- Overhauled buff/debuff and curse handling - Added support for Punishment, Generosity and Block Chance Reduction - Minor corrections to unique stat wording
731 lines
42 KiB
Markdown
731 lines
42 KiB
Markdown
# Path of Building
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Welcome to Path of Building, an offline build planner for Path of Exile!
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## Features
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* Comprehensive offence + defence calculations:
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* Calculate your skill DPS, damage over time, life/mana/ES totals and much more!
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* Can factor in auras, buffs, charges, curses, monster resistances and more, to estimate your effective DPS
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* Also calculates life/mana reservations
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* Shows a summary of character stats in the side bar, as well as a detailed calcs breakdown tab which can show you how the stats were derived
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* Supports most skills, support gems, passives and item modifiers
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* Throughout the program, supported modifiers will show in blue and unsupported ones in red
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* Most minion skill are unsupported at present (except for golems, which can provide buffs to you)
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* Passive skill tree planner:
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* Support for jewels including most radius/conversion jewels
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* Features alternate path tracing (mouse over a sequence of nodes while holding shift, then click to allocate them all)
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* Fully intergrated with the offence/defence calculations; see exactly how each node will affect your character!
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* Can import PathOfExile.com and PoEPlanner.com passive tree links; links shortened with PoEURL.com also work
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* Skill planner:
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* Add any number of main or supporting skills to your build
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* Supporting skills (auras, curses, buffs) can be toggled on and off
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* Automatically applies Socketed Gem modifiers from the item a skill is socketed into
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* Automatically applies support gems granted by items
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* Item planner:
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* Add items from in game by copying and pasting them straight into the program!
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* Automatically adds quality to non-corrupted items
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* Fully intergrated with the offence/defence calculations; see exactly how much of an upgrade a given item is!
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* Contains a searchable database of all uniques that are currently in game (and some that aren't yet!)
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* You can choose the modifier rolls when you add a unique to your build
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* Includes all league-specific items and legacy variants
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* Also contains a database of rare item templates:
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* Allows you to create rare items for your build to approximate the gear you will be using
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* Choose which modifiers appear on each item, and the rolls for each modifier, to suit your needs
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* Has templates that should cover the majority of builds (inb4 'why is there no coral amulet?')
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* Other features:
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* You can import passive tree, items, and skills from existing characters
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* Share builds with other users by generating a share code
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* Automatic updating; most updates will only take a couple of seconds to apply
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* Somewhat more open source than usual (look in %ProgramData%\Path of Building if you're interested)
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* More to be added later if I'm not busy playing Atlas of Worlds ;)
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## Download
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Head over to the [Releases](https://github.com/Openarl/PathOfBuilding/releases) page to download the installer.
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## Screenshots
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## Changelog
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### 1.3.21 - 2017/03/20
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With this update, the handling of buffs and debuffs has been improved:
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* Having multiple copies of the same flask or buff/debuff skill active is now handled correctly
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* When multiple copies are present, the highest value of each stat is used
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* The enemy curse limit is now calculated and respected; when the limit is exceeded:
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* Blasphemy curses take priority over other curses
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* The Vulnerability aura from Witchfire Brew takes priority over non-Blasphemy curses
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* Otherwise, curses are prioritised according to their ordering in the Skills tab
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Other changes:
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* Punishment is now supported (this was mostly made possible by the buff overhaul)
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* Generosity is now supported
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* Block Chance Reduction is now supported (although it has no effect)
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* Several uniques have received minor corrections to the wording of stats
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### 1.3.20 - 2017/03/17
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* Added skill parts to Vaal Fireball that match those on Fireball
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* Reverted the rounding change from the previous update, as the change in the game has been reverted also
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* Fixed issue that caused passive node stats to lose tags (such as conditions) when converted by certain jewels
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* Corrected the implicits on many item bases that received undocumented buffs in 2.6
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* Various minor tweaks and fixes
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### 1.3.19 - 2017/03/09
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* Changed the rounding method for flask/aura/buff/curse effect to reflect the change in 2.6
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* Relics can now be imported, and copied from in-game
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* Fixed behaviour of the "Both slashes" skill part of Lacerate when only using one weapon
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* Corrected the implicits of Maraketh sceptres
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* Various minor tweaks and fixes
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### 1.3.18 - 2017/03/05
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* Added support for threshold jewels:
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* Most of the relevant modifiers from threshold jewels should now be supported
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* The tooltips for jewel sockets now indicate which types of threshold jewels will work there
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* Added and updated many new uniques (shoutout to chuanhsing for the list on PoEDB)
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* Applied the remaining balance changes to unique items (including threshold jewels)
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* Updated all item bases (thanks Patrick for doing most of the work)
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* Claw and Sword uniques and templates have been updated to account for the new implicits
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* Corrected the conversion on Wild Strike
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### 1.3.17 - 2017/03/04
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* Updated skill data to 2.6
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* Minor update of the passive tree data; this fixes the Storm Weaver pathing
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* Added many new uniques
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### 1.3.16 - 2017/03/03
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* Added a skill part to Lacerate to simulate the target being hit by both slashes
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* Added support for the "Damage while you have no Frenzy Charges" modifier on Daresso's Passion
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* Updated the conversion values of Wild Strike, Ice Shot and Frost Blades (thanks viromancer)
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### 1.3.15 - 2017/03/02
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* The skill gem search field can now search by gem tag (e.g 'support' or 'aura')
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* Removed the bonus Energy Shield from Vaal Discipline
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* Node location displays in the Items and Calcs tabs will now render correctly
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* Fixed error that resulted from entering certain characters into search fields
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### 1.3.14 - 2017/03/02
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This update implements the AoE changes for 2.6:
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* Changed the Area Radius Modifier output in the Calcs tab to Area of Effect Modifier
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* Updated the stats for Increased Area of Effect, Concentrated Effect and Melee Splash
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* Changed Area Radius modifiers on uniques to Area of Effect
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* Changed the Area of Effect value on Illuminated Devotion to match that listed in the patch notes
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* The area of effect of many skills will be incorrect until all the data is made available in the patch
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Other changes:
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* Added support for the "Arrows that Pierce cause Bleeding" stat on Slivertongue
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* Added support for the increased Golem Buff Effect stat on Primordial Eminence
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* Corrected the implicits added when crafting Wands and Sceptres
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* The (possibly incorrect) pathing in the Storm Weaver cluster should now render correctly
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* Fixed an error that would occur when loading certain builds
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### 1.3.13 - 2017/03/02
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* Updated tree to 2.6.0
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### 1.3.12 - 2017/03/02
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This update brings some of the changes for 2.6; other changes are awaiting updated data.
