Files
PathOfBuilding/spec/System/TestTriggers_spec.lua
Paliak 1b7a60e243 Fix CWC not supporting triggerbots (#8671)
* FIX: CWC not supporting triggerbots

* MISC(test): add triggerbot tests

* FIX(breakdown): fix breakdown for trigger bots in defaultHandler

* FIX: tests
2025-06-14 02:48:52 +10:00

1413 lines
45 KiB
Lua

describe("TestTriggers", function()
before_each(function()
newBuild()
end)
teardown(function()
-- newBuild() takes care of resetting everything in setup()
end)
it("Trigger Law of the Wilds", function()
build.itemsTab:CreateDisplayItemFromRaw([[Law of the Wilds
Hellion's Paw
League: Harvest
Variant: Pre 3.14.0
Variant: Current
Selected Variant: 2
Hellion's Paw
Quality: 20
Sockets: G-G-G
LevelReq: 62
Implicits: 1
1.6% of Physical Attack Damage Leeched as Life
{variant:1}20% chance to Trigger Level 20 Summon Spectral Wolf on Critical Strike with this Weapon
{variant:2}20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
{range:0.5}(15-20)% increased Attack Speed
{range:0.5}(22-28)% increased Critical Strike Chance
{range:0.5}+(15-25)% to Global Critical Strike Multiplier]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Reave 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger The Rippling Thoughts", function()
build.itemsTab:CreateDisplayItemFromRaw([[The Rippling Thoughts
Legion Sword
League: Harbinger
Quality: 20
Sockets: R-R-R
LevelReq: 62
Implicits: 1
40% increased Global Accuracy Rating
Grants Summon Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
{range:0.5}(75-90)% increased Spell Damage
{range:0.5}(140-160)% increased Physical Damage
{range:0.5}Adds 1 to (60-70) Lightning Damage
{range:0.5}Adds 1 to (60-70) Lightning Damage to Spells
10% increased Area of Effect]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.mainSocketGroup = 2
build.modFlag = true
build.buildFlag = true
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger The Surging Thoughts", function()
build.itemsTab:CreateDisplayItemFromRaw([[The Surging Thoughts
Legion Sword
League: Harvest
Quality: 20
Sockets: R-R-R
LevelReq: 62
Implicits: 1
40% increased Global Accuracy Rating
Grants Summon Greater Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
{range:0.5}(75-90)% increased Spell Damage
{range:0.5}(140-160)% increased Physical Damage
{range:0.5}Adds 1 to (60-70) Lightning Damage
{range:0.5}Adds 1 to (60-70) Lightning Damage to Spells
10% increased Area of Effect]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.mainSocketGroup = 2
build.modFlag = true
build.buildFlag = true
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger The Hidden Blade", function()
build.itemsTab:CreateDisplayItemFromRaw([[The Hidden Blade
Ambusher
League: Heist
Quality: 20
Sockets: G-G-G
LevelReq: 60
Implicits: 1
30% increased Global Critical Strike Chance
Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
{range:0.5}+(20-40) to Dexterity
{range:0.5}(230-260)% increased Physical Damage
30% reduced Attack Speed while Phasing]])
build.itemsTab:AddDisplayItem()
build.configTab.input["buffPhasing"] = true
build.configTab:BuildModList()
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Replica Eternity Shroud", function()
build.itemsTab:CreateDisplayItemFromRaw([[Replica Eternity Shroud
Blood Raiment
Evasion: 1127
EvasionBasePercentile: 0.3692
Energy Shield: 189
EnergyShieldBasePercentile: 0.3766
League: Heist
Shaper Item
Elder Item
Quality: 20
Sockets: G-G-G-G-G-G
LevelReq: 65
Implicits: 0
Trigger Level 20 Shade Form when Hit
{range:0.5}(100-150)% increased Evasion and Energy Shield
{range:0.5}+(70-100) to maximum Life
{range:0.5}+(17-23)% to Chaos Resistance
{range:0.5}Gain (3-5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger shroud of the Lightless", function()
build.itemsTab:CreateDisplayItemFromRaw([[Shroud of the Lightless
Carnal Armour
Evasion: 1048
EvasionBasePercentile: 0.2394
Energy Shield: 305
EnergyShieldBasePercentile: 0.2172
League: Abyss
Variant: Two Abyssal Sockets (Pre 3.12.0)
Variant: One Abyssal Socket (Pre 3.12.0)
Variant: Two Abyssal Sockets (Pre 3.21.0)
Variant: One Abyssal Socket (Pre 3.21.0)
Variant: Three Abyssal Sockets (Current)
Variant: Two Abyssal Sockets (Current)
Variant: One Abyssal Socket (Current)
Selected Variant: 7
Quality: 20
Sockets: B-B-B-B-B A
LevelReq: 71
Implicits: 1
{range:0.5}+(20-25) to maximum Mana
{variant:5}Has 3 Abyssal Sockets
