diff --git a/Data/Bases/claw.lua b/Data/Bases/claw.lua index 20d42d4a..2dc8994d 100644 --- a/Data/Bases/claw.lua +++ b/Data/Bases/claw.lua @@ -3,49 +3,49 @@ local itemBases = ... itemBases["Nailed Fist"] = { type = "Claw", - implicit = "+3 Life gained for each enemy hit by Attacks", + implicit = "+3 Life gained for each Enemy hit by Attacks", weapon = { PhysicalMin = 4, PhysicalMax = 11, critChanceBase = 6.2, attackRateBase = 1.6, }, req = { level = 3, dex = 11, int = 11, }, } itemBases["Sharktooth Claw"] = { type = "Claw", - implicit = "+6 Life gained for each enemy hit by Attacks", + implicit = "+6 Life gained for each Enemy hit by Attacks", weapon = { PhysicalMin = 7, PhysicalMax = 18, critChanceBase = 6.5, attackRateBase = 1.4, }, req = { level = 7, dex = 14, int = 20, }, } itemBases["Awl"] = { type = "Claw", - implicit = "+7 Life gained for each enemy hit by Attacks", + implicit = "+7 Life gained for each Enemy hit by Attacks", weapon = { PhysicalMin = 7, PhysicalMax = 24, critChanceBase = 6.3, attackRateBase = 1.5, }, req = { level = 12, dex = 25, int = 25, }, } itemBases["Cat's Paw"] = { type = "Claw", - implicit = "+8 Life gained for each enemy hit by Attacks", + implicit = "+8 Life gained for each Enemy hit by Attacks", weapon = { PhysicalMin = 12, PhysicalMax = 22, critChanceBase = 6, attackRateBase = 1.6, }, req = { level = 17, dex = 39, int = 27, }, } itemBases["Blinder"] = { type = "Claw", - implicit = "+12 Life gained for each enemy hit by Attacks", + implicit = "+12 Life gained for each Enemy hit by Attacks", weapon = { PhysicalMin = 12, PhysicalMax = 32, critChanceBase = 6.3, attackRateBase = 1.5, }, req = { level = 22, dex = 41, int = 41, }, } itemBases["Timeworn Claw"] = { type = "Claw", - implicit = "+19 Life gained for each enemy hit by Attacks", + implicit = "+19 Life gained for each Enemy hit by Attacks", weapon = { PhysicalMin = 16, PhysicalMax = 43, critChanceBase = 6.5, attackRateBase = 1.3, }, req = { level = 26, dex = 39, int = 56, }, } itemBases["Sparkling Claw"] = { type = "Claw", - implicit = "+15 Life gained for each enemy hit by Attacks", + implicit = "+15 Life gained for each Enemy hit by Attacks", weapon = { PhysicalMin = 14, PhysicalMax = 43, critChanceBase = 6, attackRateBase = 1.6, }, req = { level = 30, dex = 64, int = 44, }, } itemBases["Fright Claw"] = { type = "Claw", - implicit = "+20 Life gained for each enemy hit by Attacks", + implicit = "+20 Life gained for each Enemy hit by Attacks", weapon = { PhysicalMin = 12, PhysicalMax = 46, critChanceBase = 6.3, attackRateBase = 1.5, }, req = { level = 34, dex = 61, int = 61, }, } @@ -63,7 +63,7 @@ itemBases["Thresher Claw"] = { } itemBases["Gouger"] = { type = "Claw", - implicit = "+24 Life gained for each enemy hit by Attacks", + implicit = "+24 Life gained for each Enemy hit by Attacks", weapon = { PhysicalMin = 15, PhysicalMax = 51, critChanceBase = 6.3, attackRateBase = 1.5, }, req = { level = 40, dex = 70, int = 70, }, } @@ -75,7 +75,7 @@ itemBases["Tiger's Paw"] = { } itemBases["Gut Ripper"] = { type = "Claw", - implicit = "+44 Life gained for each enemy hit by Attacks", + implicit = "+44 Life gained for each Enemy hit by Attacks", weapon = { PhysicalMin = 20, PhysicalMax = 53, critChanceBase = 6.3, attackRateBase = 1.5, }, req = { level = 46, dex = 80, int = 80, }, } @@ -123,7 +123,7 @@ itemBases["Hellion's Paw"] = { } itemBases["Eye Gouger"] = { type = "Claw", - implicit = "+50 Life gained for each enemy hit by Attacks", + implicit = "+50 Life gained for each Enemy hit by Attacks", weapon = { PhysicalMin = 26, PhysicalMax = 68, critChanceBase = 6.3, attackRateBase = 1.5, }, req = { level = 64, dex = 113, int = 113, }, } diff --git a/Data/Bases/dagger.lua b/Data/Bases/dagger.lua index 5c56eba1..199694ab 100644 --- a/Data/Bases/dagger.lua +++ b/Data/Bases/dagger.lua @@ -49,18 +49,18 @@ itemBases["Imp Dagger"] = { weapon = { PhysicalMin = 15, PhysicalMax = 59, critChanceBase = 6.5, attackRateBase = 1.2, }, req = { level = 32, dex = 36, int = 78, }, } -itemBases["Prong Dagger"] = { - type = "Dagger", - implicit = "4% Chance to Block", - weapon = { PhysicalMin = 14, PhysicalMax = 57, critChanceBase = 6.2, attackRateBase = 1.3, }, - req = { level = 36, dex = 55, int = 77, }, -} itemBases["Flaying Knife"] = { type = "Dagger", implicit = "30% increased Global Critical Strike Chance", weapon = { PhysicalMin = 16, PhysicalMax = 64, critChanceBase = 6, attackRateBase = 1.2, }, req = { level = 35, dex = 73, int = 51, }, } +itemBases["Prong Dagger"] = { + type = "Dagger", + implicit = "4% Chance to Block", + weapon = { PhysicalMin = 14, PhysicalMax = 57, critChanceBase = 6.2, attackRateBase = 1.3, }, + req = { level = 36, dex = 55, int = 77, }, +} itemBases["Butcher Knife"] = { type = "Dagger", implicit = "30% increased Global Critical Strike Chance", diff --git a/Data/Bases/staff.lua b/Data/Bases/staff.lua index 84750cd4..e26c7967 100644 --- a/Data/Bases/staff.lua +++ b/Data/Bases/staff.lua @@ -4,132 +4,132 @@ local itemBases = ... itemBases["Gnarled Branch"] = { type = "Staff", implicit = "18% Chance to Block", - weapon = { PhysicalMin = 8, PhysicalMax = 17, critChanceBase = 6.4, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 8, PhysicalMax = 17, critChanceBase = 6, attackRateBase = 1.3, }, req = { }, } itemBases["Primitive Staff"] = { type = "Staff", implicit = "18% Chance to Block", - weapon = { PhysicalMin = 9, PhysicalMax = 28, critChanceBase = 6.8, attackRateBase = 1.25, }, + weapon = { PhysicalMin = 9, PhysicalMax = 28, critChanceBase = 6.2, attackRateBase = 1.25, }, req = { level = 9, str = 20, int = 20, }, } itemBases["Long Staff"] = { type = "Staff", implicit = "18% Chance to Block", - weapon = { PhysicalMin = 17, PhysicalMax = 28, critChanceBase = 6.4, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 17, PhysicalMax = 28, critChanceBase = 6, attackRateBase = 1.3, }, req = { level = 13, str = 27, int = 27, }, } itemBases["Iron Staff"] = { type = "Staff", implicit = "18% Chance to Block", - weapon = { PhysicalMin = 16, PhysicalMax = 47, critChanceBase = 7, attackRateBase = 1.2, }, + weapon = { PhysicalMin = 16, PhysicalMax = 47, critChanceBase = 6.4, attackRateBase = 1.2, }, req = { level = 18, str = 35, int = 35, }, } itemBases["Coiled Staff"] = { type = "Staff", implicit = "20% Chance to Block", - weapon = { PhysicalMin = 23, PhysicalMax = 48, critChanceBase = 6.4, attackRateBase = 1.2, }, + weapon = { PhysicalMin = 23, PhysicalMax = 48, critChanceBase = 6, attackRateBase = 1.2, }, req = { level = 23, str = 43, int = 43, }, } itemBases["Royal Staff"] = { type = "Staff", implicit = "18% Chance to Block", - weapon = { PhysicalMin = 23, PhysicalMax = 70, critChanceBase = 7.2, attackRateBase = 1.15, }, + weapon = { PhysicalMin = 23, PhysicalMax = 70, critChanceBase = 6.5, attackRateBase = 1.15, }, req = { level = 28, str = 51, int = 51, }, } itemBases["Vile Staff"] = { type = "Staff", implicit = "18% Chance to Block", - weapon = { PhysicalMin = 33, PhysicalMax = 62, critChanceBase = 6.6, attackRateBase = 1.25, }, + weapon = { PhysicalMin = 33, PhysicalMax = 62, critChanceBase = 6.1, attackRateBase = 1.25, }, req = { level = 33, str = 59, int = 59, }, } itemBases["Crescent Staff"] = { type = "Staff", implicit = "60% increased Global Critical Strike Chance", - weapon = { PhysicalMin = 35, PhysicalMax = 73, critChanceBase = 6.4, attackRateBase = 1.2, }, + weapon = { PhysicalMin = 35, PhysicalMax = 73, critChanceBase = 6, attackRateBase = 1.2, }, req = { level = 36, str = 66, int = 66, }, } itemBases["Woodful Staff"] = { type = "Staff", implicit = "18% Chance to Block", - weapon = { PhysicalMin = 29, PhysicalMax = 88, critChanceBase = 6.8, attackRateBase = 1.15, }, + weapon = { PhysicalMin = 29, PhysicalMax = 88, critChanceBase = 6.2, attackRateBase = 1.15, }, req = { level = 37, str = 65, int = 65, }, } itemBases["Quarterstaff"] = { type = "Staff", implicit = "18% Chance to Block", - weapon = { PhysicalMin = 41, PhysicalMax = 68, critChanceBase = 6.4, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 41, PhysicalMax = 68, critChanceBase = 6, attackRateBase = 1.3, }, req = { level = 41, str = 72, int = 72, }, } itemBases["Military Staff"] = { type = "Staff", implicit = "18% Chance to Block", - weapon = { PhysicalMin = 34, PhysicalMax = 101, critChanceBase = 7, attackRateBase = 1.2, }, + weapon = { PhysicalMin = 34, PhysicalMax = 101, critChanceBase = 6.4, attackRateBase = 1.2, }, req = { level = 45, str = 78, int = 78, }, } itemBases["Serpentine Staff"] = { type = "Staff", implicit = "20% Chance to Block", - weapon = { PhysicalMin = 46, PhysicalMax = 95, critChanceBase = 6.4, attackRateBase = 1.2, }, + weapon = { PhysicalMin = 46, PhysicalMax = 95, critChanceBase = 6, attackRateBase = 1.2, }, req = { level = 49, str = 85, int = 85, }, } itemBases["Highborn Staff"] = { type = "Staff", implicit = "18% Chance to Block", - weapon = { PhysicalMin = 42, PhysicalMax = 125, critChanceBase = 7.2, attackRateBase = 1.15, }, + weapon = { PhysicalMin = 42, PhysicalMax = 125, critChanceBase = 6.5, attackRateBase = 1.15, }, req = { level = 52, str = 89, int = 89, }, } itemBases["Foul Staff"] = { type = "Staff", implicit = "18% Chance to Block", - weapon = { PhysicalMin = 55, PhysicalMax = 103, critChanceBase = 6.6, attackRateBase = 1.25, }, + weapon = { PhysicalMin = 55, PhysicalMax = 103, critChanceBase = 6.1, attackRateBase = 1.25, }, req = { level = 55, str = 94, int = 94, }, } itemBases["Moon Staff"] = { type = "Staff", implicit = "60% increased Global Critical Strike Chance", - weapon = { PhysicalMin = 57, PhysicalMax = 118, critChanceBase = 6.4, attackRateBase = 1.2, }, + weapon = { PhysicalMin = 57, PhysicalMax = 118, critChanceBase = 6, attackRateBase = 1.2, }, req = { level = 57, str = 101, int = 101, }, } itemBases["Primordial Staff"] = { type = "Staff", implicit = "18% Chance to Block", - weapon = { PhysicalMin = 47, PhysicalMax = 141, critChanceBase = 6.8, attackRateBase = 1.15, }, + weapon = { PhysicalMin = 47, PhysicalMax = 141, critChanceBase = 6.2, attackRateBase = 1.15, }, req = { level = 58, str = 99, int = 99, }, } itemBases["Lathi"] = { type = "Staff", implicit = "18% Chance to Block", - weapon = { PhysicalMin = 62, PhysicalMax = 103, critChanceBase = 6.4, attackRateBase = 1.3, }, + weapon = { PhysicalMin = 62, PhysicalMax = 103, critChanceBase = 6, attackRateBase = 1.3, }, req = { level = 60, str = 113, int = 113, }, } itemBases["Ezomyte Staff"] = { type = "Staff", implicit = "18% Chance to Block", - weapon = { PhysicalMin = 46, PhysicalMax = 138, critChanceBase = 7, attackRateBase = 1.2, }, + weapon = { PhysicalMin = 46, PhysicalMax = 138, critChanceBase = 6.4, attackRateBase = 1.2, }, req = { level = 62, str = 113, int = 113, }, } itemBases["Maelstrom