- Added new gems, updated old ones - Added new uniques - Updated tree - Updated item bases and mods
1557 lines
110 KiB
Lua
1557 lines
110 KiB
Lua
-- Path of Building
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--
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-- Module: Mod Parser for 2.6
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-- Parser function for modifier names
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--
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local pairs = pairs
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local ipairs = ipairs
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local t_insert = table.insert
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local band = bit.band
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local bor = bit.bor
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local bnot = bit.bnot
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-- List of modifier forms
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local formList = {
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["^(%d+)%% increased"] = "INC",
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["^(%d+)%% faster"] = "INC",
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["^(%d+)%% reduced"] = "RED",
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["^(%d+)%% slower"] = "RED",
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["^(%d+)%% more"] = "MORE",
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["^(%d+)%% less"] = "LESS",
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["^([%+%-][%d%.]+)%%?"] = "BASE",
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["^([%+%-][%d%.]+)%%? to"] = "BASE",
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["^([%+%-]?[%d%.]+)%%? of"] = "BASE",
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["^([%+%-][%d%.]+)%%? base"] = "BASE",
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["^([%+%-]?[%d%.]+)%%? additional"] = "BASE",
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["^you gain ([%d%.]+)"] = "BASE",
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["^gain ([%d%.]+)%% of"] = "BASE",
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["^([%+%-]?%d+)%% chance"] = "CHANCE",
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["^([%+%-]?%d+)%% additional chance"] = "CHANCE",
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["penetrates? (%d+)%%"] = "PEN",
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["penetrates (%d+)%% of"] = "PEN",
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["penetrates (%d+)%% of enemy"] = "PEN",
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["^([%d%.]+) (.+) regenerated per second"] = "REGENFLAT",
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["^([%d%.]+)%% (.+) regenerated per second"] = "REGENPERCENT",
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["^([%d%.]+)%% of (.+) regenerated per second"] = "REGENPERCENT",
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["^regenerate ([%d%.]+) (.+) per second"] = "REGENFLAT",
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["^regenerate ([%d%.]+)%% (.+) per second"] = "REGENPERCENT",
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["^regenerate ([%d%.]+)%% of (.+) per second"] = "REGENPERCENT",
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["^regenerate ([%d%.]+)%% of your (.+) per second"] = "REGENPERCENT",
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["(%d+) to (%d+) additional (%a+) damage"] = "DMG",
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["adds (%d+) to (%d+) (%a+) damage"] = "DMG",
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["adds (%d+)%-(%d+) (%a+) damage"] = "DMG",
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["adds (%d+) to (%d+) (%a+) damage to attacks"] = "DMGATTACKS",
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["adds (%d+)%-(%d+) (%a+) damage to attacks"] = "DMGATTACKS",
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["adds (%d+) to (%d+) (%a+) attack damage"] = "DMGATTACKS",
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["adds (%d+)%-(%d+) (%a+) attack damage"] = "DMGATTACKS",
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["adds (%d+) to (%d+) (%a+) damage to spells"] = "DMGSPELLS",
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["adds (%d+)%-(%d+) (%a+) damage to spells"] = "DMGSPELLS",
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["adds (%d+) to (%d+) (%a+) spell damage"] = "DMGSPELLS",
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["adds (%d+)%-(%d+) (%a+) spell damage"] = "DMGSPELLS",
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["adds (%d+) to (%d+) (%a+) damage to attacks and spells"] = "DMGBOTH",
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["adds (%d+)%-(%d+) (%a+) damage to attacks and spells"] = "DMGBOTH",
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["adds (%d+) to (%d+) (%a+) damage to spells and attacks"] = "DMGBOTH", -- o_O
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["adds (%d+)%-(%d+) (%a+) damage to spells and attacks"] = "DMGBOTH", -- o_O
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}
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-- Map of modifier names
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local modNameList = {
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-- Attributes
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["strength"] = "Str",
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["dexterity"] = "Dex",
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["intelligence"] = "Int",
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["strength and dexterity"] = { "Str", "Dex" },
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["strength and intelligence"] = { "Str", "Int" },
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["dexterity and intelligence"] = { "Dex", "Int" },
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["attributes"] = { "Str", "Dex", "Int" },
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["all attributes"] = { "Str", "Dex", "Int" },
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-- Life/mana
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["life"] = "Life",
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["maximum life"] = "Life",
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["mana"] = "Mana",
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["maximum mana"] = "Mana",
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["mana regeneration"] = "ManaRegen",
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["mana regeneration rate"] = "ManaRegen",
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["mana cost"] = "ManaCost",
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["mana cost of skills"] = "ManaCost",
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["mana reserved"] = "ManaReserved",
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["mana reservation"] = "ManaReserved",
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-- Primary defences
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["maximum energy shield"] = "EnergyShield",
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["energy shield recharge rate"] = "EnergyShieldRecharge",
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["start of energy shield recharge"] = "EnergyShieldRechargeFaster",
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["armour"] = "Armour",
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["evasion"] = "Evasion",
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["evasion rating"] = "Evasion",
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["energy shield"] = "EnergyShield",
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["armour and evasion"] = "ArmourAndEvasion",
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["armour and evasion rating"] = "ArmourAndEvasion",
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["evasion rating and armour"] = "ArmourAndEvasion",
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["armour and energy shield"] = "ArmourAndEnergyShield",
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["evasion and energy shield"] = "EvasionAndEnergyShield",
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["armour, evasion and energy shield"] = "Defences",
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["defences"] = "Defences",
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["chance to evade"] = "EvadeChance",
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["chance to evade attacks"] = "EvadeChance",
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["chance to evade projectile attacks"] = "ProjectileEvadeChance",
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["chance to evade melee attacks"] = "MeleeEvadeChance",
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-- Resistances
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["physical damage reduction"] = "PhysicalDamageReduction",
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["fire resistance"] = "FireResist",
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["maximum fire resistance"] = "FireResistMax",
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["cold resistance"] = "ColdResist",
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["maximum cold resistance"] = "ColdResistMax",
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["lightning resistance"] = "LightningResist",
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["maximum lightning resistance"] = "LightningResistMax",
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["chaos resistance"] = "ChaosResist",
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["fire and cold resistances"] = { "FireResist", "ColdResist" },
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["fire and lightning resistances"] = { "FireResist", "LightningResist" },
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["cold and lightning resistances"] = { "ColdResist", "LightningResist" },
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["elemental resistances"] = "ElementalResist",
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["all elemental resistances"] = "ElementalResist",
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["all resistances"] = { "ElementalResist", "ChaosResist" },
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["all maximum elemental resistances"] = { "FireResistMax", "ColdResistMax", "LightningResistMax" },
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["all maximum resistances"] = { "FireResistMax", "ColdResistMax", "LightningResistMax", "ChaosResistMax" },
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-- Damage taken
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["damage taken"] = "DamageTaken",
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["damage taken when hit"] = "DamageTakenWhenHit",
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["damage taken from damage over time"] = "DamageTakenOverTime",
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["physical damage taken"] = "PhysicalDamageTaken",
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["physical damage from hits taken"] = "PhysicalDamageTaken",
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["physical damage taken when hit"] = "PhysicalDamageTakenWhenHit",
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["physical damage taken over time"] = "PhysicalDamageTakenOverTime",
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["lightning damage taken"] = "LightningDamageTaken",
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["lightning damage from hits taken"] = "LightningDamageTaken",
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["lightning damage taken when hit"] = "LightningDamageTakenWhenHit",
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["lightning damage taken over time"] = "LightningDamageTakenOverTime",
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["cold damage taken"] = "ColdDamageTaken",
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["cold damage from hits taken"] = "ColdDamageTaken",
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["cold damage taken when hit"] = "ColdDamageTakenWhenHit",
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["cold damage taken over time"] = "ColdDamageTakenOverTime",
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["fire damage taken"] = "FireDamageTaken",
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["fire damage from hits taken"] = "FireDamageTaken",
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["fire damage taken when hit"] = "FireDamageTakenWhenHit",
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["fire damage taken over time"] = "FireDamageTakenOverTime",
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["chaos damage taken"] = "ChaosDamageTaken",
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["chaos damage from hits taken"] = "ChaosDamageTaken",
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["chaos damage taken when hit"] = "ChaosDamageTakenWhenHit",
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["chaos damage taken over time"] = "ChaosDamageTakenOverTime",
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["elemental damage taken"] = "ElementalDamageTaken",
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["elemental damage taken when hit"] = "ElementalDamageTakenWhenHit",
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["elemental damage taken over time"] = "ElementalDamageTakenOverTime",
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-- Other defences
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["to dodge attacks"] = "AttackDodgeChance",
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["to dodge spells"] = "SpellDodgeChance",
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["to dodge spell damage"] = "SpellDodgeChance",
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["to block"] = "BlockChance",
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["to block attacks"] = "BlockChance",
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["block chance"] = "BlockChance",
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["block chance with staves"] = { "BlockChance", tag = { type = "Condition", var = "UsingStaff" } },
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["to block with staves"] = { "BlockChance", tag = { type = "Condition", var = "UsingStaff" } },
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["to block spells"] = "SpellBlockChance",
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["chance to block attacks and spells"] = { "BlockChance", "SpellBlockChance" },
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["maximum block chance"] = "BlockChanceMax",
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["block chance applied to spells"] = "BlockChanceConv",
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["to avoid being stunned"] = "AvoidStun",
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["to avoid being shocked"] = "AvoidShock",
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["to avoid being frozen"] = "AvoidFrozen",
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["to avoid being chilled"] = "AvoidChilled",
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["to avoid being ignited"] = "AvoidIgnite",
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["to avoid elemental ailments"] = { "AvoidShock", "AvoidFrozen", "AvoidChilled", "AvoidIgnite" },
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["to avoid elemental status ailments"] = { "AvoidShock", "AvoidFrozen", "AvoidChilled", "AvoidIgnite" },
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["damage is taken from mana before life"] = "DamageTakenFromManaBeforeLife",
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["effect of curses on you"] = "CurseEffectOnSelf",
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["life recovery rate"] = "LifeRecoveryRate",
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["mana recovery rate"] = "ManaRecoveryRate",
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["energy shield recovery rate"] = "EnergyShieldRecoveryRate",
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["recovery rate of life, mana and energy shield"] = { "LifeRecoveryRate", "ManaRecoveryRate", "EnergyShieldRecoveryRate" },
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-- Stun/knockback modifiers
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["stun recovery"] = "StunRecovery",
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["stun and block recovery"] = "StunRecovery",
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["block and stun recovery"] = "StunRecovery",
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["stun threshold"] = "StunThreshold",
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["block recovery"] = "BlockRecovery",
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["enemy stun threshold"] = "EnemyStunThreshold",
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["stun duration on enemies"] = "EnemyStunDuration",
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["stun duration"] = "EnemyStunDuration",
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["to knock enemies back on hit"] = "EnemyKnockbackChance",
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["knockback distance"] = "EnemyKnockbackDistance",
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-- Auras/curses/buffs
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["aura effect"] = "AuraEffect",
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["effect of non-curse auras you cast"] = "AuraEffect",
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["effect of your curses"] = "CurseEffect",
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["effect of auras on you"] = "AuraEffectOnSelf",
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["effect of auras on your minions"] = { "AuraEffectOnSelf", addToMinion = true },
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["curse effect"] = "CurseEffect",
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["curse duration"] = { "Duration", keywordFlags = KeywordFlag.Curse },
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["radius of auras"] = { "AreaOfEffect", keywordFlags = KeywordFlag.Aura },
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["radius of curses"] = { "AreaOfEffect", keywordFlags = KeywordFlag.Curse },
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["buff effect"] = "BuffEffect",
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["effect of buffs on you"] = "BuffEffectOnSelf",
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["effect of buffs granted by your golems"] = { "BuffEffect", tag = { type = "SkillType", skillType = SkillType.Golem } },
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["effect of buffs granted by socketed golem skills"] = { "BuffEffect", addToSkill = { type = "SocketedIn", slotName = "{SlotName}", keyword = "golem" } },
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["effect of the buff granted by your stone golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Stone Golem" } },
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["effect of the buff granted by your lightning golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Lightning Golem" } },
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["effect of the buff granted by your ice golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Ice Golem" } },
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["effect of the buff granted by your flame golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Flame Golem" } },
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["effect of the buff granted by your chaos golems"] = { "BuffEffect", tag = { type = "SkillName", skillName = "Summon Chaos Golem" } },
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["effect of offering spells"] = { "BuffEffect", tag = { type = "SkillName", skillNameList = { "Bone Offering", "Flesh Offering", "Spirit Offering" } } },
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["warcry effect"] = { "BuffEffect", keywordFlags = KeywordFlag.Warcry },
