- Various updates to uniques - Resistances now always show in sidebar even if their value is 0 - Elemental Focus now disables status effects
298 lines
8.1 KiB
Lua
298 lines
8.1 KiB
Lua
-- Item data (c) Grinding Gear Games
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return {
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-- Weapon: One Handed Axe
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[[
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Dreadarc
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Cleaver
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One Handed Axe
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Physical Damage: (17-27 to 55-60)
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Elemental Damage: (5-15 to 20-25)
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Critical Strike Chance: 5%
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Attacks per Second: (1.18 to 1.21)
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Requires Level 16, 48 Str
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Adds (5-15 to 20-25) Physical Damage
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Adds (5-15 to 20-25) Fire Damage
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5% increased Movement Speed
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(7 to 10)% Increased Attack Speed
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(15 to 25)% to Fire Resistance
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Curse Enemies with Flammability on Hit
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]],[[
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Dyadus
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Infernal Axe
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One Handed Axe
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Physical Damage: 45–75
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Elemental Damage: (170-190 to 200-220), (170-190 to 200-220)
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Critical Strike Chance: 5%
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Attacks per Second: (1.43 to 1.50)
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Requires Level 69, 158 Str, 76 Dex
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Adds (170-190 to 200-220) Fire Damage in Main Hand
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Adds (170-190 to 200-220) Cold Damage in Off Hand
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(10 to 15)% increased Attack Speed
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Enemies Chilled by you take 40% increased Burning Damage
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25% Chance to Ignite when in Main Hand
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100% increased Chill Duration on Enemies when in Off Hand
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]],[[
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The Gryphon
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Jade Hatchet
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One Handed Axe
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Physical Damage: (49-67 to 103-125)
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Critical Strike Chance: 5.00%
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Attacks per Second: 1.40
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Requires Level 32, 21 Str
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Socketed Gems are supported by level 2 Chance to Flee
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(170 to 190)% increased Physical Damage
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Adds (10-15 to 25-30) Physical Damage
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+(10 to 15) to maximum Life
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+(5 to 7) Life gained on Kill
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10% increased Movement Speed
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15% increased Movement Speed if you've Killed Recently
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]],[[
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Jack, the Axe
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Vaal Hatchet
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One Handed Axe
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Physical Damage: (68-81 to 174-203)
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Critical Strike Chance: 5.00%
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Attacks per Second: (1.54 to 1.61)
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Requires Level 65, 140 Str, 86 Dex
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(90 to 110)% increased Physical Damage
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Adds (11-14 to 18-23) Physical Damage
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(10 to 15)% increased Attack Speed
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2% of Physical Attack Damage Leeched as Life
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50% reduced Life Leeched per second
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Causes Bleeding on Hit
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]],[[
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Moonbender's Wing
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Tomahawk
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One Handed Axe
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Physical Damage: (45-58 to 91-110)
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Critical Strike Chance: (6.50 to 7.50)%
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Attacks per Second: 1.5
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Requires Level 39, 81 Str, 56 Dex
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(70 to 90)% increased Physical Damage
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Adds (5-9 to 13-17) Physical Damage
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(30 to 50)% increased Critical Strike Chance
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25% of Physical Damage Converted to Cold Damage
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25% of Physical Damage Converted to Lightning Damage
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Grants level 1 Lightning Warp Skill
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]],[[
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Relentless Fury
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Decorative Axe
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One Handed Axe
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Physical Damage: (42-50 to 80-95)
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Critical Strike Chance: 5.00%
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Attacks per Second: 1.20
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Requires Level 29, 80 Str, 23 Dex
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(60 to 80)% increased Physical Damage
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Adds (3-5 to 7-10) Physical Damage
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0.6% of Physical Attack Damage Leeched as Life
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Culling Strike
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You gain Onslaught for 3 seconds on Culling Strike
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Cannot be Chilled while you have Onslaught
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]],[[
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Rigwald's Savagery
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Royal Axe
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League: Talisman Standard, Talisman Hardcore
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One Handed Axe
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Physical Damage: (93-113 to 215-245)
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Critical Strike Chance: 5%
