- Added 3 new uniques
- Added Eyes of the Greatwolf
- Last imported account/character are now remembered
- Import character list is now filterable by league
- Ctrl+F now focuses search fields in Tree and Items tabs
- Added new uniques
- Updated new unique rolls
- Fixed many broken stat parsing
- Added Charge count override options
- Fixed error when adding custom prefix/suffix mod
- Added Atziri's Reflection
- Corrected Ahn's Might stats
- "+X Melee Weapon Range" is now recognised correctly
- Fixed some item properties not being saved correctly
- Enabled async loading for most passive tree assets
- Updated tree to 3.1
- Allow renaming builds/folders with only case differences
- Fix node tooltips not updating when cancelling path tracing
- Fixed Discharge's penalty when triggered
- Fixed Multistrike's speed bonus to be Melee-only
- Fixed various Skeleton-related modifiers
- Fixed UI scaling issue when opening while non-maximised
- Added all new uniques
- Added support for Void Gaze and Storm Cascade
- Added travel distance option to Charged Dash
- Updated passive point total for 3.0
- Fixed simulation of faster/slower ignite burn
- Fixed handling of recovery rate modifiers
- Changed build list sort to natural sort
- Added version number to exported tree links
- Added DPS sorting/colouring to gem list
- Added default gem level/quality options
- Added new 3.0 uniques
- Added stationary and minions on Full Life options
- Converted 2.6 templates to new style
- Added node type match to tree search
- Reworked SocketedIn modifiers to apply to minions
- Added mod cache file to improve load time
- Fixed error caused by The Consuming Dark in 3.0 builds
- Fixed stack overflow in copyTable()
- Fixed interaction between weapon swap and skilsl granted by items
- Consolidated list controls using a new base class
- Added weapon compatibility check for attacks
- DW attacks can now use offhand if mainhand is incompatible
- Added skill parts to Blast Rain
- Added "Blocked Recently" condition
- Added Tempest Shield's block chance buff
- Add cast time override to CwC
- Add Intimidate debuff
- Fix hiding of jewel tooltips with shift
- Fixed display error in Bleed breakdown
- Changed functionality of simple conversion jewels to allow conversion of tagged/flagged nodes
- Enhanced mod parser to allow correct parsing of certain modifiers
- Added character item and skill imports
- Skills are now called socket groups and can have multiple active skills
- Changed tree search highlight to red circle