From 76756fff7ad164f29688ceede22ae93ca45f6ff3 Mon Sep 17 00:00:00 2001 From: majochem <77203255+majochem@users.noreply.github.com> Date: Mon, 18 Nov 2024 07:00:48 +0100 Subject: [PATCH] Fix Rupture sometimes applying multiple times (#8320) * fix issue #8259 - rupture applying multiple times * add changes to sup_dex.txt as well --------- Co-authored-by: majochem --- src/Data/Skills/sup_dex.lua | 4 ++-- src/Export/Skills/sup_dex.txt | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/Data/Skills/sup_dex.lua b/src/Data/Skills/sup_dex.lua index 086aa822..8b9f5a53 100644 --- a/src/Data/Skills/sup_dex.lua +++ b/src/Data/Skills/sup_dex.lua @@ -3134,10 +3134,10 @@ skills["SupportRupture"] = { statDescriptionScope = "gem_stat_descriptions", statMap = { ["support_rupture_bleeding_damage_taken_+%_final"] = { - mod("DamageTaken", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff" }, { type = "Multiplier", var = "RuptureStack", limit = 3 }) + mod("DamageTaken", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff", effectName = "Rupture" }, { type = "Multiplier", var = "RuptureStack", limit = 3 }) }, ["support_rupture_bleeding_time_passed_+%_final"] = { - mod("BleedExpireRate", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff" }, { type = "Multiplier", var = "RuptureStack", limit = 3 }) + mod("BleedExpireRate", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff", effectName = "Rupture" }, { type = "Multiplier", var = "RuptureStack", limit = 3 }) }, ["critical_strikes_that_inflict_bleeding_also_rupture"] = { flag("Condition:CanInflictRupture", { type = "GlobalEffect", effectType = "Buff" }), diff --git a/src/Export/Skills/sup_dex.txt b/src/Export/Skills/sup_dex.txt index 23a29865..9cb0a4d8 100644 --- a/src/Export/Skills/sup_dex.txt +++ b/src/Export/Skills/sup_dex.txt @@ -377,10 +377,10 @@ local skills, mod, flag, skill = ... #skill SupportRupture statMap = { ["support_rupture_bleeding_damage_taken_+%_final"] = { - mod("DamageTaken", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff" }, { type = "Multiplier", var = "RuptureStack", limit = 3 }) + mod("DamageTaken", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff", effectName = "Rupture" }, { type = "Multiplier", var = "RuptureStack", limit = 3 }) }, ["support_rupture_bleeding_time_passed_+%_final"] = { - mod("BleedExpireRate", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff" }, { type = "Multiplier", var = "RuptureStack", limit = 3 }) + mod("BleedExpireRate", "MORE", nil, 0, KeywordFlag.Bleed, { type = "GlobalEffect", effectType = "Debuff", effectName = "Rupture" }, { type = "Multiplier", var = "RuptureStack", limit = 3 }) }, ["critical_strikes_that_inflict_bleeding_also_rupture"] = { flag("Condition:CanInflictRupture", { type = "GlobalEffect", effectType = "Buff" }),