consistant -> consistent (#8962)

This commit is contained in:
Nighty
2025-08-21 01:58:21 +10:00
committed by GitHub
parent aa9f6f9b40
commit ee3fc76d5f

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@@ -1210,7 +1210,7 @@ local configTable = {
else -- Needed to get the cooldown form the active part
-- Autoexertion has cooldown as part of its support part
-- Not really sure which one should apply here
-- Applying the one form the active part to be consistant
-- Applying the one form the active part to be consistent
-- with skills like Automation and Spellslinger
for _, skill in ipairs(env.player.activeSkillList) do
if skill.activeEffect.grantedEffect.name == "Autoexertion" then