw",
implicit = "+50 Life gained for each enemy hit by Attacks",
implicit = "+50 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 26, PhysicalMax = 68, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 64, dex = 113, int = 113, },
}

View File

@@ -49,18 +49,18 @@ itemBases["Imp Dagger"] = {
weapon = { PhysicalMin = 15, PhysicalMax = 59, critChanceBase = 6.5, attackRateBase = 1.2, },
req = { level = 32, dex = 36, int = 78, },
}
itemBases["Prong Dagger"] = {
type = "Dagger",
implicit = "4% Chance to Block",
weapon = { PhysicalMin = 14, PhysicalMax = 57, critChanceBase = 6.2, attackRateBase = 1.3, },
req = { level = 36, dex = 55, int = 77, },
}
itemBases["Flaying Knife"] = {
type = "Dagger",
implicit = "30% increased Global Critical Strike Chance",
weapon = { PhysicalMin = 16, PhysicalMax = 64, critChanceBase = 6, attackRateBase = 1.2, },
req = { level = 35, dex = 73, int = 51, },
}
itemBases["Prong Dagger"] = {
type = "Dagger",
implicit = "4% Chance to Block",
weapon = { PhysicalMin = 14, PhysicalMax = 57, critChanceBase = 6.2, attackRateBase = 1.3, },
req = { level = 36, dex = 55, int = 77, },
}
itemBases["Butcher Knife"] = {
type = "Dagger",
implicit = "30% increased Global Critical Strike Chance",

