Files
PathOfBuilding/Data/Bases/claw.lua

156 lines
6.2 KiB
Lua

-- Item data (c) Grinding Gear Games
local itemBases = ...
itemBases["Nailed Fist"] = {
type = "Claw",
implicit = "+3 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 4, PhysicalMax = 11, critChanceBase = 6.2, attackRateBase = 1.6, },
req = { level = 3, dex = 11, int = 11, },
}
itemBases["Sharktooth Claw"] = {
type = "Claw",
implicit = "+6 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 7, PhysicalMax = 18, critChanceBase = 6.5, attackRateBase = 1.4, },
req = { level = 7, dex = 14, int = 20, },
}
itemBases["Awl"] = {
type = "Claw",
implicit = "+7 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 7, PhysicalMax = 24, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 12, dex = 25, int = 25, },
}
itemBases["Cat's Paw"] = {
type = "Claw",
implicit = "+8 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 12, PhysicalMax = 22, critChanceBase = 6, attackRateBase = 1.6, },
req = { level = 17, dex = 39, int = 27, },
}
itemBases["Blinder"] = {
type = "Claw",
implicit = "+12 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 12, PhysicalMax = 32, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 22, dex = 41, int = 41, },
}
itemBases["Timeworn Claw"] = {
type = "Claw",
implicit = "+19 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 16, PhysicalMax = 43, critChanceBase = 6.5, attackRateBase = 1.3, },
req = { level = 26, dex = 39, int = 56, },
}
itemBases["Sparkling Claw"] = {
type = "Claw",
implicit = "+15 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 14, PhysicalMax = 43, critChanceBase = 6, attackRateBase = 1.6, },
req = { level = 30, dex = 64, int = 44, },
}
itemBases["Fright Claw"] = {
type = "Claw",
implicit = "+20 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 12, PhysicalMax = 46, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 34, dex = 61, int = 61, },
}
itemBases["Double Claw"] = {
type = "Claw",
implicit = "+15 Life gained for each Enemy hit by Attacks\n+6 Mana gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 15, PhysicalMax = 44, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 36, dex = 67, int = 67, },
}
itemBases["Thresher Claw"] = {
type = "Claw",
implicit = "+25 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 20, PhysicalMax = 53, critChanceBase = 6.5, attackRateBase = 1.3, },
req = { level = 37, dex = 53, int = 77, },
}
itemBases["Gouger"] = {
type = "Claw",
implicit = "+24 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 15, PhysicalMax = 51, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 40, dex = 70, int = 70, },
}
itemBases["Tiger's Paw"] = {
type = "Claw",
implicit = "1.6% of Physical Attack Damage Leeched as Life",
weapon = { PhysicalMin = 23, PhysicalMax = 43, critChanceBase = 6, attackRateBase = 1.6, },
req = { level = 43, dex = 88, int = 61, },
}
itemBases["Gut Ripper"] = {
type = "Claw",
implicit = "+44 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 20, PhysicalMax = 53, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 46, dex = 80, int = 80, },
}
itemBases["Prehistoric Claw"] = {
type = "Claw",
implicit = "2% of Physical Attack Damage Leeched as Life",
weapon = { PhysicalMin = 26, PhysicalMax = 68, critChanceBase = 6.5, attackRateBase = 1.3, },
req = { level = 49, dex = 69, int = 100, },
}
itemBases["Noble Claw"] = {
type = "Claw",
implicit = "+40 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 21, PhysicalMax = 56, critChanceBase = 6, attackRateBase = 1.6, },
req = { level = 52, dex = 105, int = 73, },
}
itemBases["Eagle Claw"] = {
type = "Claw",
implicit = "2% of Physical Attack Damage Leeched as Life",
weapon = { PhysicalMin = 17, PhysicalMax = 69, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 55, dex = 94, int = 94, },
}
itemBases["Twin Claw"] = {
type = "Claw",
implicit = "+28 Life gained for each Enemy hit by Attacks\n+10 Mana gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 21, PhysicalMax = 64, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 57, dex = 103, int = 103, },
}
itemBases["Great White Claw"] = {
type = "Claw",
implicit = "+46 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 30, PhysicalMax = 78, critChanceBase = 6.5, attackRateBase = 1.3, },
req = { level = 58, dex = 81, int = 117, },
}
itemBases["Throat Stabber"] = {
type = "Claw",
implicit = "+40 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 21, PhysicalMax = 73, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 60, dex = 113, int = 113, },
}
itemBases["Hellion's Paw"] = {
type = "Claw",
implicit = "1.6% of Physical Attack Damage Leeched as Life",
weapon = { PhysicalMin = 29, PhysicalMax = 55, critChanceBase = 6, attackRateBase = 1.6, },
req = { level = 62, dex = 131, int = 95, },
}
itemBases["Eye Gouger"] = {
type = "Claw",
implicit = "+50 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 26, PhysicalMax = 68, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 64, dex = 113, int = 113, },
}
itemBases["Vaal Claw"] = {
type = "Claw",
implicit = "2% of Physical Attack Damage Leeched as Life",
weapon = { PhysicalMin = 29, PhysicalMax = 76, critChanceBase = 6.5, attackRateBase = 1.3, },
req = { level = 66, dex = 95, int = 131, },
}
itemBases["Imperial Claw"] = {
type = "Claw",
implicit = "+46 Life gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 25, PhysicalMax = 65, critChanceBase = 6, attackRateBase = 1.6, },
req = { level = 68, dex = 131, int = 95, },
}
itemBases["Terror Claw"] = {
type = "Claw",
implicit = "2% of Physical Attack Damage Leeched as Life",
weapon = { PhysicalMin = 18, PhysicalMax = 71, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 70, dex = 113, int = 113, },
}
itemBases["Gemini Claw"] = {
type = "Claw",
implicit = "+38 Life gained for each Enemy hit by Attacks\n+14 Mana gained for each Enemy hit by Attacks",
weapon = { PhysicalMin = 23, PhysicalMax = 68, critChanceBase = 6.3, attackRateBase = 1.5, },
req = { level = 72, dex = 121, int = 121, },
}