describe("TestTriggers", function() before_each(function() newBuild() end) teardown(function() -- newBuild() takes care of resetting everything in setup() end) it("Trigger Law of the Wilds", function() build.itemsTab:CreateDisplayItemFromRaw([[Law of the Wilds Hellion's Paw League: Harvest Variant: Pre 3.14.0 Variant: Current Selected Variant: 2 Hellion's Paw Quality: 20 Sockets: G-G-G LevelReq: 62 Implicits: 1 1.6% of Physical Attack Damage Leeched as Life {variant:1}20% chance to Trigger Level 20 Summon Spectral Wolf on Critical Strike with this Weapon {variant:2}20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon {range:0.5}(15-20)% increased Attack Speed {range:0.5}(22-28)% increased Critical Strike Chance {range:0.5}+(15-25)% to Global Critical Strike Multiplier]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Reave 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger The Rippling Thoughts", function() build.itemsTab:CreateDisplayItemFromRaw([[The Rippling Thoughts Legion Sword League: Harbinger Quality: 20 Sockets: R-R-R LevelReq: 62 Implicits: 1 40% increased Global Accuracy Rating Grants Summon Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack {range:0.5}(75-90)% increased Spell Damage {range:0.5}(140-160)% increased Physical Damage {range:0.5}Adds 1 to (60-70) Lightning Damage {range:0.5}Adds 1 to (60-70) Lightning Damage to Spells 10% increased Area of Effect]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.mainSocketGroup = 2 build.modFlag = true build.buildFlag = true build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger The Surging Thoughts", function() build.itemsTab:CreateDisplayItemFromRaw([[The Surging Thoughts Legion Sword League: Harvest Quality: 20 Sockets: R-R-R LevelReq: 62 Implicits: 1 40% increased Global Accuracy Rating Grants Summon Greater Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack {range:0.5}(75-90)% increased Spell Damage {range:0.5}(140-160)% increased Physical Damage {range:0.5}Adds 1 to (60-70) Lightning Damage {range:0.5}Adds 1 to (60-70) Lightning Damage to Spells 10% increased Area of Effect]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.mainSocketGroup = 2 build.modFlag = true build.buildFlag = true build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger The Hidden Blade", function() build.itemsTab:CreateDisplayItemFromRaw([[The Hidden Blade Ambusher League: Heist Quality: 20 Sockets: G-G-G LevelReq: 60 Implicits: 1 30% increased Global Critical Strike Chance Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing {range:0.5}+(20-40) to Dexterity {range:0.5}(230-260)% increased Physical Damage 30% reduced Attack Speed while Phasing]]) build.itemsTab:AddDisplayItem() build.configTab.input["buffPhasing"] = true build.configTab:BuildModList() runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Replica Eternity Shroud", function() build.itemsTab:CreateDisplayItemFromRaw([[Replica Eternity Shroud Blood Raiment Evasion: 1127 EvasionBasePercentile: 0.3692 Energy Shield: 189 EnergyShieldBasePercentile: 0.3766 League: Heist Shaper Item Elder Item Quality: 20 Sockets: G-G-G-G-G-G LevelReq: 65 Implicits: 0 Trigger Level 20 Shade Form when Hit {range:0.5}(100-150)% increased Evasion and Energy Shield {range:0.5}+(70-100) to maximum Life {range:0.5}+(17-23)% to Chaos Resistance {range:0.5}Gain (3-5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger shroud of the Lightless", function() build.itemsTab:CreateDisplayItemFromRaw([[Shroud of the Lightless Carnal Armour Evasion: 1048 EvasionBasePercentile: 0.2394 Energy Shield: 305 EnergyShieldBasePercentile: 0.2172 League: Abyss Variant: Two Abyssal Sockets (Pre 3.12.0) Variant: One Abyssal Socket (Pre 3.12.0) Variant: Two Abyssal Sockets (Pre 3.21.0) Variant: One Abyssal Socket (Pre 3.21.0) Variant: Three Abyssal Sockets (Current) Variant: Two Abyssal Sockets (Current) Variant: One Abyssal Socket (Current) Selected Variant: 7 Quality: 20 Sockets: B-B-B-B-B A LevelReq: 71 Implicits: 1 {range:0.5}+(20-25) to maximum Mana {variant:5}Has 3 Abyssal Sockets {variant:1,3,6}Has 2 Abyssal Sockets {variant:2,4,7}Has 1 Abyssal Socket {variant:1,2}Socketed Gems are Supported by Level 20 Elemental Penetration {variant:4,3}Socketed Gems are Supported by Level 25 Elemental Penetration 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill {range:0.5}(160-180)% increased Evasion and Energy Shield {variant:1,2,3,4}{range:0.5}(6-10)% increased