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* Almost all balance changes to unique items have been applied
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* Implicits for most weapon types have been updated
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* Added the four new uniques announced thus far
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* A new Unset Ring template has been added, with the new + to Level of Socketed Gems modifier
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* The +2 Chaos Staff template is now +3
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Other changes:
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* The "Blocked Recently" option has been replaced with separate options for "Blocked an Attack" and "Blocked a Spell"
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* Caustic Arrow's hits no longer incorrectly benefit from Area Damage
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* Ancestral Protector and Ancestral Warchief now correctly use the main hand only
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### 1.3.11 - 2017/02/26
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* When importing a character you can now choose to delete existing data (jewels, skills, equipment) before importing
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* Wither now shows the secondary duration (%increased Chaos Damage Taken) instead of the primary duration (Hinder)
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* Local increased Accuracy modifiers on weapons are now correctly multiplicative with global increased Accuracy
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### 1.3.10 - 2017/02/23
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* Added support for the helmet enchants that grant increased Buff Effect from Golems
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* Added an option to the Configuration tab for "Is the enemy Rare or Unique?"
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* Skills that cause Bleeding now have an option in the Configuration tab for "Is the enemy Moving?"
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* Two-Toned Boots should now be handled correctly; all 3 variants should import correctly, and are available to craft
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### 1.3.9 - 2017/02/23
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* Projectile skills now have an option in the Configuration tab for "Projectile travel distance"
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* Point Blank, and the scaling Pierce chance from Powerful Precision, are now supported
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* Far Shot is not supported yet, as the scaling is unknown
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* Freezing Pulse's damage and freeze chance can now scale with distance (factoring in projectile speed)
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### 1.3.8 - 2017/02/22
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* Flicker Strike now shows DPS instead of Average Damage
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* Added an extra option for Elemental Equilibrium to ignore the hit damage of your main skill
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* Added options to the Configuration tab for "Taunted an Enemy Recently" and "Enemy is Taunted"
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### 1.3.7 - 2017/02/22
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* The "enemy is a Boss" option in the Configuration tab now has 2 modes: Standard Boss, and Shaper/Guardian
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* Standard Boss is equivelant to the old boss setting (30/30/30/15 resists, -60% curse effect)
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* Shaper/Guardian applies: 40/40/40/25 resists, -80% curse effect, 50% less Bleed/Poison/Ignite Duration
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* Witchfire Brew's Vulnerability aura now correctly accounts for less curse effect on bosses, and now counts for Malediction
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### 1.3.6 - 2017/02/21
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* Added a skill part for Barrage that calculates the DPS from all projectiles hitting the target
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* The breakdown for Crit Chance in the Calcs tab now shows how far overcapped your crit chance is
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* Empower/Enhance/Enlighten now default to level 3; Portal/Detonate Mines default to level 1
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* Fixed issue that caused some existing items to lose quality; all affected items will be fixed automatically
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### 1.3.5 - 2017/02/21
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* Added support for the extra Chaos Damage from Malediction
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* The bonus only applies with "Have you killed Recently?" enabled, and scales based on the number of active curse skills
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* Added options to the Configuration tab for:
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* Are you always on Full Energy Shield?
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* Do you have a Totem summoned?
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* Have you been hit by Fire/Cold/Lightning Recently? (for Paragon of Calamity)
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* Have you used a Warcry Recently?
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* Consumed a corpse Recently?
