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@@ -40,7 +40,7 @@ The code for this can be found in `CalcTools.lua` starting [here](../src/Modules
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## Adding minions
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The minion itself has to be added to `Minion.txt`. This file uses different directives to construct the data, but the most important ones are `#monster monsterVariety monsterName`, `#limit modName`, and `#emit`. `monsterVariety` uses the Id from `MonsterVarieties`, while `monsterName` will be referenced in the skill gem. `#limit` sets a limit on summoned monsters based on a multiplier calculated elsewhere on the character, and `#emit` works similarly to the `#mods` directive on skills.
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The only extra thing that needs to be added to the base skill is a table called `minionList` that contains the names of all the minions that skill can summon (`monsterName` from the previous step).
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Some minions have skills of their own. These skills can be added like any other skill to `minion.txt`.
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* The minion itself has to be added to `Minion.txt`. This file uses different directives to construct the data, but the most important ones are `#monster monsterVariety monsterName`, `#limit modName`, and `#emit`. `monsterVariety` uses the Id from `MonsterVarieties`, while `monsterName` will be referenced in the skill gem. `#limit` sets a limit on summoned monsters based on a multiplier calculated elsewhere on the character, and `#emit` works similarly to the `#mods` directive on skills.
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* The only extra thing that needs to be added to the base skill is a table called `minionList` that contains the names of all the minions that skill can summon (`monsterName` from the previous step).
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* Some minions have skills of their own. These skills can be added like any other skill to `minion.txt`.
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