Fix Rupture sometimes applying multiple times (#8320)

* fix issue #8259 - rupture applying multiple times

* add changes to sup_dex.txt as well

---------

Co-authored-by: majochem <majochem@users.noreply.github.com>
This commit is contained in:
majochem
2024-11-18 07:00:48 +01:00
committed by GitHub
parent 7da21f6c8e
commit 76756fff7a
2 changed files with 4 additions and 4 deletions

View File

@@ -3134,10 +3134,10 @@ skills["SupportRupture"] = {
statDescriptionScope = "gem_stat_descriptions",
statMap = {
["support_rupture_bleeding_damage_taken_+%_final"] = {
mod("DamageTaken", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff" }, { type = "Multiplier", var = "RuptureStack", limit = 3 })
mod("DamageTaken", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff", effectName = "Rupture" }, { type = "Multiplier", var = "RuptureStack", limit = 3 })
},
["support_rupture_bleeding_time_passed_+%_final"] = {
mod("BleedExpireRate", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff" }, { type = "Multiplier", var = "RuptureStack", limit = 3 })
mod("BleedExpireRate", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff", effectName = "Rupture" }, { type = "Multiplier", var = "RuptureStack", limit = 3 })
},
["critical_strikes_that_inflict_bleeding_also_rupture"] = {
flag("Condition:CanInflictRupture", { type = "GlobalEffect", effectType = "Buff" }),

View File

@@ -377,10 +377,10 @@ local skills, mod, flag, skill = ...
#skill SupportRupture
statMap = {
["support_rupture_bleeding_damage_taken_+%_final"] = {
mod("DamageTaken", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff" }, { type = "Multiplier", var = "RuptureStack", limit = 3 })
mod("DamageTaken", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff", effectName = "Rupture" }, { type = "Multiplier", var = "RuptureStack", limit = 3 })
},
["support_rupture_bleeding_time_passed_+%_final"] = {
mod("BleedExpireRate", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff" }, { type = "Multiplier", var = "RuptureStack", limit = 3 })
mod("BleedExpireRate", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff", effectName = "Rupture" }, { type = "Multiplier", var = "RuptureStack", limit = 3 })
},
["critical_strikes_that_inflict_bleeding_also_rupture"] = {
flag("Condition:CanInflictRupture", { type = "GlobalEffect", effectType = "Buff" }),