From 3e6b253f53c0a0ec75fb677ed9b588ecc1078670 Mon Sep 17 00:00:00 2001 From: Nostrademous Date: Sat, 27 Mar 2021 12:11:49 -0400 Subject: [PATCH] Update Modules/Build.lua Co-authored-by: Trevor Lund --- Modules/Build.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Modules/Build.lua b/Modules/Build.lua index 38663f15..fe12f3e6 100644 --- a/Modules/Build.lua +++ b/Modules/Build.lua @@ -1148,7 +1148,7 @@ function buildMode:AddDisplayStatList(statList, actor) resistOverCapStatLabel = " ^7(+"..self:FormatStat(statData, resistOverCapStatVal).."^7)" end end - if statData.skillDPSStat then + if statData.stat == "SkillDPS" then labelColor = colorCodes.CUSTOM table.sort(actor.output.SkillDPS, function(a,b) return (a.dps * a.count) > (b.dps * b.count) end) for _, skillData in ipairs(actor.output.SkillDPS) do