Add Ancestral Commander, Behemoth, Bog Shaman, and Scavenger Ascendancy Jewels (#8476)

* add Ancestral Commander, Behemoth, Bog Shaman, Scavenger ascendancy Jewels

* g is not q

* behemoth fix

* bog shaman fix

* Bog Shaman - Rotten Core parsing and ModCache
This commit is contained in:
Peechey
2025-02-13 21:12:07 -06:00
committed by GitHub
parent 784b089284
commit 04a393d341
3 changed files with 587 additions and 181 deletions

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@@ -189,6 +189,119 @@ Requires Class Marauder
{variant:9}1% increased Duration per 10 Strength
]],[[
Rarity: RELIC
Marauder: Behemoth
Prismatic Jewel
League: Legacy of Phrecia
Variant: Rampager
Variant: Dire Rampart
Variant: Tireless Frenzy
Variant: Sheer Fury
Variant: Fueled by Hate
Variant: Final Blow
Variant: Mental Conditioning
Variant: Incorruptible
Variant: Steel Willed
Has Alt Variant: true
Has Alt Variant Two: true
Has Alt Variant Three: true
Selected Variant: 1
Selected Alt Variant: 2
Selected Alt Variant Two: 3
Selected Alt Variant Three: 4
Requires Class Marauder
{variant:1}--- Rampager ---
{variant:1}10% increased Character Size
{variant:1}Spell Skills deal no Damage
{variant:1}Your Spells are disabled
{variant:1}Melee Hits count as Rampage Kills
{variant:1}Rampage
{variant:2}--- Dire Rampart ---
{variant:2}Melee Hits Fortify
{variant:2}Regenerate 0.2% of Life per second per Fortification
{variant:3}--- Tireless Frenzy ---
{variant:3}1% increased Attack Speed per Fortification
{variant:3}+10 to maximum Fortification
{variant:4}--- Sheer Fury ---
{variant:4}15% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
{variant:4}+15 to Maximum Rage
{variant:5}--- Fueled by Hate ---
{variant:5}50% increased Rage cost of Skills
{variant:5}Vaal Attack Skills you Use yourself cost Rage instead of requiring Souls
{variant:5}You cannot gain Rage during Soul Gain Prevention
{variant:6}--- Final Blow ---
{variant:6}+10% to Unarmed Melee Attack Critical Strike Chance
{variant:6}Your Critical Strike Chance is Lucky while on Low Life
{variant:7}--- Mental Conditioning ---
{variant:7}+4 Mana per 4 Strength
{variant:7}Power of Purpose
{variant:8}--- Incorruptible ---
{variant:8}Armour also applies to Chaos Damage taken from Hits
{variant:9}--- Steel Willed ---
{variant:9}2% increased Attack Damage per 450 Armour
{variant:9}10% chance to Defend with double your Armour for each time you've been Hit by an Enemy Recently, up to 30%
]],[[
Rarity: RELIC
Marauder: Ancestral Commander
Prismatic Jewel
League: Legacy of Phrecia
Variant: Spirit of Kaom
Variant: Spirit of Kahuturoa
Variant: Spirit of Utula
Variant: Spirit of Kiloava
Variant: Spirit of Rakiata
Variant: Forest of Ancestors
Variant: Ancestral Endurance
Variant: Ancestral Defiance
Variant: Toughened Skin
Variant: Call of the Ancestors
Variant: Deathrattle
Variant: Ancestral Reach
Variant: Ancestral Echo
Variant: Born under Fire
Has Alt Variant: true
Has Alt Variant Two: true
Has Alt Variant Three: true
Selected Variant: 1
Selected Alt Variant: 2
Selected Alt Variant Two: 3
Selected Alt Variant Three: 4
Requires Class Marauder
{variant:1}--- Spirit of Kaom ---
{variant:1}Trigger Level 20 Summon Spirit of Kaom Skill when a Totem dies while a Unique Enemy is in your Presence
{variant:2}--- Spirit of Kahuturoa ---
{variant:2}Trigger Level 20 Summon Spirit of Kahuturoa Skill when you take a Critical Strike from a Unique Enemy
{variant:3}--- Spirit of Utula ---
{variant:3}Trigger Level 20 Summon Spirit of Utula Skill on taking a Savage Hit from a Unique Enemy
{variant:4}--- Spirit of Kiloava ---
{variant:4}Trigger Level 20 Summon Spirit of Kiloava Skill when you Block Damage from a Unique Enemy
{variant:5}--- Spirit of Rakiata ---
{variant:5}Trigger Level 20 Summon Spirit of Rakiata Skill on Critical Strike against a Marked Unique Enemy
{variant:6}--- Forest of Ancestors ---
{variant:6}+1 to maximum number of Summoned Totems
{variant:6}20% of Damage from Hits is taken from your nearest Totem's Life before you