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* Added support for the "Consecrated Ground grants 40% increased Damage" modifier from Sanctify
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* The total Damage taken from Mana before Life is now displayed in the Other Defences section in the Calcs tab
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* The Items tab now only normalises quality on items when they are first added, allowing the quality to be edited if necessary
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### 1.3.4 - 2017/02/20
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* Added support for the Offering skills and Mistress of Sacrifice
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### 1.3.3 - 2017/02/19
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* Added support for Intuitive Leap
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* Added support for the Decay effect granted by Essence of Delirium
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* Added support for the Fire Burst skill granted by Essence of Hysteria
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### 1.3.2 - 2017/02/18
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* Added support for the "increased Effect of Buffs on You" modifier on Ichimonji
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* Added basic support for Detonate Dead; only the base damage is used
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* The points display in the top bar will now move to the right of center if the Save/Save As buttons would cover it
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* Fixed issue preventing Unarmed from being correctly detected
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### 1.3.1 - 2017/02/18
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* Added socket count to the tooltips in the passive tree selection dropdown menu
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* Added percentage values to the per-point stat differences for passive nodes
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* Flameblast's 10 Stages skill part now uses a x0.1 DPS multiplier instead of a 90% less Cast Speed modifier
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* The cast rate will now reflect the time taken to build each stage, rather than the total time to build 10 stages
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* This change will prevent an issue where adding increased cast speed would have no effect under some conditions
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* Skills that only use the main-hand when dual wielding will now be handled correctly
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### 1.3.0 - 2017/02/16
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This update adds support for Flasks:
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* Flask slots have been added to the Items tab. Checkboxes next to each slot allow the flasks to be individually activated.
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* All flask-related modifiers are now supported
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* Flask modifiers have been added to the belt templates; this will not affect items previously created from templates
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* All unique flasks have been added to the Uniques database
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* There will not be templates for flasks; custom flasks can be created using the new crafting system
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Additionally, a new item crafting system has been added:
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* You can access it by clicking "Craft item..." in the Items tab
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* You can choose the rarity and base type of the item from lists
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* For flasks and jewels, you can choose the item's affixes from lists once you've created the item
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* For other items, modifiers must be added manually for now, so you may continue to use templates for them
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Other changes:
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* You can now have multiple passive trees within one build!
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* To add more trees, select "Manage trees..." from the new dropdown at the bottom left corner of the Tree tab
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* Different trees may have different jewels socketed in them
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* Hovering over a passive tree in the dropdown will show you the stat differences from switching to that tree
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* Hovering over gem names in the gem dropdown now shows the stat differences from selecting that gem
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* Hovering over the gem enable checkbox now shows the stat differences from enabling/disabling that gem
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* Passive node stat differences now show the value per point when showing the difference from multiple passives
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* Fixed issue preventing Elemental Equilibrium from functioning correctly with skills that don't hit
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### 1.2.41 - 2017/02/13
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* The program now shows the save prompt before updating if there are unsaved changes
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* Added options to the Configuration tab for: Enemy Blinded, Dealt Non-Crit Recently, Ignited/Frozen an Enemy Recently
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* Stat differences for allocating/deallocating passives will no longer be incorrect when certain radius jewels are used
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### 1.2.40 - 2017/02/11
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* Movement Speed is now calculated and displayed in the sidebar and Calcs tab (in Other Defences)
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* Fixed display issue in the breakdown for ignite DPS
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* Fixed issue preventing some condition toggles from showing when related passive nodes are allocated
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### 1.2.39 - 2017/02/08
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This update adds full support for Dual Wielding:
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* DPS calculations for dual wield skills will now use both weapons if they are usable with the skill
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* Calculations for bleed, poison and ignite will correctly factor in both weapons
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* Dual Strike is now supported
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Other changes:
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* Importing the passive tree from PoEPlanner links will now work with links created by the latest version of the site
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* Fixed error when showing the tooltip for Kondo's Pride
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* Various minor tweaks and fixes
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### 1.2.38 - 2017/02/05
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* Fixed error when hovering over a passive node with a main skill that isn't compatible with the equipped weapons
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### 1.2.37 - 2017/02/05
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* Attack skills will now only work if your equipped weapons can be used with that skill
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* Dual Wield attack skills will now use the off hand weapon if the main hand isn't compatible with the skill
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* If both weapons are compatible the calculations will still only use the main hand; full dual wield support is coming soon
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* Added skill parts to Blast Rain to allow calculation of DPS against a target that's being hit by all 4 explosions
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* Added a "Have you Blocked Recently?" option to the Configuration tab
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* Added the block chance buff for Tempest Shield
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### 1.2.36 - 2017/01/31
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* Condition toggles in the Configuration tab will now only appear if the condition is actually used by the build
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* Added support for "Ignited Enemies Burn faster" modifiers
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* Added options to the Configuration tab for "Are you on Shocked/Burning/Chilled Ground"
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* Character imports will now work even if the capitalisation of the account name is incorrect
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### 1.2.35 - 2017/01/29
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With this update, the way the program handles the calculation of crit damage has been improved.
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Damage for crits and non-crits are now calculated and tallied separately, and combined later, instead of only
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calculating non-crit damage, and deriving crit damage from that. This has allowed for the following changes:
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* Inevitable Judgement is now supported!
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* Other modifiers that only apply to crit or non-crit damage are now supported:
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* Choir of the Storm's increased lightning damage modifier
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* Marylene's Fallacy's less damage on non-critical strikes
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Additionally, the handling of secondary effects (bleed, poison, ignite, shock, and freeze) has been improved.