{variant:1,3,6}Has 2 Abyssal Sockets
{variant:2,4,7}Has 1 Abyssal Socket
{variant:1,2}Socketed Gems are Supported by Level 20 Elemental Penetration
{variant:4,3}Socketed Gems are Supported by Level 25 Elemental Penetration
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
{range:0.5}(160-180)% increased Evasion and Energy Shield
{variant:1,2,3,4}{range:0.5}(6-10)% increased maximum Life
{variant:1,2,3,4}{range:0.5}(9-15)% increased maximum Mana
{variant:1,2,3,4}1% increased Maximum Life per Abyss Jewel affecting you
{variant:5,6,7}3% increased Maximum Life per Abyss Jewel affecting you
{variant:1,2,3,4}1% increased Maximum Mana per Abyss Jewel affecting you
{variant:5,6,7}3% increased Maximum Mana per Abyss Jewel affecting you
{variant:5,6,7}Penetrate 4% Elemental Resistances per Abyss Jewel affecting you]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Limbsplit", function()
build.itemsTab:CreateDisplayItemFromRaw([[Limbsplit
Woodsplitter
Variant: Pre 3.11.0
Variant: Current
Selected Variant: 2
Quality: 20
Sockets: R-R-R-R-R-R
LevelReq: 13
Implicits: 0
+1 to Level of Socketed Strength Gems
{variant:2}Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
{range:0.5}+(15-30) to Strength
{range:0.5}(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Lioneye's Paws", function()
build.itemsTab:CreateDisplayItemFromRaw([[Lioneye's Paws
Bronzescale Boots
Armour: 66
ArmourBasePercentile: 0
Evasion: 66
EvasionBasePercentile: 0
League: Legion
Variant: Pre 3.7.0
Variant: Current
Selected Variant: 2
Quality: 20
Sockets: G-G-G-G
LevelReq: 30
Implicits: 0
{variant:2}Trigger Level 5 Rain of Arrows when you Attack with a Bow
{range:0.5}+(40-60) to Strength
{range:0.5}+(40-60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
{variant:1}20% increased Stun and Block Recovery
{variant:1}Cannot be Stunned when on Low Life]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.itemsTab:CreateDisplayItemFromRaw([[+3 Bow
Thicket Bow
Crafted: true
Prefix: {range:0.5}LocalIncreaseSocketedGemLevel1
Prefix: {range:0.5}LocalIncreaseSocketedBowGemLevel2
Prefix: None
Suffix: {range:0.5}LocalIncreasedAttackSpeed2
Suffix: None
Suffix: None
Quality: 20
Sockets: G-G-G-G-G-G
LevelReq: 56
Implicits: 0
+1 to Level of Socketed Gems
+2 to Level of Socketed Bow Gems
9% increased Attack Speed]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Frenzy 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Replica Lioneye's Paws", function()
build.itemsTab:CreateDisplayItemFromRaw([[Replica Lioneye's Paws
Bronzescale Boots
Armour: 66
ArmourBasePercentile: 0
Evasion: 66
EvasionBasePercentile: 0
League: Heist
Quality: 20
Sockets: G-G-G-G
LevelReq: 30
Implicits: 0
Trigger Level 5 Toxic Rain when you Attack with a Bow
{range:0.5}+(40-60) to Strength
{range:0.5}+(40-60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.itemsTab:CreateDisplayItemFromRaw([[+3 Bow
Thicket Bow
Crafted: true
Prefix: {range:0.5}LocalIncreaseSocketedGemLevel1
Prefix: {range:0.5}LocalIncreaseSocketedBowGemLevel2
Prefix: None
Suffix: {range:0.5}LocalIncreasedAttackSpeed2
Suffix: None
Suffix: None
Quality: 20
Sockets: G-G-G-G-G-G
LevelReq: 56
Implicits: 0
+1 to Level of Socketed Gems
+2 to Level of Socketed Bow Gems
9% increased Attack Speed]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Frenzy 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Moonbender's Wing", function()
build.itemsTab:CreateDisplayItemFromRaw([[Moonbender's Wing
Tomahawk
Variant: Pre 3.11.0
Variant: Current
Selected Variant: 2
Quality: 20
Sockets: R-R-R
LevelReq: 39
Implicits: 0
{variant:1}Grants Level 1 Lightning Warp Skill
{variant:2}Trigger Level 15 Lightning Warp on Hit with this Weapon
{variant:1}{range:0.5}(70-90)% increased Physical Damage
{variant:2}{range:0.5}(30-50)% increased Physical Damage
{variant:1}{range:0.5}Adds (5-9) to (13-17) Physical Damage
{range:0.5}(30-50)% increased Critical Strike Chance
{variant:1}25% of Physical Damage Converted to Cold Damage
{variant:1}25% of Physical Damage Converted to Lightning Damage
{variant:2}{range:0.5}Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Ngamahu's Flame", function()
build.itemsTab:CreateDisplayItemFromRaw([[Ngamahu's Flame
Abyssal Axe
Variant: Pre 3.11.0
Variant: Current
Selected Variant: 2
Quality: 20
Sockets: R-R-R-R-R-R
LevelReq: 55
Implicits: 0
20% chance to Trigger Level 16 Molten Burst on Melee Hit