Staff"] = { type = "Staff", implicit = "20% Chance to Block", - weapon = { PhysicalMin = 57, PhysicalMax = 119, critChanceBase = 6.4, attackRateBase = 1.2, }, + weapon = { PhysicalMin = 57, PhysicalMax = 119, critChanceBase = 6, attackRateBase = 1.2, }, req = { level = 64, str = 113, int = 113, }, } itemBases["Imperial Staff"] = { type = "Staff", implicit = "18% Chance to Block", - weapon = { PhysicalMin = 49, PhysicalMax = 147, critChanceBase = 7.2, attackRateBase = 1.15, }, + weapon = { PhysicalMin = 49, PhysicalMax = 147, critChanceBase = 6.5, attackRateBase = 1.15, }, req = { level = 66, str = 113, int = 113, }, } itemBases["Judgement Staff"] = { type = "Staff", implicit = "18% Chance to Block", - weapon = { PhysicalMin = 61, PhysicalMax = 113, critChanceBase = 6.6, attackRateBase = 1.25, }, + weapon = { PhysicalMin = 61, PhysicalMax = 113, critChanceBase = 6.1, attackRateBase = 1.25, }, req = { level = 68, str = 113, int = 113, }, } itemBases["Eclipse Staff"] = { type = "Staff", implicit = "80% increased Global Critical Strike Chance", - weapon = { PhysicalMin = 60, PhysicalMax = 125, critChanceBase = 6.4, attackRateBase = 1.2, }, + weapon = { PhysicalMin = 60, PhysicalMax = 125, critChanceBase = 6, attackRateBase = 1.2, }, req = { level = 70, str = 117, int = 117, }, } diff --git a/Data/Bases/sword.lua b/Data/Bases/sword.lua index d25b5fb5..39f78a8b 100644 --- a/Data/Bases/sword.lua +++ b/Data/Bases/sword.lua @@ -3,49 +3,49 @@ local itemBases = ... itemBases["Rusted Sword"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 4, PhysicalMax = 10, critChanceBase = 5, attackRateBase = 1.45, }, req = { level = 1, str = 8, dex = 8, }, } itemBases["Copper Sword"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+45 to Accuracy Rating", weapon = { PhysicalMin = 7, PhysicalMax = 15, critChanceBase = 5, attackRateBase = 1.4, }, req = { level = 5, str = 14, dex = 14, }, } itemBases["Sabre"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 5, PhysicalMax = 22, critChanceBase = 5, attackRateBase = 1.55, }, req = { level = 10, str = 18, dex = 26, }, } itemBases["Broad Sword"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 17, PhysicalMax = 25, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 15, str = 30, dex = 30, }, } itemBases["War Sword"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 20, PhysicalMax = 37, critChanceBase = 5, attackRateBase = 1.2, }, req = { level = 20, str = 41, dex = 35, }, } itemBases["Ancient Sword"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+165 to Accuracy Rating", weapon = { PhysicalMin = 20, PhysicalMax = 38, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 24, str = 44, dex = 44, }, } itemBases["Elegant Sword"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+190 to Accuracy Rating", weapon = { PhysicalMin = 20, PhysicalMax = 33, critChanceBase = 5, attackRateBase = 1.5, }, req = { level = 28, str = 46, dex = 55, }, } itemBases["Dusk Blade"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 19, PhysicalMax = 54, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 32, str = 57, dex = 57, }, } @@ -57,43 +57,43 @@ itemBases["Hook Sword"] = { } itemBases["Variscite Blade"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+240 to Accuracy Rating", weapon = { PhysicalMin = 25, PhysicalMax = 53, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 35, str = 62, dex = 62, }, } itemBases["Cutlass"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 13, PhysicalMax = 53, critChanceBase = 5, attackRateBase = 1.55, }, req = { level = 38, str = 55, dex = 79, }, } itemBases["Baselard"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 37, PhysicalMax = 53, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 41, str = 72, dex = 72, }, } itemBases["Battle Sword"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 38, PhysicalMax = 70, critChanceBase = 5, attackRateBase = 1.2, }, req = { level = 44, str = 83, dex = 70, }, } itemBases["Elder Sword"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 36, PhysicalMax = 66, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 47, str = 81, dex = 81, }, } itemBases["Graceful Sword"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+350 to Accuracy Rating", weapon = { PhysicalMin = 34, PhysicalMax = 55, critChanceBase = 5, attackRateBase = 1.5, }, req = { level = 50, str = 78, dex = 94, }, } itemBases["Twilight Blade"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 30, PhysicalMax = 86, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 53, str = 91, dex = 91, }, } @@ -105,43 +105,43 @@ itemBases["Grappler"] = { } itemBases["Gemstone Sword"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+400 to Accuracy Rating", weapon = { PhysicalMin = 39, PhysicalMax = 83, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 56, str = 96, dex = 96, }, } itemBases["Corsair Sword"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 20, PhysicalMax = 80, critChanceBase = 5, attackRateBase = 1.55, }, req = { level = 58, str = 81, dex = 117, }, } itemBases["Gladius"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 54, PhysicalMax = 78, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 60, str = 113, dex = 113, }, } itemBases["Legion Sword"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 53, PhysicalMax = 98, critChanceBase = 5, attackRateBase = 1.2, }, req = { level = 