The 'Your Spells are disabled' mod found on the Gruthkul's Pelt unique
chest armor currently prevents curse on hit mods from applying. This is
due to the 'chance to Curse Enemies with X on Hit' being implemented in
POB as a simple granted skill without making the distinction between
generic granted skills and on hit (application) skills (curses). This
solution isn't the prettiest but i'd argue it's the most sane given what
information is available to the ModStore.
* Update functionality of Shepherd of Souls, add Config for Vaal Skills used in the past 8 Seconds
* Reloading and commiting ModCache.lua
* Fix numbers and formatting
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Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Initially when trying to fix issue
https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues/8421 i
made the config default enabled to maintain current behaviour of it
being on the moment Hand of the Fervent was equipped. I was under the
impression that the ifFlag would prevent the config application function
from running but that doesn't not seem to be the case. I've tried a few
different ways of fixing this but i've decided that the best course of
action would be to simply make the effect opt in rather than opt out.
* add average ball overlap calcs for molten strike
* add average ball overlap calcs for molten strike of the zenith as well as a total weighted average of normal balls and 5th attack balls
* copy molten strike overlap changes to export scripts
* Fix spelling
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Co-authored-by: Wires77 <Wires77@users.noreply.github.com>
* FIX: add black background to detail text in character dropdown
Character names are currently drawn over the top of the details on the
right of the dropdown. If a name happens to be very long (often happens
when using tofu for utf-8) the details stop being legible. This adds a
black background behind the detail text to make it more readable.
* FIX: fix import dropdown detail visibility when no explicit color code
is used
* Add Legacy of Phrecia trees
* Support import/export of tree links
* Remove debugging lines
* Remove temporary jewels
* Restore English Harbinger node names
* Fixup PoEPlanner import
* Have tree conversion respect new alternate version
* Change ascendancy names in the dropdown when the tree version changes
* Identify imported tree version based on ascendancy name
* Update class name colors in the import tab
--- New to Path of Building ---
* Add Wildspeaker, Blind Prophet, Aristocrat and Puppeteer ascendancy jewels (LocalIdentity)
* Add Ancestral Commander, Behemoth, Bog Shaman, and Scavenger ascendancy jewels (Peechey)
--- Fixed Calculations ---
* Fix maximum virulence parsing for multi-digit increases (deathbeam)
* Fix "Full Poison DPS" value capping to one stack (Wires77)
* Fix ES bypass regression (Edvinas-Smita)
--- Accuracy Improvements ---
* Fix various issues with Legacy of Phrecia ascendancies (Wires77)
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Co-authored-by: Wires77 <Wires77@users.noreply.github.com>
* add Ancestral Commander, Behemoth, Bog Shaman, Scavenger ascendancy Jewels
* g is not q
* behemoth fix
* bog shaman fix
* Bog Shaman - Rotten Core parsing and ModCache
Adds jewels for the new ascendancies
Adds 2 mods to other ascendancies that GGG noted on twitter
Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Fixed an issue where Critical Hits were not displaying the Critical Mastery Node increasing non-damaging ailment effect mod to critically strike enemies.
* Fixed interaction between block replacement effect from ascendancy with Necromantic Aegis
Fixes interaction between Block Replacement effect granted from Gladiator's "Determined Survivor" ascendency with Necromantic Aegis.
* Improved Changed to allow for more flexibility.
Co-authored-by: Paliak <91493239+Paliak@users.noreply.github.com>
* Wrong Variable
Needs to be baseBlockChance or else it doesn't have the complete 50% block chance granted from Ascendency.
* Update CalcDefence.lua
* Corrected Affected Variables.
* Last Fix
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Co-authored-by: Paliak <91493239+Paliak@users.noreply.github.com>
* Improve EHP accuracy
* Hunting more corner cases
MoM with ES when there is ES bypass was not capping effective ES.
MoM with life loss prevention was not accounting for the multiplied life effectiveness when reducing pools.
Max hit smoothing (for conversion + armour) now uses pool reduction to effectively home in on a precise max hit.
* Hunting more corner cases
MoM with ES when there is ES bypass was not capping effective ES.
MoM with life loss prevention was not accounting for the multiplied life effectiveness when reducing pools.
Max hit smoothing (for conversion + armour) now uses pool reduction to effectively home in on a precise max hit.
* Add more Legacy of Phrecia Mods
Adds support for the following mods
+1 to Maximum Mana per Dexterity
100% of Physical Damage is taken from Mana before Life
20% Chance to gain Elemental Conflux for 4 seconds when you Kill an Enemy
Spell Skills deal no Damage
30% more Maximum Attack Damage
Spells fire 2 additional Projectiles
Immune to Reflected Damage
Triggers Level 20 Abberath's Fury - Damage is unknown for level 20 though
* Add Jewels for each event Ascendancy
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Co-authored-by: LocalIdentity <localidentity2@gmail.com>
* Add support for Shrine Buffs
Adds support for Shrine buffs granted by The Gull and all the regular shrines grated by the Staff rune craft and the upcoming Legacy of Phrecia event
* Formatting
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Co-authored-by: LocalIdentity <localidentity2@gmail.com>