- Fixed minion attack base damage calculation - Fixed handling of minion damage fixup modifiers - Improved handling of monster Blade Vortex skills - Added support for Raise Spiders - Added support for Spectral Spirits - Added attack rate cap for clones
361 lines
9.8 KiB
Lua
361 lines
9.8 KiB
Lua
-- Path of Building
|
|
--
|
|
-- Module: Mod DB
|
|
-- Stores modifiers in a database, with modifiers separated by stat
|
|
--
|
|
local launch, main = ...
|
|
|
|
local pairs = pairs
|
|
local t_insert = table.insert
|
|
local m_floor = math.floor
|
|
local m_abs = math.abs
|
|
local band = bit.band
|
|
local bor = bit.bor
|
|
|
|
local mod_createMod = modLib.createMod
|
|
|
|
local hack = { }
|
|
|
|
local ModDBClass = common.NewClass("ModDB", function(self)
|
|
self.actor = { output = { } }
|
|
self.multipliers = { }
|
|
self.conditions = { }
|
|
self.mods = { }
|
|
end)
|
|
|
|
function ModDBClass:AddMod(mod)
|
|
local name = mod.name
|
|
if not self.mods[name] then
|
|
self.mods[name] = { }
|
|
end
|
|
t_insert(self.mods[name], mod)
|
|
end
|
|
|
|
function ModDBClass:AddList(modList)
|
|
local mods = self.mods
|
|
for i = 1, #modList do
|
|
local mod = modList[i]
|
|
local name = mod.name
|
|
if not mods[name] then
|
|
mods[name] = { }
|
|
end
|
|
t_insert(mods[name], mod)
|
|
end
|
|
end
|
|
|
|
function ModDBClass:AddDB(modDB)
|
|
local mods = self.mods
|
|
for modName, modList in pairs(modDB.mods) do
|
|
if not mods[modName] then
|
|
mods[modName] = { }
|
|
end
|
|
local modsName = mods[modName]
|
|
for i = 1, #modList do
|
|
t_insert(modsName, modList[i])
|
|
end
|
|
end
|
|
end
|
|
|
|
function ModDBClass:CopyList(modList)
|
|
for i = 1, #modList do
|
|
self:AddMod(copyTable(modList[i]))
|
|
end
|
|
end
|
|
|
|
function ModDBClass:ScaleAddList(modList, scale)
|
|
if scale == 1 then
|
|
self:AddList(modList)
|
|
else
|
|
for i = 1, #modList do
|
|
local scaledMod = copyTable(modList[i])
|
|
if type(scaledMod.value) == "number" then
|
|
scaledMod.value = (m_floor(scaledMod.value) == scaledMod.value) and m_floor(scaledMod.value * scale) or scaledMod.value * scale
|
|
end
|
|
self:AddMod(scaledMod)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ModDBClass:NewMod(...)
|
|
self:AddMod(mod_createMod(...))
|
|
end
|
|
|
|
function ModDBClass:Sum(modType, cfg, ...--[[arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12]])
|
|
local flags, keywordFlags = 0, 0
|
|
local source, tabulate
|
|
if cfg then
|
|
flags = cfg.flags or 0
|
|
keywordFlags = cfg.keywordFlags or 0
|
|
source = cfg.source
|
|
tabulate = cfg.tabulate
|
|
end
|
|
local result
|
|
local nullValue = 0
|
|
if tabulate or modType == "LIST" then
|
|
result = { }
|
|
nullValue = nil
|
|
elseif modType == "MORE" then
|
|
result = 1
|
|
elseif modType == "FLAG" then
|
|
result = false
|
|
nullValue = false
|
|
else
|
|
result = 0
|
|
end
|
|
--[[hack[1] = arg1
|
|
if arg1 then
|
|
hack[2] = arg2
|
|
if arg2 then
|
|
hack[3] = arg3
|
|
if arg3 then
|
|
hack[4] = arg4
|
|
if arg4 then
|
|
hack[5] = arg5
|
|
if arg5 then
|
|
hack[6] = arg6
|
|
if arg6 then
|
|
hack[7] = arg7
|
|
if arg7 then
|
|
hack[8] = arg8
|
|
if arg8 then
|
|
hack[9] = arg9
|
|
if arg9 then
|
|
hack[10] = arg10
|
|
if arg10 then
|
|
hack[11] = arg11
|
|
if arg11 then
|
|
hack[12] = arg12
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end]]
|
|
for --[[i = 1, #hack do --]]i = 1, select('#', ...) do
|
|
local modName = --[[hack[i]--]]select(i, ...)