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Attacks per Second: (1.32 to 1.38)
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Requires Level 67, 167 Str, 57 Dex
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Adds (50-70 to 135-165) Physical Damage
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40% increased Physical Weapon Damage while Dual Wielding
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(10 to 15)% increased Attack Speed
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35% increased Attack Speed with Swords
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Causes Bleeding on Hit
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]],[[
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The Screaming Eagle
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Jade Hatchet
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Variant: Pre 2.0.0
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Variant: Current
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One Handed Axe
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Physical Damage: (18-23 to 38-43)
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Critical Strike Chance: 5.00%
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Attacks per Second: 1.40
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Requires Level 6, 21 Str
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{variant:1}Adds (8-12 to 18-22) Physical Damage
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{variant:2}Adds (10-15 to 25-30) Physical Damage
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+(10 to 15) to maximum Life
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+(5 to 7) Life gained on Kill
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10% increased Movement Speed
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Socketed Gems are supported by level 2 Chance to Flee
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]],[[
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Soul Taker
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Siege Axe
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Variant: Pre 1.0.0
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Variant: Current
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One Handed Axe
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Physical Damage: (84-101 to 158-190)
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Critical Strike Chance: 5%
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Attacks per Second: (1.80 to 1.88)
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Requires Level 59, 119 Str, 82 Dex
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{variant:1}(160 to 200)% increased Physical Damage
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{variant:2}(100 to 140)% increased Physical Damage
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Adds 10 to 20 Physical Damage
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(20 to 25)% increased Attack Speed
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+(20 to 25)% to Cold Resistance
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Insufficient Mana doesn't prevent your Melee Attacks
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Your Physical Damage can Chill
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]],
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-- Weapon: Two Handed Axe
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[[
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Atziri's Disfavour
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Vaal Axe
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Two Handed Axe
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Physical Damage: (305-320 to 411-431)
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Critical Strike Chance: 5%
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Attacks per Second: (1.35 to 1.39)
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Requires Level 75, 158 Str, 76 Dex
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+2 to Level of Socketed Support Gems
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Adds (220-235 to 270-290) Physical Damage
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(12 to 16)% increased Attack Speed
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Causes Bleeding on Hit
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+2 to Weapon range
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]],[[
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The Blood Reaper
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Headsman Axe
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Two Handed Axe
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Physical Damage: (120-132 to 182-200)
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Critical Strike Chance: 5%
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Attacks per Second: 1.25
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Requires Level 45, 99 Str, 57 Dex
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(100 to 120)% increased Physical Damage
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+100 to maximum Life
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10.0 Life Regenerated per second
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1% of Physical Attack Damage Leeched as Life
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50% increased Mana Cost of Skills
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Causes Bleeding on Hit
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]],[[
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The Cauteriser
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Woodsplitter
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Two Handed Axe
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Physical Damage: (94-118 to 207-250)
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Critical Strike Chance: 5%
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Attacks per Second: 1.25
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Requires Level 40, 36 Str, 17 Dex
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+1 to Level of Socketed Strength Gems
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(80 to 100)% increased Physical Damage
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Adds (35-45 to 80-90) Physical Damage
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+(15 to 30) to Strength
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Gain 70% of Physical Damage as Extra Fire Damage
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Culling Strike
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]],[[
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The Harvest
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Jasper Chopper
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League: Beyond
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Two Handed Axe
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Physical Damage: (110-120 to 172-187)
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Critical Strike Chance: 5.00%
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Attacks per Second: 1.15
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Requires Level 37, 100 Str, 29 Dex
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(120 to 140)% increased Physical Damage
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1.2% of Damage Leeched as Life on Critical Strike
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3% increased Global Critical Strike Chance per Level
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Gain Flask Charges when you deal a Critical Strike
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]],[[
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Hezmana's Bloodlust
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Vaal Axe
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Two Handed Axe