{variant:7}--- Ancestral Endurance ---
{variant:7}+3 to maximum Endurance Charges
{variant:8}--- Ancestral Defiance ---
{variant:8}Gain 15% of Missing Unreserved Life before being Hit by an Enemy
{variant:9}--- Toughened Skin ---
{variant:9}Action Speed cannot be modified to below Base Value
{variant:9}Movement Speed cannot be modified to below Base Value
{variant:9}Armour from Equipped Body Armour is doubled
{variant:10}--- Call of the Ancestors ---
{variant:10}30% reduced Warcry Speed
{variant:10}120% increased Warcry Cooldown Recovery Rate
{variant:11}--- Deathrattle ---
{variant:11}Nearby corpses Explode when you Warcry, dealing 12% of their Life as Physical Damage
{variant:11}Your Warcries open Chests
{variant:12}--- Ancestral Reach ---
{variant:12}Strike Skills which target additional Enemies can do so from 50% further away
{variant:12}Non-Vaal Strike Skills target 1 additional nearby Enemy
{variant:13}--- Ancestral Echo ---
{variant:13}Strike Skills also target the previous location they were Used
{variant:14}--- Born under Fire ---
{variant:14}Nearby Enemies Convert 50% of their Physical Damage to Fire
]],[[
Rarity: RELIC
Shadow: Surfcaster
Prismatic Jewel
League: Legacy of Phrecia
@@ -427,6 +540,59 @@ Requires Class Witch
{variant:11}+5% to maximum Lightning Resistance while affected by Herald of Thunder
]],[[
Rarity: RELIC
Witch: Bog Shaman
Prismatic Jewel
League: Legacy of Phrecia
Variant: Venom Drinker
Variant: Fell Fen
Variant: Eerie Silence
Variant: Rotten Core
Variant: Vile Imprecations
Variant: Nightblood
Variant: Toad Pact
Variant: Pandemic
Variant: Sanguine Power
Has Alt Variant: true
Has Alt Variant Two: true
Has Alt Variant Three: true
Selected Variant: 1
Selected Alt Variant: 2
Selected Alt Variant Two: 3
Selected Alt Variant Three: 4
Requires Class Witch
{variant:1}--- Venom Drinker ---
{variant:1}+100% chance to be Poisoned
{variant:1}+5% to all maximum Resistances while Poisoned
{variant:1}You cannot be Poisoned while there are at least 5 Poisons on you
{variant:2}--- Fell Fen ---
{variant:2}Nearby Enemies' Chaos Resistance is 0
{variant:2}Chaos Resistance is 0
{variant:3}--- Eerie Silence ---
{variant:3}Grants Level 20 Pacify Skill
{variant:3}Enemies Pacified by you take 30% increased Damage
{variant:4}--- Rotten Core ---
{variant:4}Your Skills deal you 100% of Mana Spent on Upfront Skill Mana Costs as Physical Damage
{variant:4}Skills gain Added Chaos Damage equal to 40% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
{variant:5}--- Vile Imprecations ---
{variant:5}Nearby Enemies have Malediction
{variant:5}30% increased Reservation Efficiency of Curse Aura Skills
{variant:6}--- Nightblood ---
{variant:6}Skills gain a Base Life Cost equal to 25% of Base Mana Cost
{variant:6}Spells you cast yourself gain Added Physical Damage equal to 80% of Life Cost, if Life Cost is not higher than the maximum you could spend
{variant:7}--- Toad Pact ---
{variant:7}-20% to all Elemental Resistances
{variant:7}50% increased Projectile Speed
{variant:7}50% increased Area of Effect
{variant:7}50% increased Skill Effect Duration
{variant:8}--- Pandemic ---
{variant:8}Lose 5% of Life per Second if you have been Hit Recently
{variant:8}40% more Damage over Time
{variant:9}--- Sanguine Power ---
{variant:9}Removes all Energy Shield
{variant:9}Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
{variant:9}-3 Maximum Life per Level
]],[[
Rarity: RELIC
Duelist: Gambler
Prismatic Jewel
League: Legacy of Phrecia
@@ -716,6 +882,110 @@ Requires Class Templar
{variant:8}Your Raised Zombies count as corpses
{variant:9}--- Putrid Conscription ---
{variant:9}Your Minions spread Caustic Ground on Death, dealing 30% of their maximum Life as Chaos Damage per second
]],[[
Rarity: RELIC
Scion: Scavenger
Prismatic Jewel
League: Legacy of Phrecia
Variant: Stasis Prison
Variant: Cloak of Flame
Variant: Foxshade
Variant: Shavronne's Wrappings
Variant: Blunderbore
Variant: Tainted Pact
Variant: Fury Valve
Variant: Doedre's Tongue
Variant: Leadership's Price