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The calculations for base damage and overall chance to inflict can now handle having different chances to inflict on
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crits and non-crits. This has allowed for the following changes:
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* Ignite/shock/freeze calculations now account for the guaranteed chance to inflict on critical strike
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* This will greatly improve the accuracy of ignite DPS calculations for crit-based builds when in "Average Damage" mode,
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as ignite's base damage will be heavily skewed in favour of crit
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* Modifiers that grant a chance to poison/bleed on crit are now supported and correctly simulated
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* The existing support for Adder's Touch has been reworked to use the new system
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* The base damage for shock and freeze is now calculated, and used to compute the maximum enemy life against
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which those effects will be able to apply; the results appear in the breakdowns for Shock/Freeze Dur. Mod
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### 1.2.34 - 2017/01/27
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* IIQ/IIR totals are now shown in the "Other Effects" section in the Calcs tab
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* Enabling the "on Consecrated Ground" option now applies the 4% life regen granted by that ground effect
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### 1.2.33 - 2017/01/21
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* The aura effects granted by Unwavering Faith and Commander of Darkness now correctly benefit from aura effect modifiers
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* The calculation of crit chance now factors in accuracy when in Effective DPS mode
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### 1.2.32 - 2017/01/15
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* The program now calculates Total Damage per Ignite and Total DPS inc. Ignite when you have Emberwake equipped
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* Added a "Have you been Savage Hit Recently?" option to the Configuration tab
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* The calculation of Total DPS inc. Poison now factors in hit chance
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* Fixed the bonus crit chance for Ice Spear's second form
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* Vaal skills now correctly benefit from Vaal skill modifiers
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* The breakdown for poison duration now correctly displays the poison duration modifier instead of the skill modifier
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### 1.2.31 - 2017/01/08
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* Added two new templates for sceptre attack builds
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* Corrected the implicits on the wand and sceptre templates
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* Fixed the rounding on life/mana reservation calculations
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* Fixed the "additional Block Chance with Staves" modifier
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### 1.2.30 - 2016/12/30
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* Added options to the Configuration tab for "Are you Ignited/Frozen/Shocked"
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* Discharge's damage penalty when triggered will now apply correctly
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* Skin of the Loyal and Skin of the Lords' Energy Shield values are now correctly removed
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### 1.2.29 - 2016/12/26
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* Added an "Enemy is Hindered" option to the Configuration tab
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* Added a "Crit Chance is Lucky" option to the Configuration tab
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### 1.2.28 - 2016/12/22
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* Added skill parts to Blade Vortex to enable calculation of DPS with different blade counts
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* Blade Vortex now has a hit rate override which replaces the cast rate when calculating the skill's DPS
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* This will allow you to see the skill's true DPS at a given blade count
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* The calculation of Ignite base damage can now be controlled using a new option in the Configuration tab
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### 1.2.27 - 2016/12/21
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* Cast when Channelling now overrides the cast rate of the triggered skill, allowing the DPS of that skill
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to be calculated correctly
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* Added an option to the Configuration tab to enable the Intimidate debuff on the enemy
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* Jewel tooltips on the passive tree can now be hidden by holding Shift
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* Corrected a display issue in the breakdown for Bleed that showed the wrong percentage of base damage
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* Energised Armour now correctly converts the ES-from-Shield node in the Mind Barrier cluster
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* Many skill-specific modifiers (such as helmet enchants) that weren't previously recognised should now be working
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* New installer versions are available, and are recommended if you need to install the program again
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* The new standalone install no longer forces an update check when run for the first time, and will never ask for
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administrator privileges to update itself (as currently happens when certain files need to be updated)
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### 1.2.26 - 2016/12/14
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* The sidebar now displays a DPS or Average Hit total that factors in Poison