|
|
local modList = self.mods[modName]
|
|
if modList then
|
|
for i = 1, #modList do
|
|
local mod = modList[i]
|
|
if (not modType or mod.type == modType) and (mod.flags == 0 or band(flags, mod.flags) == mod.flags) and (mod.keywordFlags == 0 or band(keywordFlags, mod.keywordFlags) ~= 0) and (not source or mod.source:match("[^:]+") == source) then
|
|
local value = mod.value
|
|
for _, tag in pairs(mod.tagList) do
|
|
if tag.type == "Multiplier" then
|
|
local mult = (self.multipliers[tag.var] or 0) + self:Sum("BASE", nil, "Multiplier:"..tag.var)
|
|
if type(value) == "table" then
|
|
value = copyTable(value)
|
|
value.value = value.value * mult + (tag.base or 0)
|
|
else
|
|
value = value * mult + (tag.base or 0)
|
|
end
|
|
elseif tag.type == "MultiplierThreshold" then
|
|
local mult = (self.multipliers[tag.var] or 0) + self:Sum("BASE", nil, "Multiplier:"..tag.var)
|
|
if mult < tag.threshold then
|
|
value = nullValue
|
|
break
|
|
end
|
|
elseif tag.type == "PerStat" then
|
|
local mult = m_floor((self.actor.output[tag.stat] or (cfg and cfg.skillStats and cfg.skillStats[tag.stat]) or 0) / tag.div + 0.0001)
|
|
if type(value) == "table" then
|
|
value = copyTable(value)
|
|
value.value = value.value * mult + (tag.base or 0)
|
|
else
|
|
value = value * mult + (tag.base or 0)
|
|
end
|
|
elseif tag.type == "StatThreshold" then
|
|
if (self.actor.output[tag.stat] or (cfg and cfg.skillStats and cfg.skillStats[tag.stat]) or 0) < tag.threshold then
|
|
value = nullValue
|
|
break
|
|
end
|
|
elseif tag.type == "DistanceRamp" then
|
|
if not cfg or not cfg.skillDist then
|
|
value = nullValue
|
|
break
|
|
end
|
|
if cfg.skillDist <= tag.ramp[1][1] then
|
|
value = value * tag.ramp[1][2]
|
|
elseif cfg.skillDist >= tag.ramp[#tag.ramp][1] then
|
|
value = value * tag.ramp[#tag.ramp][2]
|
|
else
|
|
for i, dat in ipairs(tag.ramp) do
|
|
local next = tag.ramp[i+1]
|
|
if cfg.skillDist <= next[1] then
|
|
value = value * (dat[2] + (next[2] - dat[2]) * (cfg.skillDist - dat[1]) / (next[1] - dat[1]))
|
|
break
|
|
end
|
|
end
|
|
end
|
|
elseif tag.type == "Condition" then
|
|
local match = false
|
|
if tag.varList then
|
|
for _, var in pairs(tag.varList) do
|
|
if self.conditions[var] or (cfg and cfg.skillCond and cfg.skillCond[var]) or self:Sum("FLAG", nil, "Condition:"..var) then
|
|
match = true
|
|
break
|
|
end
|
|
end
|
|
else
|
|
match = self.conditions[tag.var] or (cfg and cfg.skillCond and cfg.skillCond[tag.var]) or self:Sum("FLAG", nil, "Condition:"..tag.var)
|
|
end
|
|
if tag.neg then
|
|
match = not match
|
|
end
|
|
if not match then
|
|
value = nullValue
|
|
break
|
|
end
|
|
elseif tag.type == "EnemyCondition" then
|
|
local match = false
|
|
local enemy = self.actor.enemy
|
|
if enemy then
|
|
if tag.varList then
|
|
for _, var in pairs(tag.varList) do
|
|
if enemy.modDB.conditions[var] or enemy.modDB:Sum("FLAG", nil, "Condition:"..var) then
|
|
match = true
|
|
break
|
|
end
|
|
end
|
|
else
|
|
match = enemy.modDB.conditions[tag.var] or enemy.modDB:Sum("FLAG", nil, "Condition:"..tag.var)
|
|
end
|
|
if tag.neg then
|
|
match = not match
|
|
end
|
|
end
|
|
if not match then
|
|
value = nullValue
|
|
break
|
|
end
|
|
elseif tag.type == "ParentCondition" then
|
|
local match = false
|
|
if self.actor.parent then
