- Added shared item list - Added options screen - Added toasts - Program now always updates on first run, but continues if update check fails - Updated libcurl to 7.54.0
511 lines
18 KiB
Lua
511 lines
18 KiB
Lua
-- Path of Building
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--
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-- Module: Skills Tab
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-- Skills tab for the current build.
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--
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local launch, main = ...
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local pairs = pairs
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local ipairs = ipairs
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local t_insert = table.insert
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local t_remove = table.remove
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local m_min = math.min
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local m_max = math.max
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local SkillsTabClass = common.NewClass("SkillsTab", "UndoHandler", "ControlHost", "Control", function(self, build)
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self.UndoHandler()
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self.ControlHost()
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self.Control()
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self.build = build
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self.socketGroupList = { }
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-- Socket group list
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self.controls.groupList = common.New("SkillList", {"TOPLEFT",self,"TOPLEFT"}, 20, 24, 360, 300, self)
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-- Socket group details
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self.anchorGroupDetail = common.New("Control", {"TOPLEFT",self.controls.groupList,"TOPRIGHT"}, 20, 0, 0, 0)
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self.anchorGroupDetail.shown = function()
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return self.displayGroup ~= nil
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end
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self.controls.groupLabel = common.New("EditControl", {"TOPLEFT",self.anchorGroupDetail,"TOPLEFT"}, 0, 0, 380, 20, nil, "Label", "%c", 50, function(buf)
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self.displayGroup.label = buf
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self:ProcessSocketGroup(self.displayGroup)
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self:AddUndoState()
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self.build.buildFlag = true
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end)
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self.controls.groupSlotLabel = common.New("LabelControl", {"TOPLEFT",self.anchorGroupDetail,"TOPLEFT"}, 0, 30, 0, 16, "^7Socketed in:")
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self.controls.groupSlot = common.New("DropDownControl", {"TOPLEFT",self.anchorGroupDetail,"TOPLEFT"}, 85, 28, 130, 20, { "None", "Weapon 1", "Weapon 2", "Weapon 1 Swap", "Weapon 2 Swap", "Helmet", "Body Armour", "Gloves", "Boots", "Amulet", "Ring 1", "Ring 2" }, function(sel, selVal)
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if sel > 1 then
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self.displayGroup.slot = selVal
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else
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self.displayGroup.slot = nil
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end
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self:AddUndoState()
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self.build.buildFlag = true
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end)
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self.controls.groupSlot.tooltipFunc = function(mode, sel, selVal)
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if mode == "OUT" or sel == 1 then
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main:AddTooltipLine(16, "Select the item in which this skill is socketed.")
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main:AddTooltipLine(16, "This will allow the skill to benefit from modifiers on the item that affect socketed gems.")
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else
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local slot = self.build.itemsTab.slots[selVal]
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local ttItem = self.build.itemsTab.list[slot.selItemId]
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if ttItem then
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self.build.itemsTab:AddItemTooltip(ttItem, slot)
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return data.colorCodes[ttItem.rarity], true
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else
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main:AddTooltipLine(16, "No item is equipped in this slot.")
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end
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end
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end
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self.controls.groupSlot.enabled = function()
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return self.displayGroup.source == nil
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end
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self.controls.groupEnabled = common.New("CheckBoxControl", {"LEFT",self.controls.groupSlot,"RIGHT"}, 70, 0, 20, "Enabled:", function(state)
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self.displayGroup.enabled = state
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self:AddUndoState()
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self.build.buildFlag = true
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end)
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self.controls.sourceNote = common.New("LabelControl", {"TOPLEFT",self.controls.groupSlotLabel,"TOPLEFT"}, 0, 30, 0, 16)
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self.controls.sourceNote.shown = function()
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return self.displayGroup.source ~= nil
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end
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self.controls.sourceNote.label = function()
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local item = self.displayGroup.sourceItem or { rarity = "NORMAL", name = "?" }
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local itemName = data.colorCodes[item.rarity]..item.name.."^7"
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local activeGem = self.displayGroup.gemList[1]
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local label = [[^7This is a special group created for the ']]..activeGem.color..activeGem.name..[[^7' skill,
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which is being provided by ']]..itemName..[['.