62, str = 122, dex = 104, }, } itemBases["Vaal Blade"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+460 to Accuracy Rating", weapon = { PhysicalMin = 48, PhysicalMax = 86, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 64, str = 113, dex = 113, }, } itemBases["Eternal Sword"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+475 to Accuracy Rating", weapon = { PhysicalMin = 41, PhysicalMax = 68, critChanceBase = 5, attackRateBase = 1.5, }, req = { level = 66, str = 104, dex = 122, }, } itemBases["Midnight Blade"] = { type = "One Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 35, PhysicalMax = 99, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 68, str = 113, dex = 113, }, } @@ -332,37 +332,37 @@ itemBases["Dragoon Sword"] = { itemBases["Corroded Blade"] = { type = "Two Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 7, PhysicalMax = 13, critChanceBase = 5, attackRateBase = 1.45, }, req = { }, } itemBases["Longsword"] = { type = "Two Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+60 to Accuracy Rating", weapon = { PhysicalMin = 10, PhysicalMax = 24, critChanceBase = 5, attackRateBase = 1.35, }, req = { level = 8, str = 20, dex = 17, }, } itemBases["Bastard Sword"] = { type = "Two Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 15, PhysicalMax = 25, critChanceBase = 5, attackRateBase = 1.45, }, req = { level = 12, str = 21, dex = 30, }, } itemBases["Two-Handed Sword"] = { type = "Two Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+120 to Accuracy Rating", weapon = { PhysicalMin = 19, PhysicalMax = 34, critChanceBase = 5, attackRateBase = 1.35, }, req = { level = 17, str = 33, dex = 33, }, } itemBases["Etched Greatsword"] = { type = "Two Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 22, PhysicalMax = 46, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 22, str = 45, dex = 38, }, } itemBases["Ornate Sword"] = { type = "Two Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+185 to Accuracy Rating", weapon = { PhysicalMin = 26, PhysicalMax = 43, critChanceBase = 5, attackRateBase = 1.4, }, req = { level = 27, str = 45, dex = 54, }, } @@ -380,31 +380,31 @@ itemBases["Curved Blade"] = { } itemBases["Butcher Sword"] = { type = "Two Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+250 to Accuracy Rating", weapon = { PhysicalMin = 29, PhysicalMax = 68, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 36, str = 69, dex = 58, }, } itemBases["Footman Sword"] = { type = "Two Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 34, PhysicalMax = 56, critChanceBase = 5, attackRateBase = 1.45, }, req = { level = 40, str = 57, dex = 83, }, } itemBases["Highland Blade"] = { type = "Two Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+305 to Accuracy Rating", weapon = { PhysicalMin = 39, PhysicalMax = 72, critChanceBase = 5, attackRateBase = 1.35, }, req = { level = 44, str = 77, dex = 77, }, } itemBases["Engraved Greatsword"] = { type = "Two Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 42, PhysicalMax = 87, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 48, str = 91, dex = 76, }, } itemBases["Tiger Sword"] = { type = "Two Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+360 to Accuracy Rating", weapon = { PhysicalMin = 46, PhysicalMax = 76, critChanceBase = 5, attackRateBase = 1.4, }, req = { level = 51, str = 80, dex = 96, }, } @@ -422,31 +422,31 @@ itemBases["Lithe Blade"] = { } itemBases["Headman's Sword"] = { type = "Two Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+400 to Accuracy Rating", weapon = { PhysicalMin = 47, PhysicalMax = 109, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 57, str = 106, dex = 89, }, } itemBases["Reaver Sword"] = { type = "Two Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 52, PhysicalMax = 86, critChanceBase = 5, attackRateBase = 1.45, }, req = { level = 59, str = 82, dex = 119, }, } itemBases["Ezomyte Blade"] = { type = "Two Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+435 to Accuracy Rating", weapon = { PhysicalMin = 55, PhysicalMax = 102, critChanceBase = 5, attackRateBase = 1.35, }, req = { level = 61, str = 113, dex = 113, }, } itemBases["Vaal Greatsword"] = { type = "Two Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "40% increased Accuracy Rating", weapon = { PhysicalMin = 55, PhysicalMax = 113, critChanceBase = 5, attackRateBase = 1.3, }, req = { level = 63, str = 122, dex = 104, }, } itemBases["Lion Sword"] = { type = "Two Handed Sword", - implicit = "18% increased Accuracy Rating", + implicit = "+470 to Accuracy Rating", weapon = { PhysicalMin = 57, PhysicalMax = 94, critChanceBase = 5, attackRateBase = 1.4, }, req = { level = 65, str = 104, dex = 122, }, } diff --git a/Data/Rares.lua b/Data/Rares.lua index 33a75b44..63569e9a 100644 --- a/Data/Rares.lua +++ b/Data/Rares.lua @@ -119,7 +119,7 @@ Suffixes: Prefixes: {range:.5}(0-179)% increased Physical Damage {range:.5}(0-79)% increased Physical Damage -{range:.5}Adds (0-25) to (0-45) Physical Damage]], +{range:.5}Adds (0-27) to (0-49) Physical Damage]], ["phys 2h pre"] = [[ Prefixes: {range:.5}(0-179)% increased Physical Damage @@ -910,28 +910,28 @@ Gemini Claw ]],[[ Elemental Claw Imperial Claw -+25 Life gained for each Enemy hit by Attacks ++46 Life gained for each Enemy hit by Attacks {elem 1h} ]],[[ Physical Dagger Ambusher -40% increased Global Critical Strike Chance +30% increased Global