|
|
if tag.varList then
|
|
for _, var in pairs(tag.varList) do
|
|
if self.actor.parent.modDB.conditions[var] then
|
|
match = true
|
|
break
|
|
end
|
|
end
|
|
else
|
|
match = self.actor.parent.modDB.conditions[tag.var]
|
|
end
|
|
end
|
|
if tag.neg then
|
|
match = not match
|
|
end
|
|
if not match then
|
|
value = nullValue
|
|
break
|
|
end
|
|
elseif tag.type == "SocketedIn" then
|
|
if not cfg or tag.slotName ~= cfg.slotName or (tag.keyword and (not cfg or not cfg.skillGem or not calcLib.gemIsType(cfg.skillGem, tag.keyword))) then
|
|
value = nullValue
|
|
break
|
|
end
|
|
elseif tag.type == "SkillName" then
|
|
local match = false
|
|
local matchName = tag.summonSkill and (cfg and cfg.summonSkillName or "") or (cfg and cfg.skillName)
|
|
if tag.skillNameList then
|
|
for _, name in pairs(tag.skillNameList) do
|
|
if name == matchName then
|
|
match = true
|
|
break
|
|
end
|
|
end
|
|
else
|
|
match = (tag.skillName == matchName)
|
|
end
|
|
if not match then
|
|
value = nullValue
|
|
break
|
|
end
|
|
elseif tag.type == "SkillId" then
|
|
if not cfg or not cfg.skillGem or cfg.skillGem.data.id ~= tag.skillId then
|
|
value = nullValue
|
|
break
|
|
end
|
|
elseif tag.type == "SkillPart" then
|
|
if not cfg or tag.skillPart ~= cfg.skillPart then
|
|
value = nullValue
|
|
break
|
|
end
|
|
elseif tag.type == "SkillType" then
|
|
if not cfg or not cfg.skillTypes or not cfg.skillTypes[tag.skillType] then
|
|
value = nullValue
|
|
break
|
|
end
|
|
elseif tag.type == "SlotName" then
|
|
if not cfg or tag.slotName ~= cfg.slotName then
|
|
value = nullValue
|
|
break
|
|
end
|
|
end
|
|
end
|
|
if tabulate then
|
|
if value and value ~= 0 then
|
|
t_insert(result, { value = value, mod = mod })
|
|
end
|
|
elseif modType == "MORE" then
|
|
result = result * (1 + value / 100)
|
|
elseif modType == "FLAG" then
|
|
if value then
|
|
result = true
|
|
break
|
|
end
|
|
elseif modType == "LIST" then
|
|
if value then
|
|
t_insert(result, value)
|
|
end
|
|
else
|
|
result = result + value
|
|
end
|
|
end
|
|
end
|
|
end
|
|
--hack[i] = nil
|
|
end
|
|
return result
|
|
end
|
|
|
|
function ModDBClass:Print()
|
|
ConPrintf("=== Modifiers ===")
|
|
local modNames = { }
|
|
for modName in pairs(self.mods) do
|
|
t_insert(modNames, modName)
|
|
end
|
|
table.sort(modNames)
|
|
for _, modName in ipairs(modNames) do
|
|
ConPrintf("'%s' = {", modName)
|
|
for _, mod in ipairs(self.mods[modName]) do
|
|
ConPrintf("\t%s = %s|%s|%s|%s|%s", modLib.formatValue(mod.value), mod.type, modLib.formatFlags(mod.flags, ModFlag), modLib.formatFlags(mod.keywordFlags, KeywordFlag), modLib.formatTags(mod.tagList), mod.source or "?")
|
|
end
|
|
ConPrintf("},")
|
|
end
|
|
ConPrintf("=== Conditions ===")
|
|
local nameList = { }
|
|
for name, value in pairs(self.conditions) do
|
|
if value then
|
|
t_insert(nameList, name)
|
|
end
|
|
end
|
|
table.sort(nameList)
|
|
for i, name in ipairs(nameList) do
|
|
ConPrintf(name)
|
|
end
|
|
ConPrintf("=== Multipliers ===")
|
|
wipeTable(nameList)
|
|
for name, value in pairs(self.multipliers) do
|
|
if value > 0 then
|
|
t_insert(nameList, name)
|
|
end
|
|
end
|
|
table.sort(nameList)
|
|
for i, name in ipairs(nameList) do
|
|
ConPrintf("%s = %d", name, self.multipliers[name])
|
|
end
|
|
end |