diff --git a/src/Classes/Item.lua b/src/Classes/Item.lua index 66a4e100..e9f7cbc7 100644 --- a/src/Classes/Item.lua +++ b/src/Classes/Item.lua @@ -1553,7 +1553,7 @@ function ItemClass:BuildModListForSlotNum(baseList, slotNum) end if self.base.armour.BlockChance then - armourData.BlockChance = m_floor((self.base.armour.BlockChance + calcLocal(modList, "BlockChance", "BASE", 0)) * (1 + calcLocal(modList, "BlockChance", "INC", 0) / 100)) + armourData.BlockChance = m_floor((self.base.armour.BlockChance * (1 + calcLocal(modList, "BlockChance", "INC", 0) / 100) + calcLocal(modList, "BlockChance", "BASE", 0))) end if self.base.armour.MovementPenalty then modList:NewMod("MovementSpeed", "INC", -self.base.armour.MovementPenalty, self.modSource, { type = "Condition", var = "IgnoreMovementPenalties", neg = true })