View File

@@ -4,132 +4,132 @@ local itemBases = ...
itemBases["Gnarled Branch"] = {
type = "Staff",
implicit = "18% Chance to Block",
weapon = { PhysicalMin = 8, PhysicalMax = 17, critChanceBase = 6.4, attackRateBase = 1.3, },
weapon = { PhysicalMin = 8, PhysicalMax = 17, critChanceBase = 6, attackRateBase = 1.3, },
req = { },
}
itemBases["Primitive Staff"] = {
type = "Staff",
implicit = "18% Chance to Block",
weapon = { PhysicalMin = 9, PhysicalMax = 28, critChanceBase = 6.8, attackRateBase = 1.25, },
weapon = { PhysicalMin = 9, PhysicalMax = 28, critChanceBase = 6.2, attackRateBase = 1.25, },
req = { level = 9, str = 20, int = 20, },
}
itemBases["Long Staff"] = {
type = "Staff",
implicit = "18% Chance to Block",
weapon = { PhysicalMin = 17, PhysicalMax = 28, critChanceBase = 6.4, attackRateBase = 1.3, },
weapon = { PhysicalMin = 17, PhysicalMax = 28, critChanceBase = 6, attackRateBase = 1.3, },
req = { level = 13, str = 27, int = 27, },
}
itemBases["Iron Staff"] = {
type = "Staff",
implicit = "18% Chance to Block",
weapon = { PhysicalMin = 16, PhysicalMax = 47, critChanceBase = 7, attackRateBase = 1.2, },
weapon = { PhysicalMin = 16, PhysicalMax = 47, critChanceBase = 6.4, attackRateBase = 1.2, },
req = { level = 18, str = 35, int = 35, },
}
itemBases["Coiled Staff"] = {
type = "Staff",
implicit = "20% Chance to Block",
weapon = { PhysicalMin = 23, PhysicalMax = 48, critChanceBase = 6.4, attackRateBase = 1.2, },
weapon = { PhysicalMin = 23, PhysicalMax = 48, critChanceBase = 6, attackRateBase = 1.2, },
req = { level = 23, str = 43, int = 43, },
}
itemBases["Royal Staff"] = {
type = "Staff",
implicit = "18% Chance to Block",
weapon = { PhysicalMin = 23, PhysicalMax = 70, critChanceBase = 7.2, attackRateBase = 1.15, },
weapon = { PhysicalMin = 23, PhysicalMax = 70, critChanceBase = 6.5, attackRateBase = 1.15, },
req = { level = 28, str = 51, int = 51, },
}
itemBases["Vile Staff"] = {
type = "Staff",
implicit = "18% Chance to Block",
weapon = { PhysicalMin = 33, PhysicalMax = 62, critChanceBase = 6.6, attackRateBase = 1.25, },
weapon = { PhysicalMin = 33, PhysicalMax = 62, critChanceBase = 6.1, attackRateBase = 1.25, },
req = { level = 33, str = 59, int = 59, },
}
itemBases["Crescent Staff"] = {
type = "Staff",
implicit = "60% increased Global Critical Strike Chance",
weapon = { PhysicalMin = 35, PhysicalMax = 73, critChanceBase = 6.4, attackRateBase = 1.2, },
weapon = { PhysicalMin = 35, PhysicalMax = 73, critChanceBase = 6, attackRateBase = 1.2, },
req = { level = 36, str = 66, int = 66, },
}
itemBases["Woodful Staff"] = {
type = "Staff",
implicit = "18% Chance to Block",
weapon = { PhysicalMin = 29, PhysicalMax = 88, critChanceBase = 6.8, attackRateBase = 1.15, },
weapon = { PhysicalMin = 29, PhysicalMax = 88, critChanceBase = 6.2, attackRateBase = 1.15, },
req = { level = 37, str = 65, int = 65, },
}
itemBases["Quarterstaff"] = {
type = "Staff",
implicit = "18% Chance to Block",
weapon = { PhysicalMin = 41, PhysicalMax = 68, critChanceBase = 6.4, attackRateBase = 1.3, },
weapon = { PhysicalMin = 41, PhysicalMax = 68, critChanceBase = 6, attackRateBase = 1.3, },
req = { level = 41, str = 72, int = 72, },
}
itemBases["Military Staff"] = {
type = "Staff",
implicit = "18% Chance to Block",
weapon = { PhysicalMin = 34, PhysicalMax = 101, critChanceBase = 7, attackRateBase = 1.2, },
weapon = { PhysicalMin = 34, PhysicalMax = 101, critChanceBase = 6.4, attackRateBase = 1.2, },
req = { level = 45, str = 78, int = 78, },
}
itemBases["Serpentine Staff"] = {
type = "Staff",
implicit = "20% Chance to Block",
weapon = { PhysicalMin = 46, PhysicalMax = 95, critChanceBase = 6.4, attackRateBase = 1.2, },
weapon = { PhysicalMin = 46, PhysicalMax = 95, critChanceBase = 6, attackRateBase = 1.2, },
req = { level = 49, str = 85, int = 85, },
}
itemBases["Highborn Staff"] = {
type = "Staff",
implicit = "18% Chance to Block",
weapon = { PhysicalMin = 42, PhysicalMax = 125, critChanceBase = 7.2, attackRateBase = 1.15, },
weapon = { PhysicalMin = 42, PhysicalMax = 125, critChanceBase = 6.5, attackRateBase = 1.15, },
req = { level = 52, str = 89, int = 89, },
}
itemBases["Foul Staff"] = {
type = "Staff",
implicit = "18% Chance to Block",
weapon = { PhysicalMin = 55, PhysicalMax = 103, critChanceBase = 6.6, attackRateBase = 1.25, },
weapon = { PhysicalMin = 55, PhysicalMax = 103, critChanceBase = 6.1, attackRateBase = 1.25, },
req = { level = 55, str = 94, int = 94, },
}
itemBases["Moon Staff"] = {
type = "Staff",
implicit = "60% increased Global Critical Strike Chance",
weapon = { PhysicalMin = 57, PhysicalMax = 118, critChanceBase = 6.4, attackRateBase = 1.2, },
weapon = { PhysicalMin = 57, PhysicalMax = 118, critChanceBase = 6, attackRateBase = 1.2, },
req = { level = 57, str = 101, int = 101, },
}
itemBases["Primordial Staff"] = {
type = "Staff",
implicit = "18% Chance to Block",
weapon = { PhysicalMin = 47, PhysicalMax = 141, critChanceBase = 6.8, attackRateBase = 1.15, },
weapon = { PhysicalMin = 47, PhysicalMax = 141, critChanceBase = 6.2, attackRateBase = 1.15, },
req = { level = 58, str = 99, int = 99, },
}
itemBases["Lathi"] = {
type = "Staff",
implicit = "18% Chance to Block",
weapon = { PhysicalMin = 62, PhysicalMax = 103, critChanceBase = 6.4, attackRateBase = 1.3, },
weapon = { PhysicalMin = 62, PhysicalMax = 103, critChanceBase = 6, attackRateBase = 1.3, },
req = { level = 60, str = 113, int = 113, },
}
itemBases["Ezomyte Staff"] = {
type = "Staff",
implicit = "18% Chance to Block",
weapon = { PhysicalMin = 46, PhysicalMax = 138, critChanceBase = 7, attackRateBase = 1.2, },
weapon = { PhysicalMin = 46, PhysicalMax = 138, critChanceBase = 6.4, attackRateBase = 1.2, },
req = { level = 62, str = 113, int = 113, },
}
itemBases["Maelstrom Staff"] = {
type = "Staff",
implicit = "20% Chance to Block",
weapon = { PhysicalMin = 57, PhysicalMax = 119, critChanceBase = 6.4, attackRateBase = 1.2, },
weapon = { PhysicalMin = 57, PhysicalMax = 119, critChanceBase = 6, attackRateBase = 1.2, },
req = { level = 64, str = 113, int = 113, },
}
itemBases["Imperial Staff"] = {
type = "Staff",
implicit = "18% Chance to Block",
weapon = { PhysicalMin = 49, PhysicalMax = 147, critChanceBase = 7.2, attackRateBase = 1.15, },
weapon = { PhysicalMin = 49, PhysicalMax = 147, critChanceBase = 6.5, attackRateBase = 1.15, },
req = { level = 66, str = 113, int = 113, },
}
itemBases["Judgement Staff"] = {
type = "Staff",
implicit = "18% Chance to Block",
weapon = { PhysicalMin = 61, PhysicalMax = 113, critChanceBase = 6.6, attackRateBase = 1.25, },
weapon = { PhysicalMin = 61, PhysicalMax = 113, critChanceBase = 6.1, attackRateBase = 1.25, },
req = { level = 68, str = 113, int = 113, },
}
itemBases["Eclipse Staff"] = {
type = "Staff",
implicit = "80% increased Global Critical Strike Chance",
weapon = { PhysicalMin = 60, PhysicalMax = 125, critChanceBase = 6.4, attackRateBase = 1.2, },
weapon = { PhysicalMin = 60, PhysicalMax = 125, critChanceBase = 6, attackRateBase = 1.2, },
req = { level = 70, str = 117, int = 117, },
}