maximum Life {variant:1,2,3,4}{range:0.5}(9-15)% increased maximum Mana {variant:1,2,3,4}1% increased Maximum Life per Abyss Jewel affecting you {variant:5,6,7}3% increased Maximum Life per Abyss Jewel affecting you {variant:1,2,3,4}1% increased Maximum Mana per Abyss Jewel affecting you {variant:5,6,7}3% increased Maximum Mana per Abyss Jewel affecting you {variant:5,6,7}Penetrate 4% Elemental Resistances per Abyss Jewel affecting you]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Limbsplit", function() build.itemsTab:CreateDisplayItemFromRaw([[Limbsplit Woodsplitter Variant: Pre 3.11.0 Variant: Current Selected Variant: 2 Quality: 20 Sockets: R-R-R-R-R-R LevelReq: 13 Implicits: 0 +1 to Level of Socketed Strength Gems {variant:2}Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength {range:0.5}+(15-30) to Strength {range:0.5}(80-100)% increased Physical Damage Adds 5 to 10 Physical Damage Culling Strike]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Lioneye's Paws", function() build.itemsTab:CreateDisplayItemFromRaw([[Lioneye's Paws Bronzescale Boots Armour: 66 ArmourBasePercentile: 0 Evasion: 66 EvasionBasePercentile: 0 League: Legion Variant: Pre 3.7.0 Variant: Current Selected Variant: 2 Quality: 20 Sockets: G-G-G-G LevelReq: 30 Implicits: 0 {variant:2}Trigger Level 5 Rain of Arrows when you Attack with a Bow {range:0.5}+(40-60) to Strength {range:0.5}+(40-60) to Dexterity Adds 12 to 24 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life {variant:1}20% increased Stun and Block Recovery {variant:1}Cannot be Stunned when on Low Life]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.itemsTab:CreateDisplayItemFromRaw([[+3 Bow Thicket Bow Crafted: true Prefix: {range:0.5}LocalIncreaseSocketedGemLevel1 Prefix: {range:0.5}LocalIncreaseSocketedBowGemLevel2 Prefix: None Suffix: {range:0.5}LocalIncreasedAttackSpeed2 Suffix: None Suffix: None Quality: 20 Sockets: G-G-G-G-G-G LevelReq: 56 Implicits: 0 +1 to Level of Socketed Gems +2 to Level of Socketed Bow Gems 9% increased Attack Speed]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Frenzy 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Replica Lioneye's Paws", function() build.itemsTab:CreateDisplayItemFromRaw([[Replica Lioneye's Paws Bronzescale Boots Armour: 66 ArmourBasePercentile: 0 Evasion: 66 EvasionBasePercentile: 0 League: Heist Quality: 20 Sockets: G-G-G-G LevelReq: 30 Implicits: 0 Trigger Level 5 Toxic Rain when you Attack with a Bow {range:0.5}+(40-60) to Strength {range:0.5}+(40-60) to Dexterity Adds 12 to 24 Chaos Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.itemsTab:CreateDisplayItemFromRaw([[+3 Bow Thicket Bow Crafted: true Prefix: {range:0.5}LocalIncreaseSocketedGemLevel1 Prefix: {range:0.5}LocalIncreaseSocketedBowGemLevel2 Prefix: None Suffix: {range:0.5}LocalIncreasedAttackSpeed2 Suffix: None Suffix: None Quality: 20 Sockets: G-G-G-G-G-G LevelReq: 56 Implicits: 0 +1 to Level of Socketed Gems +2 to Level of Socketed Bow Gems 9% increased Attack Speed]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Frenzy 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Moonbender's Wing", function() build.itemsTab:CreateDisplayItemFromRaw([[Moonbender's Wing Tomahawk Variant: Pre 3.11.0 Variant: Current Selected Variant: 2 Quality: 20 Sockets: R-R-R LevelReq: 39 Implicits: 0 {variant:1}Grants Level 1 Lightning Warp Skill {variant:2}Trigger Level 15 Lightning Warp on Hit with this Weapon {variant:1}{range:0.5}(70-90)% increased Physical Damage {variant:2}{range:0.5}(30-50)% increased Physical Damage {variant:1}{range:0.5}Adds (5-9) to (13-17) Physical Damage {range:0.5}(30-50)% increased Critical Strike Chance {variant:1}25% of Physical Damage Converted to Cold Damage {variant:1}25% of Physical Damage Converted to Lightning Damage {variant:2}{range:0.5}Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Ngamahu's Flame", function() build.itemsTab:CreateDisplayItemFromRaw([[Ngamahu's Flame Abyssal Axe Variant: Pre 3.11.0 Variant: Current Selected Variant: 2 Quality: 20 Sockets: R-R-R-R-R-R LevelReq: 55 Implicits: 0 20% chance to Trigger Level 16 Molten Burst on Melee Hit {variant:1}{range:0.5}(190-230)% increased Physical Damage {variant:2}{range:0.5}(170-190)% increased Physical Damage {range:0.5}(8-12)% increased Attack Speed {variant:1}50% of Physical Damage Converted to Fire Damage {variant:2}60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Cameria's