{variant:1}{range:0.5}(190-230)% increased Physical Damage
{variant:2}{range:0.5}(170-190)% increased Physical Damage
{range:0.5}(8-12)% increased Attack Speed
{variant:1}50% of Physical Damage Converted to Fire Damage
{variant:2}60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Cameria's Avarice", function()
build.itemsTab:CreateDisplayItemFromRaw([[Cameria's Avarice
Gavel
Quality: 20
Sockets: R-R-R
LevelReq: 60
Implicits: 1
15% reduced Enemy Stun Threshold
{range:0.5}(140-180)% increased Physical Damage
{range:0.5}Adds (11-14) to (17-21) Physical Damage
{range:0.5}(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
{range:0.5}(30-40)% increased Cold Damage with Attack Skills
Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Uul-Netol's Embrace", function()
build.itemsTab:CreateDisplayItemFromRaw([[Uul-Netol's Embrace
Vaal Axe
League: Breach
Variant: Pre 3.11.0
Variant: Pre 3.21.0
Variant: Current
Selected Variant: 3
Quality: 20
Sockets: R-R-R-R-R-R
LevelReq: 64
Implicits: 1
{variant:2,3}25% chance to Maim on Hit
Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy
{range:0.5}(280-320)% increased Physical Damage
{range:0.5}(30-25)% reduced Attack Speed
{variant:1,2}Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
{variant:3}Attacks have 25% chance to inflict Bleeding]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Rigwald's Crest", function()
build.itemsTab:CreateDisplayItemFromRaw([[Rigwald's Crest
Two-Stone Ring
League: Talisman
Variant: Pre 3.19.0
Variant: Current
Selected Variant: 2
LevelReq: 49
Implicits: 1
{tags:jewellery_resistance}{range:0.5}+(12-16)% to Fire and Cold Resistances
Trigger Level 10 Summon Spectral Wolf on Kill
{tags:jewellery_elemental}{variant:1}{range:0.5}(20-30)% increased Fire Damage
{tags:jewellery_elemental}{variant:1}{range:0.5}(20-30)% increased Cold Damage
{tags:mana}{range:0.5}(20-30)% increased Mana Regeneration Rate]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Jorrhast's Blacksteel", function()
build.itemsTab:CreateDisplayItemFromRaw([[Jorrhast's Blacksteel
Steelhead
League: Tempest
Variant: Pre 2.6.0
Variant: Current
Selected Variant: 2
Quality: 20
Sockets: R-R-R-R-R-R
LevelReq: 44
Implicits: 2
{variant:1}40% increased Stun Duration on Enemies
{variant:2}45% increased Stun Duration on Enemies
{variant:2}25% chance to Trigger Level 20 Animate Weapon on Kill
{range:0.5}(150-200)% increased Physical Damage
{range:0.5}(8-12)% increased Attack Speed
{range:0.5}(8-12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Ashcaller", function()
build.itemsTab:CreateDisplayItemFromRaw([[Ashcaller
Carved Wand
Variant: Pre 3.8.0
Variant: Pre 3.19.0
Variant: Pre 3.21.0
Variant: Current
Selected Variant: 4
{variant:1,2,3}Quartz Wand
{variant:4}Carved Wand
Quality: 20
Sockets: B-B-B
LevelReq: 12
Implicits: 2
{variant:1,2,3}{range:0.5}(18-22)% increased Spell Damage
{variant:4}{range:0.5}(11-15)% increased Spell Damage
{variant:1,2}10% chance to Trigger Level 8 Summon Raging Spirit on Kill
{variant:3,4}25% chance to Trigger Level 10 Summon Raging Spirit on Kill
{variant:1}{range:0.5}Adds (10-14) to (18-22) Fire Damage
{variant:3,4}{range:0.5}Adds (20-24) to (38-46) Fire Damage
{variant:2}{range:0.5}+(15-25)% to Fire Damage over Time Multiplier
{variant:1,2}{range:0.5}Adds (4-6) to (7-9) Fire Damage to Spells
{variant:3,4}{range:0.5}Adds (20-24) to (36-46) Fire Damage to Spells
{variant:1}{range:0.5}(40-50)% increased Burning Damage
{variant:2}{range:0.5}(20-30)% increased Burning Damage
{variant:1,2}{range:0.5}(16-22)% chance to Ignite
{variant:3,4}10% chance to Cover Enemies in Ash on Hit]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Kinetic Blast 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Arakaali's Fang", function()
build.itemsTab:CreateDisplayItemFromRaw([[Arakaali's Fang
Fiend Dagger
Quality: 20
Sockets: B-B-B
LevelReq: 53
Implicits: 1
40% increased Global Critical Strike Chance
100% chance to Trigger Level 1 Raise Spiders on Kill
{range:0.5}(170-200)% increased Physical Damage
{range:0.5}Adds (8-13) to (20-30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Reave 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Sporeguard", function()
build.itemsTab:CreateDisplayItemFromRaw([[Sporeguard
Saint's Hauberk
Armour: 1612
ArmourBasePercentile: 0.4575
Energy Shield: 276
EnergyShieldBasePercentile: 0.4444
League: Blight
Quality: 20