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* Added support for the Bone Nova skill granted by Uul-Netol's Embrace
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* Added support for the Molten Burst skill granted by Ngamahu's Flame
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* Fixed the handling of mana costs for totem-cast auras
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* Corrected the no-crit-multiplier modifier on Kongor's Undying Rage
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### 1.2.25 - 2016/12/13
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* Added support for the Abberath's Fury skill granted by Abberath's Hooves
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* Added support for the Lightning Bolt skill granted by Choir of the Storm and Voice of the Storm
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* Fixed a conflict between the Physical to Lightning support gem and certain skill conversions
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### 1.2.24 - 2016/12/10
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* Added attributes to the jewel templates
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* You can now zoom the tree by Ctrl+Left/Right-Clicking, in addition to using the mousewheel
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* Added support for the Block/Dodge conversion modifiers on the 3 Nightmare jewels
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### 1.2.23 - 2016/12/10
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* Added and updated more uniques from 2.5.0
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* Added a new skill part to Blade Flurry that approximates the DPS from releasing every time you hit 6 stages
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* Added support for the Cast on Melee Kill and Cast while Channelling support gems
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### 1.2.22 - 2016/12/04
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* Added many more uniques from 2.5.0, and updated mods on others
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* Updated existing uniques that were changed in 2.5.0
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### 1.2.21 - 2016/12/03
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* Updated the skill data to 2.5.0
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* Added the Elreon flat chaos mod to the ring and amulet templates
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* Added support for the "Auras you Cast" modifiers in Guardian and Necromancer
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* Passives/items that affect mana cost will now display the mana cost change in green if the cost is reduced,
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and red if the cost is increased (i.e the reverse of the behaviour for other stats)
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* Skills that cannot miss will now correctly have a 100% chance to hit
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* Fixed issue that could cause the stat comparisons in item and passive node tooltips to show incorrect values if
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Elemental Equilibrium is used
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* The error messages displayed when a character import fails due to connection issues are now more readable
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* Fixed the program's saved window position becoming invalid if the program was closed while minimised
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### 1.2.20 - 2016/12/02
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* Added 'The Pandemonius', 'Light of Lunaris', 'The Surrender' and 'Malachai's Vision'
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* Added support for the Minion and Totem Elemental Resistances gem
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* The new elemental damage multiplier has been added to this gem
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* Added support for the Spell Damage->Attack Damage modifier on Crown of Eyes
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* Imported items no longer have their quality normalised
|
|
* Fixed Avatar of Fire not working after the passive tree update
|
|
* Fixed bug preventing Cold Steel from applying both conversions
|
|
* Corrected the ranges of the crit multipler modifiers on the jewel templates
|
|
* Various minor tweaks and fixes
|
|
|
|
### 1.2.19 - 2016/11/30
|
|
* Updated the passive tree to 2.5.0
|
|
* Added 'The Halcyon'
|
|
* Added an "enemy at Close Range" condition for Chin Sol
|
|
* Corrected the projectile damage taken stat on Projectile Weakness
|
|
* Fixed error that could result from loading certain builds saved prior to version 1.0.27
|
|
|
|
### 1.2.18 - 2016/11/29
|
|
* Added 3 new Jewel templates
|
|
* Added 'Tulfall'
|
|
* Creating a new build now opens an unnamed build rather than asking for a build name
|
|
* You will be prompted to name the build when saving
|
|
* The program now opens a new build when run for the first time
|
|
* Added support for Elemental Equilibrium; when this passive is allocated, new options will appear in the Configuration tab
|
|
to allow you to indicate which damage types the enemy has been hit by before being hit by your main skill
|
|
* The enemy's resistances will update after the skill's hit damage is calculated, so that any damage over time effects are
|
|
calculated correctly
|
|
|
|
### 1.2.17 - 2016/11/28
|
|
* Added 'Tulborn' and 'Voice of the Storm'
|
|
* Added support for Mastermind of Discord; when this passive is allocated, new options will appear in the Configuration tab
|
|
to allow you to indicate which skill types you are using
|
|
* Conversion modifiers are now listed in the breakdowns for hit damage in the Calcs tab
|
|
* Added 2x multiplier to Cyclone's DPS to match the in-game tooltip
|
|
* Fixed bug preventing the buff from Summon Lightning Golem from applying correctly
|
|
|
|
### 1.2.16 - 2016/11/25
|
|
* The build list can now be sorted by name, class or time of last edit
|
|
* The save prompt will now show when closing the program if there are unsaved changes
|
|
* Fixed issue caused by right-clicking a jewel socket on the passive tree when there's no jewels in the build
|
|
* Various minor tweaks and fixes
|
|
|
|
### 1.2.15 - 2016/11/25
|
|
* Added all uniques so far announced for 2.5.0
|
|
* Most of their special modifiers should be working; as usual anything in blue should work, anything in red won't
|