Avarice", function() build.itemsTab:CreateDisplayItemFromRaw([[Cameria's Avarice Gavel Quality: 20 Sockets: R-R-R LevelReq: 60 Implicits: 1 15% reduced Enemy Stun Threshold {range:0.5}(140-180)% increased Physical Damage {range:0.5}Adds (11-14) to (17-21) Physical Damage {range:0.5}(15-40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies {range:0.5}(30-40)% increased Cold Damage with Attack Skills Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Uul-Netol's Embrace", function() build.itemsTab:CreateDisplayItemFromRaw([[Uul-Netol's Embrace Vaal Axe League: Breach Variant: Pre 3.11.0 Variant: Pre 3.21.0 Variant: Current Selected Variant: 3 Quality: 20 Sockets: R-R-R-R-R-R LevelReq: 64 Implicits: 1 {variant:2,3}25% chance to Maim on Hit Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy {range:0.5}(280-320)% increased Physical Damage {range:0.5}(30-25)% reduced Attack Speed {variant:1,2}Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies {variant:3}Attacks have 25% chance to inflict Bleeding]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Rigwald's Crest", function() build.itemsTab:CreateDisplayItemFromRaw([[Rigwald's Crest Two-Stone Ring League: Talisman Variant: Pre 3.19.0 Variant: Current Selected Variant: 2 LevelReq: 49 Implicits: 1 {tags:jewellery_resistance}{range:0.5}+(12-16)% to Fire and Cold Resistances Trigger Level 10 Summon Spectral Wolf on Kill {tags:jewellery_elemental}{variant:1}{range:0.5}(20-30)% increased Fire Damage {tags:jewellery_elemental}{variant:1}{range:0.5}(20-30)% increased Cold Damage {tags:mana}{range:0.5}(20-30)% increased Mana Regeneration Rate]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Jorrhast's Blacksteel", function() build.itemsTab:CreateDisplayItemFromRaw([[Jorrhast's Blacksteel Steelhead League: Tempest Variant: Pre 2.6.0 Variant: Current Selected Variant: 2 Quality: 20 Sockets: R-R-R-R-R-R LevelReq: 44 Implicits: 2 {variant:1}40% increased Stun Duration on Enemies {variant:2}45% increased Stun Duration on Enemies {variant:2}25% chance to Trigger Level 20 Animate Weapon on Kill {range:0.5}(150-200)% increased Physical Damage {range:0.5}(8-12)% increased Attack Speed {range:0.5}(8-12)% increased Cast Speed 30% less Animate Weapon Duration Weapons you Animate create an additional copy]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Ashcaller", function() build.itemsTab:CreateDisplayItemFromRaw([[Ashcaller Carved Wand Variant: Pre 3.8.0 Variant: Pre 3.19.0 Variant: Pre 3.21.0 Variant: Current Selected Variant: 4 {variant:1,2,3}Quartz Wand {variant:4}Carved Wand Quality: 20 Sockets: B-B-B LevelReq: 12 Implicits: 2 {variant:1,2,3}{range:0.5}(18-22)% increased Spell Damage {variant:4}{range:0.5}(11-15)% increased Spell Damage {variant:1,2}10% chance to Trigger Level 8 Summon Raging Spirit on Kill {variant:3,4}25% chance to Trigger Level 10 Summon Raging Spirit on Kill {variant:1}{range:0.5}Adds (10-14) to (18-22) Fire Damage {variant:3,4}{range:0.5}Adds (20-24) to (38-46) Fire Damage {variant:2}{range:0.5}+(15-25)% to Fire Damage over Time Multiplier {variant:1,2}{range:0.5}Adds (4-6) to (7-9) Fire Damage to Spells {variant:3,4}{range:0.5}Adds (20-24) to (36-46) Fire Damage to Spells {variant:1}{range:0.5}(40-50)% increased Burning Damage {variant:2}{range:0.5}(20-30)% increased Burning Damage {variant:1,2}{range:0.5}(16-22)% chance to Ignite {variant:3,4}10% chance to Cover Enemies in Ash on Hit]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Kinetic Blast 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Arakaali's Fang", function() build.itemsTab:CreateDisplayItemFromRaw([[Arakaali's Fang Fiend Dagger Quality: 20 Sockets: B-B-B LevelReq: 53 Implicits: 1 40% increased Global Critical Strike Chance 100% chance to Trigger Level 1 Raise Spiders on Kill {range:0.5}(170-200)% increased Physical Damage {range:0.5}Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on Hit]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Reave 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Sporeguard", function() build.itemsTab:CreateDisplayItemFromRaw([[Sporeguard Saint's Hauberk Armour: 1612 ArmourBasePercentile: 0.4575 Energy Shield: 276 EnergyShieldBasePercentile: 0.4444 League: Blight Quality: 20 Sockets: R-R-R-R-R-R LevelReq: 67 Implicits: 0 Trigger Level 10 Contaminate when you Kill an Enemy {range:0.5}(200-250)% increased Armour and Energy Shield {range:0.5}(7-10)% increased maximum Life {range:0.5}+(17-23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage You have Fungal Ground around you while stationary This item can be anointed by Cassia]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Mark of the Elder", function() build.itemsTab:CreateDisplayItemFromRaw([[Mark of the Elder Steel Ring Elder Item LevelReq: 80 Implicits: 1 {tags:attack,physical_damage}{range:0.5}Adds (3-4) to (10-14) Physical Damage to Attacks {tags:jewellery_elemental,attack}{range:0.5}Adds (26-32) to (42-48) Cold Damage to Attacks {tags:jewellery_defense}{range:0.5}(6-10)% increased maximum Energy Shield {tags:life}{range:0.5}(6-10)% increased maximum Life {tags:attack}{range:0.5}(60-80)% increased Attack Damage if your other Ring is a Shaper Item Cannot be Stunned by Attacks if your other Ring is an Elder Item 20% chance to Trigger Level 20 Tentacle Whip on Kill]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Mark of the Shaper", function() build.itemsTab:CreateDisplayItemFromRaw([[Mark of the Shaper Opal Ring Shaper Item LevelReq: 80 Implicits: 1 {tags:jewellery_elemental}{range:0.5}(15-25)% increased Elemental Damage {tags:jewellery_elemental,caster}{range:0.5}Adds (13-18) to (50-56) Lightning Damage to Spells {tags:jewellery_defense}{range:0.5}(6-10)% increased maximum Energy Shield {tags:life}{range:0.5}(6-10)% increased maximum Life {tags:caster}{range:0.5}(60-80)% increased Spell Damage if your other Ring is an Elder Item Cannot be Stunned by Spells if your other Ring is a Shaper Item 20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger The Poet's Pen", function() build.itemsTab:CreateDisplayItemFromRaw([[The Poet's Pen Carved Wand Quality: 20 Sockets: B-B-B LevelReq: 12 Implicits: 1 {range:0.5}(11-15)% increased Spell Damage +1 to Level of Socketed Active Skill Gems per 25 Player Levels Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels {range:0.5}(8-12)% increased Attack Speed Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Slot: Weapon 1\nArc 20/0 Default 1\n") runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Kinetic Blast 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Maloney's Mechanism", function() build.itemsTab:CreateDisplayItemFromRaw([[+3 Bow Thicket Bow Crafted: true Prefix: {range:0.5}LocalIncreaseSocketedGemLevel1 Prefix: {range:0.5}LocalIncreaseSocketedBowGemLevel2 Prefix: None Suffix: {range:0.5}LocalIncreasedAttackSpeed2 Suffix: None Suffix: None Quality: 20 Sockets: G-G-G-G-G-G LevelReq: 56 Implicits: 0 +1 to Level of Socketed Gems +2 to Level of Socketed Bow Gems 9% increased Attack Speed]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.itemsTab:CreateDisplayItemFromRaw([[Maloney's Mechanism Ornate Quiver Sockets: G-G-G LevelReq: 45 Implicits: 1 Has 1 Socket Has 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown {range:0.5}(7-12)% increased Attack Speed {range:0.5}+(50-70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Slot: Weapon 2\nRain of Arrows 20/0 Default 1\n") runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Frenzy 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Replica Maloney's Mechanism", function() build.itemsTab:CreateDisplayItemFromRaw([[+3 Bow Thicket Bow Crafted: true Prefix: {range:0.5}LocalIncreaseSocketedGemLevel1 Prefix: {range:0.5}LocalIncreaseSocketedBowGemLevel2 Prefix: None Suffix: {range:0.5}LocalIncreasedAttackSpeed2 Suffix: None Suffix: None Quality: 20 Sockets: G-G-G-G-G-G LevelReq: 56 Implicits: 0 +1 to Level of Socketed Gems +2 to Level of Socketed Bow Gems 9% increased Attack Speed]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.itemsTab:CreateDisplayItemFromRaw([[Replica Maloney's Mechanism Ornate Quiver League: Heist Sockets: G-G-G LevelReq: 45 Implicits: 1 Has 1 Socket Has 2 Sockets Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow {range:0.5}(7-12)% increased Cast Speed {range:0.5}+(50-70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Slot: Weapon 2\nRain of Arrows 20/0 Default 1\n") runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Arc 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Asenath's Mark", function() build.itemsTab:CreateDisplayItemFromRaw([[+3 Bow Thicket Bow Crafted: true Prefix: {range:0.5}LocalIncreaseSocketedGemLevel1 Prefix: {range:0.5}LocalIncreaseSocketedBowGemLevel2 Prefix: None Suffix: {range:0.5}LocalIncreasedAttackSpeed2 Suffix: None Suffix: None Quality: 20 Sockets: G-G-G-G-G-G LevelReq: 56 Implicits: 