Sockets: R-R-R-R-R-R
LevelReq: 67
Implicits: 0
Trigger Level 10 Contaminate when you Kill an Enemy
{range:0.5}(200-250)% increased Armour and Energy Shield
{range:0.5}(7-10)% increased maximum Life
{range:0.5}+(17-23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
This item can be anointed by Cassia]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Mark of the Elder", function()
build.itemsTab:CreateDisplayItemFromRaw([[Mark of the Elder
Steel Ring
Elder Item
LevelReq: 80
Implicits: 1
{tags:attack,physical_damage}{range:0.5}Adds (3-4) to (10-14) Physical Damage to Attacks
{tags:jewellery_elemental,attack}{range:0.5}Adds (26-32) to (42-48) Cold Damage to Attacks
{tags:jewellery_defense}{range:0.5}(6-10)% increased maximum Energy Shield
{tags:life}{range:0.5}(6-10)% increased maximum Life
{tags:attack}{range:0.5}(60-80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
20% chance to Trigger Level 20 Tentacle Whip on Kill]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Mark of the Shaper", function()
build.itemsTab:CreateDisplayItemFromRaw([[Mark of the Shaper
Opal Ring
Shaper Item
LevelReq: 80
Implicits: 1
{tags:jewellery_elemental}{range:0.5}(15-25)% increased Elemental Damage
{tags:jewellery_elemental,caster}{range:0.5}Adds (13-18) to (50-56) Lightning Damage to Spells
{tags:jewellery_defense}{range:0.5}(6-10)% increased maximum Energy Shield
{tags:life}{range:0.5}(6-10)% increased maximum Life
{tags:caster}{range:0.5}(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger The Poet's Pen", function()
build.itemsTab:CreateDisplayItemFromRaw([[The Poet's Pen
Carved Wand
Quality: 20
Sockets: B-B-B
LevelReq: 12
Implicits: 1
{range:0.5}(11-15)% increased Spell Damage
+1 to Level of Socketed Active Skill Gems per 25 Player Levels
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
{range:0.5}(8-12)% increased Attack Speed
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Slot: Weapon 1\nArc 20/0 Default 1\n")
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Kinetic Blast 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Maloney's Mechanism", function()
build.itemsTab:CreateDisplayItemFromRaw([[+3 Bow
Thicket Bow
Crafted: true
Prefix: {range:0.5}LocalIncreaseSocketedGemLevel1
Prefix: {range:0.5}LocalIncreaseSocketedBowGemLevel2
Prefix: None
Suffix: {range:0.5}LocalIncreasedAttackSpeed2
Suffix: None
Suffix: None
Quality: 20
Sockets: G-G-G-G-G-G
LevelReq: 56
Implicits: 0
+1 to Level of Socketed Gems
+2 to Level of Socketed Bow Gems
9% increased Attack Speed]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.itemsTab:CreateDisplayItemFromRaw([[Maloney's Mechanism
Ornate Quiver
Sockets: G-G-G
LevelReq: 45
Implicits: 1
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
{range:0.5}(7-12)% increased Attack Speed
{range:0.5}+(50-70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Slot: Weapon 2\nRain of Arrows 20/0 Default 1\n")
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Frenzy 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Replica Maloney's Mechanism", function()
build.itemsTab:CreateDisplayItemFromRaw([[+3 Bow
Thicket Bow
Crafted: true
Prefix: {range:0.5}LocalIncreaseSocketedGemLevel1
Prefix: {range:0.5}LocalIncreaseSocketedBowGemLevel2
Prefix: None
Suffix: {range:0.5}LocalIncreasedAttackSpeed2
Suffix: None
Suffix: None
Quality: 20
Sockets: G-G-G-G-G-G
LevelReq: 56
Implicits: 0
+1 to Level of Socketed Gems
+2 to Level of Socketed Bow Gems
9% increased Attack Speed]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.itemsTab:CreateDisplayItemFromRaw([[Replica Maloney's Mechanism
Ornate Quiver
League: Heist
Sockets: G-G-G
LevelReq: 45
Implicits: 1
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow
{range:0.5}(7-12)% increased Cast Speed
{range:0.5}+(50-70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Slot: Weapon 2\nRain of Arrows 20/0 Default 1\n")
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Arc 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Asenath's Mark", function()
build.itemsTab:CreateDisplayItemFromRaw([[+3 Bow
Thicket Bow
Crafted: true
Prefix: {range:0.5}LocalIncreaseSocketedGemLevel1
Prefix: {range:0.5}LocalIncreaseSocketedBowGemLevel2
Prefix: None
Suffix: {range:0.5}LocalIncreasedAttackSpeed2
Suffix: None
Suffix: None
Quality: 20
Sockets: G-G-G-G-G-G
LevelReq: 56
Implicits: 0
+1 to Level of Socketed Gems