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You cannot delete this group, but it will disappear if you un-equip the item.]]
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if not self.displayGroup.noSupports then
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label = label .. "\n\n" .. [[You cannot add support gems to this group, but support gems in
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any other group socketed into ']]..itemName..[['
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will automatically apply to the skill.]]
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end
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return label
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end
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-- Skill gem slots
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self.gemSlots = { }
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self:CreateGemSlot(1)
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self.controls.gemNameHeader = common.New("LabelControl", {"BOTTOMLEFT",self.gemSlots[1].nameSpec,"TOPLEFT"}, 0, -2, 0, 16, "^7Gem name:")
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self.controls.gemLevelHeader = common.New("LabelControl", {"BOTTOMLEFT",self.gemSlots[1].level,"TOPLEFT"}, 0, -2, 0, 16, "^7Level:")
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self.controls.gemQualityHeader = common.New("LabelControl", {"BOTTOMLEFT",self.gemSlots[1].quality,"TOPLEFT"}, 0, -2, 0, 16, "^7Quality:")
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self.controls.gemEnableHeader = common.New("LabelControl", {"BOTTOMLEFT",self.gemSlots[1].enabled,"TOPLEFT"}, -16, -2, 0, 16, "^7Enabled:")
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end)
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function SkillsTabClass:Load(xml, fileName)
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for _, node in ipairs(xml) do
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if node.elem == "Skill" then
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local socketGroup = { }
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socketGroup.enabled = node.attrib.active == "true" or node.attrib.enabled == "true"
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socketGroup.label = node.attrib.label
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socketGroup.slot = node.attrib.slot
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socketGroup.source = node.attrib.source
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socketGroup.mainActiveSkill = tonumber(node.attrib.mainActiveSkill) or 1
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socketGroup.mainActiveSkillCalcs = tonumber(node.attrib.mainActiveSkillCalcs) or 1
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socketGroup.gemList = { }
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for _, child in ipairs(node) do
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local gem = { }
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gem.nameSpec = (child.attrib.nameSpec or "")
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gem.level = tonumber(child.attrib.level)
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gem.quality = tonumber(child.attrib.quality)
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gem.enabled = not child.attrib.enabled and true or child.attrib.enabled == "true"
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gem.skillPart = tonumber(child.attrib.skillPart)
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gem.skillPartCalcs = tonumber(child.attrib.skillPartCalcs)
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gem.skillMinion = child.attrib.skillMinion
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gem.skillMinionCalcs = child.attrib.skillMinionCalcs
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gem.skillMinionSkill = tonumber(child.attrib.skillMinionSkill)
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gem.skillMinionSkillCalcs = tonumber(child.attrib.skillMinionSkillCalcs)
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t_insert(socketGroup.gemList, gem)
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end
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if node.attrib.skillPart and socketGroup.gemList[1] then
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socketGroup.gemList[1].skillPart = tonumber(node.attrib.skillPart)
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end
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self:ProcessSocketGroup(socketGroup)
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t_insert(self.socketGroupList, socketGroup)
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end
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end
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self:SetDisplayGroup(self.socketGroupList[1])
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self:ResetUndo()
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end
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function SkillsTabClass:Save(xml)
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for _, socketGroup in ipairs(self.socketGroupList) do
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local node = { elem = "Skill", attrib = {
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enabled = tostring(socketGroup.enabled),
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label = socketGroup.label,
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slot = socketGroup.slot,
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source = socketGroup.source,
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mainActiveSkill = tostring(socketGroup.mainActiveSkill),
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mainActiveSkillCalcs = tostring(socketGroup.mainActiveSkillCalcs),
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} }
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for _, gem in ipairs(socketGroup.gemList) do
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t_insert(node, { elem = "Gem", attrib = {
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nameSpec = gem.nameSpec,
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level = tostring(gem.level),
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quality = tostring(gem.quality),
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enabled = tostring(gem.enabled),
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skillPart = gem.skillPart and tostring(gem.skillPart),
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skillPartCalcs = gem.skillPartCalcs and tostring(gem.skillPartCalcs),