Critical Strike Chance {phys 1h} ]],[[ Elemental Dagger Ambusher -40% increased Global Critical Strike Chance +30% increased Global Critical Strike Chance {elem 1h} ]],[[ Spell Dagger Platinum Kris -80% increased Global Critical Strike Chance +50% increased Global Critical Strike Chance {spell 1h} {range:.0}(0-27)% increased Attack Speed ]],[[ Vagan Dagger Royal Skean -40% increased Global Critical Strike Chance +30% increased Global Critical Strike Chance Prefixes: Hits can't be Evaded {range:0}Adds (0-61) to (0-106) Fire Damage @@ -994,7 +994,7 @@ Eclipse Staff ]],[[ +3 Fire Staff Maelstrom Staff -18% Chance to Block +20% Chance to Block Prefixes: {range:1}+(0-1) to Level of Socketed Gems {range:1}+(0-2) to Level of Socketed Fire Gems @@ -1006,7 +1006,7 @@ Prefixes: ]],[[ +3 Cold Staff Maelstrom Staff -18% Chance to Block +20% Chance to Block Prefixes: {range:1}+(0-1) to Level of Socketed Gems {range:1}+(0-2) to Level of Socketed Cold Gems @@ -1018,7 +1018,7 @@ Prefixes: ]],[[ +3 Lightning Staff Maelstrom Staff -18% Chance to Block +20% Chance to Block Prefixes: {range:1}+(0-1) to Level of Socketed Gems {range:1}+(0-2) to Level of Socketed Lightning Gems @@ -1030,7 +1030,7 @@ Prefixes: ]],[[ +3 Chaos Staff Maelstrom Staff -18% Chance to Block +20% Chance to Block Prefixes: {range:1}+(0-1) to Level of Socketed Gems {range:1}+(0-2) to Level of Socketed Chaos Gems @@ -1047,17 +1047,17 @@ Tiger Hook ]],[[ Physical 1H Sword Jewelled Foil -+30% to Global Critical Strike Multiplier ++25% to Global Critical Strike Multiplier {phys 1h} ]],[[ Elemental 1H Sword Eternal Sword -18% increased Accuracy Rating ++475 to Accuracy Rating {elem 1h} ]],[[ Elemental 1H Sword Jewelled Foil -+30% to Global Critical Strike Multiplier ++25% to Global Critical Strike Multiplier {elem 1h} ]],[[ Physical 2H Sword @@ -1067,7 +1067,7 @@ Exquisite Blade ]],[[ Elemental 2H Sword Reaver Sword -18% increased Accuracy Rating +40% increased Accuracy Rating {elem 2h} ]],[[ Physical Wand diff --git a/Data/Uniques/claw.lua b/Data/Uniques/claw.lua index 8194f54d..d12acc0f 100644 --- a/Data/Uniques/claw.lua +++ b/Data/Uniques/claw.lua @@ -5,8 +5,12 @@ return { [[ Advancing Fortress Gut Ripper +Variant: Pre 2.6.0 +Variant: Current Requires Level 46, 80 Dex, 80 Int -+21 Life gained for each Enemy hit by Attacks +Implicits: 2 +{variant:1}+21 Life gained for each Enemy hit by Attacks +{variant:2}+44 Life gained for each Enemy hit by Attacks Socketed Gems are Supported by level 12 Fortify (100-120)% increased Physical Damage +110 to Evasion Rating @@ -24,7 +28,7 @@ Requires Level 26, 39 Dex, 56 Int Implicits: 3 {variant:1}+8 Life gained for each Enemy hit by Attacks {variant:2}2% of Physical Attack Damage Leeched as Life -{variant:3}+19 Life gained for each enemy hit by Attacks +{variant:3}+19 Life gained for each Enemy hit by Attacks {variant:1}(60-80)% increased Physical Damage {variant:2,3}(100-120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life @@ -101,9 +105,13 @@ Ghost Reaver ]],[[ Hand of Thought and Motion Blinder +Variant: Pre 2.6.0 +Variant: Current League: Breach Requires Level 22, 41 Dex, 41 Int -+10 Life gained for each Enemy hit by Attacks +Implicits: 2 +{variant:1}+10 Life gained for each Enemy hit by Attacks +{variant:2}+12 Life gained for each Enemy hit by Attacks (20-25)% increased Elemental Damage with Weapons Adds 1 to (50-60) Lightning Damage (10-15)% increased Attack Speed @@ -111,9 +119,13 @@ Adds 1-3 Lightning Damage to Attacks per 10 Intelligence ]],[[ Hand of Wisdom and Action Imperial Claw +Variant: Pre 2.6.0 +Variant: Current League: Breach Requires Level 68, 131 Dex, 95 Int -+25 Life gained for each Enemy hit by Attacks +Implicits: 2 +{variant:1}+25 Life gained for each Enemy hit by Attacks +{variant:2}+46 Life gained for each Enemy hit by Attacks (25-30)% increased Elemental Damage with Weapons (8-12)% increased Dexterity (8-12)% increased Intelligence @@ -122,8 +134,12 @@ Adds 1-6 Lightning Damage to Attacks per 10 Intelligence ]],[[ Izaro's Dilemma Imperial Claw +Variant: Pre 2.6.0 +Variant: Current Requires Level 68, 131 Dex, 95 Int -+25 Life gained for each Enemy hit by Attacks +Implicits: 2 +{variant:1}+25 Life gained for each Enemy hit by Attacks +{variant:2}+46 Life gained for each Enemy hit by Attacks (40-60)% increased Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed @@ -147,7 +163,7 @@ Variant: Current Requires Level 34, 61 Dex, 61 Int Implicits: 2 {variant:1,2}2% of Physical Attack Damage Leeched as Life -{variant:3}+20 Life gained for each enemy hit by Attacks +{variant:3}+20 Life gained for each Enemy hit by Attacks (75-100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance @@ -159,8 +175,12 @@ Poisonous Hit ]],[[ Ornament of the East Gut Ripper +Variant: Pre 2.6.0 +Variant: Current Requires Level 46, 80 Dex, 80 Int -+21 Life gained for each Enemy hit by Attacks +Implicits: 2 +{variant:1}+21 Life gained for each Enemy hit by Attacks +{variant:2}+44 Life gained for each Enemy hit by Attacks (100-120)% increased Physical Damage (10-15)% increased Attack Speed 25% increased Stun Recovery @@ -191,8 +211,12 @@ Increases and reductions to Minion Damage also affects you ]],[[ Touch of Anguish Imperial Claw +Variant: Pre 2.6.0 +Variant: Current Requires Level 68, 131 Dex, 95 Int -+25 Life gained for each Enemy hit by Attacks +Implicits: 2 +{variant:1}+25 Life gained