diff --git a/docs/addingSkills.md b/docs/addingSkills.md index 71cfc3a9..2551b164 100644 --- a/docs/addingSkills.md +++ b/docs/addingSkills.md @@ -40,7 +40,7 @@ The code for this can be found in `CalcTools.lua` starting [here](../src/Modules ## Adding minions -The minion itself has to be added to `Minion.txt`. This file uses different directives to construct the data, but the most important ones are `#monster monsterVariety monsterName`, `#limit modName`, and `#emit`. `monsterVariety` uses the Id from `MonsterVarieties`, while `monsterName` will be referenced in the skill gem. `#limit` sets a limit on summoned monsters based on a multiplier calculated elsewhere on the character, and `#emit` works similarly to the `#mods` directive on skills. -The only extra thing that needs to be added to the base skill is a table called `minionList` that contains the names of all the minions that skill can summon (`monsterName` from the previous step). -Some minions have skills of their own. These skills can be added like any other skill to `minion.txt`. +* The minion itself has to be added to `Minion.txt`. This file uses different directives to construct the data, but the most important ones are `#monster monsterVariety monsterName`, `#limit modName`, and `#emit`. `monsterVariety` uses the Id from `MonsterVarieties`, while `monsterName` will be referenced in the skill gem. `#limit` sets a limit on summoned monsters based on a multiplier calculated elsewhere on the character, and `#emit` works similarly to the `#mods` directive on skills. +* The only extra thing that needs to be added to the base skill is a table called `minionList` that contains the names of all the minions that skill can summon (`monsterName` from the previous step). +* Some minions have skills of their own. These skills can be added like any other skill to `minion.txt`.