View File

@@ -3,49 +3,49 @@ local itemBases = ...
itemBases["Rusted Sword"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 4, PhysicalMax = 10, critChanceBase = 5, attackRateBase = 1.45, },
req = { level = 1, str = 8, dex = 8, },
}
itemBases["Copper Sword"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+45 to Accuracy Rating",
weapon = { PhysicalMin = 7, PhysicalMax = 15, critChanceBase = 5, attackRateBase = 1.4, },
req = { level = 5, str = 14, dex = 14, },
}
itemBases["Sabre"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 5, PhysicalMax = 22, critChanceBase = 5, attackRateBase = 1.55, },
req = { level = 10, str = 18, dex = 26, },
}
itemBases["Broad Sword"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 17, PhysicalMax = 25, critChanceBase = 5, attackRateBase = 1.3, },
req = { level = 15, str = 30, dex = 30, },
}
itemBases["War Sword"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 20, PhysicalMax = 37, critChanceBase = 5, attackRateBase = 1.2, },
req = { level = 20, str = 41, dex = 35, },
}
itemBases["Ancient Sword"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+165 to Accuracy Rating",
weapon = { PhysicalMin = 20, PhysicalMax = 38, critChanceBase = 5, attackRateBase = 1.3, },
req = { level = 24, str = 44, dex = 44, },
}
itemBases["Elegant Sword"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+190 to Accuracy Rating",
weapon = { PhysicalMin = 20, PhysicalMax = 33, critChanceBase = 5, attackRateBase = 1.5, },
req = { level = 28, str = 46, dex = 55, },
}
itemBases["Dusk Blade"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 19, PhysicalMax = 54, critChanceBase = 5, attackRateBase = 1.3, },
req = { level = 32, str = 57, dex = 57, },
}
@@ -57,43 +57,43 @@ itemBases["Hook Sword"] = {
}
itemBases["Variscite Blade"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+240 to Accuracy Rating",
weapon = { PhysicalMin = 25, PhysicalMax = 53, critChanceBase = 5, attackRateBase = 1.3, },
req = { level = 35, str = 62, dex = 62, },
}
itemBases["Cutlass"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 13, PhysicalMax = 53, critChanceBase = 5, attackRateBase = 1.55, },
req = { level = 38, str = 55, dex = 79, },
}
itemBases["Baselard"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 37, PhysicalMax = 53, critChanceBase = 5, attackRateBase = 1.3, },
req = { level = 41, str = 72, dex = 72, },
}
itemBases["Battle Sword"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 38, PhysicalMax = 70, critChanceBase = 5, attackRateBase = 1.2, },
req = { level = 44, str = 83, dex = 70, },
}
itemBases["Elder Sword"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 36, PhysicalMax = 66, critChanceBase = 5, attackRateBase = 1.3, },
req = { level = 47, str = 81, dex = 81, },
}
itemBases["Graceful Sword"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+350 to Accuracy Rating",
weapon = { PhysicalMin = 34, PhysicalMax = 55, critChanceBase = 5, attackRateBase = 1.5, },
req = { level = 50, str = 78, dex = 94, },
}
itemBases["Twilight Blade"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 30, PhysicalMax = 86, critChanceBase = 5, attackRateBase = 1.3, },
req = { level = 53, str = 91, dex = 91, },
}
@@ -105,43 +105,43 @@ itemBases["Grappler"] = {
}
itemBases["Gemstone Sword"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+400 to Accuracy Rating",
weapon = { PhysicalMin = 39, PhysicalMax = 83, critChanceBase = 5, attackRateBase = 1.3, },
req = { level = 56, str = 96, dex = 96, },
}
itemBases["Corsair Sword"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 20, PhysicalMax = 80, critChanceBase = 5, attackRateBase = 1.55, },
req = { level = 58, str = 81, dex = 117, },
}
itemBases["Gladius"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 54, PhysicalMax = 78, critChanceBase = 5, attackRateBase = 1.3, },
req = { level = 60, str = 113, dex = 113, },
}
itemBases["Legion Sword"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 53, PhysicalMax = 98, critChanceBase = 5, attackRateBase = 1.2, },
req = { level = 62, str = 122, dex = 104, },
}
itemBases["Vaal Blade"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+460 to Accuracy Rating",
weapon = { PhysicalMin = 48, PhysicalMax = 86, critChanceBase = 5, attackRateBase = 1.3, },
req = { level = 64, str = 113, dex = 113, },
}
itemBases["Eternal Sword"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+475 to Accuracy Rating",
weapon = { PhysicalMin = 41, PhysicalMax = 68, critChanceBase = 5, attackRateBase = 1.5, },
req = { level = 66, str = 104, dex = 122, },
}
itemBases["Midnight Blade"] = {
type = "One Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 35, PhysicalMax = 99, critChanceBase = 5, attackRateBase = 1.3, },
req = { level = 68, str = 113, dex = 113, },
}
@@ -332,37 +332,37 @@ itemBases["Dragoon Sword"] = {
itemBases["Corroded Blade"] = {
type = "Two Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 7, PhysicalMax = 13, critChanceBase = 5, attackRateBase = 1.45, },
req = { },
}
itemBases["Longsword"] = {
type = "Two Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+60 to Accuracy Rating",
weapon = { PhysicalMin = 10, PhysicalMax = 24, critChanceBase = 5, attackRateBase = 1.35, },
req = { level = 8, str = 20, dex = 17, },
}
itemBases["Bastard Sword"] = {
type = "Two Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 15, PhysicalMax = 25, critChanceBase = 5, attackRateBase = 1.45, },
req = { level = 12, str = 21, dex = 30, },
}
itemBases["Two-Handed Sword"] = {
type = "Two Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+120 to Accuracy Rating",
weapon = { PhysicalMin = 19, PhysicalMax = 34, critChanceBase = 5, attackRateBase = 1.35, },
req = { level = 17, str = 33, dex = 33, },
}
itemBases["Etched Greatsword"] = {
type = "Two Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 22, PhysicalMax = 46, critChanceBase = 5, attackRateBase = 1.3, },
req = { level = 22, str = 45, dex = 38, },
}
itemBases["Ornate Sword"] = {
type = "Two Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+185 to Accuracy Rating",
weapon = { PhysicalMin = 26, PhysicalMax = 43, critChanceBase = 5, attackRateBase = 1.4, },
req = { level = 27, str = 45, dex = 54, },
}
@@ -380,31 +380,31 @@ itemBases["Curved Blade"] = {
}
itemBases["Butcher Sword"] = {
type = "Two Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+250 to Accuracy Rating",
weapon = { PhysicalMin = 29, PhysicalMax = 68, critChanceBase = 5, attackRateBase = 1.3, },
req = { level = 36, str = 69, dex = 58, },
}
itemBases["Footman Sword"] = {
type = "Two Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 34, PhysicalMax = 56, critChanceBase = 5, attackRateBase = 1.45, },
req = { level = 40, str = 57, dex = 83, },
}
itemBases["Highland Blade"] = {
type = "Two Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+305 to Accuracy Rating",
weapon = { PhysicalMin = 39, PhysicalMax = 72, critChanceBase = 5, attackRateBase = 1.35, },
req = { level = 44, str = 77, dex = 77, },
}
itemBases["Engraved Greatsword"] = {
type = "Two Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 42, PhysicalMax = 87, critChanceBase = 5, attackRateBase = 1.3, },
req = { level = 48, str = 91, dex = 76, },
}
itemBases["Tiger Sword"] = {
type = "Two Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+360 to Accuracy Rating",
weapon = { PhysicalMin = 46, PhysicalMax = 76, critChanceBase = 5, attackRateBase = 1.4, },
req = { level = 51, str = 80, dex = 96, },
}
@@ -422,31 +422,31 @@ itemBases["Lithe Blade"] = {
}
itemBases["Headman's Sword"] = {
type = "Two Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+400 to Accuracy Rating",
weapon = { PhysicalMin = 47, PhysicalMax = 109, critChanceBase = 5, attackRateBase = 1.3, },
req = { level = 57, str = 106, dex = 89, },
}
itemBases["Reaver Sword"] = {
type = "Two Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 52, PhysicalMax = 86, critChanceBase = 5, attackRateBase = 1.45, },
req = { level = 59, str = 82, dex = 119, },
}
itemBases["Ezomyte Blade"] = {
type = "Two Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+435 to Accuracy Rating",
weapon = { PhysicalMin = 55, PhysicalMax = 102, critChanceBase = 5, attackRateBase = 1.35, },
req = { level = 61, str = 113, dex = 113, },
}
itemBases["Vaal Greatsword"] = {
type = "Two Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "40% increased Accuracy Rating",
weapon = { PhysicalMin = 55, PhysicalMax = 113, critChanceBase = 5, attackRateBase = 1.3, },
req = { level = 63, str = 122, dex = 104, },
}
itemBases["Lion Sword"] = {
type = "Two Handed Sword",
implicit = "18% increased Accuracy Rating",
implicit = "+470 to Accuracy Rating",
weapon = { PhysicalMin = 57, PhysicalMax = 94, critChanceBase = 5, attackRateBase = 1.4, },
req = { level = 65, str = 104, dex = 122, },
}

