- Added movement speed calculation
- Fixed ignite breakdown
- Changed "frozen, shocked, or ignited enemies", and similar, to use varLists (to fix condition detection)
- Many changes for flask support
- Hide condition options if the condition isn't used
- Added support for "Ignited Enemies Burn faster"
- Added options for On Shocked/Burning/Chilled ground
- Added workaround for account name case sensitivity on character imports
- Add support for ignite stacking with Emberwake
- Added Savage Hit conditional
- Total DPS inc Poison now factors in hit chance
- Fixed Ice Spear second form crit chance
- Fixed vaal keyword flag being absent on vaal skills
- Updated skill data to 2.5.0
- Added more mods to ring/amulet templates
- Added support for "Auras you Cast" modifiers
- Fixed un-evadable skills
- Other minor fixes
- Updated tree to 2.5.0
- Added 'The Halcyon'
- Added "enemy at Close Range" condition
- Fixed projectile damage taken mod on Proejctile Weakness
- Fixed error that could result from loading certain builds saved prior to version 1.0.27
- Added backend for multiple passive specs
- Added sort dropdown to build list
- Save prompt can now show when closing program
- Fixed issue caused by right-clicking a jewel socket on the passive tree when there's no jewels in the build
- Added character item and skill imports
- Skills are now called socket groups and can have multiple active skills
- Changed tree search highlight to red circle
- Added str/dex/int to side bar
- Enhanced skill gem list in a few ways
- MASSIVELY improved interactions with item list/DB controls
- Add mana cost to side bar
- Now shows more accurate DPS for Lightning Tendrils
- Fixed Lioneye's Fall
- Added accuracy to helmets and gloves
- Added resistance overcaps to sidebar