Update % dodge chance on Hook/Grappler swords

They were still using the old values for the implicits (2% and 3%). Curiously, I'm not sure when GGG doubled the value of these implicits since it seems to not have been documented.
This commit is contained in:
shrdy
2017-04-06 11:15:46 -04:00
committed by GitHub
parent e7abe08fd2
commit b63a03bf1f

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@@ -51,7 +51,7 @@ itemBases["Dusk Blade"] = {
}
itemBases["Hook Sword"] = {
type = "One Handed Sword",
implicit = "2% chance to Dodge Attacks",
implicit = "4% chance to Dodge Attacks",
weapon = { PhysicalMin = 28, PhysicalMax = 60, critChanceBase = 5, attackRateBase = 1.15, },
req = { level = 34, str = 64, dex = 64, },
}
@@ -99,7 +99,7 @@ itemBases["Twilight Blade"] = {
}
itemBases["Grappler"] = {
type = "One Handed Sword",
implicit = "2% chance to Dodge Attacks",
implicit = "4% chance to Dodge Attacks",
weapon = { PhysicalMin = 44, PhysicalMax = 94, critChanceBase = 5, attackRateBase = 1.15, },
req = { level = 55, str = 99, dex = 99, },
}
@@ -147,7 +147,7 @@ itemBases["Midnight Blade"] = {
}
itemBases["Tiger Hook"] = {
type = "One Handed Sword",
implicit = "3% chance to Dodge Attacks",
implicit = "6% chance to Dodge Attacks",
weapon = { PhysicalMin = 49, PhysicalMax = 105, critChanceBase = 5, attackRateBase = 1.15, },
req = { level = 70, str = 119, dex = 119, },
}