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-- Charges
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["maximum power charge"] = "PowerChargesMax",
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["maximum power charges"] = "PowerChargesMax",
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["power charge duration"] = "PowerChargesDuration",
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["maximum frenzy charge"] = "FrenzyChargesMax",
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["maximum frenzy charges"] = "FrenzyChargesMax",
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["frenzy charge duration"] = "FrenzyChargesDuration",
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["maximum endurance charge"] = "EnduranceChargesMax",
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["maximum endurance charges"] = "EnduranceChargesMax",
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["endurance charge duration"] = "EnduranceChargesDuration",
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["endurance, frenzy and power charge duration"] = { "PowerChargesDuration", "FrenzyChargesDuration", "EnduranceChargesDuration" },
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-- On hit/kill/leech effects
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["life gained on kill"] = "LifeOnKill",
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["mana gained on kill"] = "ManaOnKill",
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["life gained for each enemy hit by attacks"] = { "LifeOnHit", flags = ModFlag.Attack },
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["life gained for each enemy hit by your attacks"] = { "LifeOnHit", flags = ModFlag.Attack },
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["life gained for each enemy hit by spells"] = { "LifeOnHit", flags = ModFlag.Spell },
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["life gained for each enemy hit by your spells"] = { "LifeOnHit", flags = ModFlag.Spell },
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["mana gained for each enemy hit by attacks"] = { "ManaOnHit", flags = ModFlag.Attack },
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["mana gained for each enemy hit by your attacks"] = { "ManaOnHit", flags = ModFlag.Attack },
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["energy shield gained for each enemy hit by attacks"] = { "EnergyShieldOnHit", flags = ModFlag.Attack },
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["energy shield gained for each enemy hit by your attacks"] = { "EnergyShieldOnHit", flags = ModFlag.Attack },
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["life and mana gained for each enemy hit"] = { "LifeOnHit", "ManaOnHit", flags = ModFlag.Attack },
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["damage as life"] = "DamageLifeLeech",
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["life leeched per second"] = "LifeLeechRate",
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["mana leeched per second"] = "ManaLeechRate",
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["maximum life per second to maximum life leech rate"] = "MaxLifeLeechRate",
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["maximum mana per second to maximum mana leech rate"] = "MaxManaLeechRate",
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-- Projectile modifiers
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["projectile"] = "ProjectileCount",
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["projectiles"] = "ProjectileCount",
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["pierce chance"] = "PierceChance",
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["of projectiles piercing"] = "PierceChance",
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["of arrows piercing"] = { "PierceChance", flags = ModFlag.Bow },
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["projectile speed"] = "ProjectileSpeed",
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["arrow speed"] = { "ProjectileSpeed", flags = ModFlag.Bow },
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-- Totem/trap/mine modifiers
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["totem placement speed"] = "TotemPlacementSpeed",
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["totem life"] = "TotemLife",
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["totem duration"] = "TotemDuration",
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["trap throwing speed"] = "TrapThrowingSpeed",
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["trap trigger area of effect"] = "TrapTriggerAreaOfEffect",
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["trap duration"] = "TrapDuration",
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["cooldown recovery speed for throwing traps"] = { "CooldownRecovery", keywordFlags = KeywordFlag.Trap },
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["mine laying speed"] = "MineLayingSpeed",
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["mine detonation area of effect"] = "MineDetonationAreaOfEffect",
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["mine duration"] = "MineDuration",
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-- Minion modifiers
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["maximum number of skeletons"] = "ActiveSkeletonLimit",
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["maximum number of zombies"] = "ActiveZombieLimit",
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["number of zombies allowed"] = "ActiveZombieLimit",
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["maximum number of spectres"] = "ActiveSpectreLimit",
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["maximum number of golems"] = "ActiveGolemLimit",
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["skeleton duration"] = { "Duration", tag = { type = "SkillName", skillName = "Summon Skeletons" } },
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-- Other skill modifiers
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["radius"] = "AreaOfEffect",
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["radius of area skills"] = "AreaOfEffect",
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["area of effect radius"] = "AreaOfEffect",
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["area of effect"] = "AreaOfEffect",
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["area of effect of skills"] = "AreaOfEffect",
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["area of effect of area skills"] = "AreaOfEffect",
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["duration"] = "Duration",
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["skill effect duration"] = "Duration",
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["chaos skill effect duration"] = { "Duration", keywordFlags = KeywordFlag.Chaos },
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["cooldown recovery"] = "CooldownRecovery",
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["cooldown recovery speed"] = "CooldownRecovery",
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["weapon range"] = "WeaponRange",
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["melee weapon range"] = "MeleeWeaponRange",
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["melee weapon and unarmed range"] = { "MeleeWeaponRange", "UnarmedRange" },
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["to deal double damage"] = "DoubleDamageChance",
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-- Buffs
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["onslaught effect"] = "OnslaughtEffect",
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["fortify duration"] = "FortifyDuration",
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["effect of fortify on you"] = "FortifyEffectOnSelf",
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-- Basic damage types
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["damage"] = "Damage",
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["physical damage"] = "PhysicalDamage",
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["lightning damage"] = "LightningDamage",
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["cold damage"] = "ColdDamage",
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["fire damage"] = "FireDamage",
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["chaos damage"] = "ChaosDamage",
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["elemental damage"] = "ElementalDamage",
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-- Other damage forms
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["attack damage"] = { "Damage", flags = ModFlag.Attack },
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["physical attack damage"] = { "PhysicalDamage", flags = ModFlag.Attack },
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["physical weapon damage"] = { "PhysicalDamage", flags = ModFlag.Weapon },
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["physical melee damage"] = { "PhysicalDamage", flags = ModFlag.Melee },
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["melee physical damage"] = { "PhysicalDamage", flags = ModFlag.Melee },
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["projectile damage"] = { "Damage", flags = ModFlag.Projectile },
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["projectile attack damage"] = { "Damage", flags = bor(ModFlag.Projectile, ModFlag.Attack) },
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["bow damage"] = { "Damage", flags = ModFlag.Bow },
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["wand damage"] = { "Damage", flags = ModFlag.Wand },
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["wand physical damage"] = { "PhysicalDamage", flags = ModFlag.Wand },
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["claw physical damage"] = { "PhysicalDamage", flags = ModFlag.Claw },
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["sword physical damage"] = { "PhysicalDamage", flags = ModFlag.Sword },
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["damage over time"] = { "Damage", flags = ModFlag.Dot },
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["physical damage over time"] = { "PhysicalDamage", flags = ModFlag.Dot },
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["burning damage"] = { "FireDamage", flags = ModFlag.Dot },
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-- Crit/accuracy/speed modifiers
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["critical strike chance"] = "CritChance",
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["critical strike multiplier"] = "CritMultiplier",
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["accuracy rating"] = "Accuracy",
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["attack speed"] = { "Speed", flags = ModFlag.Attack },
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["cast speed"] = { "Speed", flags = ModFlag.Cast },
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["attack and cast speed"] = "Speed",
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-- Elemental status ailments
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["to shock"] = "EnemyShockChance",
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["shock chance"] = "EnemyShockChance",
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["to freeze"] = "EnemyFreezeChance",
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["freeze chance"] = "EnemyFreezeChance",
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["to ignite"] = "EnemyIgniteChance",
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["ignite chance"] = "EnemyIgniteChance",
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["to freeze, shock and ignite"] = { "EnemyFreezeChance", "EnemyShockChance", "EnemyIgniteChance" },
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["shock duration"] = "EnemyShockDuration",
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["freeze duration"] = "EnemyFreezeDuration",
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["chill duration"] = "EnemyChillDuration",
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["ignite duration"] = "EnemyIgniteDuration",
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["duration of elemental status ailments"] = { "EnemyShockDuration", "EnemyFreezeDuration", "EnemyChillDuration", "EnemyIgniteDuration" },
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-- Other debuffs
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["to poison"] = "PoisonChance",
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["to poison on hit"] = "PoisonChance",
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["poison duration"] = { "Duration", keywordFlags = KeywordFlag.Poison },
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["to cause bleeding"] = "BleedChance",
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["to cause bleeding on hit"] = "BleedChance",
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["bleed duration"] = { "Duration", keywordFlags = KeywordFlag.Bleed },
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-- Misc modifiers
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["movement speed"] = "MovementSpeed",
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["attack, cast and movement speed"] = { "Speed", "MovementSpeed" },
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["light radius"] = "LightRadius",
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["rarity of items found"] = "LootRarity",
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["quantity of items found"] = "LootQuantity",
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["item quantity"] = "LootQuantity",
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["strength requirement"] = "StrRequirement",
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["dexterity requirement"] = "DexRequirement",
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["intelligence requirement"] = "IntRequirement",
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["attribute requirements"] = { "StrRequirement", "DexRequirement", "IntRequirement" },
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-- Flask modifiers
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["effect"] = "FlaskEffect",
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["effect of flasks"] = "FlaskEffect",
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["effect of flasks on you"] = "FlaskEffect",
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["amount recovered"] = "FlaskRecovery",
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["life recovered"] = "FlaskRecovery",
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["mana recovered"] = "FlaskRecovery",
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["life recovery from flasks"] = "FlaskLifeRecovery",
|
|
["mana recovery from flasks"] = "FlaskManaRecovery",
|
|
["flask effect duration"] = "FlaskDuration",
|
|
["recovery speed"] = "FlaskRecoveryRate",
|
|
["flask recovery speed"] = "FlaskRecoveryRate",
|
|
["flask life recovery rate"] = "FlaskLifeRecoveryRate",
|
|
["flask mana recovery rate"] = "FlaskManaRecoveryRate",
|
|
["extra charges"] = "FlaskCharges",
|
|
["maximum charges"] = "FlaskCharges",
|
|
["charges used"] = "FlaskChargesUsed",
|
|
["flask charges used"] = "FlaskChargesUsed",
|
|
["flask charges gained"] = "FlaskChargesGained",
|
|
["charge recovery"] = "FlaskChargeRecovery",
|
|
}
|
|
|
|
-- List of modifier flags
|
|
local modFlagList = {
|
|
-- Weapon types
|
|
["with axes"] = { flags = ModFlag.Axe },
|
|
["with bows"] = { flags = ModFlag.Bow },
|
|
["with claws"] = { flags = ModFlag.Claw },
|
|
["dealt with claws"] = { flags = ModFlag.Claw },
|
|
["with daggers"] = { flags = ModFlag.Dagger },
|
|
["with maces"] = { flags = ModFlag.Mace },
|
|
["with staves"] = { flags = ModFlag.Staff },
|
|
["with swords"] = { flags = ModFlag.Sword },
|
|
["with wands"] = { flags = ModFlag.Wand },
|
|
["unarmed"] = { flags = ModFlag.Unarmed },
|
|
["to unarmed attacks"] = { flags = ModFlag.Unarmed },
|
|
["with one handed weapons"] = { flags = ModFlag.Weapon1H },
|
|
["with one handed melee weapons"] = { flags = bor(ModFlag.Weapon1H, ModFlag.WeaponMelee) },
|
|
["with two handed weapons"] = { flags = ModFlag.Weapon2H },
|
|
["with two handed melee weapons"] = { flags = bor(ModFlag.Weapon2H, ModFlag.WeaponMelee) },
|
|
["with ranged weapons"] = { flags = ModFlag.WeaponRanged },
|
|
-- Skill types
|
|
["spell"] = { flags = ModFlag.Spell },
|
|
["with spells"] = { flags = ModFlag.Spell },
|
|
["for spells"] = { flags = ModFlag.Spell },
|
|
["with attacks"] = { flags = ModFlag.Attack },
|
|
["for attacks"] = { flags = ModFlag.Attack },
|
|
["weapon"] = { flags = ModFlag.Weapon },
|
|
["with weapons"] = { flags = ModFlag.Weapon },
|
|
["melee"] = { flags = ModFlag.Melee },
|
|
["with melee attacks"] = { flags = ModFlag.Melee },
|
|
["on melee hit"] = { flags = ModFlag.Melee },
|
|
["with poison"] = { keywordFlags = KeywordFlag.Poison },
|
|
["area"] = { flags = ModFlag.Area },
|
|
["mine"] = { keywordFlags = KeywordFlag.Mine },
|
|
["with mines"] = { keywordFlags = KeywordFlag.Mine },
|
|
["trap"] = { keywordFlags = KeywordFlag.Trap },
|
|
["with traps"] = { keywordFlags = KeywordFlag.Trap },
|
|
["for traps"] = { keywordFlags = KeywordFlag.Trap },
|
|
["totem"] = { keywordFlags = KeywordFlag.Totem },
|
|
["with totem skills"] = { keywordFlags = KeywordFlag.Totem },
|
|
["for skills used by totems"] = { keywordFlags = KeywordFlag.Totem },
|
|
["of aura skills"] = { tag = { type = "SkillType", skillType = SkillType.Aura } },
|
|
["of curse skills"] = { keywordFlags = KeywordFlag.Curse },
|
|
["of minion skills"] = { tag = { type = "SkillType", skillType = SkillType.Minion } },
|
|
["for curses"] = { keywordFlags = KeywordFlag.Curse },
|
|
["warcry"] = { keywordFlags = KeywordFlag.Warcry },
|
|
["vaal"] = { keywordFlags = KeywordFlag.Vaal },
|
|
["vaal skill"] = { keywordFlags = KeywordFlag.Vaal },
|
|
["with movement skills"] = { keywordFlags = KeywordFlag.Movement },
|
|
["with lightning skills"] = { keywordFlags = KeywordFlag.Lightning },
|
|
["with cold skills"] = { keywordFlags = KeywordFlag.Cold },
|
|
["with fire skills"] = { keywordFlags = KeywordFlag.Fire },
|
|
["with elemental skills"] = { keywordFlags = bor(KeywordFlag.Lightning, KeywordFlag.Cold, KeywordFlag.Fire) },
|
|
["with chaos skills"] = { keywordFlags = KeywordFlag.Chaos },
|
|
["zombie"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Raise Zombie" } },
|
|
["raised zombie"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Raise Zombie" } },
|
|
["raised spectre"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Raise Spectre" } },
|
|
["golem"] = { },
|
|
["chaos golem"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Chaos Golem" } },
|
|
["flame golem"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Flame Golem" } },
|
|
["increased flame golem"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Flame Golem" } },
|
|
["ice golem"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Ice Golem" } },
|
|
["lightning golem"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Lightning Golem" } },
|
|
["stone golem"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Stone Golem" } },
|
|
["animated guardian"] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Animate Guardian" } },
|
|
-- Other
|
|
["global"] = { tag = { type = "Global" } },
|
|
["from equipped shield"] = { tag = { type = "SlotName", slotName = "Weapon 2" } },
|
|
}
|
|
|
|
-- List of modifier flags/tags that appear at the start of a line
|
|
local preFlagList = {
|
|
["^hits deal "] = { flags = ModFlag.Hit },
|
|
["^critical strikes deal "] = { tag = { type = "Condition", var = "CriticalStrike" } },
|
|
["^minions "] = { addToMinion = true },
|
|
["^minions [hd][ae][va][el] "] = { addToMinion = true },
|
|
["^minions leech "] = { addToMinion = true },
|
|
["^minions' attacks deal "] = { addToMinion = true, flags = ModFlag.Attack },
|
|
["^golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillType", skillType = SkillType.Golem } },
|
|
["^golem skills have "] = { tag = { type = "SkillType", skillType = SkillType.Golem } },
|
|
["^zombies [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Raise Zombie" } },
|
|
