- Added jewel templates - Added Tulfall - Creating a new build opens an unnamed build instead of prompting for a build name - Support for EE
281 lines
8.1 KiB
Lua
281 lines
8.1 KiB
Lua
-- Path of Building
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--
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-- Module: Build List
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-- Displays the list of builds.
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--
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local launch, main = ...
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local pairs = pairs
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local ipairs = ipairs
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local t_insert = table.insert
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local listMode = common.New("ControlHost")
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function listMode:Init(selBuildName)
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self.anchor = common.New("Control", nil, 0, 4, 0, 0)
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self.anchor.x = function()
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return main.screenW / 2
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end
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self.controls.new = common.New("ButtonControl", {"TOP",self.anchor,"TOP"}, -210, 0, 60, 20, "New", function()
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main:SetMode("BUILD", false, "Unnamed build")
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--self:New()
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end)
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self.controls.open = common.New("ButtonControl", {"LEFT",self.controls.new,"RIGHT"}, 8, 0, 60, 20, "Open", function()
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self:LoadSel()
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end)
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self.controls.open.enabled = function() return self.sel ~= nil end
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self.controls.copy = common.New("ButtonControl", {"LEFT",self.controls.open,"RIGHT"}, 8, 0, 60, 20, "Copy", function()
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self:CopySel()
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end)
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self.controls.copy.enabled = function() return self.sel ~= nil end
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self.controls.rename = common.New("ButtonControl", {"LEFT",self.controls.copy,"RIGHT"}, 8, 0, 60, 20, "Rename", function()
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self:RenameSel()
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end)
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self.controls.rename.enabled = function() return self.sel ~= nil end
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self.controls.delete = common.New("ButtonControl", {"LEFT",self.controls.rename,"RIGHT"}, 8, 0, 60, 20, "Delete", function()
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self:DeleteSel()
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end)
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self.controls.delete.enabled = function() return self.sel ~= nil end
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self.controls.sort = common.New("DropDownControl", {"LEFT",self.controls.delete,"RIGHT"}, 8, 0, 140, 20, {{val="NAME",label="Sort by Name"},{val="CLASS",label="Sort by Class"},{val="EDITED",label="Sort by Last Edited"}}, function(sel, val)
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main.buildSortMode = val.val
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self:SortList()
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end)
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self.controls.sort:SelByValue(main.buildSortMode)
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self.controls.buildList = common.New("BuildList", {"TOP",self.anchor,"TOP"}, 0, 24, 500, 0, self)
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self.controls.buildList.height = function()
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return main.screenH - 32
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end
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self:BuildList()
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self:SelByFileName(selBuildName and selBuildName..".xml")
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self:SelectControl(self.controls.buildList)
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end
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function listMode:Shutdown()
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end
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function listMode:OnFrame(inputEvents)
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for id, event in ipairs(inputEvents) do
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if event.type == "KeyDown" then
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if self.edit then
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if event.key == "RETURN" then
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self:EditFinish()
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inputEvents[id] = nil
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elseif event.key == "ESCAPE" then
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self:EditCancel()
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inputEvents[id] = nil
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end
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end
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end
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end
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self:ProcessControlsInput(inputEvents, main.viewPort)
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main:DrawBackground(main.viewPort)
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self:DrawControls(main.viewPort)
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end
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function listMode:BuildList()
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self.list = wipeTable(self.list)
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local handle = NewFileSearch(main.buildPath.."*.xml")
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if not handle then
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return
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end
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while true do
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local fileName = handle:GetFileName()
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local build = { }
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build.fileName = fileName
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build.modified = handle:GetFileModifiedTime()
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build.buildName = fileName:gsub("%.xml$","")
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local dbXML = common.xml.LoadXMLFile(main.buildPath..fileName)
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if dbXML and dbXML[1].elem == "PathOfBuilding" then
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for _, node in ipairs(dbXML[1]) do
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if type(node) == "table" and node.elem == "Build" then
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build.level = tonumber(node.attrib.level)
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build.className = node.attrib.className
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build.ascendClassName = node.attrib.ascendClassName
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end
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end
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end
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table.insert(self.list, build)
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if not handle:NextFile() then
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break
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end
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end
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self:SortList()
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end
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function listMode:SortList()
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local oldSelFileName = self.sel and self.list[self.sel] and self.list[self.sel].fileName
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table.sort(self.list, function(a, b)
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if main.buildSortMode == "EDITED" then
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return a.modified > b.modified
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elseif main.buildSortMode == "CLASS" then
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if a.className and not b.className then
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return false
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elseif not a.className and b.className then
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return true
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elseif a.className ~= b.className then
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return a.className < b.className
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elseif a.ascendClassName ~= b.ascendClassName then
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return a.ascendClassName < b.ascendClassName
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end
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end
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return a.fileName:upper() < b.fileName:upper()
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end)
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if oldSelFileName then
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self:SelByFileName(oldSelFileName)
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end
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self.controls.buildList:ScrollSelIntoView()
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end
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function listMode:SelByFileName(selFileName)
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self.sel = nil
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for index, build in ipairs(self.list) do
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if build.fileName == selFileName then
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self.sel = index