View File

@@ -119,7 +119,7 @@ Suffixes:
Prefixes:
{range:.5}(0-179)% increased Physical Damage
{range:.5}(0-79)% increased Physical Damage
{range:.5}Adds (0-25) to (0-45) Physical Damage]],
{range:.5}Adds (0-27) to (0-49) Physical Damage]],
["phys 2h pre"] = [[
Prefixes:
{range:.5}(0-179)% increased Physical Damage
@@ -910,28 +910,28 @@ Gemini Claw
]],[[
Elemental Claw
Imperial Claw
+25 Life gained for each Enemy hit by Attacks
+46 Life gained for each Enemy hit by Attacks
{elem 1h}
]],[[
Physical Dagger
Ambusher
40% increased Global Critical Strike Chance
30% increased Global Critical Strike Chance
{phys 1h}
]],[[
Elemental Dagger
Ambusher
40% increased Global Critical Strike Chance
30% increased Global Critical Strike Chance
{elem 1h}
]],[[
Spell Dagger
Platinum Kris
80% increased Global Critical Strike Chance
50% increased Global Critical Strike Chance
{spell 1h}
{range:.0}(0-27)% increased Attack Speed
]],[[
Vagan Dagger
Royal Skean
40% increased Global Critical Strike Chance
30% increased Global Critical Strike Chance
Prefixes:
Hits can't be Evaded
{range:0}Adds (0-61) to (0-106) Fire Damage
@@ -994,7 +994,7 @@ Eclipse Staff
]],[[
+3 Fire Staff
Maelstrom Staff
18% Chance to Block
20% Chance to Block
Prefixes:
{range:1}+(0-1) to Level of Socketed Gems
{range:1}+(0-2) to Level of Socketed Fire Gems
@@ -1006,7 +1006,7 @@ Prefixes:
]],[[
+3 Cold Staff
Maelstrom Staff
18% Chance to Block
20% Chance to Block
Prefixes:
{range:1}+(0-1) to Level of Socketed Gems
{range:1}+(0-2) to Level of Socketed Cold Gems
@@ -1018,7 +1018,7 @@ Prefixes:
]],[[
+3 Lightning Staff
Maelstrom Staff
18% Chance to Block
20% Chance to Block
Prefixes:
{range:1}+(0-1) to Level of Socketed Gems
{range:1}+(0-2) to Level of Socketed Lightning Gems
@@ -1030,7 +1030,7 @@ Prefixes:
]],[[
+3 Chaos Staff
Maelstrom Staff
18% Chance to Block
20% Chance to Block
Prefixes:
{range:1}+(0-1) to Level of Socketed Gems
{range:1}+(0-2) to Level of Socketed Chaos Gems
@@ -1047,17 +1047,17 @@ Tiger Hook
]],[[
Physical 1H Sword
Jewelled Foil
+30% to Global Critical Strike Multiplier
+25% to Global Critical Strike Multiplier
{phys 1h}
]],[[
Elemental 1H Sword
Eternal Sword
18% increased Accuracy Rating
+475 to Accuracy Rating
{elem 1h}
]],[[
Elemental 1H Sword
Jewelled Foil
+30% to Global Critical Strike Multiplier
+25% to Global Critical Strike Multiplier
{elem 1h}
]],[[
Physical 2H Sword
@@ -1067,7 +1067,7 @@ Exquisite Blade
]],[[
Elemental 2H Sword
Reaver Sword
18% increased Accuracy Rating
40% increased Accuracy Rating
{elem 2h}
]],[[
Physical Wand

