Update % dodge chance on Hook/Grappler swords
They were still using the old values for the implicits (2% and 3%). Curiously, I'm not sure when GGG doubled the value of these implicits since it seems to not have been documented.
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@@ -51,7 +51,7 @@ itemBases["Dusk Blade"] = {
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}
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itemBases["Hook Sword"] = {
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type = "One Handed Sword",
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implicit = "2% chance to Dodge Attacks",
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implicit = "4% chance to Dodge Attacks",
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weapon = { PhysicalMin = 28, PhysicalMax = 60, critChanceBase = 5, attackRateBase = 1.15, },
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req = { level = 34, str = 64, dex = 64, },
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}
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@@ -99,7 +99,7 @@ itemBases["Twilight Blade"] = {
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}
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itemBases["Grappler"] = {
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type = "One Handed Sword",
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implicit = "2% chance to Dodge Attacks",
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implicit = "4% chance to Dodge Attacks",
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weapon = { PhysicalMin = 44, PhysicalMax = 94, critChanceBase = 5, attackRateBase = 1.15, },
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req = { level = 55, str = 99, dex = 99, },
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}
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@@ -147,7 +147,7 @@ itemBases["Midnight Blade"] = {
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}
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itemBases["Tiger Hook"] = {
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type = "One Handed Sword",
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implicit = "3% chance to Dodge Attacks",
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implicit = "6% chance to Dodge Attacks",
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weapon = { PhysicalMin = 49, PhysicalMax = 105, critChanceBase = 5, attackRateBase = 1.15, },
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req = { level = 70, str = 119, dex = 119, },
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}
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