0 +1 to Level of Socketed Gems +2 to Level of Socketed Bow Gems 9% increased Attack Speed]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.itemsTab:CreateDisplayItemFromRaw([[Asenath's Mark Iron Circlet Energy Shield: 62 EnergyShieldBasePercentile: 0 Variant: Pre 2.6.0 Variant: Pre 3.19.0 Variant: Current Selected Variant: 3 Quality: 20 Sockets: B-B-B-B LevelReq: 8 Implicits: 0 {variant:3}Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown {variant:3}{range:0.5}(30-60)% increased Spell Damage {range:0.5}(10-15)% increased Attack Speed {variant:1,2}{range:0.5}(10-15)% increased Cast Speed {variant:1}50% increased Energy Shield {variant:2,3}{range:0.5}+(30-50) to maximum Energy Shield 30% increased Mana Regeneration Rate {variant:1,2}5% increased Movement Speed {variant:1,2}{range:0.5}(10-15)% increased Stun and Block Recovery]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Slot: Helmet\nArc 20/0 Default 1\n") runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Frenzy 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Vixen's Entrapment", function() build.itemsTab:CreateDisplayItemFromRaw([[Vixen's Entrapment Embroidered Gloves Energy Shield: 114 EnergyShieldBasePercentile: 0 Quality: 20 Sockets: B-B-B-B LevelReq: 36 Implicits: 0 Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown {range:0.5}+(50-90) to maximum Energy Shield 0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy You can apply an additional Curse {range:0.5}(10-20)% increased Cast Speed with Curse Skills]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Slot: Gloves\nEnfeeble 20/0 Default 1\n") runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Despair 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Atziri's Rule", function() build.itemsTab:CreateDisplayItemFromRaw([[Atziri's Rule Judgement Staff Quality: 20 Sockets: B-B-B-B-B-B LevelReq: 68 Implicits: 1 +20% Chance to Block Spell Damage while wielding a Staff Grants Level 20 Queen's Demand Skill Queen's Demand can Trigger Level 20 Flames of Judgement Queen's Demand can Trigger Level 20 Storm of Judgement Cannot be Stunned Damage cannot be Reflected]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.mainSocketGroup = 2 build.modFlag = true build.buildFlag = true runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Trigger Craft", function() build.itemsTab:CreateDisplayItemFromRaw([[New Item Gemini Claw Crafted: true Prefix: None Prefix: None Prefix: None Suffix: None Suffix: None Suffix: None Quality: 20 Sockets: G-G-G LevelReq: 72 Implicits: 2 {tags:resource,life,mana,attack}Grants 38 Life per Enemy Hit {tags:resource,life,mana,attack}Grants 14 Mana per Enemy Hit {tags:skill,unveiled_mod,caster,gem}{crafted}Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown {crafted}Spells Triggered this way have 150% more Cost]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Slot: Weapon 1\nArc 20/0 Default 1\n") runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Reave 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Kitava's Thirst", function() build.itemsTab:CreateDisplayItemFromRaw([[Kitava's Thirst Zealot Helmet Armour: 240 ArmourBasePercentile: 0.2265 Energy Shield: 51 EnergyShieldBasePercentile: 0.2885 Variant: Pre 3.11.0 Variant: Current Selected Variant: 2 Quality: 20 Sockets: B-B-B-B LevelReq: 44 Implicits: 0 15% reduced Cast Speed {range:0.5}(70-80)% increased Armour and Energy Shield {range:0.5}+(30-50) to maximum Mana {variant:1}30% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown {variant:2}50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.itemsTab:CreateDisplayItemFromRaw([[The Blood Reaper Headsman Axe Variant: Pre 3.0.0 Variant: Pre 3.12.0 Variant: Current Selected Variant: 3 Quality: 20 Sockets: R-R-R-R-R-R LevelReq: 45 Implicits: 0 {variant:1}{range:0.5}(100-120)% increased Physical Damage {variant:2,3}{range:0.5}(180-200)% increased Physical Damage +100 to maximum Life {variant:1,2}Regenerate 10 Life per second {variant:3}Regenerate 20 Life per second 1% of Physical Attack Damage Leeched as Life 500% increased Mana Cost of Skills 50% chance to cause Bleeding on Hit]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Slot: Helmet\nArc 20/0 Default 1\n") runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Ice Nova 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Mjolner", function() build.itemsTab:CreateDisplayItemFromRaw([[Mjolner Gavel Variant: Pre 2.0.0 