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skillMinion = gem.skillMinion,
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skillMinionCalcs = gem.skillMinionCalcs,
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skillMinionSkill = gem.skillMinionSkill and tostring(gem.skillMinionSkill),
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skillMinionSkillCalcs = gem.skillMinionSkillCalcs and tostring(gem.skillMinionSkillCalcs),
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} })
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end
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t_insert(xml, node)
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end
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self.modFlag = false
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end
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function SkillsTabClass:Draw(viewPort, inputEvents)
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self.x = viewPort.x
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self.y = viewPort.y
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self.width = viewPort.width
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self.height = viewPort.height
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for id, event in ipairs(inputEvents) do
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if event.type == "KeyDown" then
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if event.key == "z" and IsKeyDown("CTRL") then
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self:Undo()
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self.build.buildFlag = true
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elseif event.key == "y" and IsKeyDown("CTRL") then
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self:Redo()
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self.build.buildFlag = true
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elseif event.key == "v" and IsKeyDown("CTRL") then
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self:PasteSocketGroup()
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end
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end
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end
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self:ProcessControlsInput(inputEvents, viewPort)
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main:DrawBackground(viewPort)
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self:UpdateGemSlots()
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self:DrawControls(viewPort)
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end
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function SkillsTabClass:CopySocketGroup(socketGroup)
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local skillText = ""
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if socketGroup.label:match("%S") then
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skillText = skillText .. "Label: "..socketGroup.label.."\r\n"
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end
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if socketGroup.slot then
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skillText = skillText .. "Slot: "..socketGroup.slot.."\r\n"
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end
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for _, gem in ipairs(socketGroup.gemList) do
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skillText = skillText .. string.format("%s %d/%d %s\r\n", gem.nameSpec, gem.level, gem.quality, gem.enabled and "" or "DISABLED")
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end
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Copy(skillText)
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end
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function SkillsTabClass:PasteSocketGroup()
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local skillText = Paste()
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if skillText then
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local newGroup = { label = "", enabled = true, gemList = { } }
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local label = skillText:match("Label: (%C+)")
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if label then
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newGroup.label = label
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end
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local slot = skillText:match("Slot: (%C+)")
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if slot then
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newGroup.slot = slot
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end
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for nameSpec, level, quality, state in skillText:gmatch("([ %a']+) (%d+)/(%d+) ?(%a*)") do
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t_insert(newGroup.gemList, { nameSpec = nameSpec, level = tonumber(level) or 20, quality = tonumber(quality) or 0, enabled = state ~= "DISABLED" })
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end
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if #newGroup.gemList > 0 then
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t_insert(self.socketGroupList, newGroup)
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self.controls.groupList.selIndex = #self.socketGroupList
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self.controls.groupList.selValue = newGroup
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self:SetDisplayGroup(newGroup)
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self:AddUndoState()
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self.build.buildFlag = true
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end
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end
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end
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-- Create the controls for editing the gem at a given index
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function SkillsTabClass:CreateGemSlot(index)
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local slot = { }
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self.gemSlots[index] = slot
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-- Gem name specification
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slot.nameSpec = common.New("GemSelectControl", nil, 0, 0, 300, 20, self, index, function(buf, addUndo)
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if not self.displayGroup then
