Files
PathOfBuilding/Classes/BuildListControl.lua
Openarl eb91bcbf66 Release 1.4.11
- Fixed stack overflow in copyTable()
- Fixed interaction between weapon swap and skilsl granted by items
- Consolidated list controls using a new base class
2017-05-16 19:05:02 +10:00

129 lines
3.8 KiB
Lua

-- Path of Building
--
-- Class: Build List
-- Build list control.
--
local launch, main = ...
local s_format = string.format
local BuildListClass = common.NewClass("BuildList", "ListControl", function(self, anchor, x, y, width, height, listMode)
self.ListControl(anchor, x, y, width, height, 20, false, listMode.list)
self.listMode = listMode
self.showRowSeparators = true
end)
function BuildListClass:SelByFileName(selFileName)
for index, build in ipairs(self.list) do
if build.fileName == selFileName then
self:SelectIndex(index)
break
end
end
end
function BuildListClass:LoadBuild(build)
main:SetMode("BUILD", main.buildPath..build.fileName, build.buildName)
end
function BuildListClass:RenameBuild(build, copyOnName)
local controls = { }
controls.label = common.New("LabelControl", nil, 0, 20, 0, 16, "^7Enter the new name for this build:")
controls.edit = common.New("EditControl", nil, 0, 40, 350, 20, build.buildName, nil, "\\/:%*%?\"<>|%c", 100, function(buf)
controls.save.enabled = false
if buf:match("%S") and buf:lower() ~= build.buildName:lower() then
local newName = buf..".xml"
local newFile = io.open(main.buildPath..newName, "r")
if newFile then
newFile:close()
else
controls.save.enabled = true
end
end
end)
controls.save = common.New("ButtonControl", nil, -45, 70, 80, 20, "Save", function()
local newBuildName = controls.edit.buf
local newFileName = newBuildName..".xml"
if copyOnName then
local inFile, msg = io.open(main.buildPath..build.fileName, "r")
if not inFile then
main:OpenMessagePopup("Error", "Couldn't open '"..build.fileName.."': "..msg)
return
end
local outFile, msg = io.open(main.buildPath..newFileName, "w")
if not outFile then
main:OpenMessagePopup("Error", "Couldn't create '"..newFileName.."': "..msg)
return
end
outFile:write(inFile:read("*a"))
inFile:close()
outFile:close()
else
local res, msg = os.rename(main.buildPath..build.fileName, main.buildPath..newFileName)
if not res then
main:OpenMessagePopup("Error", "Couldn't rename '"..build.fileName.."' to '"..newFileName.."': "..msg)
return
end
build.buildName = newBuildName
build.fileName = newFileName
end
self.listMode:BuildList()
self:SelByFileName(newFileName)
main:ClosePopup()
self.listMode:SelectControl(self)
end)
controls.save.enabled = false
controls.cancel = common.New("ButtonControl", nil, 45, 70, 80, 20, "Cancel", function()
main:ClosePopup()
self.listMode:SelectControl(self)
end)
main:OpenPopup(370, 100, copyOnName and "Copy Build" or "Rename Build", controls, "save", "edit")
end
function BuildListClass:DeleteBuild(build)
main:OpenConfirmPopup("Confirm Delete", "Are you sure you want to delete build:\n"..build.buildName.."\nThis cannot be undone.", "Delete", function()
os.remove(main.buildPath..build.fileName)
self.listMode:BuildList()
self.selIndex = nil
self.selValue = nil
end)
end
function BuildListClass:GetColumnOffset(column)
if column == 1 then
return 0
elseif column == 2 then
return self:GetProperty("width") - 164
end
end
function BuildListClass:GetRowValue(column, index, build)
if column == 1 then
return build.buildName or "?"
elseif column == 2 then
return s_format("%sLevel %d %s",
build.className and data.colorCodes[build.className:upper()] or "^7",
build.level or 1,
(build.ascendClassName ~= "None" and build.ascendClassName) or build.className or "?"
)
end
end
function BuildListClass:OnSelClick(index, build, doubleClick)
if doubleClick then
self:LoadBuild(build)
end
end
function BuildListClass:OnSelDelete(index, build)
self:DeleteBuild(build)
end
function BuildListClass:OnSelKeyDown(index, build, key)
if key == "RETURN" then
self:LoadBuild(build)
elseif key == "F2" then
self:RenameBuild(build)
end
end