Fix Rupture sometimes applying multiple times (#8320)
* fix issue #8259 - rupture applying multiple times * add changes to sup_dex.txt as well --------- Co-authored-by: majochem <majochem@users.noreply.github.com>
This commit is contained in:
@@ -3134,10 +3134,10 @@ skills["SupportRupture"] = {
|
||||
statDescriptionScope = "gem_stat_descriptions",
|
||||
statMap = {
|
||||
["support_rupture_bleeding_damage_taken_+%_final"] = {
|
||||
mod("DamageTaken", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff" }, { type = "Multiplier", var = "RuptureStack", limit = 3 })
|
||||
mod("DamageTaken", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff", effectName = "Rupture" }, { type = "Multiplier", var = "RuptureStack", limit = 3 })
|
||||
},
|
||||
["support_rupture_bleeding_time_passed_+%_final"] = {
|
||||
mod("BleedExpireRate", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff" }, { type = "Multiplier", var = "RuptureStack", limit = 3 })
|
||||
mod("BleedExpireRate", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff", effectName = "Rupture" }, { type = "Multiplier", var = "RuptureStack", limit = 3 })
|
||||
},
|
||||
["critical_strikes_that_inflict_bleeding_also_rupture"] = {
|
||||
flag("Condition:CanInflictRupture", { type = "GlobalEffect", effectType = "Buff" }),
|
||||
|
||||
@@ -377,10 +377,10 @@ local skills, mod, flag, skill = ...
|
||||
#skill SupportRupture
|
||||
statMap = {
|
||||
["support_rupture_bleeding_damage_taken_+%_final"] = {
|
||||
mod("DamageTaken", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff" }, { type = "Multiplier", var = "RuptureStack", limit = 3 })
|
||||
mod("DamageTaken", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff", effectName = "Rupture" }, { type = "Multiplier", var = "RuptureStack", limit = 3 })
|
||||
},
|
||||
["support_rupture_bleeding_time_passed_+%_final"] = {
|
||||
mod("BleedExpireRate", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff" }, { type = "Multiplier", var = "RuptureStack", limit = 3 })
|
||||
mod("BleedExpireRate", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff", effectName = "Rupture" }, { type = "Multiplier", var = "RuptureStack", limit = 3 })
|
||||
},
|
||||
["critical_strikes_that_inflict_bleeding_also_rupture"] = {
|
||||
flag("Condition:CanInflictRupture", { type = "GlobalEffect", effectType = "Buff" }),
|
||||
|
||||
Reference in New Issue
Block a user