Add Ancestral Commander, Behemoth, Bog Shaman, and Scavenger Ascendancy Jewels (#8476)
* add Ancestral Commander, Behemoth, Bog Shaman, Scavenger ascendancy Jewels * g is not q * behemoth fix * bog shaman fix * Bog Shaman - Rotten Core parsing and ModCache
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@@ -189,6 +189,119 @@ Requires Class Marauder
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{variant:9}1% increased Duration per 10 Strength
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]],[[
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Rarity: RELIC
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Marauder: Behemoth
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Prismatic Jewel
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League: Legacy of Phrecia
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Variant: Rampager
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Variant: Dire Rampart
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Variant: Tireless Frenzy
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Variant: Sheer Fury
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Variant: Fueled by Hate
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Variant: Final Blow
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Variant: Mental Conditioning
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Variant: Incorruptible
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Variant: Steel Willed
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Has Alt Variant: true
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Has Alt Variant Two: true
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Has Alt Variant Three: true
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Selected Variant: 1
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Selected Alt Variant: 2
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Selected Alt Variant Two: 3
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Selected Alt Variant Three: 4
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Requires Class Marauder
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{variant:1}--- Rampager ---
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{variant:1}10% increased Character Size
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{variant:1}Spell Skills deal no Damage
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{variant:1}Your Spells are disabled
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{variant:1}Melee Hits count as Rampage Kills
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{variant:1}Rampage
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{variant:2}--- Dire Rampart ---
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{variant:2}Melee Hits Fortify
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{variant:2}Regenerate 0.2% of Life per second per Fortification
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{variant:3}--- Tireless Frenzy ---
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{variant:3}1% increased Attack Speed per Fortification
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{variant:3}+10 to maximum Fortification
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{variant:4}--- Sheer Fury ---
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{variant:4}15% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
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{variant:4}+15 to Maximum Rage
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{variant:5}--- Fueled by Hate ---
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{variant:5}50% increased Rage cost of Skills
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{variant:5}Vaal Attack Skills you Use yourself cost Rage instead of requiring Souls
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{variant:5}You cannot gain Rage during Soul Gain Prevention
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{variant:6}--- Final Blow ---
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{variant:6}+10% to Unarmed Melee Attack Critical Strike Chance
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{variant:6}Your Critical Strike Chance is Lucky while on Low Life
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{variant:7}--- Mental Conditioning ---
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{variant:7}+4 Mana per 4 Strength
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{variant:7}Power of Purpose
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{variant:8}--- Incorruptible ---
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{variant:8}Armour also applies to Chaos Damage taken from Hits
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{variant:9}--- Steel Willed ---
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{variant:9}2% increased Attack Damage per 450 Armour
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{variant:9}10% chance to Defend with double your Armour for each time you've been Hit by an Enemy Recently, up to 30%
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]],[[
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Rarity: RELIC
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Marauder: Ancestral Commander
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Prismatic Jewel
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League: Legacy of Phrecia
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Variant: Spirit of Kaom
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Variant: Spirit of Kahuturoa
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Variant: Spirit of Utula
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Variant: Spirit of Kiloava
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Variant: Spirit of Rakiata
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Variant: Forest of Ancestors
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Variant: Ancestral Endurance
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Variant: Ancestral Defiance
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Variant: Toughened Skin
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Variant: Call of the Ancestors
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Variant: Deathrattle
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Variant: Ancestral Reach
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Variant: Ancestral Echo
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Variant: Born under Fire
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Has Alt Variant: true
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Has Alt Variant Two: true
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Has Alt Variant Three: true
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Selected Variant: 1
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Selected Alt Variant: 2
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Selected Alt Variant Two: 3
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Selected Alt Variant Three: 4
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Requires Class Marauder
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{variant:1}--- Spirit of Kaom ---