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return
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end
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if not self.displayGroup.gemList[index] then
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self.displayGroup.gemList[index] = { nameSpec = "", level = 20, quality = 0, enabled = true }
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slot.level:SetText("20")
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slot.quality:SetText("0")
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slot.enabled.state = true
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end
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local gem = self.displayGroup.gemList[index]
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local prevDefaultLevel
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if gem.data then
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prevDefaultLevel = (gem.data.levels[20] and 20) or (gem.data.levels[3][1] and 3) or 1
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end
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gem.nameSpec = buf
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self:ProcessSocketGroup(self.displayGroup)
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if gem.data then
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local defaultLevel = (gem.data.levels[20] and 20) or (gem.data.levels[3][1] and 3) or 1
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gem.defaultLevel = defaultLevel
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if prevDefaultLevel ~= defaultLevel then
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gem.level = defaultLevel
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slot.level:SetText(tostring(gem.level))
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end
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end
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if addUndo then
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self:AddUndoState()
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end
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self.build.buildFlag = true
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end)
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if index == 1 then
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slot.nameSpec:SetAnchor("TOPLEFT", self.anchorGroupDetail, "TOPLEFT", 0, 28 + 28 + 16)
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else
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slot.nameSpec:SetAnchor("TOPLEFT", self.gemSlots[index - 1].nameSpec, "TOPLEFT", 0, 22)
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end
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slot.nameSpec:AddToTabGroup(self.controls.groupLabel)
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slot.nameSpec.shown = function()
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return index <= #self.displayGroup.gemList + 1 and self.displayGroup.source == nil
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end
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self.controls["gemSlotName"..index] = slot.nameSpec
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-- Gem level
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slot.level = common.New("EditControl", {"LEFT",slot.nameSpec,"RIGHT"}, 2, 0, 60, 20, nil, nil, "%D", 2, function(buf)
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if not self.displayGroup.gemList[index] then
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self.displayGroup.gemList[index] = { nameSpec = "", level = 20, quality = 0, enabled = true }
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slot.quality:SetText("0")
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slot.enabled.state = true
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end
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self.displayGroup.gemList[index].level = tonumber(buf) or self.displayGroup.gemList[index].defaultLevel or 20
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self:ProcessSocketGroup(self.displayGroup)
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self:AddUndoState()
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self.build.buildFlag = true
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end)
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slot.level:AddToTabGroup(self.controls.groupLabel)
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self.controls["gemSlotLevel"..index] = slot.level
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-- Gem quality
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slot.quality = common.New("EditControl", {"LEFT",slot.level,"RIGHT"}, 2, 0, 60, 20, nil, nil, "%D", 2, function(buf)
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if not self.displayGroup.gemList[index] then
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self.displayGroup.gemList[index] = { nameSpec = "", level = 20, quality = 0, enabled = true }
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slot.level:SetText("20")
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slot.enabled.state = true
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end
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self.displayGroup.gemList[index].quality = tonumber(buf) or 0
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self:ProcessSocketGroup(self.displayGroup)
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self:AddUndoState()
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self.build.buildFlag = true
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end)
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slot.quality:AddToTabGroup(self.controls.groupLabel)
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self.controls["gemSlotQuality"..index] = slot.quality
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-- Enable gem
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slot.enabled = common.New("CheckBoxControl", {"LEFT",slot.quality,"RIGHT"}, 18, 0, 20, nil, function(state)
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if not self.displayGroup.gemList[index] then
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self.displayGroup.gemList[index] = { nameSpec = "", level = 20, quality = 0, enabled = true }
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slot.level:SetText("20")
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slot.quality:SetText("0")
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end