["^skeletons [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Skeletons" } },
|
|
["^raging spirits [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Raging Spirit" } },
|
|
["^spectres [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Raise Spectre" } },
|
|
["^chaos golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Chaos Golem" } },
|
|
["^flame golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Flame Golem" } },
|
|
["^ice golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Ice Golem" } },
|
|
["^lightning golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Lightning Golem" } },
|
|
["^stone golems [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Summon Stone Golem" } },
|
|
["^blink arrow and blink arrow clones [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Blink Arrow" } },
|
|
["^mirror arrow and mirror arrow clones [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Mirror Arrow" } },
|
|
["^animated weapons [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Animate Weapon" } },
|
|
["^animated guardians [hd][ae][va][el] "] = { addToMinion = true, addToMinionTag = { type = "SkillName", skillName = "Animate Guardian" } },
|
|
["^attacks used by totems have "] = { keywordFlags = KeywordFlag.Totem },
|
|
["^spells cast by totems have "] = { keywordFlags = KeywordFlag.Totem },
|
|
["^attacks with this weapon "] = { tag = { type = "Condition", var = "{Hand}Attack" } },
|
|
["^attacks with this weapon have "] = { tag = { type = "Condition", var = "{Hand}Attack" } },
|
|
["^attacks have "] = { flags = ModFlag.Attack },
|
|
["^melee attacks have "] = { flags = ModFlag.Melee },
|
|
["^trap and mine damage "] = { keywordFlags = bor(KeywordFlag.Trap, KeywordFlag.Mine) },
|
|
["^left ring slot: "] = { tag = { type = "SlotNumber", num = 1 } },
|
|
["^right ring slot: "] = { tag = { type = "SlotNumber", num = 2 } },
|
|
["^socketed gems [hgd][ae][via][enl] "] = { addToSkill = { type = "SocketedIn", slotName = "{SlotName}" } },
|
|
["^socketed curse gems [hgd][ae][via][enl] "] = { addToSkill = { type = "SocketedIn", slotName = "{SlotName}", keyword = "curse" } },
|
|
["^socketed melee gems [hgd][ae][via][enl] "] = { addToSkill = { type = "SocketedIn", slotName = "{SlotName}", keyword = "melee" } },
|
|
["^socketed golem gems [hgd][ae][via][enl] "] = { addToSkill = { type = "SocketedIn", slotName = "{SlotName}", keyword = "golem" } },
|
|
["^socketed golem skills [hgd][ae][via][enl] "] = { addToSkill = { type = "SocketedIn", slotName = "{SlotName}", keyword = "golem" } },
|
|
["^your flasks grant "] = { },
|
|
["^when hit, "] = { },
|
|
["^you and allies [hgd][ae][via][enl] "] = { },
|
|
["^auras you cast grant "] = { addToAura = true },
|
|
["^you and nearby allies [hgd][ae][via][enl] "] = { newAura = true },
|
|
["^nearby allies [hgd][ae][via][enl] "] = { newAura = true, newAuraOnlyAllies = true },
|
|
["^you and allies affected by your auras have "] = { affectedByAura = true },
|
|
["^take "] = { modSuffix = "Taken" },
|
|
}
|
|
|
|
-- List of modifier tags
|
|
local modTagList = {
|
|
["on enemies"] = { },
|
|
["while active"] = { },
|
|
[" on critical strike"] = { tag = { type = "Condition", var = "CriticalStrike" } },
|
|
["while affected by auras you cast"] = { affectedByAura = true },
|
|
-- Multipliers
|
|
["per power charge"] = { tag = { type = "Multiplier", var = "PowerCharge" } },
|
|
["per frenzy charge"] = { tag = { type = "Multiplier", var = "FrenzyCharge" } },
|
|
["per endurance charge"] = { tag = { type = "Multiplier", var = "EnduranceCharge" } },
|
|
["per level"] = { tag = { type = "Multiplier", var = "Level" } },
|
|
["for each normal item you have equipped"] = { tag = { type = "Multiplier", var = "NormalItem" } },
|
|
["for each equipped normal item"] = { tag = { type = "Multiplier", var = "NormalItem" } },
|
|
["for each magic item you have equipped"] = { tag = { type = "Multiplier", var = "MagicItem" } },
|
|
["for each equipped magic item"] = { tag = { type = "Multiplier", var = "MagicItem" } },
|
|
["for each rare item you have equipped"] = { tag = { type = "Multiplier", var = "RareItem" } },
|
|
["for each equipped rare item"] = { tag = { type = "Multiplier", var = "RareItem" } },
|
|
["for each unique item you have equipped"] = { tag = { type = "Multiplier", var = "UniqueItem" } },
|
|
["for each equipped unique item"] = { tag = { type = "Multiplier", var = "UniqueItem" } },
|
|
["per buff on you"] = { tag = { type = "Multiplier", var = "BuffOnSelf" } },
|
|
["per curse on enemy"] = { tag = { type = "Multiplier", var = "CurseOnEnemy" } },
|
|
["per curse on you"] = { tag = { type = "Multiplier", var = "CurseOnSelf" } },
|
|
["to you and allies"] = { },
|
|
["per red socket"] = { tag = { type = "Multiplier", var = "RedSocketIn{SlotName}" } },
|
|
["per green socket"] = { tag = { type = "Multiplier", var = "GreenSocketIn{SlotName}" } },
|
|
["per blue socket"] = { tag = { type = "Multiplier", var = "BlueSocketIn{SlotName}" } },
|
|
["per white socket"] = { tag = { type = "Multiplier", var = "WhiteSocketIn{SlotName}" } },
|
|
-- Per stat
|
|
["per (%d+) strength"] = function(num) return { tag = { type = "PerStat", stat = "Str", div = num } } end,
|
|
["per (%d+) dexterity"] = function(num) return { tag = { type = "PerStat", stat = "Dex", div = num } } end,
|
|
["per (%d+) intelligence"] = function(num) return { tag = { type = "PerStat", stat = "Int", div = num } } end,
|
|
["per (%d+) evasion rating"] = function(num) return { tag = { type = "PerStat", stat = "Evasion", div = num } } end,
|
|
["per (%d+) accuracy rating"] = function(num) return { tag = { type = "PerStat", stat = "Accuracy", div = num } } end,
|
|
["per (%d+)%% block chance"] = function(num) return { tag = { type = "PerStat", stat = "BlockChance", div = num } } end,
|
|
["per (%d+) of the lowest of armour and evasion rating"] = function(num) return { tag = { type = "PerStat", stat = "LowestOfArmourAndEvasion", div = num } } end,
|
|
-- Stat conditions
|
|
["with (%d+) or more strength"] = function(num) return { tag = { type = "StatThreshold", stat = "Str", threshold = num } } end,
|
|
["with at least (%d+) strength"] = function(num) return { tag = { type = "StatThreshold", stat = "Str", threshold = num } } end,
|
|
["w?h?i[lf]e? you have at least (%d+) strength"] = function(num) return { tag = { type = "StatThreshold", stat = "Str", threshold = num } } end,
|
|
["w?h?i[lf]e? you have at least (%d+) dexterity"] = function(num) return { tag = { type = "StatThreshold", stat = "Dex", threshold = num } } end,
|
|
["w?h?i[lf]e? you have at least (%d+) intelligence"] = function(num) return { tag = { type = "StatThreshold", stat = "Int", threshold = num } } end,
|
|
-- Slot conditions
|
|
["when in main hand"] = { tag = { type = "SlotNumber", num = 1 } },
|
|
["when in off hand"] = { tag = { type = "SlotNumber", num = 2 } },
|
|
["in main hand"] = { tag = { type = "InSlot", num = 1 } },
|
|
["in off hand"] = { tag = { type = "InSlot", num = 2 } },
|
|
["with main hand"] = { tag = { type = "Condition", var = "MainHandAttack" } },
|
|
["with off hand"] = { tag = { type = "Condition", var = "OffHandAttack" } },
|
|
["with this weapon"] = { tag = { type = "Condition", var = "{Hand}Attack" } },
|
|
-- Equipment conditions
|
|
["while holding a shield"] = { tag = { type = "Condition", var = "UsingShield" } },
|
|
["with shields"] = { tag = { type = "Condition", var = "UsingShield" } },
|
|
["while dual wielding"] = { tag = { type = "Condition", var = "DualWielding" } },
|
|
["while dual wielding claws"] = { tag = { type = "Condition", var = "DualWieldingClaws" } },
|
|
["while dual wielding or holding a shield"] = { tag = { type = "Condition", varList = { "DualWielding", "UsingShield" } } },
|
|
["while wielding a staff"] = { tag = { type = "Condition", var = "UsingStaff" } },
|
|
["while unarmed"] = { tag = { type = "Condition", var = "Unarmed" } },
|
|
["with a normal item equipped"] = { tag = { type = "MultiplierThreshold", var = "NormalItem", threshold = 1 } },
|
|
["with a magic item equipped"] = { tag = { type = "MultiplierThreshold", var = "MagicItem", threshold = 1 } },
|
|
["with a rare item equipped"] = { tag = { type = "MultiplierThreshold", var = "RareItem", threshold = 1 } },
|
|
["with a unique item equipped"] = { tag = { type = "MultiplierThreshold", var = "UniqueItem", threshold = 1 } },
|
|
["if you wear no corrupted items"] = { tag = { type = "MultiplierThreshold", var = "CorruptedItem", threshold = 0, upper = true } },
|
|
["if no worn items are corrupted"] = { tag = { type = "MultiplierThreshold", var = "CorruptedItem", threshold = 0, upper = true } },
|
|
["if no equipped items are corrupted"] = { tag = { type = "MultiplierThreshold", var = "CorruptedItem", threshold = 0, upper = true } },
|
|
["if all worn items are corrupted"] = { tag = { type = "MultiplierThreshold", var = "NonCorruptedItem", threshold = 0, upper = true } },
|
|
["if all equipped items are corrupted"] = { tag = { type = "MultiplierThreshold", var = "NonCorruptedItem", threshold = 0, upper = true } },
|
|
-- Player status conditions
|
|
["wh[ie][ln]e? on low life"] = { tag = { type = "Condition", var = "LowLife" } },
|
|
["wh[ie][ln]e? not on low life"] = { tag = { type = "Condition", var = "LowLife", neg = true } },
|
|
["wh[ie][ln]e? on full life"] = { tag = { type = "Condition", var = "FullLife" } },
|
|
["wh[ie][ln]e? not on full life"] = { tag = { type = "Condition", var = "FullLife", neg = true } },
|
|
["wh[ie][ln]e? no mana is reserved"] = { tag = { type = "StatThreshold", stat = "ManaReserved", threshold = 0, upper = true } },
|
|
["wh[ie][ln]e? on full energy shield"] = { tag = { type = "Condition", var = "FullEnergyShield" } },
|
|
["wh[ie][ln]e? not on full energy shield"] = { tag = { type = "Condition", var = "FullEnergyShield", neg = true } },
|
|
["while stationary"] = { tag = { type = "Condition", var = "Stationary" } },
|
|
["while moving"] = { tag = { type = "Condition", var = "Moving" } },
|
|
["while you have no power charges"] = { tag = { type = "StatThreshold", stat = "PowerCharges", threshold = 0, upper = true } },
|
|
["while you have no frenzy charges"] = { tag = { type = "StatThreshold", stat = "FrenzyCharges", threshold = 0, upper = true } },
|
|
["while you have no endurance charges"] = { tag = { type = "StatThreshold", stat = "EnduranceCharges", threshold = 0, upper = true } },
|
|
["while at maximum power charges"] = { tag = { type = "StatThreshold", stat = "PowerCharges", thresholdStat = "PowerChargesMax" } },
|
|
["while at maximum frenzy charges"] = { tag = { type = "StatThreshold", stat = "FrenzyCharges", thresholdStat = "FrenzyChargesMax" } },
|
|
["while at maximum endurance charges"] = { tag = { type = "StatThreshold", stat = "EnduranceCharges", thresholdStat = "EnduranceChargesMax" } },
|
|
["while you have a totem"] = { tag = { type = "Condition", var = "HaveTotem" } },
|
|
["while you have fortify"] = { tag = { type = "Condition", var = "Fortify" } },
|
|
["during onslaught"] = { tag = { type = "Condition", var = "Onslaught" } },
|
|
["while you have onslaught"] = { tag = { type = "Condition", var = "Onslaught" } },
|
|
["while phasing"] = { tag = { type = "Condition", var = "Phasing" } },
|
|
["while leeching"] = { tag = { type = "Condition", var = "Leeching" } },
|
|
["while using a flask"] = { tag = { type = "Condition", var = "UsingFlask" } },
|
|
["during effect"] = { tag = { type = "Condition", var = "UsingFlask" } },
|
|
["during flask effect"] = { tag = { type = "Condition", var = "UsingFlask" } },
|
|
["during any flask effect"] = { tag = { type = "Condition", var = "UsingFlask" } },
|
|
["while on consecrated ground"] = { tag = { type = "Condition", var = "OnConsecratedGround" } },
|
|
["on burning ground"] = { tag = { type = "Condition", var = "OnBurningGround" } },
|
|
["on chilled ground"] = { tag = { type = "Condition", var = "OnChilledGround" } },
|
|
["on shocked ground"] = { tag = { type = "Condition", var = "OnShockedGround" } },
|
|
["while ignited"] = { tag = { type = "Condition", var = "Ignited" } },
|
|
["while frozen"] = { tag = { type = "Condition", var = "Frozen" } },
|
|
["while shocked"] = { tag = { type = "Condition", var = "Shocked" } },
|
|
["while not ignited, frozen or shocked"] = { tag = { type = "Condition", varList = { "Ignited", "Frozen", "Shocked" }, neg = true } },
|
|
["while bleeding"] = { tag = { type = "Condition", var = "Bleeding" } },
|
|
["if you[' ]h?a?ve hit recently"] = { tag = { type = "Condition", var = "HitRecently" } },
|
|
["if you[' ]h?a?ve crit recently"] = { tag = { type = "Condition", var = "CritRecently" } },
|
|
["if you[' ]h?a?ve dealt a critical strike recently"] = { tag = { type = "Condition", var = "CritRecently" } },
|
|
["if you haven't crit recently"] = { tag = { type = "Condition", var = "CritRecently", neg = true } },
|
|
["if you[' ]h?a?ve dealt a non%-critical strike recently"] = { tag = { type = "Condition", var = "NonCritRecently" } },
|
|
["if you[' ]h?a?ve killed recently"] = { tag = { type = "Condition", var = "KilledRecently" } },
|
|
["if you haven't killed recently"] = { tag = { type = "Condition", var = "KilledRecently", neg = true } },
|
|
["if you or your totems have killed recently"] = { tag = { type = "Condition", varList = {"KilledRecently","TotemsKilledRecently"} } },
|
|
["if you[' ]h?a?ve killed a maimed enemy recently"] = { tagList = { { type = "Condition", var = "KilledRecently" }, { type = "ActorCondition", actor = "enemy", var = "Maimed" } } },
|
|
["if you[' ]h?a?ve killed a cursed enemy recently"] = { tagList = { { type = "Condition", var = "KilledRecently" }, { type = "ActorCondition", actor = "enemy", var = "Cursed" } } },
|
|
["if you[' ]h?a?ve killed a bleeding enemy recently"] = { tagList = { { type = "Condition", var = "KilledRecently" }, { type = "ActorCondition", actor = "enemy", var = "Bleeding" } } },
|
|
["if you[' ]h?a?ve killed an enemy affected by your damage over time recently"] = { tag = { type = "Condition", var = "KilledAffectedByDotRecently" } },
|
|
["if you[' ]h?a?ve frozen an enemy recently"] = { tag = { type = "Condition", var = "FrozenEnemyRecently" } },
|
|
["if you[' ]h?a?ve ignited an enemy recently"] = { tag = { type = "Condition", var = "IgnitedEnemyRecently" } },
|
|
["if you[' ]h?a?ve been hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently" } },
|
|
["if you were hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently" } },
|
|
["if you were damaged by a hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently" } },
|
|
["if you[' ]h?a?ve taken a critical strike recently"] = { tag = { type = "Condition", var = "BeenCritRecently" } },
|
|
["if you[' ]h?a?ve taken a savage hit recently"] = { tag = { type = "Condition", var = "BeenSavageHitRecently" } },
|
|
["if you have ?n[o']t been hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently", neg = true } },
|
|
["if you[' ]h?a?ve taken no damage from hits recently"] = { tag = { type = "Condition", var = "BeenHitRecently", neg = true } },
|
|
["if you[' ]h?a?ve blocked recently"] = { tag = { type = "Condition", var = "BlockedRecently" } },
|
|
["if you[' ]h?a?ve blocked an attack recently"] = { tag = { type = "Condition", var = "BlockedAttackRecently" } },
|
|
["if you[' ]h?a?ve blocked a spell recently"] = { tag = { type = "Condition", var = "BlockedSpellRecently" } },
|
|
["if you[' ]h?a?ve blocked a hit from a unique enemy recently"] = { tag = { type = "Condition", var = "BlockedHitFromUniqueEnemyRecently" } },
|
|
["if you[' ]h?a?ve attacked recently"] = { tag = { type = "Condition", var = "AttackedRecently" } },
|
|
["if you[' ]h?a?ve cast a spell recently"] = { tag = { type = "Condition", var = "CastSpellRecently" } },
|
|
["if you[' ]h?a?ve consumed a corpse recently"] = { tag = { type = "Condition", var = "ConsumedCorpseRecently" } },
|
|
["if you[' ]h?a?ve taunted an enemy recently"] = { tag = { type = "Condition", var = "TauntedEnemyRecently" } },
|
|
["if you[' ]h?a?ve used a warcry recently"] = { tag = { type = "Condition", var = "UsedWarcryRecently" } },
|
|
["if you[' ]h?a?ve used a fire skill recently"] = { tag = { type = "Condition", var = "UsedFireSkillRecently" } },
|
|
["if you[' ]h?a?ve used a cold skill recently"] = { tag = { type = "Condition", var = "UsedColdSkillRecently" } },
|
|
["if you[' ]h?a?ve used a fire skill in the past 10 seconds"] = { tag = { type = "Condition", var = "UsedFireSkillInPast10Sec" } },
|
|
["if you[' ]h?a?ve used a cold skill in the past 10 seconds"] = { tag = { type = "Condition", var = "UsedColdSkillInPast10Sec" } },
|
|
["if you[' ]h?a?ve used a lightning skill in the past 10 seconds"] = { tag = { type = "Condition", var = "UsedLightningSkillInPast10Sec" } },
|
|
["if you[' ]h?a?ve summoned a totem recently"] = { tag = { type = "Condition", var = "SummonedTotemRecently" } },
|
|
["if you[' ]h?a?ve used a movement skill recently"] = { tag = { type = "Condition", var = "UsedMovementSkillRecently" } },
|
|
["if you detonated mines recently"] = { tag = { type = "Condition", var = "DetonatedMinesRecently" } },
|
|
["if you[' ]h?a?ve crit in the past 8 seconds"] = { tag = { type = "Condition", var = "CritInPast8Sec" } },
|
|
["if energy shield recharge has started recently"] = { tag = { type = "Condition", var = "EnergyShieldRechargeRecently" } },
|
|
-- Enemy status conditions
|
|
["at close range"] = { tag = { type = "Condition", var = "AtCloseRange" }, flags = ModFlag.Hit },
|
|
["against rare and unique enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }, flags = ModFlag.Hit },
|
|
["against enemies on full life"] = { tag = { type = "ActorCondition", actor = "enemy", var = "FullLife" }, flags = ModFlag.Hit },
|
|
["against enemies that are on full life"] = { tag = { type = "ActorCondition", actor = "enemy", var = "FullLife" }, flags = ModFlag.Hit },
|
|
["against enemies on low life"] = { tag = { type = "ActorCondition", actor = "enemy", var = "LowLife" }, flags = ModFlag.Hit },
|
|
["against enemies that are on low life"] = { tag = { type = "ActorCondition", actor = "enemy", var = "LowLife" }, flags = ModFlag.Hit },
|
|
["against cursed enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Cursed" }, flags = ModFlag.Hit },
|
|
["against taunted enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Taunted" }, flags = ModFlag.Hit },
|
|
["against bleeding enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Bleeding" }, flags = ModFlag.Hit },
|
|
["against poisoned enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Poisoned" }, flags = ModFlag.Hit },
|
|
["against hindered enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Hindered" }, flags = ModFlag.Hit },
|
|
["against blinded enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Blinded" }, flags = ModFlag.Hit },
|
|
["against burning enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Burning" }, flags = ModFlag.Hit },
|
|
["against ignited enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Ignited" }, flags = ModFlag.Hit },
|
|
["against shocked enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Shocked" }, flags = ModFlag.Hit },
|
|
["against frozen enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Frozen" }, flags = ModFlag.Hit },
|
|
["against chilled enemies"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Chilled" }, flags = ModFlag.Hit },
|
|
["enemies which are chilled"] = { tag = { type = "ActorCondition", actor = "enemy", var = "Chilled" }, flags = ModFlag.Hit },
|
|
["against frozen, shocked or ignited enemies"] = { tag = { type = "ActorCondition", actor = "enemy", varList = {"Frozen","Shocked","Ignited"} }, flags = ModFlag.Hit },
|
|
["against enemies affected by elemental status ailments"] = { tag = { type = "ActorCondition", actor = "enemy", varList = {"Frozen","Chilled","Shocked","Ignited"} }, flags = ModFlag.Hit },
|
|
["against enemies that are affected by elemental status ailments"] = { tag = { type = "ActorCondition", actor = "enemy", varList = {"Frozen","Chilled","Shocked","Ignited"} }, flags = ModFlag.Hit },
|
|
["against enemies that are affected by no elemental status ailments"] = { tagList = { { type = "ActorCondition", actor = "enemy", varList = {"Frozen","Chilled","Shocked","Ignited"}, neg = true }, { type = "Condition", var = "Effective" } }, flags = ModFlag.Hit },
|
|
["per freeze, shock and ignite on enemy"] = { tag = { type = "Multiplier", var = "FreezeShockIgniteOnEnemy" }, flags = ModFlag.Hit },
|
|
}
|
|
|
|
local mod = modLib.createMod
|
|
local function flag(name, ...)