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{variant:1}Trigger Level 20 Summon Spirit of Kaom Skill when a Totem dies while a Unique Enemy is in your Presence
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{variant:2}--- Spirit of Kahuturoa ---
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{variant:2}Trigger Level 20 Summon Spirit of Kahuturoa Skill when you take a Critical Strike from a Unique Enemy
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{variant:3}--- Spirit of Utula ---
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{variant:3}Trigger Level 20 Summon Spirit of Utula Skill on taking a Savage Hit from a Unique Enemy
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{variant:4}--- Spirit of Kiloava ---
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{variant:4}Trigger Level 20 Summon Spirit of Kiloava Skill when you Block Damage from a Unique Enemy
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{variant:5}--- Spirit of Rakiata ---
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{variant:5}Trigger Level 20 Summon Spirit of Rakiata Skill on Critical Strike against a Marked Unique Enemy
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{variant:6}--- Forest of Ancestors ---
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{variant:6}+1 to maximum number of Summoned Totems
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{variant:6}20% of Damage from Hits is taken from your nearest Totem's Life before you
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{variant:7}--- Ancestral Endurance ---
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{variant:7}+3 to maximum Endurance Charges
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{variant:8}--- Ancestral Defiance ---
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{variant:8}Gain 15% of Missing Unreserved Life before being Hit by an Enemy
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{variant:9}--- Toughened Skin ---
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{variant:9}Action Speed cannot be modified to below Base Value
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{variant:9}Movement Speed cannot be modified to below Base Value
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{variant:9}Armour from Equipped Body Armour is doubled
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{variant:10}--- Call of the Ancestors ---
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{variant:10}30% reduced Warcry Speed
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{variant:10}120% increased Warcry Cooldown Recovery Rate
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{variant:11}--- Deathrattle ---
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{variant:11}Nearby corpses Explode when you Warcry, dealing 12% of their Life as Physical Damage
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{variant:11}Your Warcries open Chests
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{variant:12}--- Ancestral Reach ---
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{variant:12}Strike Skills which target additional Enemies can do so from 50% further away
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{variant:12}Non-Vaal Strike Skills target 1 additional nearby Enemy
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{variant:13}--- Ancestral Echo ---
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{variant:13}Strike Skills also target the previous location they were Used
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{variant:14}--- Born under Fire ---
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{variant:14}Nearby Enemies Convert 50% of their Physical Damage to Fire
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]],[[
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Rarity: RELIC
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Shadow: Surfcaster
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Prismatic Jewel
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League: Legacy of Phrecia
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@@ -427,6 +540,59 @@ Requires Class Witch
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{variant:11}+5% to maximum Lightning Resistance while affected by Herald of Thunder
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]],[[
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Rarity: RELIC
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Witch: Bog Shaman
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Prismatic Jewel
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League: Legacy of Phrecia
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Variant: Venom Drinker
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Variant: Fell Fen
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Variant: Eerie Silence
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Variant: Rotten Core
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Variant: Vile Imprecations
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Variant: Nightblood
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Variant: Toad Pact
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Variant: Pandemic
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Variant: Sanguine Power
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Has Alt Variant: true
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Has Alt Variant Two: true
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Has Alt Variant Three: true
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Selected Variant: 1
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Selected Alt Variant: 2
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Selected Alt Variant Two: 3
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Selected Alt Variant Three: 4
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Requires Class Witch
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{variant:1}--- Venom Drinker ---
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{variant:1}+100% chance to be Poisoned
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{variant:1}+5% to all maximum Resistances while Poisoned
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{variant:1}You cannot be Poisoned while there are at least 5 Poisons on you
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{variant:2}--- Fell Fen ---
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{variant:2}Nearby Enemies' Chaos Resistance is 0
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{variant:2}Chaos Resistance is 0
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{variant:3}--- Eerie Silence ---
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{variant:3}Grants Level 20 Pacify Skill
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{variant:3}Enemies Pacified by you take 30% increased Damage
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{variant:4}--- Rotten Core ---
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{variant:4}Your Skills deal you 100% of Mana Spent on Upfront Skill Mana Costs as Physical Damage
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{variant:4}Skills gain Added Chaos Damage equal to 40% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