Variant: Pre 2.4.0 Variant: Pre 2.6.0 Variant: Pre 3.15.0 Variant: Current Selected Variant: 5 Quality: 20 Sockets: R-R-R LevelReq: 60 Implicits: 2 {variant:1,2,3}40% increased Stun Duration on Enemies {variant:5,4}15% reduced Enemy Stun Threshold {range:0.5}(80-120)% increased Physical Damage Skills Chain +1 times {variant:1,2,3,4}{range:0.5}(30-40)% increased Lightning Damage with Attack Skills {variant:5}{range:0.5}(80-100)% increased Lightning Damage +200 Strength Requirement +300 Intelligence Requirement {variant:1}50% chance to Cast a Socketed Lightning Spell on Hit {variant:2}30% chance to Cast a Socketed Lightning Spell on Hit {variant:3,4,5}Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown {variant:1,2,3,4}Socketed Lightning Spells deal 100% increased Spell Damage if Triggered]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Slot: Weapon 1\nArc 20/0 Default 1\n") runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Cospri's Malice", function() build.itemsTab:CreateDisplayItemFromRaw([[Cospri's Malice Jewelled Foil Variant: Pre 2.6.0 Variant: Current Selected Variant: 2 Quality: 20 Sockets: G-G-G LevelReq: 68 Implicits: 2 {variant:1}+30% to Global Critical Strike Multiplier {variant:2}+25% to Global Critical Strike Multiplier Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown No Physical Damage {range:0.5}Adds (80-100) to (160-200) Cold Damage {range:0.5}Adds (40-60) to (90-110) Cold Damage to Spells {range:0.5}(8-14)% increased Attack Speed +257 Intelligence Requirement 60% increased Critical Strike Chance against Chilled Enemies]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Slot: Weapon 1\nIce Nova 20/0 Default 1\n") runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Reave 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Cast On Critical", function() build.itemsTab:CreateDisplayItemFromRaw([[Elemental 1H Sword Eternal Sword Crafted: true Prefix: {range:0.5}WeaponElementalDamageOnWeapons4 Prefix: None Prefix: None Suffix: {range:0.5}LocalIncreasedAttackSpeed3 Suffix: {range:0.5}LocalCriticalStrikeChance3 Suffix: {range:0.5}LocalCriticalMultiplier4 Quality: 20 Sockets: G-G-G LevelReq: 66 Implicits: 1 {tags:attack}+475 to Accuracy Rating 12% increased Attack Speed 22% increased Critical Strike Chance +27% to Global Critical Strike Multiplier 40% increased Elemental Damage with Attack Skills]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Cast On Critical Strike 20/0 Default 1\nArc 20/0 Default 1\nCyclone 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Cast on Melee Kill", function() build.itemsTab:CreateDisplayItemFromRaw([[Elemental 1H Sword Eternal Sword Crafted: true Prefix: {range:0.5}WeaponElementalDamageOnWeapons4 Prefix: None Prefix: None Suffix: {range:0.5}LocalIncreasedAttackSpeed3 Suffix: {range:0.5}LocalCriticalStrikeChance3 Suffix: {range:0.5}LocalCriticalMultiplier4 Quality: 20 Sockets: G-G-G LevelReq: 66 Implicits: 1 {tags:attack}+475 to Accuracy Rating 12% increased Attack Speed 22% increased Critical Strike Chance +27% to Global Critical Strike Multiplier 40% increased Elemental Damage with Attack Skills]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Cast on Melee Kill 20/0 Default 1\nArc 20/0 Default 1\nCyclone 20/0 Default 1\n") runCallback("OnFrame") build.configTab.input["conditionKilledRecently"] = true build.configTab:BuildModList() runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Holy Relic", function() build.skillsTab:PasteSocketGroup("Summon Holy Relic 20/0 Default 1\n") runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.Minion.SkillTriggerRate ~= nil) end) it("Trigger Cast when Damage Taken", function() build.skillsTab:PasteSocketGroup("Cast when Damage Taken 20/0 Default 1\nArc 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Cast when Stunned", function() build.skillsTab:PasteSocketGroup("Cast when Stunned 20/0 Default 1\nArc 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Spellslinger", function() build.itemsTab:CreateDisplayItemFromRaw([[Elemental Wand Imbued Wand Crafted: true Prefix: {range:0.5}WeaponElementalDamageOnWeapons4 Prefix: None Prefix: None Suffix: {range:0.5}LocalIncreasedAttackSpeed2 Suffix: {range:0.5}LocalCriticalStrikeChance3 Suffix: {range:0.5}LocalCriticalMultiplier4 Quality: 20 Sockets: B-B-B LevelReq: 59 Implicits: 1 {tags:caster_damage,damage,caster}{range:0.5}(33-37)% increased Spell Damage 9% increased Attack Speed 22% increased