- Added/updated skills for 3.8
- Applied minion/mine changes
- Updated bases and mods
- Added support for Self flat damage on enemies
- Fixed Assassin's Mark crit
- Fixed "less Mana Cost" applying to reservations
- Fixed "+x to level of all Minion Skill Gems" applying to supports
- Added announced uniques
- Added 3.1 skill helmet enchantments
- Fixed missing Elder mods on shields
- Fixed rounding on reservation calculations when there is increased reservation
- Fixed Indimidate to be Attack Damage only
- Oni-Goroshi buff no longer persists when item is removed
- Fixed various item issues
- Added "Are you Bleeding?" option
- Added toggle for Innervation buff
- Dark Pact uses totem life when applicable
- Spreading Rot's Chaos Damage taken debuff now applies to Hindered enemies
- Added DPS sorting/colouring to gem list
- Added default gem level/quality options
- Added new 3.0 uniques
- Added stationary and minions on Full Life options
- Converted 2.6 templates to new style
- Added node type match to tree search
- Reworked SocketedIn modifiers to apply to minions
- Added mod cache file to improve load time
- Fixed error caused by The Consuming Dark in 3.0 builds
- Added breakdowns to Buff/Debuff Skill lists
- Fixed minor issues in Skills tab
- Updated new 3.0 supports
- Applied changes to skill part multipliers
- Item crafter now has modifiers for all items, and respects all modifier restrictions
- Added option to add custom modifiers to items
- Added more type filters to item databases
- Added basic support for Growing Agony
- Added "Have you been Crit Recently?" option
- Fixed template tooltips in all/shared items lists
- Fixed issue causing mod ranges to be lost when adding to shared item list
- Added shared item list
- Added options screen
- Added toasts
- Program now always updates on first run, but continues if update check fails
- Updated libcurl to 7.54.0
- Fixed stack overflow in copyTable()
- Fixed interaction between weapon swap and skilsl granted by items
- Consolidated list controls using a new base class
- Added support for weapon swap
- Added support for chance to deal Double Damage
- Added Freeze/Shock/Ignite count option for The Taming
- Added Patreon button
- Applied the AoE changes for 2.6
- Fixed Wand and Sceptre base implicits
- Fixed rendering of broken pathing in the Storm Weaver cluster
- Fixed error in SkillsTab when loading certain bui;ds
- Applied 2.6 balance changes to most uniques and bases
- Added 4 uniques from 2.6
- Finalised and migrated 2.5 uniques
- Cleaned up unique DB: pruned unused data, normalised range format
- Added Unset Ring template
- Upgraded +2 Chaos staff to +3
- Split "Blocked Recently" into "Blocked an Attack" and "Blocked a Spell"
- Added workaround to prevent Caustic Arrow's hit from counting as area
- Added override to force Ancestral totems to use main hand only
- Added skill part to Barrage
- Added crit overcap info to crit breakdown
- Default gem level now varies according to the gem's max level
- Fixed quality bug introduced in 1.3.5
- Updated tree to 2.5.0
- Added 'The Halcyon'
- Added "enemy at Close Range" condition
- Fixed projectile damage taken mod on Proejctile Weakness
- Fixed error that could result from loading certain builds saved prior to version 1.0.27
- Added backend for multiple passive specs
- Added character item and skill imports
- Skills are now called socket groups and can have multiple active skills
- Changed tree search highlight to red circle