Formatting

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Wires77
2021-10-11 02:09:38 -05:00
parent 83c1d83d22
commit 7ab1324e20

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@@ -40,7 +40,7 @@ The code for this can be found in `CalcTools.lua` starting [here](../src/Modules
## Adding minions
The minion itself has to be added to `Minion.txt`. This file uses different directives to construct the data, but the most important ones are `#monster monsterVariety monsterName`, `#limit modName`, and `#emit`. `monsterVariety` uses the Id from `MonsterVarieties`, while `monsterName` will be referenced in the skill gem. `#limit` sets a limit on summoned monsters based on a multiplier calculated elsewhere on the character, and `#emit` works similarly to the `#mods` directive on skills.
The only extra thing that needs to be added to the base skill is a table called `minionList` that contains the names of all the minions that skill can summon (`monsterName` from the previous step).
Some minions have skills of their own. These skills can be added like any other skill to `minion.txt`.
* The minion itself has to be added to `Minion.txt`. This file uses different directives to construct the data, but the most important ones are `#monster monsterVariety monsterName`, `#limit modName`, and `#emit`. `monsterVariety` uses the Id from `MonsterVarieties`, while `monsterName` will be referenced in the skill gem. `#limit` sets a limit on summoned monsters based on a multiplier calculated elsewhere on the character, and `#emit` works similarly to the `#mods` directive on skills.
* The only extra thing that needs to be added to the base skill is a table called `minionList` that contains the names of all the minions that skill can summon (`monsterName` from the previous step).
* Some minions have skills of their own. These skills can be added like any other skill to `minion.txt`.