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self.displayGroup.gemList[index].enabled = state
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self:ProcessSocketGroup(self.displayGroup)
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self:AddUndoState()
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self.build.buildFlag = true
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end)
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slot.enabled.tooltipFunc = function()
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if self.displayGroup.gemList[index] then
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local calcFunc, calcBase = self.build.calcsTab:GetMiscCalculator(self.build)
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if calcFunc then
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self.displayGroup.gemList[index].enabled = not self.displayGroup.gemList[index].enabled
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local output = calcFunc()
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self.displayGroup.gemList[index].enabled = not self.displayGroup.gemList[index].enabled
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self.build:AddStatComparesToTooltip(calcBase, output, self.displayGroup.gemList[index].enabled and "^7Disabling this gem will give you:" or "^7Enabling this gem will give you:")
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end
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end
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end
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self.controls["gemSlotEnable"..index] = slot.enabled
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-- Parser/calculator error message
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slot.errMsg = common.New("LabelControl", {"LEFT",slot.enabled,"RIGHT"}, 2, 2, 0, 16, function()
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return "^1"..(self.displayGroup.gemList[index] and self.displayGroup.gemList[index].errMsg or "")
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end)
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self.controls["gemSlotErrMsg"..index] = slot.errMsg
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end
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-- Update the gem slot controls to reflect the currently displayed socket group
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function SkillsTabClass:UpdateGemSlots()
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if not self.displayGroup then
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return
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end
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for slotIndex = 1, #self.displayGroup.gemList + 1 do
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if not self.gemSlots[slotIndex] then
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self:CreateGemSlot(slotIndex)
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end
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local slot = self.gemSlots[slotIndex]
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if slotIndex == #self.displayGroup.gemList + 1 then
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slot.nameSpec:SetText("")
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slot.level:SetText("")
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slot.quality:SetText("")
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slot.enabled.state = false
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else
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slot.nameSpec.inactiveCol = self.displayGroup.gemList[slotIndex].color
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end
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end
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end
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-- Find the skill gem matching the given specification
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function SkillsTabClass:FindSkillGem(nameSpec)
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-- Search for gem name using increasingly broad search patterns
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local patternList = {
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"^ "..nameSpec:gsub("%a", function(a) return "["..a:upper()..a:lower().."]" end).."$", -- Exact match (case-insensitive)
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"^"..nameSpec:gsub("%a", " %0%%l+").."$", -- Simple abbreviation ("CtF" -> "Cold to Fire")
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"^ "..nameSpec:gsub(" ",""):gsub("%l", "%%l*%0").."%l+$", -- Abbreviated words ("CldFr" -> "Cold to Fire")
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"^"..nameSpec:gsub(" ",""):gsub("%a", ".*%0"), -- Global abbreviation ("CtoF" -> "Cold to Fire")
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"^"..nameSpec:gsub(" ",""):gsub("%a", function(a) return ".*".."["..a:upper()..a:lower().."]" end), -- Case insensitive global abbreviation ("ctof" -> "Cold to Fire")
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}
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local gemName, gemData
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for i, pattern in ipairs(patternList) do
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for name, data in pairs(data.gems) do
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if (" "..name):match(pattern) then
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if gemName then
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return "Ambiguous gem name '"..nameSpec.."': matches '"..gemName.."', '"..name.."'"
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end
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gemName = name
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gemData = data
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end
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end
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if gemName then
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if gemData.unsupported then
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return gemName.." is unsupported"
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else
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return nil, gemName, gemData
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end
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end
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end
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return "Unrecognised gem name '"..nameSpec.."'"
