From b63a03bf1f4f2b7afbce6590b25bbc358530fa16 Mon Sep 17 00:00:00 2001 From: shrdy Date: Thu, 6 Apr 2017 11:15:46 -0400 Subject: [PATCH] Update % dodge chance on Hook/Grappler swords They were still using the old values for the implicits (2% and 3%). Curiously, I'm not sure when GGG doubled the value of these implicits since it seems to not have been documented. --- Data/Bases/sword.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Data/Bases/sword.lua b/Data/Bases/sword.lua index 39f78a8b..0fb1866a 100644 --- a/Data/Bases/sword.lua +++ b/Data/Bases/sword.lua @@ -51,7 +51,7 @@ itemBases["Dusk Blade"] = { } itemBases["Hook Sword"] = { type = "One Handed Sword", - implicit = "2% chance to Dodge Attacks", + implicit = "4% chance to Dodge Attacks", weapon = { PhysicalMin = 28, PhysicalMax = 60, critChanceBase = 5, attackRateBase = 1.15, }, req = { level = 34, str = 64, dex = 64, }, } @@ -99,7 +99,7 @@ itemBases["Twilight Blade"] = { } itemBases["Grappler"] = { type = "One Handed Sword", - implicit = "2% chance to Dodge Attacks", + implicit = "4% chance to Dodge Attacks", weapon = { PhysicalMin = 44, PhysicalMax = 94, critChanceBase = 5, attackRateBase = 1.15, }, req = { level = 55, str = 99, dex = 99, }, } @@ -147,7 +147,7 @@ itemBases["Midnight Blade"] = { } itemBases["Tiger Hook"] = { type = "One Handed Sword", - implicit = "3% chance to Dodge Attacks", + implicit = "6% chance to Dodge Attacks", weapon = { PhysicalMin = 49, PhysicalMax = 105, critChanceBase = 5, attackRateBase = 1.15, }, req = { level = 70, str = 119, dex = 119, }, }