|
|
return mod(name, "FLAG", true, ...)
|
|
end
|
|
|
|
local gemIdLookup = { }
|
|
for name, grantedEffect in pairs(data["3_0"].skills) do
|
|
if not grantedEffect.hidden or grantedEffect.fromItem then
|
|
gemIdLookup[grantedEffect.name:lower()] = grantedEffect.id
|
|
end
|
|
end
|
|
local function extraSkill(name, level, noSupports)
|
|
name = name:gsub(" skill","")
|
|
if gemIdLookup[name] then
|
|
return {
|
|
mod("ExtraSkill", "LIST", { skillId = gemIdLookup[name], level = level, noSupports = noSupports })
|
|
}
|
|
end
|
|
end
|
|
|
|
-- List of special modifiers
|
|
local specialModList = {
|
|
-- Keystones
|
|
["your hits can't be evaded"] = { flag("CannotBeEvaded") },
|
|
["never deal critical strikes"] = { flag("NeverCrit") },
|
|
["no critical strike multiplier"] = { flag("NoCritMultiplier") },
|
|
["the increase to physical damage from strength applies to projectile attacks as well as melee attacks"] = { flag("IronGrip") },
|
|
["converts all evasion rating to armour%. dexterity provides no bonus to evasion rating"] = { flag("IronReflexes") },
|
|
["30%% chance to dodge attacks%. 50%% less armour and energy shield, 30%% less chance to block spells and attacks"] = {
|
|
mod("AttackDodgeChance", "BASE", 30),
|
|
mod("Armour", "MORE", -50),
|
|
mod("EnergyShield", "MORE", -50),
|
|
mod("BlockChance", "MORE", -30),
|
|
mod("SpellBlockChance", "MORE", -30)
|
|
},
|
|
["maximum life becomes 1, immune to chaos damage"] = { flag("ChaosInoculation") },
|
|
["life regeneration is applied to energy shield instead"] = { flag("ZealotsOath") },
|
|
["life leech applies instantly%. life regeneration has no effect%."] = { flag("InstantLifeLeech"), flag("NoLifeRegen") },
|
|
["deal no non%-fire damage"] = { flag("DealNoPhysical"), flag("DealNoLightning"), flag("DealNoCold"), flag("DealNoChaos") },
|
|
["(%d+)%% of physical, cold and lightning damage converted to fire damage"] = function(num) return {
|
|
mod("PhysicalDamageConvertToFire", "BASE", num),
|
|
mod("LightningDamageConvertToFire", "BASE", num),
|
|
mod("ColdDamageConvertToFire", "BASE", num)
|
|
} end,
|
|
["removes all mana%. spend life instead of mana for skills"] = { mod("Mana", "MORE", -100), flag("BloodMagic") },
|
|
["enemies you hit with elemental damage temporarily get (%+%d+)%% resistance to those elements and (%-%d+)%% resistance to other elements"] = function(plus, _, minus)
|
|
minus = tonumber(minus)
|
|
return {
|
|
flag("ElementalEquilibrium"),
|
|
mod("EnemyModifier", "LIST", { mod = mod("FireResist", "BASE", plus, { type = "Condition", var = "HitByFireDamage" }) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("FireResist", "BASE", minus, { type = "Condition", var = "HitByFireDamage", neg = true }, { type = "Condition", varList={"HitByColdDamage","HitByLightningDamage"} }) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("ColdResist", "BASE", plus, { type = "Condition", var = "HitByColdDamage" }) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("ColdResist", "BASE", minus, { type = "Condition", var = "HitByColdDamage", neg = true }, { type = "Condition", varList={"HitByFireDamage","HitByLightningDamage"} }) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("LightningResist", "BASE", plus, { type = "Condition", var = "HitByLightningDamage" }) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("LightningResist", "BASE", minus, { type = "Condition", var = "HitByLightningDamage", neg = true }, { type = "Condition", varList={"HitByFireDamage","HitByColdDamage"} }) }),
|
|
}
|
|
end,
|
|
["projectile attacks deal up to 50%% more damage to targets at the start of their movement, dealing less damage to targets as the projectile travels farther"] = { flag("PointBlank") },
|
|
["life leech is applied to energy shield instead"] = { flag("GhostReaver") },
|
|
["minions explode when reduced to low life, dealing 33%% of their maximum life as fire damage to surrounding enemies"] = { mod("ExtraMinionSkill", "LIST", { skillId = "MinionInstability" }) },
|
|
["all bonuses from an equipped shield apply to your minions instead of you"] = { }, -- The node itself is detected by the code that handles it
|
|
["spend energy shield before mana for skill costs"] = { },
|
|
["energy shield protects mana instead of life"] = { flag("EnergyShieldProtectsMana") },
|
|
-- Ascendancy notables
|
|
["can allocate passives from the %a+'s starting point"] = { },
|
|
["movement skills cost no mana"] = { mod("ManaCost", "MORE", -100, nil, 0, KeywordFlag.Movement) },
|
|
["projectiles have (%d+)%% additional chance to pierce targets at the start of their movement, losing this chance as the projectile travels farther"] = function(num) return { mod("PierceChance", "BASE", num, { type = "DistanceRamp", ramp = {{10,1},{120,0}} }) } end,
|
|
["projectile critical strike chance increased by arrow pierce chance"] = { mod("CritChance", "INC", 1, nil, ModFlag.Projectile, 0, { type = "PerStat", stat = "PierceChance", div = 1 }) },
|
|
["always poison on hit while using a flask"] = { mod("PoisonChance", "BASE", 100, { type = "Condition", var = "UsingFlask" }) },
|
|
["armour received from body armour is doubled"] = { flag("Unbreakable") },
|
|
["you have fortify"] = { flag("Condition:Fortify") },
|
|
["(%d+)%% increased damage of each damage type for which you have a matching golem"] = function(num) return {
|
|
mod("PhysicalDamage", "INC", num, { type = "Condition", var = "HavePhysicalGolem"}),
|
|
mod("LightningDamage", "INC", num, { type = "Condition", var = "HaveLightningGolem"}),
|
|
mod("ColdDamage", "INC", num, { type = "Condition", var = "HaveColdGolem"}),
|
|
mod("FireDamage", "INC", num, { type = "Condition", var = "HaveFireGolem"}),
|
|
mod("ChaosDamage", "INC", num, { type = "Condition", var = "HaveChaosGolem"})
|
|
} end,
|
|
["(%d+)%% increased effect of buffs granted by your elemental golems"] = function(num) return {
|
|
mod("BuffEffect", "INC", num, { type = "SkillType", skillType = SkillType.Golem }, { type = "SkillType", skillType = SkillType.FireSkill }),
|
|
mod("BuffEffect", "INC", num, { type = "SkillType", skillType = SkillType.Golem }, { type = "SkillType", skillType = SkillType.ColdSkill }),
|
|
mod("BuffEffect", "INC", num, { type = "SkillType", skillType = SkillType.Golem }, { type = "SkillType", skillType = SkillType.LightningSkill }),
|
|
} end,
|
|
["every 10 seconds, gain (%d+)%% increased elemental damage for 4 seconds"] = function(num) return { mod("ElementalDamage", "INC", num, { type = "Condition", var = "PendulumOfDestruction" }) } end,
|
|
["every 10 seconds, gain (%d+)%% increased area of effect of area skills for 4 seconds"] = function(num) return { mod("AreaOfEffect", "INC", num, { type = "Condition", var = "PendulumOfDestruction" }) } end,
|
|
["enemies you curse take (%d+)%% increased damage"] = function(num) return { mod("AffectedByCurseMod", "LIST", { mod = mod("DamageTaken", "INC", num) }) } end,
|
|
["enemies you curse have (%-%d+)%% to chaos resistance"] = function(num) return { mod("AffectedByCurseMod", "LIST", { mod = mod("ChaosResist", "BASE", num) }) } end,
|
|
["nearby enemies have (%-%d+)%% to chaos resistance"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("ChaosResist", "BASE", num) }) } end,
|
|
["nearby enemies take (%d+)%% increased elemental damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("ElementalDamageTaken", "INC", num) }) } end,
|
|
["enemies near your totems take (%d+)%% increased physical and fire damage"] = function(num) return {
|
|
mod("EnemyModifier", "LIST", { mod = mod("PhysicalDamageTaken", "INC", num) }),
|
|
mod("EnemyModifier", "LIST", { mod = mod("FireDamageTaken", "INC", num) })
|
|
} end,
|
|
["grants armour equal to (%d+)%% of your reserved life to you and nearby allies"] = function(num) return { mod("GrantReservedLifeAsAura", "LIST", { mod = mod("Armour", "BASE", num / 100) }) } end,
|
|
["grants maximum energy shield equal to (%d+)%% of your reserved mana to you and nearby allies"] = function(num) return { mod("GrantReservedManaAsAura", "LIST", { mod = mod("EnergyShield", "BASE", num / 100) }) } end,
|
|
["skills from your helmet penetrate (%d+)%% elemental resistances"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("ElementalPenetration", "BASE", num) }, { type = "SocketedIn", slotName = "Helmet" }) } end,
|
|
["skills from your gloves have (%d+)%% increased area of effect"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("AreaOfEffect", "INC", num) }, { type = "SocketedIn", slotName = "Gloves" }) } end,
|
|
["skills from your boots leech (%d+)%% of damage as life"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("DamageLifeLeech", "BASE", num) }, { type = "SocketedIn", slotName = "Boots" }) } end,
|
|
["skills in your helm can have up to (%d+) additional totems? summoned at a time"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("ActiveTotemLimit", "BASE", num) }, { type = "SocketedIn", slotName = "Helmet" }) } end,
|
|
["(%d+)%% less totem damage per totem"] = function(num) return { mod("Damage", "MORE", -num, nil, 0, KeywordFlag.Totem, { type = "PerStat", stat = "ActiveTotemLimit", div = 1 }) } end,
|
|
["poison you inflict with critical strikes deals (%d+)%% more damage"] = function(num) return { mod("PoisonDamageOnCrit", "MORE", 100) } end,
|
|
["bleeding you inflict on maimed enemies deals (%d+)%% more damage"] = function(num) return { mod("Damage", "MORE", num, nil, 0, KeywordFlag.Bleed, { type = "ActorCondition", actor = "enemy", var = "Maimed"}) } end,
|
|
["critical strikes ignore enemy monster elemental resistances"] = { flag("IgnoreElementalResistances", { type = "Condition", var = "CriticalStrike" }) },
|
|
["non%-critical strikes penetrate (%d+)%% of enemy elemental resistances"] = function(num) return { mod("ElementalPenetration", "BASE", num, { type = "Condition", var = "CriticalStrike", neg = true }) } end,
|
|
["movement speed cannot be modified to below base value"] = { flag("MovementSpeedCannotBeBelowBase") },
|
|
["you cannot be slowed to below base speed"] = { flag("ActionSpeedCannotBeBelowBase") },
|
|
["cannot be slowed to below base speed"] = { flag("ActionSpeedCannotBeBelowBase") },
|
|
["your offering skills also affect you"] = { mod("ExtraSkillMod", "LIST", { mod = mod("SkillData", "LIST", { key = "buffNotPlayer", value = false }) }, { type = "SkillName", skillNameList = { "Bone Offering", "Flesh Offering", "Spirit Offering" } }) },
|
|
["consecrated ground you create grants (%d+)%% increased damage to you and allies"] = function(num) return { mod("Damage", "INC", num, { type = "Condition", var = "OnConsecratedGround" }) } end,
|
|
["for each element you've been hit by damage of recently, (%d+)%% increased damage of that element"] = function(num) return {
|
|
mod("FireDamage", "INC", num, { type = "Condition", var = "HitByFireDamageRecently" }),
|
|
mod("ColdDamage", "INC", num, { type = "Condition", var = "HitByColdDamageRecently" }),
|
|
mod("LightningDamage", "INC", num, { type = "Condition", var = "HitByLightningDamageRecently" })
|
|
} end,
|
|
["for each element you've been hit by damage of recently, (%d+)%% reduced damage taken of that element"] = function(num) return {
|
|
mod("FireDamageTaken", "INC", -num, { type = "Condition", var = "HitByFireDamageRecently" }),
|
|
mod("ColdDamageTaken", "INC", -num, { type = "Condition", var = "HitByColdDamageRecently" }),
|
|
mod("LightningDamageTaken", "INC", -num, { type = "Condition", var = "HitByLightningDamageRecently" })
|
|
} end,
|
|
["when you kill an enemy, for each curse on that enemy, gain (%d+)%% of non%-chaos damage as extra chaos damage for 4 seconds"] = function(num) return {
|
|
mod("PhysicalDamageGainAsChaos", "BASE", num, { type = "Condition", var = "KilledRecently" }, { type = "Multiplier", var = "CurseOnEnemy" }),
|
|
mod("ElementalDamageGainAsChaos", "BASE", num, { type = "Condition", var = "KilledRecently" }, { type = "Multiplier", var = "CurseOnEnemy" }),
|
|
} end,
|
|
["warcries cost no mana"] = { mod("ManaCost", "MORE", -100, nil, 0, KeywordFlag.Warcry) },
|
|
["enemies you taunt take (%d+)%% increased damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("DamageTaken", "INC", num, { type = "Condition", var = "Taunted" }) }) } end,
|
|
["you have phasing while at maximum frenzy charges"] = { flag("Condition:Phasing", { type = "StatThreshold", stat = "FrenzyCharges", thresholdStat = "FrenzyChargesMax" }) },
|
|
["you have phasing while you have onslaught"] = { flag("Condition:Phasing", { type = "Condition", var = "Onlaught" }) },
|
|
["you have onslaught while on full frenzy charges"] = { flag("Condition:Phasing", { type = "StatThreshold", stat = "FrenzyCharges", thresholdStat = "FrenzyChargesMax" }) },
|
|
["your minions spread caustic cloud on death, dealing 10%% of their maximum life as chaos damage per second"] = { mod("ExtraMinionSkill", "LIST", { skillId = "BeaconCausticCloud" }) },
|
|
["you and your minions have (%d+)%% physical damage reduction"] = function(num) return { mod("PhysicalDamageReduction", "BASE", num), mod("MinionModifier", "LIST", { mod = mod("PhysicalDamageReduction", "BASE", num) }) } end,
|
|
["every %d+ seconds:"] = { },
|
|
["gain chilling conflux for %d seconds"] = {
|
|
flag("PhysicalCanChill", { type = "Condition", var = "ChillingConflux" }),
|
|
flag("LightningCanChill", { type = "Condition", var = "ChillingConflux" }),
|
|
flag("FireCanChill", { type = "Condition", var = "ChillingConflux" }),
|
|
flag("ChaosCanChill", { type = "Condition", var = "ChillingConflux" }),
|
|
},
|
|
["gain shocking conflux for %d seconds"] = {
|
|
mod("EnemyShockChance", "BASE", 100, { type = "Condition", var = "ShockingConflux" }),
|
|
flag("PhysicalCanShock", { type = "Condition", var = "ShockingConflux" }),
|
|
flag("ColdCanShock", { type = "Condition", var = "ShockingConflux" }),
|
|