for each Enemy hit by Attacks +{variant:2}+46 Life gained for each Enemy hit by Attacks Adds (40-50) to (130-150) Physical Damage 30% increased Cold Damage (30-40)% increased Critical Strike Chance @@ -203,8 +227,12 @@ Critical Strikes do not always Freeze ]],[[ Wildslash Awl +Variant: Pre 2.6.0 +Variant: Current Requires Level 12, 25 Dex, 25 Int -+5 Life gained for each Enemy hit by Attacks +Implicits: 2 +{variant:1}+5 Life gained for each Enemy hit by Attacks +{variant:2}+7 Life gained for each Enemy hit by Attacks +(10-15) to Strength +(10-15) to Dexterity 15% reduced Accuracy Rating diff --git a/Data/Uniques/helmet.lua b/Data/Uniques/helmet.lua index 0190786b..7334807c 100644 --- a/Data/Uniques/helmet.lua +++ b/Data/Uniques/helmet.lua @@ -228,13 +228,17 @@ Your Skills deal you 400% of Mana Cost as Physical Damage ]],[[ Ylfeban's Trickery Hubris Circlet +Variant: Pre 2.6.0 +Variant: Current League: Tempest Requires Level 69, 154 Int +{variant:2}Cast Level 10 Shock Ground when Hit Adds 1 to (60-80) Lightning Damage to Spells and Attacks (130-170)% increased Energy Shield +(25-35)% to Lightning Resistance -10% chance to Curse Enemies with a random Curse on Hit -5% chance to create Shocked Ground when Hit +{variant:1}10% chance to Curse Enemies with a random Curse on Hit +{variant:2}20% chance to Curse non-Cursed Enemies with a random Curse on Hit +{variant:1}5% chance to create Shocked Ground when Hit ]], -- Helmet: Armour/Evasion [[ diff --git a/Data/Uniques/sword.lua b/Data/Uniques/sword.lua index 7ac1302d..b5d4c37b 100644 --- a/Data/Uniques/sword.lua +++ b/Data/Uniques/sword.lua @@ -9,7 +9,9 @@ Variant: Pre 2.0.0 Variant: Pre 2.6.0 Variant: Current Requires Level 66, 104 Str, 122 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1,2}18% increased Accuracy Rating +{variant:3}+475 to Accuracy Rating {variant:1}Adds (15-30) to (35-50) Physical Damage {variant:2}Adds (20-40) to (55-70) Physical Damage {variant:3}Adds (30-50) to (65-80) Physical Damage @@ -22,11 +24,14 @@ Requires Level 66, 104 Str, 122 Dex Ephemeral Edge Dusk Blade Variant: Pre 2.0.0 +Variant: Pre 2.6.0 Variant: Current Requires Level 32, 57 Str, 57 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1,2}18% increased Accuracy Rating +{variant:3}40% increased Accuracy Rating {variant:1}100% increased Physical Damage -{variant:2}150% increased Physical Damage +{variant:2,3}150% increased Physical Damage +10 to Intelligence 50% increased Global Critical Strike Chance (0.6-1)% of Physical Attack Damage Leeched as Mana @@ -36,14 +41,17 @@ Requires Level 32, 57 Str, 57 Dex The Goddess Scorned Elegant Sword Variant: Pre 2.2.0 +Variant: Pre 2.6.0 Variant: Current Requires Level 28, 46 Str, 55 Dex -18% Increased Accuracy Rating +Implicits: 2 +{variant:1,2}18% Increased Accuracy Rating +{variant:3}+190 to Accuracy Rating Uses both hand slots (250-300)% increased Physical Damage (90-110)% increased Critical Strike Chance {variant:1}+(15-20)% to Global Critical Strike Multiplier -{variant:2}+(20-30)% to Global Critical Strike Multiplier +{variant:2,3}+(20-30)% to Global Critical Strike Multiplier +(40-50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage @@ -52,8 +60,12 @@ You can only deal Damage with this Weapon and Ignite ]],[[ The Goddess Unleashed Eternal Sword +Variant: Pre 2.6.0 +Variant: Current Requires Level 51, 104 Str, 122 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}+475 to Accuracy Rating Uses both hand slots Adds (3-6) to (33-66) Physical Damage (44-66)% increased Critical Strike Chance @@ -68,14 +80,17 @@ Hyaon's Fury Legion Sword Variant: Pre 1.3.0 Variant: Pre 2.0.0 +Variant: Pre 2.6.0 Variant: Current Requires Level 62, 122 Str, 104 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1,2,3}18% increased Accuracy Rating +{variant:4}40% increased Accuracy Rating {variant:1,2}Adds 1 to (500-600) Lightning Damage -{variant:3}Adds 1 to (550-650) Lightning Damage +{variant:3,4}Adds 1 to (550-650) Lightning Damage (7-10)% increased Attack Speed {variant:1}6% increased Damage taken per Frenzy Charge -{variant:2,3}3% increased Damage taken per Frenzy Charge +{variant:2,3,4}3% increased Damage taken per Frenzy Charge 12% increased Lightning Damage per Frenzy Charge +20 Life gained on Kill per Frenzy Charge ]],[[ @@ -84,7 +99,9 @@ Corsair Sword Variant: Pre 2.6.0 Variant: Current Requires Level 58, 81 Str, 117 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}40% increased Accuracy Rating Adds (5-10) to (13-20) Physical Damage {variant:1}(60-80)% increased Physical Damage {variant:2}(80-95)% increased Physical Damage @@ -97,8 +114,12 @@ Your Aura Buffs do not affect allies ]],[[ Innsbury Edge Elder Sword +Variant: Pre 2.6.0 +Variant: Current Requires Level 47, 81 Str, 81 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}40% increased Accuracy Rating (100-140)% increased Physical Damage (17-25)% increased Attack Speed 0.2% of Chaos Damage Leeched as Life @@ -107,8 +128,12 @@ Attacks with this Weapon Maim on hit ]],[[ Lakishu's Blade Elegant Sword +Variant: Pre 2.6.0 +Variant: Current Requires Level 28, 46 Str, 55 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}+190 to Accuracy Rating (60-80)% increased Physical Damage Adds (5-8) to (10-14) Physical Damage (10-15)% increased Attack Speed @@ -121,7 +146,9 @@ Sabre Variant: Pre 2.6.0 Variant: Current Requires Level 10, 18 Str, 26 