Critical Strike Chance +27% to Global Critical Strike Multiplier 40% increased Elemental Damage with Attack Skills]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Arc 20/0 Default 1\nSpellslinger 20/0 Default 1\n") runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Kinetic Blast 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Mark On Hit", function() build.skillsTab:PasteSocketGroup("Mark On Hit 20/0 Default 1\nAlchemist's Mark 20/0 Default 1\n") runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Hextouch", function() build.skillsTab:PasteSocketGroup("Despair 20/0 Default 1\nHextouch 20/0 Default 1\nSmite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Oskarm", function() build.itemsTab:CreateDisplayItemFromRaw([[Oskarm Nubuck Gloves Evasion: 131 EvasionBasePercentile: 0 Variant: Pre 3.16.0 Variant: Current Selected Variant: 2 Quality: 20 Sockets: G-G-G-G LevelReq: 52 Implicits: 0 Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy {range:0.5}(30-40)% increased Accuracy Rating {range:0.5}+(40-50) to maximum Life {range:0.5}-(20-10)% to Chaos Resistance {variant:1}{range:0.5}(7-8)% chance to Suppress Spell Damage {variant:2}{range:0.5}(10-12)% chance to Suppress Spell Damage 2% increased Attack Critical Strike Chance per 200 Accuracy Rating]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Tempest Shield", function() build.itemsTab:CreateDisplayItemFromRaw([[Armour Shield Heat-attuned Tower Shield Armour: 819 ArmourBasePercentile: 0 Crafted: true Prefix: {range:0.5}LocalIncreasedPhysicalDamageReductionRating5 Prefix: {range:0.5}LocalIncreasedPhysicalDamageReductionRatingPercent5 Prefix: {range:0.5}IncreasedLife8 Suffix: None Suffix: None Suffix: None Quality: 20 Sockets: R-R-R LevelReq: 70 Implicits: 1 Scorch Enemies when you Block their Damage +92 to Armour 74% increased Armour +85 to maximum Life]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Tempest Shield 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Shattershard", function() build.itemsTab:CreateDisplayItemFromRaw([[Shattershard Crimson Round Shield Armour: 418 ArmourBasePercentile: 0.3879 Evasion: 418 EvasionBasePercentile: 0.3879 League: Heist Quality: 20 Sockets: G-G-G LevelReq: 49 Implicits: 0 Trigger Level 20 Shield Shatter when you Block {range:0.5}(120-150)% increased Armour and Evasion {range:0.5}+(80-100) to maximum Life {range:0.5}+(8-12)% Chance to Block]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Combust", function() build.skillsTab:PasteSocketGroup("Infernal Cry 20/0 Default 1\n") runCallback("OnFrame") local mainSocketGroup = build.skillsTab.socketGroupList[build.mainSocketGroup] mainSocketGroup.mainActiveSkill = 2 build.modFlag = true build.buildFlag = true runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Prismatic Burst", function() build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\nPrismatic Burst 20/0 Default 1\n") runCallback("OnFrame") local mainSocketGroup = build.skillsTab.socketGroupList[build.mainSocketGroup] mainSocketGroup.mainActiveSkill = 2 build.modFlag = true build.buildFlag = true runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Shockwave", function() build.itemsTab:CreateDisplayItemFromRaw([[Elemental 1H Mace Behemoth Mace Crafted: true Prefix: {range:0.5}WeaponElementalDamageOnWeapons4 Prefix: None Prefix: None Suffix: {range:0.5}LocalIncreasedAttackSpeed3 Suffix: {range:0.5}LocalCriticalStrikeChance3 Suffix: {range:0.5}LocalCriticalMultiplier4 Quality: 20 Sockets: R-R-R LevelReq: 70 Implicits: 1 {tags:attack,speed}6% increased Attack Speed 12% increased Attack Speed 22% increased Critical Strike Chance +27% to Global Critical Strike Multiplier 40% increased Elemental Damage with Attack Skills]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\nShockwave 20/0 Default 1\n") runCallback("OnFrame") local mainSocketGroup = build.skillsTab.socketGroupList[build.mainSocketGroup] mainSocketGroup.mainActiveSkill = 2 build.modFlag = true build.buildFlag = true runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Manaforged", function() build.itemsTab:CreateDisplayItemFromRaw([[+3 Bow Thicket Bow Crafted: true Prefix: {range:0.5}LocalIncreaseSocketedGemLevel1 Prefix: {range:0.5}LocalIncreaseSocketedBowGemLevel2 Prefix: None Suffix: {range:0.5}LocalIncreasedAttackSpeed2 Suffix: None Suffix: None Quality: 20 Sockets: G-G-G-G-G-G LevelReq: 56 Implicits: 0 +1 to Level of Socketed Gems +2 to Level of