flag("FireCanShock", { type = "Condition", var = "ShockingConflux" }),
|
|
flag("ChaosCanShock", { type = "Condition", var = "ShockingConflux" }),
|
|
},
|
|
["gain igniting conflux for %d seconds"] = {
|
|
mod("EnemyIgniteChance", "BASE", 100, { type = "Condition", var = "IgnitingConflux" }),
|
|
flag("PhysicalCanIgnite", { type = "Condition", var = "IgnitingConflux" }),
|
|
flag("LightningCanIgnite", { type = "Condition", var = "IgnitingConflux" }),
|
|
flag("ColdCanIgnite", { type = "Condition", var = "IgnitingConflux" }),
|
|
flag("ChaosCanIgnite", { type = "Condition", var = "IgnitingConflux" }),
|
|
},
|
|
["gain chilling, shocking and igniting conflux for %d seconds"] = { },
|
|
["(%d+)%% additional block chance for %d second every %d seconds"] = function(num) return { mod("BlockChance", "BASE", num, { type = "Condition", var = "BastionOfHopeActive" }) } end,
|
|
["grants (%d+) passive skill points?"] = function(num) return { mod("ExtraPoints", "BASE", num) } end,
|
|
-- Item local modifiers
|
|
["has no sockets"] = { flag("NoSockets") },
|
|
["has (%d+) sockets?"] = function(num) return { mod("SocketCount", "BASE", num) } end,
|
|
["no physical damage"] = { mod("WeaponData", "LIST", { key = "PhysicalMin" }), mod("WeaponData", "LIST", { key = "PhysicalMax" }), mod("WeaponData", "LIST", { key = "PhysicalDPS" }) },
|
|
["all attacks with this weapon are critical strikes"] = { mod("WeaponData", "LIST", { key = "CritChance", value = 100 }) },
|
|
["counts as dual wielding"] = { mod("WeaponData", "LIST", { key = "countsAsDualWielding", value = true}) },
|
|
["counts as all one handed melee weapon types"] = { mod("WeaponData", "LIST", { key = "countsAsAll1H", value = true }) },
|
|
["no block chance"] = { mod("ArmourData", "LIST", { key = "BlockChance", value = 0 }) },
|
|
["hits can't be evaded"] = { flag("CannotBeEvaded", { type = "Condition", var = "{Hand}Attack" }) },
|
|
["causes bleeding on hit"] = { mod("BleedChance", "BASE", 100, { type = "Condition", var = "{Hand}Attack" }) },
|
|
["poisonous hit"] = { mod("PoisonChance", "BASE", 100, { type = "Condition", var = "{Hand}Attack" }) },
|
|
["attacks with this weapon deal double damage to chilled enemies"] = { mod("Damage", "MORE", 100, nil, ModFlag.Hit, { type = "Condition", var = "{Hand}Attack" }, { type = "ActorCondition", actor = "enemy", var = "Chilled" }) },
|
|
["life leech from hits with this weapon applies instantly"] = { flag("InstantLifeLeech", { type = "Condition", var = "{Hand}Attack" }) },
|
|
["instant recovery"] = { mod("FlaskInstantRecovery", "BASE", 100) },
|
|
["(%d+)%% of recovery applied instantly"] = function(num) return { mod("FlaskInstantRecovery", "BASE", num) } end,
|
|
-- Socketed gem modifiers
|
|
["%+(%d+) to level of socketed gems"] = function(num) return { mod("GemProperty", "LIST", { keyword = "all", key = "level", value = num }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["%+(%d+) to level of socketed (%a+) gems"] = function(num, _, type) return { mod("GemProperty", "LIST", { keyword = type, key = "level", value = num }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["%+(%d+)%% to quality of socketed (%a+) gems"] = function(num, _, type) return { mod("GemProperty", "LIST", { keyword = type, key = "quality", value = num }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["%+(%d+) to level of active socketed skill gems"] = function(num) return { mod("GemProperty", "LIST", { keyword = "active_skill", key = "level", value = num }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["socketed gems fire an additional projectile"] = { mod("ExtraSkillMod", "LIST", { mod = mod("ProjectileCount", "BASE", 1) }, { type = "SocketedIn", slotName = "{SlotName}" }) },
|
|
["socketed gems fire (%d+) additional projectiles"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("ProjectileCount", "BASE", num) }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["socketed gems reserve no mana"] = { mod("ManaReserved", "MORE", -100, { type = "SocketedIn", slotName = "{SlotName}" }) },
|
|
["socketed skill gems get a (%d+)%% mana multiplier"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("ManaCost", "MORE", num - 100) }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["socketed gems have blood magic"] = { flag("SkillBloodMagic", { type = "SocketedIn", slotName = "{SlotName}" }) },
|
|
["socketed gems gain (%d+)%% of physical damage as extra lightning damage"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("PhysicalDamageGainAsLightning", "BASE", num) }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["socketed red gems get (%d+)%% physical damage as extra fire damage"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("PhysicalDamageGainAsFire", "BASE", num) }, { type = "SocketedIn", slotName = "{SlotName}", keyword = "strength" }) } end,
|
|
-- Extra skill/support
|
|
["grants level (%d+) (.+)"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["[ct][ar][si][tg]g?e?r?s? level (%d+) (.+) when equipped"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["[ct][ar][si][tg]g?e?r?s? level (%d+) (.+) on %a+"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["use level (%d+) (.+) on %a+"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["[ct][ar][si][tg]g?e?r?s? level (%d+) (.+) when you deal a critical strike"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["[ct][ar][si][tg]g?e?r?s? level (%d+) (.+) when hit"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["[ct][ar][si][tg]g?e?r?s? level (%d+) (.+) when you kill an enemy"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["[ct][ar][si][tg]g?e?r?s? level (%d+) (.+) when you use a skill"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["%d+%% chance to attack with level (%d+) (.+) on melee hit"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["%d+%% chance to trigger level (%d+) (.+) on melee hit"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["%d+%% chance to [ct][ar][si][tg]g?e?r? level (%d+) (.+) on %a+"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["attack with level (%d+) (.+) when you kill a bleeding enemy"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["triggers? level (%d+) (.+) when you kill a bleeding enemy"] = function(num, _, skill) return extraSkill(skill, num) end,
|
|
["curse enemies with (%D+) on %a+"] = function(_, skill) return extraSkill(skill, 1, true) end,
|
|
["curse enemies with level (%d+) (.+) on %a+"] = function(num, _, skill) return extraSkill(skill, num, true) end,
|
|
["[ct][ar][si][tg]g?e?r?s? (.+) on %a+"] = function(_, skill) return extraSkill(skill, 1, true) end,
|
|
["attack with (.+) on %a+"] = function(_, skill) return extraSkill(skill, 1, true) end,
|
|
["[ct][ar][si][tg]g?e?r?s? (.+) when hit"] = function(_, skill) return extraSkill(skill, 1, true) end,
|
|
["attack with (.+) when hit"] = function(_, skill) return extraSkill(skill, 1, true) end,
|
|
["[ct][ar][si][tg]g?e?r?s? (.+) when your skills or minions kill"] = function(_, skill) return extraSkill(skill, 1, true) end,
|
|
["attack with (.+) when you take a critical strike"] = function( _, skill) return extraSkill(skill, 1, true) end,
|
|
["triggers? (.+) when you take a critical strike"] = function( _, skill) return extraSkill(skill, 1, true) end,
|
|
["socketed [%a+]* ?gems a?r?e? ?supported by level (%d+) (.+)"] = function(num, _, support) return { mod("ExtraSupport", "LIST", { skillId = gemIdLookup[support] or gemIdLookup[support:gsub("^increased ","")] or "Unknown", level = num }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
-- Conversion
|
|
["increases and reductions to minion damage also affects? you"] = { flag("MinionDamageAppliesToPlayer") },
|
|
["increases and reductions to spell damage also apply to attacks"] = { flag("SpellDamageAppliesToAttacks") },
|
|
["modifiers to claw damage also apply to unarmed"] = { flag("ClawDamageAppliesToUnarmed") },
|
|
["modifiers to claw damage also apply to unarmed attack damage"] = { flag("ClawDamageAppliesToUnarmed") },
|
|
["modifiers to claw attack speed also apply to unarmed"] = { flag("ClawAttackSpeedAppliesToUnarmed") },
|
|
["modifiers to claw attack speed also apply to unarmed attack speed"] = { flag("ClawAttackSpeedAppliesToUnarmed") },
|
|
["modifiers to claw critical strike chance also apply to unarmed"] = { flag("ClawCritChanceAppliesToUnarmed") },
|
|
["modifiers to claw critical strike chance also apply to unarmed attack critical strike chance"] = { flag("ClawCritChanceAppliesToUnarmed") },
|
|
["gain (%d+)%% of bow physical damage as extra damage of each element"] = function(num) return { mod("PhysicalDamageGainAsLightning", "BASE", num, nil, ModFlag.Bow), mod("PhysicalDamageGainAsCold", "BASE", num, nil, ModFlag.Bow), mod("PhysicalDamageGainAsFire", "BASE", num, nil, ModFlag.Bow) } end,
|
|
-- Crit
|
|
["your critical strike chance is lucky"] = { flag("CritChanceLucky") },
|
|
["your critical strikes do not deal extra damage"] = { flag("NoCritMultiplier") },
|
|
["critical strikes deal no damage"] = { mod("Damage", "MORE", -100, { type = "Condition", var = "CriticalStrike" }) },
|
|
["critical strike chance is increased by uncapped lightning resistance"] = { mod("CritChance", "INC", 1, { type = "PerStat", stat = "LightningResistTotal", div = 1 }) },
|
|
["non%-critical strikes deal (%d+)%% damage"] = function(num) return { mod("Damage", "MORE", -100+num, nil, ModFlag.Hit, { type = "Condition", var = "CriticalStrike", neg = true }) } end,
|
|
-- Status Ailments
|
|
["your cold damage can ignite"] = { flag("ColdCanIgnite") },
|
|
["your fire damage can shock but not ignite"] = { flag("FireCanShock"), flag("FireCannotIgnite") },
|
|
["your cold damage can ignite but not freeze or chill"] = { flag("ColdCanIgnite"), flag("ColdCannotFreeze"), flag("ColdCannotChill") },
|
|
["your lightning damage can freeze but not shock"] = { flag("LightningCanFreeze"), flag("LightningCannotShock") },
|
|
["your chaos damage can shock"] = { flag("ChaosCanShock") },
|
|
["your physical damage can chill"] = { flag("PhysicalCanChill") },
|
|
["your physical damage can shock"] = { flag("PhysicalCanShock") },
|
|
["critical strikes do not always freeze"] = { flag("CritsDontAlwaysFreeze") },
|
|
["you can inflict up to (%d+) ignites on an enemy"] = { flag("IgniteCanStack") },
|
|
["enemies chilled by you take (%d+)%% increased burning damage"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("FireDamageTakenOverTime", "INC", num) }, { type = "ActorCondition", actor = "enemy", var = "Chilled" }) } end,
|
|
["ignited enemies burn (%d+)%% faster"] = function(num) return { mod("IgniteBurnFaster", "INC", num) } end,
|
|
["ignited enemies burn (%d+)%% slower"] = function(num) return { mod("IgniteBurnSlower", "INC", num) } end,
|
|
["enemies ignited by an attack burn (%d+)%% faster"] = function(num) return { mod("IgniteBurnFaster", "INC", num, nil, ModFlag.Attack) } end,
|
|
-- Bleed
|
|
["melee attacks cause bleeding"] = { mod("BleedChance", "BASE", 100, nil, ModFlag.Melee) },
|
|
["attacks cause bleeding when hitting cursed enemies"] = { mod("BleedChance", "BASE", 100, { type = "ActorCondition", actor = "enemy", var = "Cursed" }) },
|
|
["melee critical strikes cause bleeding"] = { mod("BleedChance", "BASE", 100, nil, ModFlag.Melee, { type = "Condition", var = "CriticalStrike" }) },
|
|
["causes bleeding on melee critical strike"] = { mod("BleedChance", "BASE", 100, nil, ModFlag.Melee, { type = "Condition", var = "CriticalStrike" }) },
|
|
["melee critical strikes have (%d+)%% chance to cause bleeding"] = function(num) return { mod("BleedChance", "BASE", num, nil, ModFlag.Melee, { type = "Condition", var = "CriticalStrike" }) } end,
|
|
-- Poison
|
|
["your chaos damage poisons enemies"] = { mod("ChaosPoisonChance", "BASE", 100) },
|
|
["melee attacks poison on hit"] = { mod("PoisonChance", "BASE", 100, nil, ModFlag.Melee) },
|
|
["melee critical strikes have (%d+)%% chance to poison the enemy"] = function(num) return { mod("PoisonChance", "BASE", num, nil, ModFlag.Melee, { type = "Condition", var = "CriticalStrike" }) } end,
|
|
["critical strikes with daggers have a (%d+)%% chance to poison the enemy"] = function(num) return { mod("PoisonChance", "BASE", num, nil, ModFlag.Dagger, { type = "Condition", var = "CriticalStrike" }) } end,
|
|
["poison cursed enemies on hit"] = { mod("PoisonChance", "BASE", 100, { type = "ActorCondition", actor = "enemy", var = "Cursed" }) },
|
|
["wh[ie][ln]e? at maximum frenzy charges, attacks poison enemies"] = { mod("PoisonChance", "BASE", 100, nil, ModFlag.Attack, { type = "StatThreshold", stat = "FrenzyCharges", thresholdStat = "FrenzyChargesMax" }) },
|
|
["traps and mines have a (%d+)%% chance to poison on hit"] = function(num) return { mod("PoisonChance", "BASE", num, nil, 0, bor(KeywordFlag.Trap, KeywordFlag.Mine)) } end,
|
|
-- Buffs/debuffs
|
|
["phasing"] = { flag("Condition:Phasing") },
|
|
["onslaught"] = { flag("Condition:Onslaught") },
|
|
["you have phasing if you've killed recently"] = { flag("Condition:Phasing", { type = "Condition", var = "KilledRecently" }) },
|
|
["your aura buffs do not affect allies"] = { flag("SelfAurasCannotAffectAllies") },
|
|
["allies' aura buffs do not affect you"] = { flag("AlliesAurasCannotAffectSelf") },
|
|
["enemies can have 1 additional curse"] = { mod("EnemyCurseLimit", "BASE", 1) },
|
|
["nearby enemies have (%d+)%% increased effect of curses on them"] = function(num) return { mod("EnemyModifier", "LIST", { mod = mod("CurseEffectOnSelf", "INC", num) }) } end,
|
|
["your hits inflict decay, dealing (%d+) chaos damage per second for %d+ seconds"] = function(num) return { mod("SkillData", "LIST", { key = "decay", value = num, merge = "MAX" }) } end,
|
|
["temporal chains has (%d+)%% reduced effect on you"] = function(num) return { mod("CurseEffectOnSelf", "INC", -num, { type = "SkillName", skillName = "Temporal Chains" }) } end,