+2 to Level of Socketed Bow Gems
9% increased Attack Speed]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.itemsTab:CreateDisplayItemFromRaw([[Asenath's Mark
Iron Circlet
Energy Shield: 62
EnergyShieldBasePercentile: 0
Variant: Pre 2.6.0
Variant: Pre 3.19.0
Variant: Current
Selected Variant: 3
Quality: 20
Sockets: B-B-B-B
LevelReq: 8
Implicits: 0
{variant:3}Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
{variant:3}{range:0.5}(30-60)% increased Spell Damage
{range:0.5}(10-15)% increased Attack Speed
{variant:1,2}{range:0.5}(10-15)% increased Cast Speed
{variant:1}50% increased Energy Shield
{variant:2,3}{range:0.5}+(30-50) to maximum Energy Shield
30% increased Mana Regeneration Rate
{variant:1,2}5% increased Movement Speed
{variant:1,2}{range:0.5}(10-15)% increased Stun and Block Recovery]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Slot: Helmet\nArc 20/0 Default 1\n")
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Frenzy 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Vixen's Entrapment", function()
build.itemsTab:CreateDisplayItemFromRaw([[Vixen's Entrapment
Embroidered Gloves
Energy Shield: 114
EnergyShieldBasePercentile: 0
Quality: 20
Sockets: B-B-B-B
LevelReq: 36
Implicits: 0
Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown
{range:0.5}+(50-90) to maximum Energy Shield
0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy
You can apply an additional Curse
{range:0.5}(10-20)% increased Cast Speed with Curse Skills]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Slot: Gloves\nEnfeeble 20/0 Default 1\n")
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Despair 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Atziri's Rule", function()
build.itemsTab:CreateDisplayItemFromRaw([[Atziri's Rule
Judgement Staff
Quality: 20
Sockets: B-B-B-B-B-B
LevelReq: 68
Implicits: 1
+20% Chance to Block Spell Damage while wielding a Staff
Grants Level 20 Queen's Demand Skill
Queen's Demand can Trigger Level 20 Flames of Judgement
Queen's Demand can Trigger Level 20 Storm of Judgement
Cannot be Stunned
Damage cannot be Reflected]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.mainSocketGroup = 2
build.modFlag = true
build.buildFlag = true
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Trigger Craft", function()
build.itemsTab:CreateDisplayItemFromRaw([[New Item
Gemini Claw
Crafted: true
Prefix: None
Prefix: None
Prefix: None
Suffix: None
Suffix: None
Suffix: None
Quality: 20
Sockets: G-G-G
LevelReq: 72
Implicits: 2
{tags:resource,life,mana,attack}Grants 38 Life per Enemy Hit
{tags:resource,life,mana,attack}Grants 14 Mana per Enemy Hit
{tags:skill,unveiled_mod,caster,gem}{crafted}Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
{crafted}Spells Triggered this way have 150% more Cost]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Slot: Weapon 1\nArc 20/0 Default 1\n")
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Reave 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Kitava's Thirst", function()
build.itemsTab:CreateDisplayItemFromRaw([[Kitava's Thirst
Zealot Helmet
Armour: 240
ArmourBasePercentile: 0.2265
Energy Shield: 51
EnergyShieldBasePercentile: 0.2885
Variant: Pre 3.11.0
Variant: Current
Selected Variant: 2
Quality: 20
Sockets: B-B-B-B
LevelReq: 44
Implicits: 0
15% reduced Cast Speed
{range:0.5}(70-80)% increased Armour and Energy Shield
{range:0.5}+(30-50) to maximum Mana
{variant:1}30% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
{variant:2}50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.itemsTab:CreateDisplayItemFromRaw([[The Blood Reaper
Headsman Axe
Variant: Pre 3.0.0
Variant: Pre 3.12.0
Variant: Current
Selected Variant: 3
Quality: 20
Sockets: R-R-R-R-R-R
LevelReq: 45
Implicits: 0
{variant:1}{range:0.5}(100-120)% increased Physical Damage
{variant:2,3}{range:0.5}(180-200)% increased Physical Damage
+100 to maximum Life
{variant:1,2}Regenerate 10 Life per second
{variant:3}Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
500% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Slot: Helmet\nArc 20/0 Default 1\n")
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Ice Nova 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Mjolner", function()
build.itemsTab:CreateDisplayItemFromRaw([[Mjolner
Gavel
Variant: Pre 2.0.0
Variant: Pre 2.4.0
Variant: Pre 2.6.0
Variant: Pre 3.15.0
Variant: Current