|
* Note that for Shade of Solaris you must set the "Have you Crit Recently" condition in the Configuration tab
|
|
* You can now edit an item's text to change the name, base type or modifiers:
|
|
* Double-click on an item, then click "Edit..."
|
|
* When in the item editor, hovering over the Save button will show the item's tooltip
|
|
* You can also create items from scratch using this method, with the new "Create custom..." button
|
|
* This feature is mainly a stopgap until a more usable item editor is implemented
|
|
* When copying an item from the "All items" list, the modifier ranges are now preserved
|
|
* This means you can copy items that have been created from templates without losing the modifiers
|
|
* The rare templates have been updated, with some new bases and modifiers added
|
|
* Added several conditions to the Configuration tab
|
|
* Various minor tweaks and fixes
|
|
|
|
### 1.2.14 - 2016/11/23
|
|
* Added a Notes tab
|
|
|
|
### 1.2.13 - 2016/11/22
|
|
* The breakdown for crit chance now includes the "additional chance to receive a Critical Strike" from Assassin's Mark
|
|
* Added support for the "increased extra damage from Critical Strikes" modifier on Assassin's Mark
|
|
* Added support for Toxic Delivery
|
|
* The extra chaos and bleed damage modifiers require their respective conditions to be enabled in the Configuration tab
|
|
* Improved the program's startup time
|
|
|
|
### 1.2.12 - 2016/11/22
|
|
* Hovering over the character level input will now show the experience penalties for relevant area levels
|
|
* Fixed the "not Killed Recently" condition on "Rite of Ruin"
|
|
|
|
### 1.2.11 - 2016/11/22
|
|
* Added support for the Minion Damage-related modifiers on The Scourge
|
|
* Fixed error when hovering over Kongming's Stratagem
|
|
|
|
### 1.2.10 - 2016/11/21
|
|
* Added support for Unholy Might; you can enable it in the Configuration tab in the Combat section
|
|
* Added a Sort button to the "All items" list in the Items tab
|
|
* Added support for the "increased Spell Damage per Block Chance" modifier on Cybil's Paw
|
|
* Improved keyboard interaction throughout the program:
|
|
* Enabled keyboard navigation for all lists
|
|
* 'Enter' now accepts confirmation popups, and other popups such as "Save As"
|
|
* Dropdown lists can be cycled with Up/Down as well as the mousewheel
|
|
* Fixed Elreon's -mana cost modifier increasing the mana cost instead of decreasing it
|
|
|
|
### 1.2.9 - 2016/11/20
|
|
* Blade Flurry now shows DPS instead of average damage
|
|
* Fixed stat counts not showing for some radius jewels
|
|
|
|
### 1.2.8 - 2016/11/20
|
|
* Fixed dodge not being capped at 75%
|
|
* Fixed missing area damage flag on Ancestral Warchief
|
|
* Various minor tweaks and fixes
|
|
|
|
### 1.2.7 - 2016/11/18
|
|
* Added support for the 3 new skills: Blade Flurry, Blight and Scorching Ray
|
|
* Added support for Wither
|
|
* The debuff will apply automatically when the skill is enabled
|
|
* Change the skill part while Wither is selected in the sidebar to choose the stack count
|
|
* Added a "Save As" button
|
|
* Various minor tweaks
|
|
|
|
### 1.2.6 - 2016/11/12
|
|
* Added support for the "more Physical Damage" modifier on "Outmatch and Outlast"
|
|
* Added a splash damage skill part to Fireball
|
|
|
|
### 1.2.5 - 2016/11/08
|
|
* Fixed bug preventing Static Strike damage from being calculated correctly
|
|
|
|
### 1.2.4 - 2016/11/06
|
|
* Fixed a few minor bugs
|
|
|
|
### 1.2.3 - 2016/11/04
|
|
* Fixed an error in the Calcs tab
|
|
|
|
### 1.2.2 - 2016/11/04
|
|
* Fixed interaction between Lioneye's Fall and Serpent Stance
|
|
* Added support for the Cast on Critical Strike gem (just the gem, no special calculations for CoC yet)
|
|
|
|
### 1.2.1 - 2016/11/03
|
|
* Fixed error caused by Lioneye's Fall
|
|
|
|
### 1.2.0 - 2016/11/02
|
|
With this update, the program's internal modifier system has been completely overhauled.
|
|
On its own this overhaul doesn't change much from the user's perspective, but it has opened the way for some
|
|
significant upgrades:
|
|
* The Calcs tab has been rebuilt from the ground up to take advantage of the new modifier system:
|
|
* The various stats and totals are now more clearly divided into sections
|
|
* The individual sections can be minimized to their title bar, so you can hide sections you're not interested in
|
|
* Nearly all of the stats and totals in the new Calcs tab have a breakdown view that appears when you hover over them:
|
|
* You can click on a stat to pin the breakdown open so you can interact with it
|
|
* Each breakdown view shows all the information used to calculate that stat, including all modifiers
|
|
* You can hover over a modifier's source name to show the item's tooltip or passive node's location
|
|
* Hovering over a modifier source type ('Item', 'Tree', 'Gem' etc) will show the totals from that source type
|
|
* Most modifier totals are no longer displayed in the tab itself, since they can be found in the breakdown views.
|
|
The most important ones (such as increased life from tree) are still present, however.
|
|
* Per-stat modifiers are now supported, including, but not limited to, the modifiers from:
|
|
* Shaper's Touch
|
|
* Pillar of the Caged God
|
|
* Dreamfeather
|
|
* Icestorm is now supported! When you have The Whispering Ice equipped, a special socket group will appear
|
|
containing the Icestorm skill. You can select it in the Main Skill dropdown, or view it in the Skills tab.
|
|
You cannot add support gems to this group, but supports from any other group socketed in the staff will
|
|
automatically apply to the Icestorm skill.
|
|
* All other skills granted by items are now supported as well, and will function in the same manner as Icestorm.
|
|
This includes "Curse Enemies with X on Hit" modifiers.
|
|
* Low life/full life conditions are now detected automatically (>=65% life reserved/with CI respectively),
|
|
but you can still turn them on manually if you need to
|
|
Other changes:
|
|
* The various configuration options in the Calcs tab have been moved to a new Configuration tab
|
|
* Moving these into a dedicated tab will provide room for more options to be added in the future
|
|
* The names of many options have been changed to clarify their function
|
|
* Some options now have tooltips that explain aspects of their function
|
|
* Unsupported modifiers are now shown in red instead of white to help convey the fact that they won't work
|
|
* The new class background artworks have been added to the passive skill tree
|
|
* The required level for a build's passive tree is now shown when hovering over the points display
|
|