|
|
["unaffected by temporal chains"] = { mod("CurseEffectOnSelf", "MORE", -100, { type = "SkillName", skillName = "Temporal Chains" }) },
|
|
-- Traps, Mines and Totems
|
|
["traps and mines deal (%d+)%-(%d+) additional physical damage"] = function(_, min, max) return { mod("PhysicalMin", "BASE", tonumber(min), nil, 0, bor(KeywordFlag.Trap, KeywordFlag.Mine)), mod("PhysicalMax", "BASE", tonumber(max), nil, 0, bor(KeywordFlag.Trap, KeywordFlag.Mine)) } end,
|
|
["traps and mines deal (%d+) to (%d+) additional physical damage"] = function(_, min, max) return { mod("PhysicalMin", "BASE", tonumber(min), nil, 0, bor(KeywordFlag.Trap, KeywordFlag.Mine)), mod("PhysicalMax", "BASE", tonumber(max), nil, 0, bor(KeywordFlag.Trap, KeywordFlag.Mine)) } end,
|
|
["can have up to (%d+) additional traps? placed at a time"] = function(num) return { mod("ActiveTrapLimit", "BASE", num) } end,
|
|
["can have up to (%d+) additional remote mines? placed at a time"] = function(num) return { mod("ActiveMineLimit", "BASE", num) } end,
|
|
["can have up to (%d+) additional totems? summoned at a time"] = function(num) return { mod("ActiveTotemLimit", "BASE", num) } end,
|
|
["attack skills can have (%d+) additional totems? summoned at a time"] = function(num) return { mod("ActiveTotemLimit", "BASE", num, nil, 0, KeywordFlag.Attack) } end,
|
|
["can [hs][au][vm][em]o?n? 1 additional siege ballista totem per (%d+) dexterity"] = function(num) return { mod("ActiveTotemLimit", "BASE", 1, { type = "SkillName", skillName = "Siege Ballista" }, { type = "PerStat", stat = "Dex", div = num }) } end,
|
|
["totems fire (%d+) additional projectiles"] = function(num) return { mod("ProjectileCount", "BASE", num, nil, 0, KeywordFlag.Totem) } end,
|
|
["([%d%.]+)%% of damage dealt by y?o?u?r? ?totems is leeched to you as life"] = function(num) return { mod("DamageLifeLeechToPlayer", "BASE", num, nil, 0, KeywordFlag.Totem) } end,
|
|
-- Minions
|
|
["your strength is added to your minions"] = { flag("StrengthAddedToMinions") },
|
|
["minions poison enemies on hit"] = { mod("MinionModifier", "LIST", { mod = mod("PoisonChance", "BASE", 100) }) },
|
|
["(%d+)%% increased minion damage if you have hit recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num) }, { type = "Condition", var = "HitRecently" }) } end,
|
|
["minions deal (%d+)%% increased damage per 10 dexterity"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num) }, { type = "PerStat", stat = "Dex", div = 10 }) } end,
|
|
["(%d+)%% increased golem damage for each type of golem you have summoned"] = function(num) return {
|
|
mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num, { type = "ActorCondition", actor = "parent", var = "HavePhysicalGolem" }) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num, { type = "ActorCondition", actor = "parent", var = "HaveLightningGolem" }) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num, { type = "ActorCondition", actor = "parent", var = "HaveColdGolem" }) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num, { type = "ActorCondition", actor = "parent", var = "HaveFireGolem" }) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num, { type = "ActorCondition", actor = "parent", var = "HaveChaosGolem" }) }, { type = "SkillType", skillType = SkillType.Golem }),
|
|
} end,
|
|
["can summon up to (%d) additional golems? at a time"] = function(num) return { mod("ActiveGolemLimit", "BASE", num) } end,
|
|
["if you have 3 primordial jewels, can summon up to (%d) additional golems? at a time"] = function(num) return { mod("ActiveGolemLimit", "BASE", num, { type = "MultiplierThreshold", var = "PrimordialItem", threshold = 3 }) } end,
|
|
["golems regenerate (%d)%% of their maximum life per second"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("LifeRegenPercent", "BASE", num) }, { type = "SkillType", skillType = SkillType.Golem }) } end,
|
|
-- Projectiles
|
|
["skills chain %+(%d) times"] = function(num) return { mod("ChainCountMax", "BASE", num) } end,
|
|
["skills chain an additional time while at maximum frenzy charges"] = { mod("ChainCountMax", "BASE", 1, { type = "StatThreshold", stat = "FrenzyCharges", thresholdStat = "FrenzyChargesMax" }) },
|
|
["adds an additional arrow"] = { mod("ProjectileCount", "BASE", 1, nil, ModFlag.Attack) },
|
|
["(%d+) additional arrows"] = function(num) return { mod("ProjectileCount", "BASE", num, nil, ModFlag.Attack) } end,
|
|
["skills fire an additional projectile"] = { mod("ProjectileCount", "BASE", 1) },
|
|
["spells have an additional projectile"] = { mod("ProjectileCount", "BASE", 1, nil, ModFlag.Spell) },
|
|
["arrows always pierce"] = { mod("PierceChance", "BASE", 100, nil, ModFlag.Attack) },
|
|
["arrows that pierce cause bleeding"] = { flag("ArrowsThatPierceCauseBleeding") },
|
|
["projectile damage increased by arrow pierce chance"] = { mod("Damage", "INC", 1, nil, ModFlag.Projectile, 0, { type = "PerStat", stat = "PierceChance", div = 1 }) },
|
|
["projectile damage increased by (%d+)%% of arrow pierce chance"] = function(num) return { mod("Damage", "INC", 1, nil, ModFlag.Projectile, 0, { type = "PerStat", stat = "PierceChance", div = 100/num }) } end,
|
|
["projectiles pierce while phasing"] = { mod("PierceChance", "BASE", 100, { type = "Condition", var = "Phasing" }) },
|
|
["attacks chain an additional time when in main hand"] = { mod("ChainCountMax", "BASE", 1, nil, ModFlag.Attack, { type = "SlotNumber", num = 1 }) },
|
|
["attacks have an additional projectile when in off hand"] = { mod("ProjectileCount", "BASE", 1, nil, ModFlag.Attack, { type = "SlotNumber", num = 2 }) },
|
|
-- Leech
|
|
["cannot leech life"] = { flag("CannotLeechLife") },
|
|
["cannot leech mana"] = { flag("CannotLeechMana") },
|
|
["cannot leech when on low life"] = { flag("CannotLeechLife", { type = "Condition", var = "LowLife" }), flag("CannotLeechMana", { type = "Condition", var = "LowLife" }) },
|
|
["cannot leech life from critical strikes"] = { flag("CannotLeechLife", { type = "Condition", var = "CriticalStrike" }) },
|
|
["leech applies instantly on critical strike"] = { flag("InstantLifeLeech", { type = "Condition", var = "CriticalStrike" }), flag("InstantManaLeech", { type = "Condition", var = "CriticalStrike" }) },
|
|
["leech applies instantly during flask effect"] = { flag("InstantLifeLeech", { type = "Condition", var = "UsingFlask" }), flag("InstantManaLeech", { type = "Condition", var = "UsingFlask" }) },
|
|
["with 5 corrupted items equipped: life leech recovers based on your chaos damage instead"] = { flag("LifeLeechBasedOnChaosDamage", { type = "MultiplierThreshold", var = "CorruptedItem", threshold = 5 }) },
|
|
-- Defences
|
|
["cannot evade enemy attacks"] = { flag("CannotEvade") },
|
|
["cannot block attacks"] = { flag("CannotBlockAttacks") },
|
|
["you have no life regeneration"] = { flag("NoLifeRegen") },
|
|
["elemental resistances are zero"] = {
|
|
mod("FireResist", "OVERRIDE", 0),
|
|
mod("ColdResist", "OVERRIDE", 0),
|
|
mod("LightningResist", "OVERRIDE", 0)
|
|
},
|
|
["armour is increased by uncapped fire resistance"] = { mod("Armour", "INC", 1, { type = "PerStat", stat = "FireResistTotal", div = 1 }) },
|
|
["evasion rating is increased by uncapped cold resistance"] = { mod("Evasion", "INC", 1, { type = "PerStat", stat = "ColdResistTotal", div = 1 }) },
|
|
["reflects (%d+) physical damage to melee attackers"] = { },
|
|
["ignore all movement penalties from armour"] = { flag("Condition:IgnoreMovementPenalties") },
|
|
["cannot be stunned"] = { mod("AvoidStun", "BASE", 100) },
|
|
["cannot be shocked"] = { mod("AvoidShock", "BASE", 100) },
|
|
["cannot be frozen"] = { mod("AvoidFreeze", "BASE", 100) },
|
|
["cannot be chilled"] = { mod("AvoidChill", "BASE", 100) },
|
|
["cannot be ignited"] = { mod("AvoidIgnite", "BASE", 100) },
|
|
["you are immune to bleeding"] = { mod("AvoidBleed", "BASE", 100) },
|
|
["you cannot be shocked while at maximum endurance charges"] = { mod("AvoidShock", "BASE", 100, { type = "StatThreshold", stat = "EnduranceCharges", thresholdStat = "EnduranceChargesMax" }) },
|
|
["immunity to shock during flask effect"] = { mod("AvoidShock", "BASE", 100, { type = "Condition", var = "UsingFlask" }) },
|
|
["immunity to freeze and chill during flask effect"] = { mod("AvoidFreeze", "BASE", 100, { type = "Condition", var = "UsingFlask" }), mod("AvoidChill", "BASE", 100, { type = "Condition", var = "UsingFlask" }) },
|
|
["immunity to ignite during flask effect"] = { mod("AvoidIgnite", "BASE", 100, { type = "Condition", var = "UsingFlask" }) },
|
|
["immunity to bleeding during flask effect"] = { mod("AvoidBleed", "BASE", 100, { type = "Condition", var = "UsingFlask" }) },
|
|
["immune to poison during flask effect"] = { mod("AvoidPoison", "BASE", 100, { type = "Condition", var = "UsingFlask" }) },
|
|
["immune to curses during flask effect"] = { mod("AvoidCurse", "BASE", 100, { type = "Condition", var = "UsingFlask" }) },
|
|
["unaffected by curses"] = { mod("CurseEffectOnSelf", "MORE", -100) },
|
|
-- Knockback
|
|
["cannot knock enemies back"] = { flag("CannotKnockback") },
|
|
["knocks back enemies if you get a critical strike with a staff"] = { mod("EnemyKnockbackChance", "BASE", 100, nil, ModFlag.Staff, { type = "Condition", var = "CriticalStrike" }) },
|
|
["knocks back enemies if you get a critical strike with a bow"] = { mod("EnemyKnockbackChance", "BASE", 100, nil, ModFlag.Bow, { type = "Condition", var = "CriticalStrike" }) },
|
|
["bow knockback at close range"] = { mod("EnemyKnockbackChance", "BASE", 100, nil, ModFlag.Bow, { type = "Condition", var = "AtCloseRange" }) },
|
|
["adds knockback during flask effect"] = { mod("EnemyKnockbackChance", "BASE", 100, { type = "Condition", var = "UsingFlask" }) },
|
|
["adds knockback to melee attacks during flask effect"] = { mod("EnemyKnockbackChance", "BASE", 100, nil, ModFlag.Melee, { type = "Condition", var = "UsingFlask" }) },
|
|
-- Flasks
|
|
["flasks do not apply to you"] = { flag("FlasksDoNotApplyToPlayer") },
|
|
["flasks apply to your zombies and spectres"] = { flag("FlasksApplyToMinion", { type = "SkillName", skillNameList = { "Raise Zombie", "Raise Spectre" } }) },
|
|
["creates a smoke cloud on use"] = { },
|
|
["creates chilled ground on use"] = { },
|
|
["creates consecrated ground on use"] = { },
|
|
["gain unholy might during flask effect"] = { flag("Condition:UnholyMight", { type = "Condition", var = "UsingFlask" }) },
|
|
["zealot's oath during flask effect"] = { mod("ZealotsOath", "FLAG", true, { type = "Condition", var = "UsingFlask" }) },
|
|
["grants level (%d+) (.+) curse aura during flask effect"] = function(num, _, skill) return { mod("ExtraCurse", "LIST", { skillId = gemIdLookup[skill:gsub(" skill","")] or "Unknown", level = num }, { type = "Condition", var = "UsingFlask" }) } end,
|
|
["during flask effect, (%d+)%% reduced damage taken of each element for which your uncapped elemental resistance is lowest"] = function(num) return {
|
|
mod("LightningDamageTaken", "INC", -num, { type = "StatThreshold", stat = "LightningResistTotal", thresholdStat = "ColdResistTotal", upper = true }, { type = "StatThreshold", stat = "LightningResistTotal", thresholdStat = "FireResistTotal", upper = true }),
|
|
mod("ColdDamageTaken", "INC", -num, { type = "StatThreshold", stat = "ColdResistTotal", thresholdStat = "LightningResistTotal", upper = true }, { type = "StatThreshold", stat = "ColdResistTotal", thresholdStat = "FireResistTotal", upper = true }),
|
|
mod("FireDamageTaken", "INC", -num, { type = "StatThreshold", stat = "FireResistTotal", thresholdStat = "LightningResistTotal", upper = true }, { type = "StatThreshold", stat = "FireResistTotal", thresholdStat = "ColdResistTotal", upper = true }),
|
|
} end,
|
|
["during flask effect, damage penetrates (%d+)%% o?f? ?resistance of each element for which your uncapped elemental resistance is highest"] = function(num) return {
|
|
mod("LightningPenetration", "BASE", num, { type = "StatThreshold", stat = "LightningResistTotal", thresholdStat = "ColdResistTotal" }, { type = "StatThreshold", stat = "LightningResistTotal", thresholdStat = "FireResistTotal" }),
|
|
mod("ColdPenetration", "BASE", num, { type = "StatThreshold", stat = "ColdResistTotal", thresholdStat = "LightningResistTotal" }, { type = "StatThreshold", stat = "ColdResistTotal", thresholdStat = "FireResistTotal" }),
|
|
mod("FirePenetration", "BASE", num, { type = "StatThreshold", stat = "FireResistTotal", thresholdStat = "LightningResistTotal" }, { type = "StatThreshold", stat = "FireResistTotal", thresholdStat = "ColdResistTotal" }),
|
|
} end,
|
|
["(%d+)%% of maximum life taken as chaos damage per second"] = function(num) return { mod("ChaosDegen", "BASE", num/100, { type = "PerStat", stat = "Life", div = 1 }) } end,
|
|
-- Jewels
|
|
["passives in radius can be allocated without being connected to your tree"] = { mod("JewelData", "LIST", { key = "intuitiveLeap", value = true }) },
|
|
["(%d+)%% increased elemental damage per grand spectrum"] = function(num) return {
|
|
mod("ElementalDamage", "INC", num, { type = "Multiplier", var = "GrandSpectrum" }),
|
|
mod("Multiplier:GrandSpectrum", "BASE", 1)
|
|
} end,
|
|
["gain (%d+) armour per grand spectrum"] = function(num) return {
|
|
mod("Armour", "BASE", num, { type = "Multiplier", var = "GrandSpectrum" }),
|
|
mod("Multiplier:GrandSpectrum", "BASE", 1)
|
|
} end,
|
|
["gain (%d+) mana per grand spectrum"] = function(num) return {
|
|
mod("Mana", "BASE", num, { type = "Multiplier", var = "GrandSpectrum" }),
|
|
mod("Multiplier:GrandSpectrum", "BASE", 1)
|
|
} end,
|
|
["primordial"] = { mod("Multiplier:PrimordialItem", "BASE", 1) },
|
|
-- Misc
|
|
["iron will"] = { flag("IronWill") },
|
|
["deal no physical damage"] = { flag("DealNoPhysical") },
|
|
