They were still using the old values for the implicits (2% and 3%). Curiously, I'm not sure when GGG doubled the value of these implicits since it seems to not have been documented.
- Added Pastebin support to build import/export
- Added support for the claw->unarmed conversions of Rigwald's Curse
- Fixed parsing of The Wise Oak's penetration stat
- Applied the AoE changes for 2.6
- Fixed Wand and Sceptre base implicits
- Fixed rendering of broken pathing in the Storm Weaver cluster
- Fixed error in SkillsTab when loading certain bui;ds
- Applied 2.6 balance changes to most uniques and bases
- Added 4 uniques from 2.6
- Finalised and migrated 2.5 uniques
- Cleaned up unique DB: pruned unused data, normalised range format
- Added Unset Ring template
- Upgraded +2 Chaos staff to +3
- Split "Blocked Recently" into "Blocked an Attack" and "Blocked a Spell"
- Added workaround to prevent Caustic Arrow's hit from counting as area
- Added override to force Ancestral totems to use main hand only
- Added support for golem buff helmet enchants
- Added "Is the enemy Rare or Unique" option
- Added "Is the enemy Moving" option for bleed
- Improved handling of Two-Toned boots
- Added movement speed calculation
- Fixed ignite breakdown
- Changed "frozen, shocked, or ignited enemies", and similar, to use varLists (to fix condition detection)
- Many changes for flask support
- Added more uniques
- Support for Mastermind of Discord
- Added conversion mods to hit breakdown
- Added 2x multiplier to Cyclone
- Fixed Lightning Golem buff