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self.controls.buildList:ScrollSelIntoView()
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break
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end
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end
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end
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function listMode:EditInit(prompt, finFunc)
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self.edit = self.sel
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self.editFinFunc = finFunc
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self.controls.buildList:ScrollSelIntoView()
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self.controls.buildList.controls.nameEdit.prompt = prompt
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self.controls.buildList.controls.nameEdit:SetText(self.list[self.sel].buildName or "")
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end
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function listMode:EditFinish()
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if not self.edit then
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return
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end
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local msg = self.editFinFunc(self.controls.buildList.controls.nameEdit.buf)
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if msg then
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main:OpenMessagePopup("Message", msg)
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return
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end
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self.edit = nil
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self:SelectControl(self.controls.buildList)
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end
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function listMode:EditCancel()
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self.sel = nil
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self.edit = nil
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self:BuildList()
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self:SelectControl(self.controls.buildList)
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end
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function listMode:New()
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table.insert(self.list, 1, { fileName = "", level = 1 })
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self.sel = 1
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self:EditInit("New build name", function(buf)
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if #buf < 1 then
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return "No name entered"
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end
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local fileName = buf .. ".xml"
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local outFile, msg = io.open(main.buildPath..fileName, "r")
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if outFile then
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outFile:close()
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return "'"..fileName.."' already exists"
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end
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outFile, msg = io.open(main.buildPath..fileName, "w")
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if not outFile then
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return "Couldn't create '"..fileName.."': "..msg
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end
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outFile:write('<?xml version="1.0" encoding="UTF-8"?>\n<PathOfBuilding>\n</PathOfBuilding>')
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outFile:close()
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self.list[self.edit].fileName = fileName
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self.list[self.edit].buildName = buf
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self:BuildList()
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end)
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end
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function listMode:LoadSel()
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if self.edit or not self.sel or not self.list[self.sel] then
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return
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end
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main:SetMode("BUILD", main.buildPath..self.list[self.sel].fileName, self.list[self.sel].buildName)
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end
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function listMode:CopySel()
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if self.edit or not self.sel or not self.list[self.sel] then
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return
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end
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local srcName = self.list[self.sel].fileName
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table.insert(self.list, self.sel + 1, copyTable(self.list[self.sel]))
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self.sel = self.sel + 1
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self.list[self.sel].fileName = srcName:gsub("%.xml$","") .. " (copy)"
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self:EditInit("Enter new name", function(buf)
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if #buf < 1 then
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return "No name entered"
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end
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local inFile, msg = io.open(main.buildPath..srcName, "r")
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if not inFile then
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return "Couldn't copy '"..srcName.."': "..msg
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end
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local dstName = buf .. ".xml"
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local outFile, msg = io.open(main.buildPath..dstName, "r")
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if outFile then
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outFile:close()
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return "'"..dstName.."' already exists"
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end
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outFile, msg = io.open(main.buildPath..dstName, "w")
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if not outFile then
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return "Couldn't create '"..dstName.."': "..msg
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end
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outFile:write(inFile:read("*a"))
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inFile:close()
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outFile:close()
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self.list[self.edit].fileName = dstName
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self.list[self.edit].buildName = buf
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self:BuildList()
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end)
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end
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function listMode:RenameSel()
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if self.edit or not self.sel or not self.list[self.sel] then
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return
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end
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local oldName = self.list[self.sel].fileName
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self:EditInit("Enter new name", function(buf)
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if #buf < 1 then
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return "No name entered"
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end
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local newName = buf .. ".xml"
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if newName == oldName then
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return
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end
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if newName:lower() ~= oldName:lower() then
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local newFile = io.open(main.buildPath..newName, "r")
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if newFile then
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newFile:close()
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return "'"..newName.."' already exists"
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end
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end
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local res, msg = os.rename(main.buildPath..oldName, main.buildPath..newName)
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if not res then
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return "Couldn't rename '"..oldName.."' to '"..newName.."': "..msg
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end
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self.list[self.edit].fileName = newName
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self.list[self.edit].buildName = buf
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self:SortList()
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end)
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end
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function listMode:DeleteSel()
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if self.edit or not self.sel or not self.list[self.sel] then
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return
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end
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main:OpenConfirmPopup("Confirm Delete", "Are you sure you want to delete build:\n"..self.list[self.sel].buildName.."\nThis cannot be undone.", "Delete", function()
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os.remove(main.buildPath..self.list[self.sel].fileName)
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self:BuildList()
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self.sel = nil
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end)
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end
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return listMode |