98 lines
3.1 KiB
Lua
98 lines
3.1 KiB
Lua
-- Path of Building
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--
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-- Class: Item Slot
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-- Item Slot control, extends the basic dropdown control.
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--
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local launch, main = ...
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local ipairs = ipairs
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local t_insert = table.insert
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local m_min = math.min
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local ItemSlotClass = common.NewClass("ItemSlot", "DropDownControl", function(self, anchor, x, y, itemsTab, slotName, slotLabel, nodeId)
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self.DropDownControl(anchor, x, y, 310, 20, { }, function(sel)
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if self.items[sel] ~= self.selItemId then
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self.selItemId = self.items[sel]
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itemsTab:PopulateSlots()
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itemsTab:AddUndoState()
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itemsTab.build.buildFlag = true
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end
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end, function() return #self.items > 1 end)
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self.shown = function()
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return not self.inactive
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end
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self.itemsTab = itemsTab
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self.items = { }
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self.slotName = slotName
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self.slotNum = tonumber(slotName:match("%d+"))
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self.label = slotLabel or slotName
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self.nodeId = nodeId
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itemsTab.slots[slotName] = self
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end)
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function ItemSlotClass:Populate()
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wipeTable(self.items)
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wipeTable(self.list)
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self.items[1] = 0
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self.list[1] = "None"
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self.sel = 1
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for _, item in pairs(self.itemsTab.list) do
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if self.itemsTab:IsItemValidForSlot(item, self.slotName) then
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t_insert(self.items, item.id)
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t_insert(self.list, data.colorCodes[item.rarity]..item.name)
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if item.id == self.selItemId then
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self.sel = #self.list
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end
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end
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end
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if not self.selItemId or not self.itemsTab.list[self.selItemId] or not self.itemsTab:IsItemValidForSlot(self.itemsTab.list[self.selItemId], self.slotName) then
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self.selItemId = 0
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end
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end
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function ItemSlotClass:Draw(viewPort)
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local x, y = self:GetPos()
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local width, height = self:GetSize()
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DrawString(x - 2, y + 2, "RIGHT_X", height - 4, "VAR", "^7"..self.label..":")
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self.DropDownControl:Draw()
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if self.itemsTab.controls.itemList.selDragActive and self.itemsTab:IsItemValidForSlot(self.itemsTab.controls.itemList.selItem, self.slotName) then
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SetDrawColor(0, 1, 0, 0.25)
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DrawImage(nil, x, y, width, height)
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end
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if self.nodeId and (self.dropped or (self:IsMouseOver() and not self.itemsTab.selControl)) then
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SetDrawLayer(nil, 10)
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local viewerX = x + width + 5
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local viewerY = m_min(y, viewPort.y + viewPort.height - 300)
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SetDrawColor(1, 1, 1)
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DrawImage(nil, viewerX, viewerY, 304, 304)
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local viewer = self.itemsTab.socketViewer
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local node = self.itemsTab.build.spec.nodes[self.nodeId]
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viewer.zoom = 5
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viewer.zoomX = -node.x / 11.85
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viewer.zoomY = -node.y / 11.85
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SetViewport(viewerX + 2, viewerY + 2, 300, 300)
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viewer:Draw(self.itemsTab.build, { x = 0, y = 0, width = 300, height = 300}, { })
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SetDrawColor(1, 1, 1, 0.1)
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DrawImage(nil, 149, 0, 2, 300)
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DrawImage(nil, 0, 149, 300, 2)
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SetViewport()
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SetDrawLayer(nil, 0)
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end
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if self:IsMouseOver() then
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local ttItem
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if self.dropped then
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if self.hoverSel then
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ttItem = self.itemsTab.list[self.items[self.hoverSel]]
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end
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elseif self.selItemId and not self.itemsTab.selControl then
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ttItem = self.itemsTab.list[self.selItemId]
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end
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if ttItem then
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self.itemsTab:AddItemTooltip(ttItem, self)
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SetDrawLayer(nil, 100)
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main:DrawTooltip(x, y, width, height, viewPort, data.colorCodes[ttItem.rarity], true)
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SetDrawLayer(nil, 0)
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end
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end
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end
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