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Physical Damage: (217-246 to 367-418)
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Critical Strike Chance: 5%
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Attacks per Second: 1.20
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Requires Level 64, 158 Str, 76 Dex
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(150 to 170)% increased Physical Damage
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Adds (7-12 to 16-25) Physical Damage
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1% of Physical Attack Damage Leeched as Life
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Attacks have Blood Magic
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]],[[
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Kaom's Primacy
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Karui Chopper
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Two Handed Axe
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Physical Damage: (206-256 to 325-400)
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Elemental Damage: (16-21 to 32-38)
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Critical Strike Chance: 5%
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Attacks per Second: 1.15
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Requires Level 58, 151 Str, 43 Dex
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(160 to 220)% increased Physical Damage
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Adds (16-21 to 32-38) Fire Damage
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+(150 to 250) to Accuracy Rating
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+20 Life gained on Kill
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Culling Strike
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]],[[
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Kingmaker
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Despot Axe
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Two Handed Axe
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Physical Damage: (228-266 to 309-361)
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Critical Strike Chance: 5%
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Attacks per Second: (1.3 to 1.46)
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Requires Level 66, 140 Str, 86 Dex
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(200 to 250)% increased Physical Damage
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(7 to 12)% increased Attack Speed
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+(100 to 150) to maximum Mana
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Nearby Allies have 30% increased Item Rarity
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Nearby Allies' spells have Culling Strike
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]],[[
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Limbsplit
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Woodsplitter
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Two Handed Axe
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Physical Damage: (43-48 to 90-100)
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Critical Strike Chance: 5%
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Attacks per Second: 1.25
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Requires Level 13, 36 Str, 17 Dex
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+1 to Level of Socketed Strength Gems
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(80 to 100)% increased Physical Damage
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Adds 5 to 10 Physical Damage
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+(15 to 30) to Strength
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Culling Strike
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]],[[
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Reaper's Pursuit
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Shadow Axe
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Two Handed Axe
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Physical Damage: (94-106 to 142-160)
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Critical Strike Chance: 5%
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Attacks per Second: 1.20
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Requires Level 33, 80 Str, 37 Dex
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(100 to 125)% increased Physical Damage
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+10 Life Gained on Kill
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(30 to 40)% increased Rarity of Items found
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15% increased Movement Speed when on Full Life
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Culling Strike
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Hits can't be Evaded
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]],[[
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Wideswing
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Poleaxe
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Two Handed Axe
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Physical Damage: (62-73 to 92-111)
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Critical Strike Chance: 5%
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Attacks per Second: 1.25
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Requires Level 18, 44 Str, 25 Dex
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Socketed Gems are Supported by level 20 Increased Area of Effect
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(120 to 160)% increased Physical Damage
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+10 to Strength
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+(50 to 80) to Accuracy Rating
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+10 Mana Gained on Kill
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+2 to Weapon range
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]],[[
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Wings of Entropy
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Sundering Axe
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Variant: Pre 1.3.0
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Variant: Pre 2.0.0
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Variant: Current
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Two Handed Axe
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Physical Damage: (124-136 to 256-282)
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Elemental Damage: (55-65 to 100-120)
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Chaos Damage: (55-65 to 100-120)
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Critical Strike Chance: 5.00%
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Attacks per Second: 1.25
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Requires Level 60, 149 Str, 76 Dex
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25% of Block Chance applied to Spells
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{variant:1}10% additional Chance to Block while Dual Wielding
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{variant:2,3}8% additional Chance to Block while Dual Wielding
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{variant:1,2}(80 to 120)% increased Physical Damage
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{variant:3}(100 to 120)% increased Physical Damage
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Adds (55-65 to 100-120) Fire Damage in Main Hand
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Adds (55-65 to 100-120) Chaos Damage in Off Hand
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Counts as Dual Wielding
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]],
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}
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