Variant: Death Rush
Variant: Zerphi's Heart
Variant: Nycta's Lantern
Variant: Cerberus Limb
Variant: Midnight Bargain
Variant: Obliteration
Variant: Void Battery
Variant: The Fulcrum
Variant: Sinvicta's Mettle
Variant: Soul Taker
Variant: Doomfletch
Variant: Oro's Sacrifice
Variant: Starforge
Variant: Tawhoa's Felling
Has Alt Variant: true
Has Alt Variant Two: true
Selected Variant: 1
Selected Alt Variant: 6
Selected Alt Variant Two: 12
Requires Class Scion
{variant:1}--- Stasis Prison ---
{variant:1}50% of Damage taken Recouped as Life
{variant:1}Debuffs on you expire 50% faster
{variant:2}--- Cloak of Flame ---
{variant:2}40% of Physical Damage from Hits taken as Fire Damage
{variant:3}--- Foxshade ---
{variant:3}20% increased Movement Speed when on Full Life
{variant:3}Damage of Enemies Hitting You is Unlucky while you are on Full Life
{variant:3}80% increased Global Evasion Rating while on Full Life
{variant:4}--- Shavronne's Wrappings ---
{variant:4}Chaos Damage taken does not bypass Energy Shield
{variant:5}--- Blunderbore ---
{variant:5}40% increased Effect of Shrine Buffs on you
{variant:5}You have Lesser Brutal Shrine Buff
{variant:5}You have Lesser Massive Shrine Buff
{variant:6}--- Tainted Pact ---
{variant:6}Taking Chaos Damage over Time heals you instead while Leeching Life
{variant:7}--- Fury Valve ---
{variant:7}Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards
{variant:7}Skills fire 2 additional Projectiles
{variant:8}--- Doedre's Tongue ---
{variant:8}Cursed Enemies cannot inflict Elemental Ailments on You
{variant:9}--- Leadership's Price ---
{variant:9}You have Scorching Conflux, Brittle Conflux, and Sapping Conflux while your two highest Attributes are equal
{variant:9}Cannot Ignite, Chill, Freeze or Shock
{variant:10}--- Death Rush ---
{variant:10}Gain Adrenaline for 5 seconds on Kill
{variant:11}--- Zerphi's Heart ---
{variant:11}Chaos Damage can Ignite, Chill and Shock
{variant:12}--- Nycta's Lantern ---
{variant:12}50% increased Light Radius
{variant:12}Battlemage
{variant:13}--- Cerberus Limb ---
{variant:13}0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
{variant:13}+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
{variant:13}+5 to Armour per 5 Evasion Rating on Equipped Shield
{variant:13}+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
{variant:14}--- Midnight Bargain ---
{variant:14}+3 to maximum number of Summoned Phantasms
{variant:14}+1 to maximum number of Spectres
{variant:14}+2 to maximum number of Raised Zombies
{variant:14}+2 to maximum number of Skeletons
{variant:14}+3 to maximum number of Summoned Raging Spirits
{variant:15}--- Obliteration ---
{variant:15}Enemies you Kill have a 30% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
{variant:16}--- Void Battery ---
{variant:16}25% increased Spell Damage per Power Charge
{variant:16}+1 to Maximum Power Charges
{variant:17}--- The Fulcrum ---
{variant:17}25% of Physical Damage Converted to Fire Damage
{variant:17}25% of Physical Damage Converted to Cold Damage
{variant:17}25% of Physical Damage Converted to Lightning Damage
{variant:17}Elemental Ailments you inflict are Reflected to you
{variant:18}--- Sinvicta's Mettle ---
{variant:18}2% increased Area of Effect per 25 Rampage Kills
{variant:18}Gain a Frenzy Charge on every 50th Rampage Kill
{variant:18}Rampage
{variant:19}--- Soul Taker ---
{variant:19}Insufficient Mana doesn't prevent your Melee Attacks
{variant:19}Your Physical Damage can Chill
{variant:20}--- Doomfletch ---
{variant:20}Gain 20% of Weapon Physical Damage as Extra Damage of Each Element
{variant:21}--- Oro's Sacrifice ---
{variant:21}Culling Strike against Burning Enemies
{variant:21}Gain a Frenzy Charge if an Attack Ignites an Enemy
{variant:22}--- Starforge ---
{variant:22}Your Physical Damage can Shock
{variant:22}20% increased Area of Effect for Attacks
{variant:23}--- Tawhoa's Felling ---
{variant:23}Trigger Level 20 Tawhoa's Chosen when you attack with a Non-Vaal Slam or Strike Skill near an Enemy
]]
}