View File

@@ -5,8 +5,12 @@ return {
[[
Advancing Fortress
Gut Ripper
Variant: Pre 2.6.0
Variant: Current
Requires Level 46, 80 Dex, 80 Int
+21 Life gained for each Enemy hit by Attacks
Implicits: 2
{variant:1}+21 Life gained for each Enemy hit by Attacks
{variant:2}+44 Life gained for each Enemy hit by Attacks
Socketed Gems are Supported by level 12 Fortify
(100-120)% increased Physical Damage
+110 to Evasion Rating
@@ -24,7 +28,7 @@ Requires Level 26, 39 Dex, 56 Int
Implicits: 3
{variant:1}+8 Life gained for each Enemy hit by Attacks
{variant:2}2% of Physical Attack Damage Leeched as Life
{variant:3}+19 Life gained for each enemy hit by Attacks
{variant:3}+19 Life gained for each Enemy hit by Attacks
{variant:1}(60-80)% increased Physical Damage
{variant:2,3}(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
@@ -101,9 +105,13 @@ Ghost Reaver
]],[[
Hand of Thought and Motion
Blinder
Variant: Pre 2.6.0
Variant: Current
League: Breach
Requires Level 22, 41 Dex, 41 Int
+10 Life gained for each Enemy hit by Attacks
Implicits: 2
{variant:1}+10 Life gained for each Enemy hit by Attacks
{variant:2}+12 Life gained for each Enemy hit by Attacks
(20-25)% increased Elemental Damage with Weapons
Adds 1 to (50-60) Lightning Damage
(10-15)% increased Attack Speed
@@ -111,9 +119,13 @@ Adds 1-3 Lightning Damage to Attacks per 10 Intelligence
]],[[
Hand of Wisdom and Action
Imperial Claw
Variant: Pre 2.6.0
Variant: Current
League: Breach
Requires Level 68, 131 Dex, 95 Int
+25 Life gained for each Enemy hit by Attacks
Implicits: 2
{variant:1}+25 Life gained for each Enemy hit by Attacks
{variant:2}+46 Life gained for each Enemy hit by Attacks
(25-30)% increased Elemental Damage with Weapons
(8-12)% increased Dexterity
(8-12)% increased Intelligence
@@ -122,8 +134,12 @@ Adds 1-6 Lightning Damage to Attacks per 10 Intelligence
]],[[
Izaro's Dilemma
Imperial Claw
Variant: Pre 2.6.0
Variant: Current
Requires Level 68, 131 Dex, 95 Int
+25 Life gained for each Enemy hit by Attacks
Implicits: 2
{variant:1}+25 Life gained for each Enemy hit by Attacks
{variant:2}+46 Life gained for each Enemy hit by Attacks
(40-60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10-15)% increased Attack Speed
@@ -147,7 +163,7 @@ Variant: Current
Requires Level 34, 61 Dex, 61 Int
Implicits: 2
{variant:1,2}2% of Physical Attack Damage Leeched as Life
{variant:3}+20 Life gained for each enemy hit by Attacks
{variant:3}+20 Life gained for each Enemy hit by Attacks
(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
@@ -159,8 +175,12 @@ Poisonous Hit
]],[[
Ornament of the East
Gut Ripper
Variant: Pre 2.6.0
Variant: Current
Requires Level 46, 80 Dex, 80 Int
+21 Life gained for each Enemy hit by Attacks
Implicits: 2
{variant:1}+21 Life gained for each Enemy hit by Attacks
{variant:2}+44 Life gained for each Enemy hit by Attacks
(100-120)% increased Physical Damage
(10-15)% increased Attack Speed
25% increased Stun Recovery
@@ -191,8 +211,12 @@ Increases and reductions to Minion Damage also affects you
]],[[
Touch of Anguish
Imperial Claw
Variant: Pre 2.6.0
Variant: Current
Requires Level 68, 131 Dex, 95 Int
+25 Life gained for each Enemy hit by Attacks
Implicits: 2
{variant:1}+25 Life gained for each Enemy hit by Attacks
{variant:2}+46 Life gained for each Enemy hit by Attacks
Adds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
@@ -203,8 +227,12 @@ Critical Strikes do not always Freeze
]],[[
Wildslash
Awl
Variant: Pre 2.6.0
Variant: Current
Requires Level 12, 25 Dex, 25 Int
+5 Life gained for each Enemy hit by Attacks
Implicits: 2
{variant:1}+5 Life gained for each Enemy hit by Attacks
{variant:2}+7 Life gained for each Enemy hit by Attacks
+(10-15) to Strength
+(10-15) to Dexterity
15% reduced Accuracy Rating