["deal no elemental damage"] = { flag("DealNoLightning"), flag("DealNoCold"), flag("DealNoFire") },
|
|
["attacks have blood magic"] = { flag("SkillBloodMagic", nil, ModFlag.Attack) },
|
|
["(%d+)%% chance to cast a? ?socketed lightning spells? on hit"] = function(num) return { mod("ExtraSupport", "LIST", { name = "SupportUniqueMjolnerLightningSpellsCastOnHit", level = 1 }, { type = "SocketedIn", slotName = "{SlotName}" }) } end,
|
|
["cast a socketed lightning spell on hit"] = { mod("ExtraSupport", "LIST", { name = "SupportUniqueMjolnerLightningSpellsCastOnHit", level = 1 }, { type = "SocketedIn", slotName = "{SlotName}" }) },
|
|
["cast a socketed cold s[pk][ei]ll on melee critical strike"] = { mod("ExtraSupport", "LIST", { name = "SupportUniqueCosprisMaliceColdSpellsCastOnMeleeCriticalStrike", level = 1 }, { type = "SocketedIn", slotName = "{SlotName}" }) },
|
|
["your curses can apply to hexproof enemies"] = { flag("CursesIgnoreHexproof") },
|
|
["you have onslaught while you have fortify"] = { flag("Condition:Onslaught", { type = "Condition", var = "Fortify" }) },
|
|
["reserves (%d+)%% of life"] = function(num) return { mod("ExtraLifeReserved", "BASE", num) } end,
|
|
["items and gems have (%d+)%% reduced attribute requirements"] = function(num) return { mod("GlobalAttributeRequirements", "INC", -num) } end,
|
|
-- Skill-specific enchantment modifiers
|
|
["(%d+)%% increased decoy totem life"] = function(num) return { mod("TotemLife", "INC", num, { type = "SkillName", skillName = "Decoy Totem" }) } end,
|
|
["(%d+)%% increased ice spear critical strike chance in second form"] = function(num) return { mod("CritChance", "INC", num, { type = "SkillName", skillName = "Ice Spear" }, { type = "SkillPart", skillPart = 2 }) } end,
|
|
["(%d+)%% increased incinerate damage for each stage"] = function(num) return { mod("Damage", "INC", num * 3, { type = "SkillName", skillName = "Incinerate" }, { type = "SkillPart", skillPart = 2 }) } end,
|
|
["shock nova ring deals (%d+)%% increased damage"] = function(num) return { mod("Damage", "INC", num, { type = "SkillName", skillName = "Shock Nova" }, { type = "SkillPart", skillPart = 1 }) } end,
|
|
-- Display-only modifiers
|
|
["prefixes:"] = { },
|
|
["suffixes:"] = { },
|
|
["socketed lightning spells have (%d+)%% increased spell damage if triggered"] = { },
|
|
["manifeste?d? dancing dervish disables both weapon slots"] = { },
|
|
["manifeste?d? dancing dervish dies when rampage ends"] = { },
|
|
}
|
|
local keystoneList = {
|
|
-- List of keystones that can be found on uniques
|
|
"Acrobatics",
|
|
"Ancestral Bond",
|
|
"Arrow Dancing",
|
|
"Avatar of Fire",
|
|
"Blood Magic",
|
|
"Conduit",
|
|
"Eldritch Battery",
|
|
"Elemental Equilibrium",
|
|
"Elemental Overload",
|
|
"Ghost Reaver",
|
|
"Iron Grip",
|
|
"Iron Reflexes",
|
|
"Mind Over Matter",
|
|
"Minion Instability",
|
|
"Pain Attunement",
|
|
"Phase Acrobatics",
|
|
"Point Blank",
|
|
"Resolute Technique",
|
|
"Unwavering Stance",
|
|
"Vaal Pact",
|
|
"Zealot's Oath",
|
|
}
|
|
for _, name in pairs(keystoneList) do
|
|
specialModList[name:lower()] = { mod("Keystone", "LIST", name) }
|
|
end
|
|
local oldList = specialModList
|
|
specialModList = { }
|
|
for k, v in pairs(oldList) do
|
|
specialModList["^"..k.."$"] = v
|
|
end
|
|
|
|
-- Modifiers that are recognised but unsupported
|
|
local unsupportedModList = {
|
|
["culling strike"] = true,
|
|
["properties are doubled while in a breach"] = true,
|
|
}
|
|
|
|
-- Special lookups used for various modifier forms
|
|
local suffixTypes = {
|
|
["as extra lightning damage"] = "GainAsLightning",
|
|
["added as lightning damage"] = "GainAsLightning",
|
|
["gained as extra lightning damage"] = "GainAsLightning",
|
|
["as extra cold damage"] = "GainAsCold",
|
|
["added as cold damage"] = "GainAsCold",
|
|
["gained as extra cold damage"] = "GainAsCold",
|
|
["as extra fire damage"] = "GainAsFire",
|
|
["added as fire damage"] = "GainAsFire",
|
|
["gained as extra fire damage"] = "GainAsFire",
|
|
["as extra chaos damage"] = "GainAsChaos",
|
|
["added as chaos damage"] = "GainAsChaos",
|
|
["gained as extra chaos damage"] = "GainAsChaos",
|
|
["converted to lightning"] = "ConvertToLightning",
|
|
["converted to lightning damage"] = "ConvertToLightning",
|
|
["converted to cold damage"] = "ConvertToCold",
|
|
["converted to fire damage"] = "ConvertToFire",
|
|
["converted to chaos damage"] = "ConvertToChaos",
|
|
["added as energy shield"] = "GainAsEnergyShield",
|
|
["as extra maximum energy shield"] = "GainAsEnergyShield",
|
|
["converted to energy shield"] = "ConvertToEnergyShield",
|
|
["as physical damage"] = "AsPhysical",
|
|
["as lightning damage"] = "AsLightning",
|
|
["as cold damage"] = "AsCold",
|
|
["as fire damage"] = "AsFire",
|
|
["as chaos damage"] = "AsChaos",
|
|
["leeched as life and mana"] = "Leech",
|
|
["leeched as life"] = "LifeLeech",
|
|
["leeched as mana"] = "ManaLeech",
|
|
}
|
|
local dmgTypes = {
|
|
["physical"] = "Physical",
|
|
["lightning"] = "Lightning",
|
|
["cold"] = "Cold",
|
|
["fire"] = "Fire",
|
|
["chaos"] = "Chaos",
|
|
}
|
|
local penTypes = {
|
|
["lightning resistance"] = "LightningPenetration",
|
|
["cold resistance"] = "ColdPenetration",
|
|
["fire resistance"] = "FirePenetration",
|
|
["elemental resistance"] = "ElementalPenetration",
|
|
["elemental resistances"] = "ElementalPenetration",
|
|
}
|
|
local regenTypes = {
|
|
["life"] = "LifeRegen",
|
|
["maximum life"] = "LifeRegen",
|
|
["life and mana"] = { "LifeRegen", "ManaRegen" },
|
|
["mana"] = "ManaRegen",
|
|
["energy shield"] = "EnergyShieldRegen",
|
|
["maximum mana and energy shield"] = { "ManaRegen", "EnergyShieldRegen" },
|
|
}
|
|
|
|
-- Build active skill name lookup
|
|
local skillNameList = { }
|
|
local preSkillNameList = { }
|
|
for gemId, gemData in pairs(data["2_6"].gems) do
|
|
local grantedEffect = gemData.grantedEffect
|
|
if not grantedEffect.hidden and not grantedEffect.support then
|
|
local skillName = grantedEffect.name
|
|
skillNameList[" "..skillName:lower().." "] = { tag = { type = "SkillName", skillName = skillName } }
|
|
preSkillNameList["^"..skillName:lower().." has ?a? "] = { tag = { type = "SkillName", skillName = skillName } }
|
|
if gemData.tags.totem then
|
|
preSkillNameList["^"..skillName:lower().." totem deals "] = { tag = { type = "SkillName", skillName = skillName } }
|
|
preSkillNameList["^"..skillName:lower().." totem grants "] = { addToSkill = { type = "SkillName", skillName = skillName }, tag = { type = "GlobalEffect", effectType = "Buff" } }
|
|
end
|
|
if grantedEffect.skillTypes[SkillType.Buff] or grantedEffect.baseFlags.buff then
|
|
preSkillNameList["^"..skillName:lower().." grants "] = { addToSkill = { type = "SkillName", skillName = skillName }, tag = { type = "GlobalEffect", effectType = "Buff" } }
|
|
preSkillNameList["^"..skillName:lower().." grants a?n? ?additional "] = { addToSkill = { type = "SkillName", skillName = skillName }, tag = { type = "GlobalEffect", effectType = "Buff" } }
|
|
end
|
|
if gemData.tags.chaining then
|
|
specialModList["^"..skillName:lower().." chains an additional time"] = { mod("ExtraSkillMod", "LIST", { mod = mod("ChainCountMax", "BASE", 1) }, { type = "SkillName", skillName = skillName }) }
|
|
specialModList["^"..skillName:lower().." chains an additional (%d+) times"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("ChainCountMax", "BASE", num) }, { type = "SkillName", skillName = skillName }) } end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Radius jewels that modify other nodes
|
|
local function getSimpleConv(srcList, dst, type, remove, factor)
|
|
return function(node, out, data)
|
|
if node then
|
|
for _, src in pairs(srcList) do
|
|
for _, mod in ipairs(node.modList) do
|
|
if mod.name == src and mod.type == type then
|
|
if remove then
|
|
out:MergeNewMod(src, type, -mod.value, mod.source, mod.flags, mod.keywordFlags, unpack(mod))
|
|
end
|
|
if factor then
|
|
out:MergeNewMod(dst, type, math.floor(mod.value * factor), mod.source, mod.flags, mod.keywordFlags, unpack(mod))
|
|
else
|
|
out:MergeNewMod(dst, type, mod.value, mod.source, mod.flags, mod.keywordFlags, unpack(mod))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
local jewelOtherFuncs = {
|
|
["Strength from Passives in Radius is Transformed to Dexterity"] = getSimpleConv({"Str"}, "Dex", "BASE", true),
|
|
["Dexterity from Passives in Radius is Transformed to Strength"] = getSimpleConv({"Dex"}, "Str", "BASE", true),
|
|
["Strength from Passives in Radius is Transformed to Intelligence"] = getSimpleConv({"Str"}, "Int", "BASE", true),
|
|
["Intelligence from Passives in Radius is Transformed to Strength"] = getSimpleConv({"Int"}, "Str", "BASE", true),
|
|
["Dexterity from Passives in Radius is Transformed to Intelligence"] = getSimpleConv({"Dex"}, "Int", "BASE", true),
|
|
["Intelligence from Passives in Radius is Transformed to Dexterity"] = getSimpleConv({"Int"}, "Dex", "BASE", true),
|
|
["Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield"] = getSimpleConv({"Life"}, "EnergyShield", "INC", true),
|
|
["Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value"] = getSimpleConv({"EnergyShield"}, "Armour", "INC", true, 2),
|
|
["Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value"] = getSimpleConv({"Life"}, "Mana", "INC", true, 2),
|
|
["Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage"] = getSimpleConv({"PhysicalDamage"}, "ColdDamage", "INC", true),
|
|
["Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage"] = getSimpleConv({"ColdDamage"}, "PhysicalDamage", "INC", true),
|
|
["Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage"] = getSimpleConv({"PhysicalDamage","ColdDamage","LightningDamage","ChaosDamage"}, "FireDamage", "INC", true),
|
|
["Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spells at 35% of its value"] = getSimpleConv({"LightningResist","ElementalResist"}, "SpellBlockChance", "BASE", false, 0.35),
|
|
["Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attacks at 35% of its value"] = getSimpleConv({"ColdResist","ElementalResist"}, "AttackDodgeChance", "BASE", false, 0.35),
|
|
["Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block at 35% of its value"] = getSimpleConv({"FireResist","ElementalResist"}, "BlockChance", "BASE", false, 0.35),
|
|
["Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers"] = function(node, out, data)
|
|
if node then
|
|
local mask1 = bor(ModFlag.Axe, ModFlag.Claw, ModFlag.Dagger, ModFlag.Mace, ModFlag.Staff, ModFlag.Sword, ModFlag.Melee)
|
|
local mask2 = bor(ModFlag.Weapon1H, ModFlag.WeaponMelee)
|
|
local mask3 = bor(ModFlag.Weapon2H, ModFlag.WeaponMelee)
|
|
for _, mod in ipairs(node.modList) do
|
|
if band(mod.flags, mask1) ~= 0 or band(mod.flags, mask2) == mask2 or band(mod.flags, mask3) == mask3 then
|
|
out:MergeNewMod(mod.name, mod.type, -mod.value, mod.source, mod.flags, mod.keywordFlags, unpack(mod))
|
|
out:MergeNewMod(mod.name, mod.type, mod.value, mod.source, bor(band(mod.flags, bnot(bor(mask1, mask2, mask3))), ModFlag.Bow), mod.keywordFlags, unpack(mod))
|
|
elseif mod[1] then
|
|
local using = { UsingAxe = true, UsingClaw = true, UsingDagger = true, UsingMace = true, UsingStaff = true, UsingSword = true, UsingMeleeWeapon = true }
|
|
for _, tag in ipairs(mod) do
|
|
if tag.type == "Condition" and using[tag.var] then
|
|
local newTagList = copyTable(mod)
|
|
for _, tag in ipairs(newTagList) do
|
|
if tag.type == "Condition" and using[tag.var] then
|
|
tag.var = "UsingBow"
|
|
break
|
|
end
|
|
end
|
|
out:MergeNewMod(mod.name, mod.type, -mod.value, mod.source, mod.flags, mod.keywordFlags, unpack(mod))
|
|
out:MergeNewMod(mod.name, mod.type, mod.value, mod.source, mod.flags, mod.keywordFlags, unpack(newTagList))
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
}
|
|
|
|
-- Radius jewels that modify the jewel itself based on nearby allocated nodes
|
|
local function getPerStat(dst, modType, flags, stat, factor)
|
|
return function(node, out, data)
|
|
if node then
|
|
data[stat] = (data[stat] or 0) + out:Sum("BASE", nil, stat)
|
|
else
|
|
out:NewMod(dst, modType, math.floor((data[stat] or 0) * factor + 0.5), data.modSource, flags)
|
|
end
|
|
end
|
|
end
|
|
local jewelSelfFuncs = {
|
|
["Adds 1 to maximum Life per 3 Intelligence in Radius"] = getPerStat("Life", "BASE", 0, "Int", 1 / 3),
|
|
["Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius"] = getPerStat("Life", "BASE", 0, "Int", 1 / 3),
|
|
["1% increased Evasion Rating per 3 Dexterity Allocated in Radius"] = getPerStat("Evasion", "INC", 0, "Dex", 1 / 3),
|
|
["1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius"] = getPerStat("PhysicalDamage", "INC", ModFlag.Claw, "Dex", 1 / 3),
|
|
["1% increased Melee Physical Damage while Unarmed per 3 Dexterity Allocated in Radius"] = getPerStat("PhysicalDamage", "INC", ModFlag.Unarmed, "Dex", 1 / 3),
|
|
["3% increased Totem Life per 10 Strength in Radius"] = getPerStat("TotemLife", "INC", 0, "Str", 3 / 10),
|
|
["3% increased Totem Life per 10 Strength Allocated in Radius"] = getPerStat("TotemLife", "INC", 0, "Str", 3 / 10),
|
|
["Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius"] = getPerStat("LightningMax", "BASE", ModFlag.Attack, "Dex", 1),
|
|
["5% increased Chaos damage per 10 Intelligence from Allocated Passives in Radius"] = getPerStat("ChaosDamage", "INC", 0, "Int", 5 / 10),
|
|
["Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus"] = function(node, out, data)
|
|
if node then
|
|
data.Dex = (data.Dex or 0) + node.modList:Sum("BASE", nil, "Dex")
|
|
data.Int = (data.Int or 0) + node.modList:Sum("BASE", nil, "Int")
|
|
else
|
|
out:NewMod("DexIntToMeleeBonus", "BASE", data.Dex + data.Int, data.modSource)
|
|
end
|
|
end,
|
|
}
|
|
|
|
-- Radius jewels with bonuses conditional upon attributes of nearby nodes
|
|
local function getThreshold(attrib, name, modType, value, ...)