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{variant:5}--- Vile Imprecations ---
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{variant:5}Nearby Enemies have Malediction
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{variant:5}30% increased Reservation Efficiency of Curse Aura Skills
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{variant:6}--- Nightblood ---
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{variant:6}Skills gain a Base Life Cost equal to 25% of Base Mana Cost
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{variant:6}Spells you cast yourself gain Added Physical Damage equal to 80% of Life Cost, if Life Cost is not higher than the maximum you could spend
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{variant:7}--- Toad Pact ---
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{variant:7}-20% to all Elemental Resistances
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{variant:7}50% increased Projectile Speed
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{variant:7}50% increased Area of Effect
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{variant:7}50% increased Skill Effect Duration
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{variant:8}--- Pandemic ---
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{variant:8}Lose 5% of Life per Second if you have been Hit Recently
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{variant:8}40% more Damage over Time
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{variant:9}--- Sanguine Power ---
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{variant:9}Removes all Energy Shield
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{variant:9}Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
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{variant:9}-3 Maximum Life per Level
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]],[[
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Rarity: RELIC
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Duelist: Gambler
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Prismatic Jewel
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League: Legacy of Phrecia
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@@ -716,6 +882,110 @@ Requires Class Templar
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{variant:8}Your Raised Zombies count as corpses
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{variant:9}--- Putrid Conscription ---
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{variant:9}Your Minions spread Caustic Ground on Death, dealing 30% of their maximum Life as Chaos Damage per second
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]],[[
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Rarity: RELIC
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Scion: Scavenger
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Prismatic Jewel
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League: Legacy of Phrecia
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Variant: Stasis Prison
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Variant: Cloak of Flame
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Variant: Foxshade
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Variant: Shavronne's Wrappings
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Variant: Blunderbore
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Variant: Tainted Pact
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Variant: Fury Valve
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Variant: Doedre's Tongue
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Variant: Leadership's Price
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Variant: Death Rush
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Variant: Zerphi's Heart
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Variant: Nycta's Lantern
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Variant: Cerberus Limb
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Variant: Midnight Bargain
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Variant: Obliteration
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Variant: Void Battery
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Variant: The Fulcrum
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Variant: Sinvicta's Mettle
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Variant: Soul Taker
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Variant: Doomfletch
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Variant: Oro's Sacrifice
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Variant: Starforge
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Variant: Tawhoa's Felling
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Has Alt Variant: true
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Has Alt Variant Two: true
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Selected Variant: 1
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Selected Alt Variant: 6
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Selected Alt Variant Two: 12
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Requires Class Scion
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{variant:1}--- Stasis Prison ---
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{variant:1}50% of Damage taken Recouped as Life
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{variant:1}Debuffs on you expire 50% faster
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{variant:2}--- Cloak of Flame ---
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{variant:2}40% of Physical Damage from Hits taken as Fire Damage
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{variant:3}--- Foxshade ---
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{variant:3}20% increased Movement Speed when on Full Life
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{variant:3}Damage of Enemies Hitting You is Unlucky while you are on Full Life
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{variant:3}80% increased Global Evasion Rating while on Full Life
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{variant:4}--- Shavronne's Wrappings ---
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{variant:4}Chaos Damage taken does not bypass Energy Shield
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{variant:5}--- Blunderbore ---
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{variant:5}40% increased Effect of Shrine Buffs on you
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{variant:5}You have Lesser Brutal Shrine Buff
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{variant:5}You have Lesser Massive Shrine Buff
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{variant:6}--- Tainted Pact ---
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{variant:6}Taking Chaos Damage over Time heals you instead while Leeching Life
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{variant:7}--- Fury Valve ---
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{variant:7}Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards
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{variant:7}Skills fire 2 additional Projectiles
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{variant:8}--- Doedre's Tongue ---
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{variant:8}Cursed Enemies cannot inflict Elemental Ailments on You
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{variant:9}--- Leadership's Price ---
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{variant:9}You have Scorching Conflux, Brittle Conflux, and Sapping Conflux while your two highest Attributes are equal
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{variant:9}Cannot Ignite, Chill, Freeze or Shock
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{variant:10}--- Death Rush ---
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{variant:10}Gain Adrenaline for 5 seconds on Kill
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{variant:11}--- Zerphi's Heart ---
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{variant:11}Chaos Damage can Ignite, Chill and Shock
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{variant:12}--- Nycta's Lantern ---
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{variant:12}50% increased Light Radius
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{variant:12}Battlemage
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{variant:13}--- Cerberus Limb ---
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{variant:13}0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
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{variant:13}+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
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{variant:13}+5 to Armour per 5 Evasion Rating on Equipped Shield
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{variant:13}+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
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{variant:14}--- Midnight Bargain ---
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{variant:14}+3 to maximum number of Summoned Phantasms
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{variant:14}+1 to maximum number of Spectres
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{variant:14}+2 to maximum number of Raised Zombies
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{variant:14}+2 to maximum number of Skeletons
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{variant:14}+3 to maximum number of Summoned Raging Spirits
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{variant:15}--- Obliteration ---
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{variant:15}Enemies you Kill have a 30% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
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{variant:16}--- Void Battery ---
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{variant:16}25% increased Spell Damage per Power Charge
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{variant:16}+1 to Maximum Power Charges
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{variant:17}--- The Fulcrum ---
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{variant:17}25% of Physical Damage Converted to Fire Damage
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{variant:17}25% of Physical Damage Converted to Cold Damage
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{variant:17}25% of Physical Damage Converted to Lightning Damage
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{variant:17}Elemental Ailments you inflict are Reflected to you
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{variant:18}--- Sinvicta's Mettle ---
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{variant:18}2% increased Area of Effect per 25 Rampage Kills
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{variant:18}Gain a Frenzy Charge on every 50th Rampage Kill
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{variant:18}Rampage
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{variant:19}--- Soul Taker ---
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{variant:19}Insufficient Mana doesn't prevent your Melee Attacks
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{variant:19}Your Physical Damage can Chill
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{variant:20}--- Doomfletch ---
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{variant:20}Gain 20% of Weapon Physical Damage as Extra Damage of Each Element
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{variant:21}--- Oro's Sacrifice ---
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{variant:21}Culling Strike against Burning Enemies
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{variant:21}Gain a Frenzy Charge if an Attack Ignites an Enemy
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{variant:22}--- Starforge ---
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{variant:22}Your Physical Damage can Shock
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{variant:22}20% increased Area of Effect for Attacks
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{variant:23}--- Tawhoa's Felling ---
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{variant:23}Trigger Level 20 Tawhoa's Chosen when you attack with a Non-Vaal Slam or Strike Skill near an Enemy
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]]
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}
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@@ -4924,6 +4924,10 @@ local specialModList = {
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mod("ChaosMin", "BASE", 1, { type = "PercentStat", stat = "ManaCost", percent = num }, { type = "SkillName", skillNameList = { "Forbidden Rite", "Dark Pact" }, includeTransfigured = true }),
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mod("ChaosMax", "BASE", 1, { type = "PercentStat", stat = "ManaCost", percent = num }, { type = "SkillName", skillNameList = { "Forbidden Rite", "Dark Pact" }, includeTransfigured = true }),
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} end,
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["skills gain added chaos damage equal to (%d+)%% of mana cost, if mana cost is not higher than the maximum you could spend"] = function(num) return {
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mod("ChaosMin", "BASE", 1, { type = "PercentStat", stat = "ManaCost", percent = num }),
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mod("ChaosMax", "BASE", 1, { type = "PercentStat", stat = "ManaCost", percent = num }),
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} end,
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["herald of thunder's storms hit enemies with (%d+)%% increased frequency"] = function(num) return { mod("HeraldStormFrequency", "INC", num), } end,
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["storms hit enemies with (%d+)%% increased frequency"] = function(num) return { mod("HeraldStormFrequency", "INC", num), } end,
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["your critical strikes have a (%d+)%% chance to deal double damage"] = function(num) return { mod("DoubleDamageChanceOnCrit", "BASE", num) } end,
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