View File

@@ -228,13 +228,17 @@ Your Skills deal you 400% of Mana Cost as Physical Damage
]],[[
Ylfeban's Trickery
Hubris Circlet
Variant: Pre 2.6.0
Variant: Current
League: Tempest
Requires Level 69, 154 Int
{variant:2}Cast Level 10 Shock Ground when Hit
Adds 1 to (60-80) Lightning Damage to Spells and Attacks
(130-170)% increased Energy Shield
+(25-35)% to Lightning Resistance
10% chance to Curse Enemies with a random Curse on Hit
5% chance to create Shocked Ground when Hit
{variant:1}10% chance to Curse Enemies with a random Curse on Hit
{variant:2}20% chance to Curse non-Cursed Enemies with a random Curse on Hit
{variant:1}5% chance to create Shocked Ground when Hit
]],
-- Helmet: Armour/Evasion
[[

View File

@@ -9,7 +9,9 @@ Variant: Pre 2.0.0
Variant: Pre 2.6.0
Variant: Current
Requires Level 66, 104 Str, 122 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1,2}18% increased Accuracy Rating
{variant:3}+475 to Accuracy Rating
{variant:1}Adds (15-30) to (35-50) Physical Damage
{variant:2}Adds (20-40) to (55-70) Physical Damage
{variant:3}Adds (30-50) to (65-80) Physical Damage
@@ -22,11 +24,14 @@ Requires Level 66, 104 Str, 122 Dex
Ephemeral Edge
Dusk Blade
Variant: Pre 2.0.0
Variant: Pre 2.6.0
Variant: Current
Requires Level 32, 57 Str, 57 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1,2}18% increased Accuracy Rating
{variant:3}40% increased Accuracy Rating
{variant:1}100% increased Physical Damage
{variant:2}150% increased Physical Damage
{variant:2,3}150% increased Physical Damage
+10 to Intelligence
50% increased Global Critical Strike Chance
(0.6-1)% of Physical Attack Damage Leeched as Mana
@@ -36,14 +41,17 @@ Requires Level 32, 57 Str, 57 Dex
The Goddess Scorned
Elegant Sword
Variant: Pre 2.2.0
Variant: Pre 2.6.0
Variant: Current
Requires Level 28, 46 Str, 55 Dex
18% Increased Accuracy Rating
Implicits: 2
{variant:1,2}18% Increased Accuracy Rating
{variant:3}+190 to Accuracy Rating
Uses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
{variant:1}+(15-20)% to Global Critical Strike Multiplier
{variant:2}+(20-30)% to Global Critical Strike Multiplier
{variant:2,3}+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
@@ -52,8 +60,12 @@ You can only deal Damage with this Weapon and Ignite
]],[[
The Goddess Unleashed
Eternal Sword
Variant: Pre 2.6.0
Variant: Current
Requires Level 51, 104 Str, 122 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}+475 to Accuracy Rating
Uses both hand slots
Adds (3-6) to (33-66) Physical Damage
(44-66)% increased Critical Strike Chance
@@ -68,14 +80,17 @@ Hyaon's Fury
Legion Sword
Variant: Pre 1.3.0
Variant: Pre 2.0.0
Variant: Pre 2.6.0
Variant: Current
Requires Level 62, 122 Str, 104 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1,2,3}18% increased Accuracy Rating
{variant:4}40% increased Accuracy Rating
{variant:1,2}Adds 1 to (500-600) Lightning Damage
{variant:3}Adds 1 to (550-650) Lightning Damage
{variant:3,4}Adds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
{variant:1}6% increased Damage taken per Frenzy Charge
{variant:2,3}3% increased Damage taken per Frenzy Charge
{variant:2,3,4}3% increased Damage taken per Frenzy Charge
12% increased Lightning Damage per Frenzy Charge
+20 Life gained on Kill per Frenzy Charge
]],[[
@@ -84,7 +99,9 @@ Corsair Sword
Variant: Pre 2.6.0
Variant: Current
Requires Level 58, 81 Str, 117 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}40% increased Accuracy Rating
Adds (5-10) to (13-20) Physical Damage
{variant:1}(60-80)% increased Physical Damage
{variant:2}(80-95)% increased Physical Damage
@@ -97,8 +114,12 @@ Your Aura Buffs do not affect allies
]],[[
Innsbury Edge
Elder Sword
Variant: Pre 2.6.0
Variant: Current
Requires Level 47, 81 Str, 81 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}40% increased Accuracy Rating
(100-140)% increased Physical Damage
(17-25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
@@ -107,8 +128,12 @@ Attacks with this Weapon Maim on hit
]],[[
Lakishu's Blade
Elegant Sword
Variant: Pre 2.6.0
Variant: Current
Requires Level 28, 46 Str, 55 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}+190 to Accuracy Rating
(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
@@ -121,7 +146,9 @@ Sabre
Variant: Pre 2.6.0
Variant: Current
Requires Level 10, 18 Str, 26 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}40% increased Accuracy Rating
(20-50)% increased Physical Damage
Adds (3-4) to (5-8) Physical Damage
15% increased Attack Speed
@@ -133,11 +160,14 @@ Adds (3-4) to (5-8) Physical Damage
Prismatic Eclipse
Twilight Blade
Variant: Pre 1.3.0
Variant: Pre 2.6.0
Variant: Current
Requires Level 53, 91 Str, 91 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1,2}18% increased Accuracy Rating
{variant:3}40% increased Accuracy Rating
{variant:1}10% additional Chance to Block while Dual Wielding
{variant:2}8% additional Chance to Block while Dual Wielding
{variant:2,3}8% additional Chance to Block while Dual Wielding
Adds (20-30) to (31-40) Physical Damage
25% increased Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
@@ -146,8 +176,12 @@ Adds (20-30) to (31-40) Physical Damage
]],[[
Razor of the Seventh Sun
Midnight Blade
Variant: Pre 2.6.0
Variant: Current
Requires Level 68, 113 Str, 113 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}40% increased Accuracy Rating
Adds (65-75) to (110-130) Physical Damage
100% increased Burning Damage if you've Ignited an Enemy Recently
Recovery 1% of Maximum Life when you Ignite an Enemy
@@ -155,8 +189,12 @@ Recovery 1% of Maximum Life when you Ignite an Enemy
]],[[
Rebuke of the Vaal
Vaal Blade
Variant: Pre 2.6.0
Variant: Current
Requires Level 64, 113 Str, 113 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}+460 to Accuracy Rating
Adds (19-28) to (31-40) Physical Damage
Adds (19-28) to (31-40) Fire Damage
Adds (19-28) to (31-40) Cold Damage