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end
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-- Processes the given socket group, filling in information that will be used for display or calculations
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function SkillsTabClass:ProcessSocketGroup(socketGroup)
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-- Loop through the skill gem list
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local index = 1
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while true do
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local gem = socketGroup.gemList[index]
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if not gem then
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break
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end
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gem.color = "^8"
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gem.nameSpec = gem.nameSpec or ""
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if gem.nameSpec:match("%S") then
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-- Gem name has been specified, try to find the matching skill gem
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if data.gems[gem.nameSpec] then
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if data.gems[gem.nameSpec].unsupported then
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gem.errMsg = gem.nameSpec.." is not supported yet"
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gem.name = nil
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gem.data = nil
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else
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gem.errMsg = nil
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gem.name = gem.nameSpec
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gem.data = data.gems[gem.nameSpec]
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end
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elseif data.skills[gem.nameSpec] then
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gem.errMsg = nil
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gem.data = data.skills[gem.nameSpec]
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gem.name = gem.data.name
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else
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gem.errMsg, gem.name, gem.data = self:FindSkillGem(gem.nameSpec)
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if gem.name then
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gem.nameSpec = gem.name
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end
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end
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if gem.name then
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if gem.data.color == 1 then
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gem.color = data.colorCodes.STRENGTH
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elseif gem.data.color == 2 then
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gem.color = data.colorCodes.DEXTERITY
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elseif gem.data.color == 3 then
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gem.color = data.colorCodes.INTELLIGENCE
|
|
else
|
|
gem.color = data.colorCodes.NORMAL
|
|
end
|
|
end
|
|
else
|
|
gem.errMsg, gem.name, gem.data = nil
|
|
end
|
|
if gem.nameSpec:match("%S") or gem.level ~= (gem.defaultLevel or 20) or gem.quality ~= 0 or (socketGroup == self.displayGroup and self.gemSlots[index] and self.gemSlots[index].nameSpec.dropped) then
|
|
index = index + 1
|
|
else
|
|
-- Empty gem, remove it
|
|
t_remove(socketGroup.gemList, index)
|
|
|
|
if socketGroup == self.displayGroup then
|
|
-- Update the other gem slot controls
|
|
for index2 = index, #socketGroup.gemList do
|
|
local gem = socketGroup.gemList[index2]
|
|
if not self.gemSlots[index2] then
|
|
self:CreateGemSlot(index2)
|
|
end
|
|
self.gemSlots[index2].nameSpec:SetText(gem.nameSpec)
|
|
self.gemSlots[index2].level:SetText(gem.level)
|
|
self.gemSlots[index2].quality:SetText(gem.quality)
|
|
self.gemSlots[index2].enabled.state = gem.enabled
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Set the skill to be displayed/edited
|
|
function SkillsTabClass:SetDisplayGroup(socketGroup)
|
|
self.displayGroup = socketGroup
|
|
if socketGroup then
|
|
self:ProcessSocketGroup(socketGroup)
|
|
|
|
-- Update the main controls
|
|
self.controls.groupLabel:SetText(socketGroup.label)
|
|
self.controls.groupSlot:SelByValue(socketGroup.slot or "None")
|
|
self.controls.groupEnabled.state = socketGroup.enabled
|
|
|
|
-- Update the gem slot controls
|
|
self:UpdateGemSlots()
|
|
for index, gem in pairs(socketGroup.gemList) do
|
|
self.gemSlots[index].nameSpec:SetText(gem.nameSpec)
|
|
self.gemSlots[index].level:SetText(gem.level)
|
|
self.gemSlots[index].quality:SetText(gem.quality)
|
|
self.gemSlots[index].enabled.state = gem.enabled
|
|
end
|
|
end
|
|
end
|
|
|
|
function SkillsTabClass:CreateUndoState()
|
|
local state = { }
|
|
state.socketGroupList = { }
|
|
for _, socketGroup in ipairs(self.socketGroupList) do
|
|
local newGroup = copyTable(socketGroup, true)
|
|
newGroup.gemList = { }
|
|
for index, gem in pairs(socketGroup.gemList) do
|
|
newGroup.gemList[index] = copyTable(gem, true)
|
|
end
|
|
t_insert(state.socketGroupList, newGroup)
|
|
end
|
|
return state
|
|
end
|
|
|
|
function SkillsTabClass:RestoreUndoState(state)
|
|
local displayId = isValueInArray(self.socketGroupList, self.displayGroup)
|
|
wipeTable(self.socketGroupList)
|
|
for k, v in pairs(state.socketGroupList) do
|
|
self.socketGroupList[k] = v
|
|
end
|
|
self:SetDisplayGroup(displayId and self.socketGroupList[displayId])
|
|
if self.controls.groupList.selValue then
|
|
self.controls.groupList.selValue = self.socketGroupList[self.controls.groupList.selIndex]
|
|
end
|
|
end
|