Update Modules/Build.lua
Co-authored-by: Trevor Lund <Wires77@users.noreply.github.com>
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@@ -1148,7 +1148,7 @@ function buildMode:AddDisplayStatList(statList, actor)
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resistOverCapStatLabel = " ^7(+"..self:FormatStat(statData, resistOverCapStatVal).."^7)"
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end
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end
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if statData.skillDPSStat then
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if statData.stat == "SkillDPS" then
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labelColor = colorCodes.CUSTOM
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table.sort(actor.output.SkillDPS, function(a,b) return (a.dps * a.count) > (b.dps * b.count) end)
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for _, skillData in ipairs(actor.output.SkillDPS) do
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