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@@ -4924,6 +4924,10 @@ local specialModList = {
mod("ChaosMin", "BASE", 1, { type = "PercentStat", stat = "ManaCost", percent = num }, { type = "SkillName", skillNameList = { "Forbidden Rite", "Dark Pact" }, includeTransfigured = true }),
mod("ChaosMax", "BASE", 1, { type = "PercentStat", stat = "ManaCost", percent = num }, { type = "SkillName", skillNameList = { "Forbidden Rite", "Dark Pact" }, includeTransfigured = true }),
} end,
["skills gain added chaos damage equal to (%d+)%% of mana cost, if mana cost is not higher than the maximum you could spend"] = function(num) return {
mod("ChaosMin", "BASE", 1, { type = "PercentStat", stat = "ManaCost", percent = num }),
mod("ChaosMax", "BASE", 1, { type = "PercentStat", stat = "ManaCost", percent = num }),
} end,
["herald of thunder's storms hit enemies with (%d+)%% increased frequency"] = function(num) return { mod("HeraldStormFrequency", "INC", num), } end,
["storms hit enemies with (%d+)%% increased frequency"] = function(num) return { mod("HeraldStormFrequency", "INC", num), } end,
["your critical strikes have a (%d+)%% chance to deal double damage"] = function(num) return { mod("DoubleDamageChanceOnCrit", "BASE", num) } end,