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}40% increased Accuracy Rating (20-50)% increased Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed @@ -133,11 +160,14 @@ Adds (3-4) to (5-8) Physical Damage Prismatic Eclipse Twilight Blade Variant: Pre 1.3.0 +Variant: Pre 2.6.0 Variant: Current Requires Level 53, 91 Str, 91 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1,2}18% increased Accuracy Rating +{variant:3}40% increased Accuracy Rating {variant:1}10% additional Chance to Block while Dual Wielding -{variant:2}8% additional Chance to Block while Dual Wielding +{variant:2,3}8% additional Chance to Block while Dual Wielding Adds (20-30) to (31-40) Physical Damage 25% increased Physical Damage with Weapons per Red Socket 12% increased Global Attack Speed per Green Socket @@ -146,8 +176,12 @@ Adds (20-30) to (31-40) Physical Damage ]],[[ Razor of the Seventh Sun Midnight Blade +Variant: Pre 2.6.0 +Variant: Current Requires Level 68, 113 Str, 113 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}40% increased Accuracy Rating Adds (65-75) to (110-130) Physical Damage 100% increased Burning Damage if you've Ignited an Enemy Recently Recovery 1% of Maximum Life when you Ignite an Enemy @@ -155,8 +189,12 @@ Recovery 1% of Maximum Life when you Ignite an Enemy ]],[[ Rebuke of the Vaal Vaal Blade +Variant: Pre 2.6.0 +Variant: Current Requires Level 64, 113 Str, 113 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}+460 to Accuracy Rating Adds (19-28) to (31-40) Physical Damage Adds (19-28) to (31-40) Fire Damage Adds (19-28) to (31-40) Cold Damage @@ -166,7 +204,11 @@ Adds (19-28) to (31-40) Chaos Damage ]],[[ Redbeak Rusted Sword -18% increased Accuracy Rating +Variant: Pre 2.6.0 +Variant: Current +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}40% increased Accuracy Rating 100% increased Damage when on Low Life 50% increased Physical Damage Adds 2 to 6 Physical Damage @@ -176,9 +218,13 @@ Adds 2 to 6 Physical Damage ]],[[ Rigwald's Command Midnight Blade +Variant: Pre 2.6.0 +Variant: Current League: Talisman Standard, Talisman Hardcore Requires Level 68, 113 Str, 113 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}40% increased Accuracy Rating 10% additional Block Chance while Dual Wielding Adds (60-80) to (150-180) Physical Damage 80% increased Physical Damage with Axes @@ -187,8 +233,12 @@ Adds (60-80) to (150-180) Physical Damage ]],[[ Scaeva Gladius +Variant: Pre 2.6.0 +Variant: Current Requires Level 60, 113 Str, 113 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}40% increased Accuracy Rating Adds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket @@ -200,9 +250,13 @@ Adds (75-92) to (125-154) Physical Damage ]],[[ Severed in Sleep Cutlass +Variant: Pre 2.6.0 +Variant: Current League: Breach Requires Level 38, 55 Str, 79 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}40% increased Accuracy Rating +(10-20) to all Attributes Minions deal (20-30)% increased Damage Minions have +17% to Chaos Resistance @@ -211,9 +265,13 @@ Minions Recover 20% of Maximum Life on Killing a Poisoned Enemy ]],[[ United in Dream Cutlass +Variant: Pre 2.6.0 +Variant: Current League: Breach Requires Level 69, 55 Str, 79 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}40% increased Accuracy Rating Grants level 15 Envy Skill Minions deal (30-40)% increased Damage Minions have +29% to Chaos Resistance @@ -222,8 +280,12 @@ Minions Leech 5% of Damage as Life against Poisoned Enemies ]],[[ The Tempestuous Steel War Sword +Variant: Pre 2.6.0 +Variant: Current Requires Level 20, 41 Str, 35 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}40% increased Accuracy Rating Adds (5-8) to (15-20) Physical Damage (8-14)% increased Attack Speed Hits can't be Evaded @@ -233,9 +295,13 @@ Attacks with this Weapon Penetrate 30% Elemental Resistances ]],[[ Varunastra Vaal Blade +Variant: Pre 2.6.0 +Variant: Current League: Perandus Requires Level 64, 113 Str, 113 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}+460 to Accuracy Rating (40-60)% increased Physical Damage Adds (30-45) to (80-100) Physical Damage +(2-3) Mana gained for each Enemy hit by Attacks @@ -361,8 +427,12 @@ Adds 3 to 7 Fire Damage [[ The Dancing Dervish Reaver Sword +Variant: Pre 2.6.0 +Variant: Current Requires Level 59, 82 Str, 119 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}40% increased Accuracy Rating (160-190)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed @@ -373,8 +443,12 @@ Manifest Dancing Dervish dies when Rampage ends ]],[[ Doomsower Lion Sword +Variant: Pre 2.6.0 +Variant: Current Requires Level 65, 104 Str, 122 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}+470 to Accuracy Rating Socketed Melee Gems have 15% increased Area of Effect Socketed Red Gems get 10% Physical Damage as Extra Fire Damage (50-70)% increased Physical Damage @@ -387,7 +461,9 @@ Variant: Pre 2.6.0 Variant: Current League: Beyond Requires Level 22, 45 Str, 38 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}40% increased Accuracy Rating +1 to Level of Active Socketed Skill Gems (60-80)% increased Physical Damage Adds (60-65) to (90-105) Chaos Damage @@ -398,8 +474,12 @@ Adds (60-65) to (90-105) Chaos Damage ]],[[ Hiltless Reaver Sword +Variant: Pre 2.6.0 +Variant: Current Requires Level 59, 82 Str, 119 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}40% increased Accuracy