Selected Variant: 5
Quality: 20
Sockets: R-R-R
LevelReq: 60
Implicits: 2
{variant:1,2,3}40% increased Stun Duration on Enemies
{variant:5,4}15% reduced Enemy Stun Threshold
{range:0.5}(80-120)% increased Physical Damage
Skills Chain +1 times
{variant:1,2,3,4}{range:0.5}(30-40)% increased Lightning Damage with Attack Skills
{variant:5}{range:0.5}(80-100)% increased Lightning Damage
+200 Strength Requirement
+300 Intelligence Requirement
{variant:1}50% chance to Cast a Socketed Lightning Spell on Hit
{variant:2}30% chance to Cast a Socketed Lightning Spell on Hit
{variant:3,4,5}Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
{variant:1,2,3,4}Socketed Lightning Spells deal 100% increased Spell Damage if Triggered]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Slot: Weapon 1\nArc 20/0 Default 1\n")
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Cospri's Malice", function()
build.itemsTab:CreateDisplayItemFromRaw([[Cospri's Malice
Jewelled Foil
Variant: Pre 2.6.0
Variant: Current
Selected Variant: 2
Quality: 20
Sockets: G-G-G
LevelReq: 68
Implicits: 2
{variant:1}+30% to Global Critical Strike Multiplier
{variant:2}+25% to Global Critical Strike Multiplier
Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
No Physical Damage
{range:0.5}Adds (80-100) to (160-200) Cold Damage
{range:0.5}Adds (40-60) to (90-110) Cold Damage to Spells
{range:0.5}(8-14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled Enemies]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Slot: Weapon 1\nIce Nova 20/0 Default 1\n")
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Reave 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Cast On Critical", function()
build.itemsTab:CreateDisplayItemFromRaw([[Elemental 1H Sword
Eternal Sword
Crafted: true
Prefix: {range:0.5}WeaponElementalDamageOnWeapons4
Prefix: None
Prefix: None
Suffix: {range:0.5}LocalIncreasedAttackSpeed3
Suffix: {range:0.5}LocalCriticalStrikeChance3
Suffix: {range:0.5}LocalCriticalMultiplier4
Quality: 20
Sockets: G-G-G
LevelReq: 66
Implicits: 1
{tags:attack}+475 to Accuracy Rating
12% increased Attack Speed
22% increased Critical Strike Chance
+27% to Global Critical Strike Multiplier
40% increased Elemental Damage with Attack Skills]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Cast On Critical Strike 20/0 Default 1\nArc 20/0 Default 1\nCyclone 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Cast on Melee Kill", function()
build.itemsTab:CreateDisplayItemFromRaw([[Elemental 1H Sword
Eternal Sword
Crafted: true
Prefix: {range:0.5}WeaponElementalDamageOnWeapons4
Prefix: None
Prefix: None
Suffix: {range:0.5}LocalIncreasedAttackSpeed3
Suffix: {range:0.5}LocalCriticalStrikeChance3
Suffix: {range:0.5}LocalCriticalMultiplier4
Quality: 20
Sockets: G-G-G
LevelReq: 66
Implicits: 1
{tags:attack}+475 to Accuracy Rating
12% increased Attack Speed
22% increased Critical Strike Chance
+27% to Global Critical Strike Multiplier
40% increased Elemental Damage with Attack Skills]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Cast on Melee Kill 20/0 Default 1\nArc 20/0 Default 1\nCyclone 20/0 Default 1\n")
runCallback("OnFrame")
build.configTab.input["conditionKilledRecently"] = true
build.configTab:BuildModList()
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Holy Relic", function()
build.skillsTab:PasteSocketGroup("Summon Holy Relic 20/0 Default 1\n")
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.Minion.SkillTriggerRate ~= nil)
end)
it("Trigger Cast when Damage Taken", function()
build.skillsTab:PasteSocketGroup("Cast when Damage Taken 20/0 Default 1\nArc 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Cast when Stunned", function()
build.skillsTab:PasteSocketGroup("Cast when Stunned 20/0 Default 1\nArc 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Spellslinger", function()
build.itemsTab:CreateDisplayItemFromRaw([[Elemental Wand
Imbued Wand
Crafted: true
Prefix: {range:0.5}WeaponElementalDamageOnWeapons4
Prefix: None
Prefix: None
Suffix: {range:0.5}LocalIncreasedAttackSpeed2
Suffix: {range:0.5}LocalCriticalStrikeChance3
Suffix: {range:0.5}LocalCriticalMultiplier4
Quality: 20
Sockets: B-B-B
LevelReq: 59
Implicits: 1
{tags:caster_damage,damage,caster}{range:0.5}(33-37)% increased Spell Damage
9% increased Attack Speed
22% increased Critical Strike Chance
+27% to Global Critical Strike Multiplier
