- Fixed stack overflow in copyTable()
- Fixed interaction between weapon swap and skilsl granted by items
- Consolidated list controls using a new base class
- Added Damage Taken calculations and Calcs tab section
- Added self-degen calculations
- Added combined avoidance chances to Calcs tab
- Added support for Arrow Dancing
- Various minor fixes
- Fixed minion attack base damage calculation
- Fixed handling of minion damage fixup modifiers
- Improved handling of monster Blade Vortex skills
- Added support for Raise Spiders
- Added support for Spectral Spirits
- Added attack rate cap for clones
- Sidebar now shows Crit Chance and Effective Crit Chance
- Added "Are you Leeching?" option
- Changed Essence Drain to Average Damage
- Added support for Raider's Phasing while at maximum Frenzy Charges
- Overhauled jewel conversion code; this fixes the issue with Nightmare jewels and the Sanctuary cluster
- Added socket count to passive spec tooltip
- Added percentages to per-point stat differences
- Changed Flameblast's 10 Stages part to use a DPS multiplier instead of less Cast Speed to avoid rounding issues
- Fixed handling of main-hand-only skills
- Show save prompt before updating
- Add options for Enemy is Blinded, Dealt Non-Crit Recently, Ignited/Frozen an Enemy Recently
- Reworked node stat difference to avoid issue with certain radius jewels
- Added movement speed calculation
- Fixed ignite breakdown
- Changed "frozen, shocked, or ignited enemies", and similar, to use varLists (to fix condition detection)
- Many changes for flask support
- Hide condition options if the condition isn't used
- Added support for "Ignited Enemies Burn faster"
- Added options for On Shocked/Burning/Chilled ground
- Added workaround for account name case sensitivity on character imports
- Add support for ignite stacking with Emberwake
- Added Savage Hit conditional
- Total DPS inc Poison now factors in hit chance
- Fixed Ice Spear second form crit chance
- Fixed vaal keyword flag being absent on vaal skills
- Updated skill data to 2.5.0
- Added more mods to ring/amulet templates
- Added support for "Auras you Cast" modifiers
- Fixed un-evadable skills
- Other minor fixes
- Updated tree to 2.5.0
- Added 'The Halcyon'
- Added "enemy at Close Range" condition
- Fixed projectile damage taken mod on Proejctile Weakness
- Fixed error that could result from loading certain builds saved prior to version 1.0.27
- Added backend for multiple passive specs
- Added sort dropdown to build list
- Save prompt can now show when closing program
- Fixed issue caused by right-clicking a jewel socket on the passive tree when there's no jewels in the build
- Added character item and skill imports
- Skills are now called socket groups and can have multiple active skills
- Changed tree search highlight to red circle
- Added str/dex/int to side bar
- Enhanced skill gem list in a few ways
- MASSIVELY improved interactions with item list/DB controls
- Add mana cost to side bar
- Now shows more accurate DPS for Lightning Tendrils
- Fixed Lioneye's Fall
- Added accuracy to helmets and gloves
- Added resistance overcaps to sidebar