Fix Block chance implicit on shield being scaled by inc block chance (#9244)

Additional flat block chance on shields isn't meant to be scaled by the inv block chance mod

Co-authored-by: LocalIdentity <localidentity2@gmail.com>
This commit is contained in:
LocalIdentity
2025-11-15 14:34:09 +11:00
committed by GitHub
parent b1fa6cb5ca
commit 22580860db

View File

@@ -1553,7 +1553,7 @@ function ItemClass:BuildModListForSlotNum(baseList, slotNum)
end
if self.base.armour.BlockChance then
armourData.BlockChance = m_floor((self.base.armour.BlockChance + calcLocal(modList, "BlockChance", "BASE", 0)) * (1 + calcLocal(modList, "BlockChance", "INC", 0) / 100))
armourData.BlockChance = m_floor((self.base.armour.BlockChance * (1 + calcLocal(modList, "BlockChance", "INC", 0) / 100) + calcLocal(modList, "BlockChance", "BASE", 0)))
end
if self.base.armour.MovementPenalty then
modList:NewMod("MovementSpeed", "INC", -self.base.armour.MovementPenalty, self.modSource, { type = "Condition", var = "IgnoreMovementPenalties", neg = true })