Rating Socketed Gems are Supported by level 1 Blood Magic Adds (90-115) to (230-260) Physical Damage (40-50)% increased Critical Strike Chance @@ -408,8 +488,12 @@ Enemies you Attack Reflect 100 Physical Damage to you ]],[[ Kondo's Pride Ezomyte Blade +Variant: Pre 2.6.0 +Variant: Current Requires Level 61, 113 Str, 113 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}+435 to Accuracy Rating (270-320)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies @@ -436,8 +520,12 @@ Gain a Frenzy Charge if an Attack Ignites an Enemy ]],[[ Queen's Decree Ornate Sword +Variant: Pre 2.6.0 +Variant: Current Requires Level 27, 56 Str, 54 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}+185 to Accuracy Rating Minions have (10-15)% increased maximum Life (150-200)% increased Skeleton Duration Minions deal (10-15)% increased Damage @@ -448,8 +536,12 @@ Minions deal (10-15)% increased Damage ]],[[ Queen's Escape Ornate Sword +Variant: Pre 2.6.0 +Variant: Current Requires Level 38, 56 Str, 54 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}+185 to Accuracy Rating Minions have (10-15)% increased maximum Life Minions have (80-100)% increased Movement Speed (150-200)% increased Skeleton Duration @@ -461,8 +553,12 @@ Minions deal (10-15)% increased Damage ]],[[ Rigwald's Charge Highland Blade +Variant: Pre 2.6.0 +Variant: Current Requires Level 44, 77 Str, 77 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}+305 to Accuracy Rating (120-150)% increased Physical Damage 20% increased Attack Speed +(150-200) to Accuracy Rating @@ -470,8 +566,12 @@ Requires Level 44, 77 Str, 77 Dex ]],[[ Shiversting Bastard Sword +Variant: Pre 2.6.0 +Variant: Current Requires Level 14, 21 Str, 30 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}40% increased Accuracy Rating (80-100)% increased Physical Damage Adds 35 to 70 Cold Damage 0.6% of Physical Attack Damage Leeched as Mana @@ -493,7 +593,9 @@ Tiger Sword Variant: Pre 2.6.0 Variant: Current Requires Level 51, 80 Str, 96 Dex -18% increased Accuracy Rating +Implicits: 2 +{variant:1}18% increased Accuracy Rating +{variant:2}+360 to Accuracy Rating {variant:1}(120-180)% increased Physical Damage {variant:2}(220-260)% increased Physical Damage {variant:2}(50-75)% increased Critical Strike Chance diff --git a/Modules/Calcs.lua b/Modules/Calcs.lua index 5506fc67..29d52ce5 100644 --- a/Modules/Calcs.lua +++ b/Modules/Calcs.lua @@ -3,7 +3,7 @@ -- Module: Calcs -- Performs all the offense and defense calculations. -- Here be dragons! --- This file is 3100 lines long, over half of which is in one function... +-- This file is 3300 lines long, over half of which is in one function... -- local pairs = pairs diff --git a/Modules/ModParser.lua b/Modules/ModParser.lua index 04d2600c..5f17320f 100644 --- a/Modules/ModParser.lua +++ b/Modules/ModParser.lua @@ -640,6 +640,7 @@ local specialModList = { ["grants level (%d+) (.+)"] = function(num, _, skill) return { mod("ExtraSkill", "LIST", { name = gemNameLookup[skill:gsub(" skill","")] or "Unknown", level = num }, { type = "SocketedIn" }) } end, ["casts level (%d+) (.+) when equipped"] = function(num, _, skill) return { mod("ExtraSkill", "LIST", { name = gemNameLookup[skill:gsub(" skill","")] or "Unknown", level = num }, { type = "SocketedIn" }) } end, ["cast level (%d+) (.+) when you deal a critical strike"] = function(num, _, skill) return { mod("ExtraSkill", "LIST", { name = gemNameLookup[skill:gsub(" skill","")] or "Unknown", level = num }, { type = "SocketedIn" }) } end, + ["cast level (%d+) (.+) when hit"] = function(num, _, skill) return { mod("ExtraSkill", "LIST", { name = gemNameLookup[skill:gsub(" skill","")] or "Unknown", level = num }, { type = "SocketedIn" }) } end, ["%d+%% chance to attack with level (%d+) (.+) on melee hit"] = function(num, _, skill) return { mod("ExtraSkill", "LIST", { name = gemNameLookup[skill:gsub(" skill","")] or "Unknown", level = num }, { type = "SocketedIn" }) } end, ["%d+%% chance to cast level (%d+) (.+) on hit"] = function(num, _, skill) return { mod("ExtraSkill", "LIST", { name = gemNameLookup[skill:gsub(" skill","")] or "Unknown", level = num }, { type = "SocketedIn" }) } end, ["attack with level (%d+) (.+) when you kill a bleeding enemy"] = function(num, _, skill) return { mod("ExtraSkill", "LIST", { name = gemNameLookup[skill:gsub(" skill","")] or "Unknown", level = num }, { type = "SocketedIn" }) } end, diff --git a/README.md b/README.md index a8ae6abf..30264dce 100644 --- a/README.md +++ b/README.md @@ -50,10 +50,11 @@ Head over to the [Releases](https://github.com/Openarl/PathOfBuilding/releases) ### 1.3.18 - 2017/03/05 * Added support for threshold jewels: * Most of the relevant modifiers from threshold jewels should now be supported - * The tooltip for jewel sockets now indicates which types of threshold jewels will work there + * The tooltips for jewel sockets now indicate which types of threshold jewels will work there * Added and updated many new uniques (shoutout to chuanhsing for the list on PoEDB) * Applied the remaining balance changes to unique items (including threshold jewels) - * Updated all item bases (thanks Patrick) + * Updated all item bases (thanks Patrick for doing most of the work) + * Claw and Sword uniques and templates have been updated to account for the new implicits * Corrected the conversion on Wild Strike ### 1.3.17 - 2017/03/04