@@ -166,7 +204,11 @@ Adds (19-28) to (31-40) Chaos Damage
]],[[
Redbeak
Rusted Sword
18% increased Accuracy Rating
Variant: Pre 2.6.0
Variant: Current
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}40% increased Accuracy Rating
100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
@@ -176,9 +218,13 @@ Adds 2 to 6 Physical Damage
]],[[
Rigwald's Command
Midnight Blade
Variant: Pre 2.6.0
Variant: Current
League: Talisman Standard, Talisman Hardcore
Requires Level 68, 113 Str, 113 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}40% increased Accuracy Rating
10% additional Block Chance while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
80% increased Physical Damage with Axes
@@ -187,8 +233,12 @@ Adds (60-80) to (150-180) Physical Damage
]],[[
Scaeva
Gladius
Variant: Pre 2.6.0
Variant: Current
Requires Level 60, 113 Str, 113 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}40% increased Accuracy Rating
Adds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
@@ -200,9 +250,13 @@ Adds (75-92) to (125-154) Physical Damage
]],[[
Severed in Sleep
Cutlass
Variant: Pre 2.6.0
Variant: Current
League: Breach
Requires Level 38, 55 Str, 79 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}40% increased Accuracy Rating
+(10-20) to all Attributes
Minions deal (20-30)% increased Damage
Minions have +17% to Chaos Resistance
@@ -211,9 +265,13 @@ Minions Recover 20% of Maximum Life on Killing a Poisoned Enemy
]],[[
United in Dream
Cutlass
Variant: Pre 2.6.0
Variant: Current
League: Breach
Requires Level 69, 55 Str, 79 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}40% increased Accuracy Rating
Grants level 15 Envy Skill
Minions deal (30-40)% increased Damage
Minions have +29% to Chaos Resistance
@@ -222,8 +280,12 @@ Minions Leech 5% of Damage as Life against Poisoned Enemies
]],[[
The Tempestuous Steel
War Sword
Variant: Pre 2.6.0
Variant: Current
Requires Level 20, 41 Str, 35 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}40% increased Accuracy Rating
Adds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
@@ -233,9 +295,13 @@ Attacks with this Weapon Penetrate 30% Elemental Resistances
]],[[
Varunastra
Vaal Blade
Variant: Pre 2.6.0
Variant: Current
League: Perandus
Requires Level 64, 113 Str, 113 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}+460 to Accuracy Rating
(40-60)% increased Physical Damage
Adds (30-45) to (80-100) Physical Damage
+(2-3) Mana gained for each Enemy hit by Attacks
@@ -361,8 +427,12 @@ Adds 3 to 7 Fire Damage
[[
The Dancing Dervish
Reaver Sword
Variant: Pre 2.6.0
Variant: Current
Requires Level 59, 82 Str, 119 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}40% increased Accuracy Rating
(160-190)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
@@ -373,8 +443,12 @@ Manifest Dancing Dervish dies when Rampage ends
]],[[
Doomsower
Lion Sword
Variant: Pre 2.6.0
Variant: Current
Requires Level 65, 104 Str, 122 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}+470 to Accuracy Rating
Socketed Melee Gems have 15% increased Area of Effect
Socketed Red Gems get 10% Physical Damage as Extra Fire Damage
(50-70)% increased Physical Damage
@@ -387,7 +461,9 @@ Variant: Pre 2.6.0
Variant: Current
League: Beyond
Requires Level 22, 45 Str, 38 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}40% increased Accuracy Rating
+1 to Level of Active Socketed Skill Gems
(60-80)% increased Physical Damage
Adds (60-65) to (90-105) Chaos Damage
@@ -398,8 +474,12 @@ Adds (60-65) to (90-105) Chaos Damage
]],[[
Hiltless
Reaver Sword
Variant: Pre 2.6.0
Variant: Current
Requires Level 59, 82 Str, 119 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}40% increased Accuracy Rating
Socketed Gems are Supported by level 1 Blood Magic
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
@@ -408,8 +488,12 @@ Enemies you Attack Reflect 100 Physical Damage to you
]],[[
Kondo's Pride
Ezomyte Blade
Variant: Pre 2.6.0
Variant: Current
Requires Level 61, 113 Str, 113 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}+435 to Accuracy Rating
(270-320)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
@@ -436,8 +520,12 @@ Gain a Frenzy Charge if an Attack Ignites an Enemy
]],[[
Queen's Decree
Ornate Sword
Variant: Pre 2.6.0
Variant: Current
Requires Level 27, 56 Str, 54 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}+185 to Accuracy Rating
Minions have (10-15)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (10-15)% increased Damage
@@ -448,8 +536,12 @@ Minions deal (10-15)% increased Damage
]],[[
Queen's Escape
Ornate Sword
Variant: Pre 2.6.0
Variant: Current
Requires Level 38, 56 Str, 54 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}+185 to Accuracy Rating
Minions have (10-15)% increased maximum Life
Minions have (80-100)% increased Movement Speed
(150-200)% increased Skeleton Duration
@@ -461,8 +553,12 @@ Minions deal (10-15)% increased Damage
]],[[
Rigwald's Charge
Highland Blade
Variant: Pre 2.6.0
Variant: Current
Requires Level 44, 77 Str, 77 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}+305 to Accuracy Rating
(120-150)% increased Physical Damage
20% increased Attack Speed
+(150-200) to Accuracy Rating
@@ -470,8 +566,12 @@ Requires Level 44, 77 Str, 77 Dex
]],[[
Shiversting
Bastard Sword
Variant: Pre 2.6.0
Variant: Current
Requires Level 14, 21 Str, 30 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}40% increased Accuracy Rating
(80-100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
@@ -493,7 +593,9 @@ Tiger Sword
Variant: Pre 2.6.0
Variant: Current
Requires Level 51, 80 Str, 96 Dex
18% increased Accuracy Rating
Implicits: 2
{variant:1}18% increased Accuracy Rating
{variant:2}+360 to Accuracy Rating
{variant:1}(120-180)% increased Physical Damage
{variant:2}(220-260)% increased Physical Damage
{variant:2}(50-75)% increased Critical Strike Chance