* The Items tab will now display both source lists (Uniques and Rares) if there's room
|
|
* Support gem compatability is now determined using the same data the game itself uses, and should now be 100% accurate
|
|
|
|
### 1.1.11 - 2016/10/25
|
|
* Added flat mana to ES armour rare templates
|
|
|
|
### 1.1.10 - 2016/10/23
|
|
* Added support for the poison-at-max-frenzy modifier on Snakebite
|
|
|
|
### 1.1.9 - 2016/10/07
|
|
* Added flat chaos damage to all physical weapon templates
|
|
|
|
### 1.1.8 - 2016/10/04
|
|
* Added support for the "Your flasks grant" modifiers on Doryani's Invitation
|
|
* Detection of the Unarmed state now ignores the offhand
|
|
* Added resistance breakdown section to the Calcs tab
|
|
|
|
### 1.1.7 - 2016/10/03
|
|
* Fixed stun modifiers from several active and support gems
|
|
|
|
### 1.1.6 - 2016/10/02
|
|
* Fixed bug causing issues with the new jewel attribute totals when a jewel is used multiple times
|
|
|
|
### 1.1.5 - 2016/10/01
|
|
* Jewel tooltips now show totals for any relevant attributes (Str, Dex, Int) allocated within their radius
|
|
* For example, Eldritch Knowledge shows Intelligence, and Spire of Stone shows Strength
|
|
* For unsupported radius jewels (particularly threshold jewels) all attributes are shown by default
|
|
* Fixed crit chance with Trypanon deviating from 100% under some conditions
|
|
|
|
### 1.1.4 - 2016/09/30
|
|
* The tooltip for socket groups now includes gems which aren't part of any of the group's active skills
|
|
* This includes gems which aren't supported, or are disabled, and any support gems which can't apply to the active skills
|
|
* Made some minor tweaks to the rounding in the damage calculations
|
|
|
|
### 1.1.3 - 2016/09/26
|
|
* Fixed issue causing certain skill setups to always be added when importing even if that skill is already in the build
|
|
* Re-importing a skill no longer resets gem's enabled states
|
|
|
|
### 1.1.2 - 2016/09/20
|
|
* In the gem name dropdown list, support gems are now marked with a tick if they can apply to any of the
|
|
active skills in the current socket group
|
|
* Fixed issue causing the spell damage modifier on Clear Mind to fail to apply when no mana is reserved
|
|
|
|
### 1.1.1 - 2016/09/20
|
|
* Added support for more "socketed gem" modifiers, particularly those from essences
|
|
* Fixed a few minor issues
|
|
|
|
### 1.1.0 - 2016/09/20
|
|
* You can now import all character data: passive tree, jewels, skills and items!
|
|
* Character import now has two options:
|
|
* Passive Tree and Jewels: imports the passive skill tree and any jewels socketed into it
|
|
* Items and Skills: imports all other equipped items, and any skills socketed into them
|
|
* When importing to an existing build:
|
|
* The passive tree will be replaced with the imported one
|
|
* Items (including jewels) will be added to the build, unless the item was added by a previous character import
|
|
* If you've previously added an item by copying it from ingame, the character import will still add it,
|
|
so you'll need to delete the old items after the import
|
|
* Skills will be added if no existing skill matches the new one ('match' meaning the same gems in the same order)
|
|
* The only data that cannot be imported is the bandit choices, as these aren't available from the API
|
|
* Several improvements have been made to the Skills system:
|
|
* You can now specify multiple active gems in a single skill setup (now referred to as a socket group)
|
|
* Hovering over an active gem will highlight the support gems which are applying to it,
|
|
and hovering over a support gem will highlight the active gems that it applies to
|
|
* The skills system should now be much more accurate at determining which supports can apply to active skill gems
|
|
* Supports granted by an item are now automatically applied to any skills socketed in that item
|
|
* Any such supports that you've added manually will be ignored due to the next change:
|
|
* Multiple copies of support gems are now handled correctly (only the gem with the highest level is used)
|
|
* Modifiers that depend on the absence of enemy status effects should now only apply in effective DPS mode
|
|
* Passive tree search now highlights using a red circle instead of flashing
|
|
* Updated the passive skill tree data
|
|
|
|
### 1.0.29 - 2016/09/14
|
|
* You can now import passive tree links that have been shrunk with PoEURL.com
|
|
* You can choose to shrink passive tree links with PoEURL when exporting the passive tree
|
|
* Vaal auras actually work now!
|
|
* Fixed gem enabled state not being preserved when copying/pasting skills
|
|
|
|
### 1.0.28 - 2016/09/13
|
|
* Fixed boss curse effectiveness modifier not applying
|
|
* Fixed issue relating to Prism Guardian's Blood Magic mod
|
|
|
|
### 1.0.27 - 2016/09/13
|
|
* More updates to 2.4.0 uniques; most of them should have the correct roll ranges now
|
|
* Added dropdown list and autocomplete to the skill gem name field
|
|
* Skill gems can now be individually disabled
|
|
* Skill gems now default to level 20
|
|
* Evade Chance is now shown in side bar
|
|
* Passive/item stat comparisons now show percentage increase/decrease for many stats (DPS, life, etc)
|
|
|
|
### 1.0.26 - 2016/09/09
|
|
* More updates to 2.4.0 uniques
|
|
* Re-nerfed Voidheart
|
|
* Hypothermia now correctly affects hits only and not damage over time
|
|
* Fixed gems sometimes appearing to be deleted when another gem in the same socket group was removed
|
|
* Added flat elemental damage to ring, amulet and glove templates
|
|
|
|
### 1.0.25 - 2016/09/06
|
|
* More updates to 2.4.0 uniques
|
|
* Removed Prophecy league tag from all uniques
|
|
* Updated Voidheart to account for the non-nerf (poison chance is still 100%)
|
|
* Fixed resistances disappearing from the sidebar when the values are exactly 0
|
|
* Elemental Focus now correctly disables ignite/shock/freeze
|
|
|
|
### 1.0.24 - 2016/09/05
|
|
* Added/updated more 2.4.0 uniques
|
|
|
|
### 1.0.23 - 2016/09/03
|
|
* Added templates for all of the new item bases (except Two-Toned Boots, because they break things)
|
|
* Added a few more 2.4.0 uniques and added modifier ranges to some of the existing ones
|
|
|
|
### 1.0.22 - 2016/09/03
|
|
* You can now copy and paste skills
|
|
* Added support for Illuminated Devotion (only Helmet/Gloves at the moment)
|
|
* Added Leo's ES recharge prefix to the Ring templates
|
|
|
|
### 1.0.21 - 2016/09/02
|
|
* Added support for the reservation mod on Heretic's Veil
|
|
* Added the missing Strength tag to Warlord's Mark
|
|
* You can now view the changelog before applying an update
|
|
* Also added an about screen. Hi!