Socketed Bow Gems 9% increased Attack Speed]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Frenzy 20/0 Default 1\nManaforged Arrows 20/0 Default 1\n") runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Rain of Arrows 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Doom Blast", function() build.skillsTab:PasteSocketGroup("Impending Doom 20/0 Default 1\nDespair 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Cast while Channelling", function() build.skillsTab:PasteSocketGroup("Arc 20/0 Default 1\nCast while Channelling 20/0 Default 1\nBlight 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Focus", function() build.itemsTab:CreateDisplayItemFromRaw([[New Item Golden Wreath Crafted: true Prefix: None Prefix: None Prefix: None Suffix: None Suffix: None Suffix: None Quality: 20 Sockets: G-G-G-G LevelReq: 12 Implicits: 1 {tags:attribute}{range:0.5}+(16-24) to all Attributes {tags:skill,unveiled_mod,caster,gem}{crafted}Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Slot: Helmet\nArc 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Flamewood", function() build.skillsTab:PasteSocketGroup("Decoy Totem 20/0 Default 1\nFlamewood 20/0 Default 1\n") runCallback("OnFrame") local mainSocketGroup = build.skillsTab.socketGroupList[build.mainSocketGroup] mainSocketGroup.mainActiveSkill = 2 build.modFlag = true build.buildFlag = true runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Automation", function() build.skillsTab:PasteSocketGroup("Steelskin 20/0 Default 1\nAutomation 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger Svalinn", function() build.itemsTab:CreateDisplayItemFromRaw([[Rarity: UNIQUE Svalinn Girded Colossal Tower Shield Armour: 721 ArmourBasePercentile: 1 Ward: 163 WardBasePercentile: 1 League: Settlers of Kalguur Quality: 20 Sockets: R-R-R LevelReq: 50 Implicits: 1 {range:0.5}+(10-20) to maximum Life 13% Chance to Block Spell Damage +136 to Ward -10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage Chance To Block is Lucky Trigger a Socketed Elemental Spell on Block, with a 0.25 Second Cooldown]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Slot: Weapon 2\nArc 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Trigger settlers enchant", function() build.itemsTab:CreateDisplayItemFromRaw([[Physical 1H Axe Runic Hatchet Quality: 0 Sockets: R-R-R LevelReq: 71 Implicits: 0 Trigger a Socketed Fire Spell on Hit, with a 0.25 second Cooldown]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Slot: Weapon 1\nFireball 20/0 Default 1\n") runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Smite 20/0 Default 1\n") runCallback("OnFrame") assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) end) it("Triggerbots CWCHandler", function() build.skillsTab:PasteSocketGroup("Arc 20/0 Default 1\nCast while Channelling 20/0 Default 1\nBlight 20/0 Default 1\n") runCallback("OnFrame") local baseRate = build.calcsTab.mainOutput.SkillTriggerRate assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) build.configTab.input.customMods = [[ Triggers Level 20 Summon Triggerbots when Allocated ]] build.configTab:BuildModList() runCallback("OnFrame") assert.are.not_equals(math.floor(build.calcsTab.mainOutput.SkillTriggerRate * 100), math.floor(baseRate * 100)) end) it("Triggerbots defaultHandler", function() build.itemsTab:CreateDisplayItemFromRaw([[Elemental 1H Sword Eternal Sword Crafted: true Prefix: {range:0.5}WeaponElementalDamageOnWeapons4 Prefix: None Prefix: None Suffix: {range:0.5}LocalIncreasedAttackSpeed3 Suffix: {range:0.5}LocalCriticalStrikeChance3 Suffix: {range:0.5}LocalCriticalMultiplier4 Quality: 20 Sockets: G-G-G LevelReq: 66 Implicits: 1 {tags:attack}+475 to Accuracy Rating 12% increased Attack Speed 22% increased Critical Strike Chance +27% to Global Critical Strike Multiplier 40% increased Elemental Damage with Attack Skills]]) build.itemsTab:AddDisplayItem() runCallback("OnFrame") build.skillsTab:PasteSocketGroup("Cast On Critical Strike 20/0 Default 1\nArc 20/0 Default 1\nCyclone 20/0 Default 1\n") runCallback("OnFrame") local baseRate = build.calcsTab.mainOutput.SkillTriggerRate assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil) build.configTab.input.customMods = [[ Triggers Level 20 Summon Triggerbots when Allocated ]] build.configTab:BuildModList() runCallback("OnFrame") assert.are.not_equals(math.floor(build.calcsTab.mainOutput.SkillTriggerRate * 100), math.floor(baseRate * 100)) end) end)