View File

@@ -3,7 +3,7 @@
-- Module: Calcs
-- Performs all the offense and defense calculations.
-- Here be dragons!
-- This file is 3100 lines long, over half of which is in one function...
-- This file is 3300 lines long, over half of which is in one function...
--
local pairs = pairs

View File

@@ -640,6 +640,7 @@ local specialModList = {
["grants level (%d+) (.+)"] = function(num, _, skill) return { mod("ExtraSkill", "LIST", { name = gemNameLookup[skill:gsub(" skill","")] or "Unknown", level = num }, { type = "SocketedIn" }) } end,
["casts level (%d+) (.+) when equipped"] = function(num, _, skill) return { mod("ExtraSkill", "LIST", { name = gemNameLookup[skill:gsub(" skill","")] or "Unknown", level = num }, { type = "SocketedIn" }) } end,
["cast level (%d+) (.+) when you deal a critical strike"] = function(num, _, skill) return { mod("ExtraSkill", "LIST", { name = gemNameLookup[skill:gsub(" skill","")] or "Unknown", level = num }, { type = "SocketedIn" }) } end,
["cast level (%d+) (.+) when hit"] = function(num, _, skill) return { mod("ExtraSkill", "LIST", { name = gemNameLookup[skill:gsub(" skill","")] or "Unknown", level = num }, { type = "SocketedIn" }) } end,
["%d+%% chance to attack with level (%d+) (.+) on melee hit"] = function(num, _, skill) return { mod("ExtraSkill", "LIST", { name = gemNameLookup[skill:gsub(" skill","")] or "Unknown", level = num }, { type = "SocketedIn" }) } end,
["%d+%% chance to cast level (%d+) (.+) on hit"] = function(num, _, skill) return { mod("ExtraSkill", "LIST", { name = gemNameLookup[skill:gsub(" skill","")] or "Unknown", level = num }, { type = "SocketedIn" }) } end,
["attack with level (%d+) (.+) when you kill a bleeding enemy"] = function(num, _, skill) return { mod("ExtraSkill", "LIST", { name = gemNameLookup[skill:gsub(" skill","")] or "Unknown", level = num }, { type = "SocketedIn" }) } end,

View File

@@ -50,10 +50,11 @@ Head over to the [Releases](https://github.com/Openarl/PathOfBuilding/releases)
### 1.3.18 - 2017/03/05
* Added support for threshold jewels:
* Most of the relevant modifiers from threshold jewels should now be supported
* The tooltip for jewel sockets now indicates which types of threshold jewels will work there
* The tooltips for jewel sockets now indicate which types of threshold jewels will work there
* Added and updated many new uniques (shoutout to chuanhsing for the list on PoEDB)
* Applied the remaining balance changes to unique items (including threshold jewels)
* Updated all item bases (thanks Patrick)
* Updated all item bases (thanks Patrick for doing most of the work)
* Claw and Sword uniques and templates have been updated to account for the new implicits
* Corrected the conversion on Wild Strike
### 1.3.17 - 2017/03/04