40% increased Elemental Damage with Attack Skills]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Arc 20/0 Default 1\nSpellslinger 20/0 Default 1\n")
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Kinetic Blast 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Mark On Hit", function()
build.skillsTab:PasteSocketGroup("Mark On Hit 20/0 Default 1\nAlchemist's Mark 20/0 Default 1\n")
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Hextouch", function()
build.skillsTab:PasteSocketGroup("Despair 20/0 Default 1\nHextouch 20/0 Default 1\nSmite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Oskarm", function()
build.itemsTab:CreateDisplayItemFromRaw([[Oskarm
Nubuck Gloves
Evasion: 131
EvasionBasePercentile: 0
Variant: Pre 3.16.0
Variant: Current
Selected Variant: 2
Quality: 20
Sockets: G-G-G-G
LevelReq: 52
Implicits: 0
Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy
{range:0.5}(30-40)% increased Accuracy Rating
{range:0.5}+(40-50) to maximum Life
{range:0.5}-(20-10)% to Chaos Resistance
{variant:1}{range:0.5}(7-8)% chance to Suppress Spell Damage
{variant:2}{range:0.5}(10-12)% chance to Suppress Spell Damage
2% increased Attack Critical Strike Chance per 200 Accuracy Rating]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Tempest Shield", function()
build.itemsTab:CreateDisplayItemFromRaw([[Armour Shield
Heat-attuned Tower Shield
Armour: 819
ArmourBasePercentile: 0
Crafted: true
Prefix: {range:0.5}LocalIncreasedPhysicalDamageReductionRating5
Prefix: {range:0.5}LocalIncreasedPhysicalDamageReductionRatingPercent5
Prefix: {range:0.5}IncreasedLife8
Suffix: None
Suffix: None
Suffix: None
Quality: 20
Sockets: R-R-R
LevelReq: 70
Implicits: 1
Scorch Enemies when you Block their Damage
+92 to Armour
74% increased Armour
+85 to maximum Life]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Tempest Shield 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Shattershard", function()
build.itemsTab:CreateDisplayItemFromRaw([[Shattershard
Crimson Round Shield
Armour: 418
ArmourBasePercentile: 0.3879
Evasion: 418
EvasionBasePercentile: 0.3879
League: Heist
Quality: 20
Sockets: G-G-G
LevelReq: 49
Implicits: 0
Trigger Level 20 Shield Shatter when you Block
{range:0.5}(120-150)% increased Armour and Evasion
{range:0.5}+(80-100) to maximum Life
{range:0.5}+(8-12)% Chance to Block]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Combust", function()
build.skillsTab:PasteSocketGroup("Infernal Cry 20/0 Default 1\n")
runCallback("OnFrame")
local mainSocketGroup = build.skillsTab.socketGroupList[build.mainSocketGroup]
mainSocketGroup.mainActiveSkill = 2
build.modFlag = true
build.buildFlag = true
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Prismatic Burst", function()
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\nPrismatic Burst 20/0 Default 1\n")
runCallback("OnFrame")
local mainSocketGroup = build.skillsTab.socketGroupList[build.mainSocketGroup]
mainSocketGroup.mainActiveSkill = 2
build.modFlag = true
build.buildFlag = true
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Shockwave", function()
build.itemsTab:CreateDisplayItemFromRaw([[Elemental 1H Mace
Behemoth Mace
Crafted: true
Prefix: {range:0.5}WeaponElementalDamageOnWeapons4
Prefix: None
Prefix: None
Suffix: {range:0.5}LocalIncreasedAttackSpeed3
Suffix: {range:0.5}LocalCriticalStrikeChance3
Suffix: {range:0.5}LocalCriticalMultiplier4
Quality: 20
Sockets: R-R-R
LevelReq: 70
Implicits: 1
{tags:attack,speed}6% increased Attack Speed
12% increased Attack Speed
22% increased Critical Strike Chance
+27% to Global Critical Strike Multiplier
40% increased Elemental Damage with Attack Skills]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\nShockwave 20/0 Default 1\n")
runCallback("OnFrame")
local mainSocketGroup = build.skillsTab.socketGroupList[build.mainSocketGroup]
mainSocketGroup.mainActiveSkill = 2
build.modFlag = true
build.buildFlag = true
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Manaforged", function()
build.itemsTab:CreateDisplayItemFromRaw([[+3 Bow
Thicket Bow
Crafted: true
Prefix: {range:0.5}LocalIncreaseSocketedGemLevel1
Prefix: {range:0.5}LocalIncreaseSocketedBowGemLevel2
Prefix: None
Suffix: {range:0.5}LocalIncreasedAttackSpeed2
Suffix: None
Suffix: None
Quality: 20
Sockets: G-G-G-G-G-G
LevelReq: 56
Implicits: 0
+1 to Level of Socketed Gems
+2 to Level of Socketed Bow Gems