|
|
local baseMod = mod(name, modType, value, "", ...)
|
|
return function(node, out, data)
|
|
if node then
|
|
data[attrib] = (data[attrib] or 0) + out:Sum("BASE", nil, attrib)
|
|
elseif (data[attrib] or 0) >= 40 then
|
|
local mod = copyTable(baseMod)
|
|
mod.source = data.modSource
|
|
if type(value) == "table" and value.mod then
|
|
value.mod.source = data.modSource
|
|
end
|
|
out:AddMod(mod)
|
|
end
|
|
end
|
|
end
|
|
local jewelThresholdFuncs = {
|
|
["With at least 40 Dexterity in Radius, Frost Blades Melee Damage Penetrates 15% Cold Resistance"] = getThreshold("Dex", "ColdPenetration", "BASE", 15, ModFlag.Melee, { type = "SkillName", skillName = "Frost Blades" }),
|
|
["With at least 40 Dexterity in Radius, Melee Damage dealt by Frost Blades Penetrates 15% Cold Resistance"] = getThreshold("Dex", "ColdPenetration", "BASE", 15, ModFlag.Melee, { type = "SkillName", skillName = "Frost Blades" }),
|
|
["With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed"] = getThreshold("Dex", "ProjectileSpeed", "INC", 25, { type = "SkillName", skillName = "Frost Blades" }),
|
|
["With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect"] = getThreshold("Dex", "AreaOfEffect", "INC", 25, { type = "SkillName", skillName = "Ice Shot" }),
|
|
["With at least 40 Dexterity in Radius, Ice Shot has 50% chance of Projectiles Piercing"] = getThreshold("Dex", "PierceChance", "BASE", 50, { type = "SkillName", skillName = "Ice Shot" }),
|
|
["With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles"] = getThreshold("Int", "ProjectileCount", "BASE", 2, { type = "SkillName", skillName = "Frostbolt" }),
|
|
["With at least 40 Intelligence in Radius, Magma Orb fires an additional Projectile"] = getThreshold("Int", "ProjectileCount", "BASE", 1, { type = "SkillName", skillName = "Magma Orb" }),
|
|
["With at least 40 Intelligence in Radius, Magma Orb has 10% increased Area of Effect per Chain"] = getThreshold("Int", "AreaOfEffect", "INC", 10, { type = "SkillName", skillName = "Magma Orb" }, { type = "PerStat", stat = "Chain" }),
|
|
["With at least 40 Dexterity in Radius, Shrapnel Shot has 25% increased Area of Effect"] = getThreshold("Dex", "AreaOfEffect", "INC", 25, { type = "SkillName", skillName = "Shrapnel Shot" }),
|
|
["With at least 40 Dexterity in Radius, Shrapnel Shot's cone has a 50% chance to deal Double Damage"] = getThreshold("Dex", "DoubleDamageChance", "BASE", 50, { type = "SkillName", skillName = "Shrapnel Shot" }, { type = "SkillPart", skillPart = 2 }),
|
|
["With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles"] = getThreshold("Int", "ProjectileCount", "BASE", 2, { type = "SkillName", skillName = "Freezing Pulse" }),
|
|
["With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy Recently"] = getThreshold("Int", "Damage", "INC", 25, { type = "SkillName", skillName = "Freezing Pulse" }, { type = "Condition", var = "ShatteredEnemyRecently" }),
|
|
["With at least 40 Dexterity in Radius, Ethereal Knives fires 10 additional Projectiles"] = getThreshold("Dex", "ProjectileCount", "BASE", 10, { type = "SkillName", skillName = "Ethereal Knives" }),
|
|
["With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles"] = getThreshold("Str", "ProjectileCount", "BASE", 2, { type = "SkillName", skillName = "Molten Strike" }),
|
|
["With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect"] = getThreshold("Str", "AreaOfEffect", "INC", 25, { type = "SkillName", skillName = "Molten Strike" }),
|
|
["With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage converted to Cold Damage"] = getThreshold("Str", "PhysicalDamageConvertToCold", "BASE", 25, { type = "SkillName", skillName = "Glacial Hammer" }),
|
|
["With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage"] = getThreshold("Str", "DoubleDamageChance", "BASE", 20, { type = "SkillName", skillName = "Heavy Strike" }),
|
|
["With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage."] = getThreshold("Str", "DoubleDamageChance", "BASE", 20, { type = "SkillName", skillName = "Heavy Strike" }),
|
|
["With at least 40 Dexterity in Radius, Dual Strike has a 20% chance to deal Double Damage with the Main-Hand Weapon"] = getThreshold("Dex", "DoubleDamageChance", "BASE", 20, { type = "SkillName", skillName = "Dual Strike" }, { type = "Condition", var = "MainHandAttack" }),
|
|
["With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Speed"] = getThreshold("Int", "MinionModifier", "LIST", { mod = mod("CooldownRecovery", "INC", 100, { type = "SkillId", skillId = "ZombieSlam" }) }),
|
|
["With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack deals 30% increased Damage"] = getThreshold("Int", "MinionModifier", "LIST", { mod = mod("Damage", "INC", 30, { type = "SkillId", skillId = "ZombieSlam" }) }),
|
|
["With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Attack Damage for each Poison on the Enemy"] = getThreshold("Dex", "Damage", "INC", 2, ModFlag.Attack, { type = "SkillName", skillName = "Viper Strike" }, { type = "Multiplier", actor = "enemy", var = "PoisonStack" }),
|
|
--[""] = getThreshold("", "", "", , { type = "SkillName", skillName = "" }),
|
|
}
|
|
|
|
-- Unified list of jewel functions
|
|
local jewelFuncList = { }
|
|
for k, v in pairs(jewelOtherFuncs) do
|
|
jewelFuncList[k:lower()] = { func = v, type = "Other" }
|
|
end
|
|
for k, v in pairs(jewelSelfFuncs) do
|
|
jewelFuncList[k:lower()] = { func = v, type = "Self" }
|
|
end
|
|
for k, v in pairs(jewelThresholdFuncs) do
|
|
jewelFuncList[k:lower()] = { func = v, type = "Threshold" }
|
|
end
|
|
|
|
-- Scan a line for the earliest and longest match from the pattern list
|
|
-- If a match is found, returns the corresponding value from the pattern list, plus the remainder of the line and a table of captures
|
|
local function scan(line, patternList, plain)
|
|
local bestIndex, bestEndIndex
|
|
local bestPattern = ""
|
|
local bestVal, bestStart, bestEnd, bestCaps
|
|
local lineLower = line:lower()
|
|
for pattern, patternVal in pairs(patternList) do
|
|
local index, endIndex, cap1, cap2, cap3, cap4, cap5 = lineLower:find(pattern, 1, plain)
|
|
if index and (not bestIndex or index < bestIndex or (index == bestIndex and (endIndex > bestEndIndex or (endIndex == bestEndIndex and #pattern > #bestPattern)))) then
|
|
bestIndex = index
|
|
bestEndIndex = endIndex
|
|
bestPattern = pattern
|
|
bestVal = patternVal
|
|
bestStart = index
|
|
bestEnd = endIndex
|
|
bestCaps = { cap1, cap2, cap3, cap4, cap5 }
|
|
end
|
|
end
|
|
if bestVal then
|
|
return bestVal, line:sub(1, bestStart - 1) .. line:sub(bestEnd + 1, -1), bestCaps
|
|
else
|
|
return nil, line
|
|
end
|
|
end
|
|
|
|
local function parseMod(line, order)
|
|
-- Check if this is a special modifier
|
|
local specialMod, specialLine, cap = scan(line, specialModList)
|
|
if specialMod and #specialLine == 0 then
|
|
if type(specialMod) == "function" then
|
|
return specialMod(tonumber(cap[1]), unpack(cap))
|
|
else
|
|
return copyTable(specialMod)
|
|
end
|
|
end
|
|
local lineLower = line:lower()
|
|
local jewelFunc = jewelFuncList[lineLower]
|
|
if jewelFunc then
|
|
return { mod("JewelFunc", "LIST", jewelFunc) }
|
|
end
|
|
if unsupportedModList[lineLower] then
|
|
return { }, line
|
|
end
|
|
|
|
-- Check for a flag/tag specification at the start of the line
|
|
local preFlag
|
|
preFlag, line = scan(line, preFlagList)
|
|
|
|
-- Check for skill name at the start of the line
|
|
local skillTag
|
|
skillTag, line = scan(line, preSkillNameList)
|
|
|
|
-- Scan for modifier form
|
|
local modForm, formCap
|
|
modForm, line, formCap = scan(line, formList)
|
|
if not modForm then
|
|
return nil, line
|
|
end
|
|
local num = tonumber(formCap[1])
|
|
|
|
-- Check for tags (per-charge, conditionals)
|
|
local modTag, modTag2, tagCap
|
|
modTag, line, tagCap = scan(line, modTagList)
|
|
if type(modTag) == "function" then
|
|
modTag = modTag(tonumber(tagCap[1]), unpack(tagCap))
|
|
end
|
|
if modTag then
|
|
modTag2, line, tagCap = scan(line, modTagList)
|
|
if type(modTag2) == "function" then
|
|
modTag2 = modTag2(tonumber(tagCap[1]), unpack(tagCap))
|
|
end
|
|
end
|
|
|
|
-- Scan for modifier name and skill name
|
|
local modName
|
|
if order == 2 and not skillTag then
|
|
skillTag, line = scan(line, skillNameList, true)
|
|
end
|
|
if modForm == "PEN" then
|
|
modName, line = scan(line, penTypes, true)
|
|
if not modName then
|
|
return { }, line
|
|
end
|
|
local _
|
|
_, line = scan(line, modNameList, true)
|
|
else
|
|
modName, line = scan(line, modNameList, true)
|
|
end
|
|
if order == 1 and not skillTag then
|
|
skillTag, line = scan(line, skillNameList, true)
|
|
end
|
|
|
|
-- Scan for flags
|
|
local modFlag
|
|
modFlag, line = scan(line, modFlagList, true)
|
|
|
|
-- Find modifier value and type according to form
|
|
local modValue = num
|
|
local modType = "BASE"
|
|
local modSuffix
|
|
if modForm == "INC" then
|
|
modType = "INC"
|
|
elseif modForm == "RED" then
|
|
modValue = -num
|
|
modType = "INC"
|
|
elseif modForm == "MORE" then
|
|
modType = "MORE"
|
|
elseif modForm == "LESS" then
|
|
modValue = -num
|
|
modType = "MORE"
|
|
elseif modForm == "BASE" then
|
|
modSuffix, line = scan(line, suffixTypes, true)
|
|
elseif modForm == "CHANCE" then
|
|
elseif modForm == "REGENPERCENT" then
|
|
modName = regenTypes[formCap[2]]
|
|
modSuffix = "Percent"
|
|
elseif modForm == "REGENFLAT" then
|
|
modName = regenTypes[formCap[2]]
|
|
elseif modForm == "DMG" then
|
|
local damageType = dmgTypes[formCap[3]]
|
|
if not damageType then
|
|
return { }, line
|
|
end
|
|
modValue = { tonumber(formCap[1]), tonumber(formCap[2]) }
|
|
modName = { damageType.."Min", damageType.."Max" }
|
|
elseif modForm == "DMGATTACKS" then
|
|
local damageType = dmgTypes[formCap[3]]
|
|
if not damageType then
|
|
return { }, line
|
|
end
|
|
modValue = { tonumber(formCap[1]), tonumber(formCap[2]) }
|
|
modName = { damageType.."Min", damageType.."Max" }
|
|
modFlag = modFlag or { flags = ModFlag.Attack }
|
|
elseif modForm == "DMGSPELLS" then
|
|
local damageType = dmgTypes[formCap[3]]
|
|
if not damageType then
|
|
return { }, line
|
|
end
|
|
modValue = { tonumber(formCap[1]), tonumber(formCap[2]) }
|
|
modName = { damageType.."Min", damageType.."Max" }
|
|
modFlag = modFlag or { flags = ModFlag.Spell }
|
|
elseif modForm == "DMGBOTH" then
|
|
local damageType = dmgTypes[formCap[3]]
|
|
if not damageType then
|
|
return { }, line
|
|
end
|
|
modValue = { tonumber(formCap[1]), tonumber(formCap[2]) }
|
|
modName = { damageType.."Min", damageType.."Max" }
|
|
end
|
|
if not modName then
|
|
return { }, line
|
|
end
|
|
|
|
-- Combine flags and tags
|
|
local flags = 0
|
|
local keywordFlags = 0
|
|
local tagList = { }
|
|
local misc = { }
|
|
for _, data in pairs({ modName, preFlag, modFlag, modTag, modTag2, skillTag }) do
|
|
if type(data) == "table" then
|
|
flags = bor(flags, data.flags or 0)
|
|
keywordFlags = bor(keywordFlags, data.keywordFlags or 0)
|
|
if data.tag then
|
|
t_insert(tagList, copyTable(data.tag))
|
|
elseif data.tagList then
|
|
for _, tag in ipairs(data.tagList) do
|
|
t_insert(tagList, copyTable(tag))
|
|
end
|
|
end
|
|
for k, v in pairs(data) do
|
|
misc[k] = v
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Generate modifier list
|
|
local nameList = modName
|
|
local modList = { }
|
|
for i, name in ipairs(type(nameList) == "table" and nameList or { nameList }) do
|
|
modList[i] = {
|
|
name = name .. (modSuffix or misc.modSuffix or ""),
|
|
type = modType,
|
|
value = type(modValue) == "table" and modValue[i] or modValue,
|
|
flags = flags,
|
|
keywordFlags = keywordFlags,
|
|
unpack(tagList)
|
|
}
|
|
end
|
|
if modList[1] then
|
|
-- Special handling for various modifier types
|
|
if misc.addToAura then
|
|
-- Modifiers that add effects to your auras
|
|
for i, effectMod in ipairs(modList) do
|
|
modList[i] = mod("ExtraAuraEffect", "LIST", { mod = effectMod })
|
|
end
|
|
elseif misc.newAura then
|
|
-- Modifiers that add extra auras
|
|
for i, effectMod in ipairs(modList) do
|
|
local tagList = { }
|
|
for i, tag in ipairs(effectMod) do
|
|
tagList[i] = tag
|
|
effectMod[i] = nil
|
|
end
|
|
modList[i] = mod("ExtraAura", "LIST", { mod = effectMod, onlyAllies = misc.newAuraOnlyAllies }, unpack(tagList))
|
|
end
|
|
elseif misc.affectedByAura then
|
|
-- Modifiers that apply to actors affected by your auras
|
|
for i, effectMod in ipairs(modList) do
|
|
modList[i] = mod("AffectedByAuraMod", "LIST", { mod = effectMod })
|
|
end
|
|
elseif misc.addToMinion then
|
|
-- Minion modifiers
|
|
for i, effectMod in ipairs(modList) do
|
|
modList[i] = mod("MinionModifier", "LIST", { mod = effectMod }, misc.addToMinionTag)
|
|
end
|
|
elseif misc.addToSkill then
|
|
-- Skill enchants or socketed gem modifiers that add additional effects
|
|
for i, effectMod in ipairs(modList) do
|
|
modList[i] = mod("ExtraSkillMod", "LIST", { mod = effectMod }, misc.addToSkill)
|
|
end
|
|
end
|
|
end
|
|
return modList, line:match("%S") and line
|
|
end
|
|
|
|
local cache = { }
|
|
local unsupported = { }
|
|
local count = 0
|
|
return function(line)
|
|
if not cache[line] then
|
|
local modList, extra = parseMod(line, 1)
|
|
if modList and extra then
|
|
modList, extra = parseMod(line, 2)
|
|
end
|
|
cache[line] = { modList, extra }
|
|
--[[if not cache[line][1] then
|
|
local form = line:gsub("[%+%-]?%d+%.?%d*","{num}")
|
|
if not unsupported[form] then
|
|
unsupported[form] = true
|
|
count = count + 1
|
|
ConPrintf("%d %s", count, form)
|
|
end
|
|
end]]
|
|
end
|
|
return unpack(copyTable(cache[line]))
|
|
end, cache |