|
|
|
|
### 1.0.20 - 2016/09/02
|
|
* Added Str/Dex/Int to side bar stat list (which also now has a scroll bar for users running low resolutions)
|
|
* Skill gems list in the skills tab now colours the gem name according to the gem's colour
|
|
* Now shows "Removing this item will give you" section for all items, not just jewels
|
|
* You can now equip items from both the "All Items" list and the uniques/templates list by Control+Clicking the item
|
|
* If there's two slots the item can go in, holding Shift as well will equip it in the second slot instead
|
|
* Jewels cannot be equipped in this way (since it'll probably put them in the wrong socket) but they will
|
|
still be added to your build if you Ctrl-Click them in the uniques or templates lists
|
|
* You can also now drag items from the databases straight into item slots to add and equip them in one go!
|
|
* And also drag items from the databases into the main items list
|
|
|
|
### 1.0.19 - 2016/09/02
|
|
* Fixed error that would occur if you set your character level to 0
|
|
* Added support for "while Unarmed" modifiers
|
|
* Added latest patch changes
|
|
* Gem name input is a bit more lenient (it's somewhat case-insensitive now)
|
|
|
|
### 1.0.18 - 2016/09/02
|
|
* Items now automatically equip when added to the build if there is an empty slot which the item can go in
|
|
* Automatically focus the edit control in the tree import/export popups
|
|
* Added attack speed to the spell dagger template. Whirling Blades yo!
|
|
|
|
### 1.0.17 - 2016/09/02
|
|
* Added support for skill DPS multipliers; currently only Lightning Tendrils uses it (it has a 4x mutliplier)
|
|
* Fixed Lioneye's Fall not converting One Handed Melee and Two Handed Melee modifiers
|
|
* Added Accuracy Rating to helm and glove templates
|
|
* Side bar now shows you how far over the resistance caps you are
|
|
|
|
### 1.0.16 - 2016/09/02
|
|
* Emergency fix for the passive tree controls
|
|
|
|
### 1.0.15 - 2016/09/02
|
|
* Added support for Cast when Damage Taken, Cast when Stunned and Cast on Death (yes, really!)
|
|
* Added support for Radiant Faith
|
|
* Enabled mousewheel support on number edits, and added +/- buttons (character level, gem level etc)
|
|
* Clarified many of the field labels in the Calcs tab
|
|
* Added some tree %inc stats to the side bar
|
|
|
|
### 1.0.14 - 2016/09/01
|
|
* Fixed tags on certain multipart skills not correctly applying
|
|
* Fixed energy shield not showing up on Sin Trek
|
|
* Dual Wielding modifiers will now apply
|
|
* Skills that can use both weapons still only use the main hand at the moment; that requires a bit more work to implement
|
|
|
|
### 1.0.13 - 2016/09/01
|
|
* Added a scroll bar to the Items tab to fix the issue with low screen resolutions
|
|
* The scroll bar will automatically jump to the right when you start editing an item, then jump back when you save it
|
|
* This might be a little disorienting; need feedback on this
|
|
* Also fixed some minor issues with scroll bars (mouse wheel should now work on all of them)
|
|
|
|
### 1.0.12 - 2016/09/01
|
|
* Updated tree to 2.4.0
|
|
* Added latest patch note changes
|
|
|
|
### 1.0.11 - 2016/09/01
|
|
* Fixed node description searching
|
|
* Added + to Level of Socketed Minion Gems to helmet templates
|
|
|
|
### 1.0.10 - 2016/08/31
|
|
* Fixed crash bug affecting some users
|
|
|
|
### 1.0.9 - 2016/08/31
|
|
* Attempted fix for a crash bug some users have been experiencing
|
|
|
|
### 1.0.8 - 2016/08/31
|
|
* Fixed issue preventing the standalone version from updating correctly
|
|
|
|
### 1.0.7 - 2016/08/31
|
|
* Fixed items not being deleted after confirmation
|
|
|
|
### 1.0.6 - 2016/08/31
|
|
* Added the missing Amulet slot to the item databases' slot dropdown
|
|
|
|
### 1.0.5 - 2016/08/31
|
|
* Added "Save" button as an alternative to Ctrl+S
|
|
|
|
### 1.0.4 - 2016/08/31
|
|
* Attempt to fix bug causing the top of the UI to be hidden under the title bar
|
|
|
|
### 1.0.3 - 2016/08/31
|
|
* Made some tweaks to the build list screen to ward off some possible errors
|
|
|
|
### 1.0.2 - 2016/08/31
|
|
* Fixed an error relating to multipart skills
|
|
|
|
### 1.0.1 - 2016/08/31
|
|
* Fixed an error in the build list screen |