9% increased Attack Speed]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Frenzy 20/0 Default 1\nManaforged Arrows 20/0 Default 1\n")
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Rain of Arrows 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Doom Blast", function()
build.skillsTab:PasteSocketGroup("Impending Doom 20/0 Default 1\nDespair 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Cast while Channelling", function()
build.skillsTab:PasteSocketGroup("Arc 20/0 Default 1\nCast while Channelling 20/0 Default 1\nBlight 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Focus", function()
build.itemsTab:CreateDisplayItemFromRaw([[New Item
Golden Wreath
Crafted: true
Prefix: None
Prefix: None
Prefix: None
Suffix: None
Suffix: None
Suffix: None
Quality: 20
Sockets: G-G-G-G
LevelReq: 12
Implicits: 1
{tags:attribute}{range:0.5}+(16-24) to all Attributes
{tags:skill,unveiled_mod,caster,gem}{crafted}Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Slot: Helmet\nArc 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Flamewood", function()
build.skillsTab:PasteSocketGroup("Decoy Totem 20/0 Default 1\nFlamewood 20/0 Default 1\n")
runCallback("OnFrame")
local mainSocketGroup = build.skillsTab.socketGroupList[build.mainSocketGroup]
mainSocketGroup.mainActiveSkill = 2
build.modFlag = true
build.buildFlag = true
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Automation", function()
build.skillsTab:PasteSocketGroup("Steelskin 20/0 Default 1\nAutomation 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger Svalinn", function()
build.itemsTab:CreateDisplayItemFromRaw([[Rarity: UNIQUE
Svalinn Girded
Colossal Tower Shield
Armour: 721
ArmourBasePercentile: 1
Ward: 163
WardBasePercentile: 1
League: Settlers of Kalguur
Quality: 20
Sockets: R-R-R
LevelReq: 50
Implicits: 1
{range:0.5}+(10-20) to maximum Life
13% Chance to Block Spell Damage
+136 to Ward
-10% to maximum Chance to Block Attack Damage
-10% to maximum Chance to Block Spell Damage
Chance To Block is Lucky
Trigger a Socketed Elemental Spell on Block, with a 0.25 Second Cooldown]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Slot: Weapon 2\nArc 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Trigger settlers enchant", function()
build.itemsTab:CreateDisplayItemFromRaw([[Physical 1H Axe
Runic Hatchet
Quality: 0
Sockets: R-R-R
LevelReq: 71
Implicits: 0
Trigger a Socketed Fire Spell on Hit, with a 0.25 second Cooldown]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Slot: Weapon 1\nFireball 20/0 Default 1\n")
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n")
runCallback("OnFrame")
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
end)
it("Triggerbots CWCHandler", function()
build.skillsTab:PasteSocketGroup("Arc 20/0 Default 1\nCast while Channelling 20/0 Default 1\nBlight 20/0 Default 1\n")
runCallback("OnFrame")
local baseRate = build.calcsTab.mainOutput.SkillTriggerRate
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
build.configTab.input.customMods = [[
Triggers Level 20 Summon Triggerbots when Allocated
]]
build.configTab:BuildModList()
runCallback("OnFrame")
assert.are.not_equals(math.floor(build.calcsTab.mainOutput.SkillTriggerRate * 100), math.floor(baseRate * 100))
end)
it("Triggerbots defaultHandler", function()
build.itemsTab:CreateDisplayItemFromRaw([[Elemental 1H Sword
Eternal Sword
Crafted: true
Prefix: {range:0.5}WeaponElementalDamageOnWeapons4
Prefix: None
Prefix: None
Suffix: {range:0.5}LocalIncreasedAttackSpeed3
Suffix: {range:0.5}LocalCriticalStrikeChance3
Suffix: {range:0.5}LocalCriticalMultiplier4
Quality: 20
Sockets: G-G-G
LevelReq: 66
Implicits: 1
{tags:attack}+475 to Accuracy Rating
12% increased Attack Speed
22% increased Critical Strike Chance
+27% to Global Critical Strike Multiplier
40% increased Elemental Damage with Attack Skills]])
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup("Cast On Critical Strike 20/0 Default 1\nArc 20/0 Default 1\nCyclone 20/0 Default 1\n")
runCallback("OnFrame")
local baseRate = build.calcsTab.mainOutput.SkillTriggerRate
assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
build.configTab.input.customMods = [[
Triggers Level 20 Summon Triggerbots when Allocated
]]
build.configTab:BuildModList()
runCallback("OnFrame")
assert.are.not_equals(math.floor(build.calcsTab.mainOutput.SkillTriggerRate * 100), math.floor(baseRate * 100))
end)
end)