-- Item data (c) Grinding Gear Games return { -- Weapon: One Handed Axe [[ Dreadarc Cleaver One Handed Axe Physical Damage: (17-27 to 55-60) Elemental Damage: (5-15 to 20-25) Critical Strike Chance: 5% Attacks per Second: (1.18 to 1.21) Requires Level 16, 48 Str Adds (5-15 to 20-25) Physical Damage Adds (5-15 to 20-25) Fire Damage 5% increased Movement Speed (7 to 10)% Increased Attack Speed (15 to 25)% to Fire Resistance Curse Enemies with Flammability on Hit ]],[[ Dyadus Infernal Axe One Handed Axe Physical Damage: 45–75 Elemental Damage: (170-190 to 200-220), (170-190 to 200-220) Critical Strike Chance: 5% Attacks per Second: (1.43 to 1.50) Requires Level 69, 158 Str, 76 Dex Adds (170-190 to 200-220) Fire Damage in Main Hand Adds (170-190 to 200-220) Cold Damage in Off Hand (10 to 15)% increased Attack Speed Enemies Chilled by you take 40% increased Burning Damage 25% Chance to Ignite when in Main Hand 100% increased Chill Duration on Enemies when in Off Hand ]],[[ The Gryphon Jade Hatchet One Handed Axe Physical Damage: (49-67 to 103-125) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Requires Level 32, 21 Str Socketed Gems are supported by level 2 Chance to Flee (170 to 190)% increased Physical Damage Adds (10-15 to 25-30) Physical Damage +(10 to 15) to maximum Life +(5 to 7) Life gained on Kill 10% increased Movement Speed 15% increased Movement Speed if you've Killed Recently ]],[[ Jack, the Axe Vaal Hatchet One Handed Axe Physical Damage: (68-81 to 174-203) Critical Strike Chance: 5.00% Attacks per Second: (1.54 to 1.61) Requires Level 65, 140 Str, 86 Dex (90 to 110)% increased Physical Damage Adds (11-14 to 18-23) Physical Damage (10 to 15)% increased Attack Speed 2% of Physical Attack Damage Leeched as Life 50% reduced Life Leeched per second Causes Bleeding on Hit ]],[[ Moonbender's Wing Tomahawk One Handed Axe Physical Damage: (45-58 to 91-110) Critical Strike Chance: (6.50 to 7.50)% Attacks per Second: 1.5 Requires Level 39, 81 Str, 56 Dex (70 to 90)% increased Physical Damage Adds (5-9 to 13-17) Physical Damage (30 to 50)% increased Critical Strike Chance 25% of Physical Damage Converted to Cold Damage 25% of Physical Damage Converted to Lightning Damage Grants level 1 Lightning Warp Skill ]],[[ Relentless Fury Decorative Axe One Handed Axe Physical Damage: (42-50 to 80-95) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Requires Level 29, 80 Str, 23 Dex (60 to 80)% increased Physical Damage Adds (3-5 to 7-10) Physical Damage 0.6% of Physical Attack Damage Leeched as Life Culling Strike You gain Onslaught for 3 seconds on Culling Strike Cannot be Chilled while you have Onslaught ]],[[ Rigwald's Savagery Royal Axe League: Talisman Standard, Talisman Hardcore One Handed Axe Physical Damage: (93-113 to 215-245) Critical Strike Chance: 5% Attacks per Second: (1.32 to 1.38) Requires Level 67, 167 Str, 57 Dex Adds (50-70 to 135-165) Physical Damage 40% increased Physical Weapon Damage while Dual Wielding (10 to 15)% increased Attack Speed 35% increased Attack Speed with Swords Causes Bleeding on Hit ]],[[ The Screaming Eagle Jade Hatchet Variant: Pre 2.0.0 Variant: Current One Handed Axe Physical Damage: (18-23 to 38-43) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Requires Level 6, 21 Str {variant:1}Adds (8-12 to 18-22) Physical Damage {variant:2}Adds (10-15 to 25-30) Physical Damage +(10 to 15) to maximum Life +(5 to 7) Life gained on Kill 10% increased Movement Speed Socketed Gems are supported by level 2 Chance to Flee ]],[[ Soul Taker Siege Axe Variant: Pre 1.0.0 Variant: Current One Handed Axe Physical Damage: (84-101 to 158-190) Critical Strike Chance: 5% Attacks per Second: (1.80 to 1.88) Requires Level 59, 119 Str, 82 Dex {variant:1}(160 to 200)% increased Physical Damage {variant:2}(100 to 140)% increased Physical Damage Adds 10 to 20 Physical Damage (20 to 25)% increased Attack Speed +(20 to 25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can Chill ]], -- Weapon: Two Handed Axe [[ Atziri's Disfavour Vaal Axe Two Handed Axe Physical Damage: (305-320 to 411-431) Critical Strike Chance: 5% Attacks per Second: (1.35 to 1.39) Requires Level 75, 158 Str, 76 Dex +2 to Level of Socketed Support Gems Adds (220-235 to 270-290) Physical Damage (12 to 16)% increased Attack Speed Causes Bleeding on Hit +2 to Weapon range ]],[[ The Blood Reaper Headsman Axe Two Handed Axe Physical Damage: (120-132 to 182-200) Critical Strike Chance: 5% Attacks per Second: 1.25 Requires Level 45, 99 Str, 57 Dex (100 to 120)% increased Physical Damage +100 to maximum Life 10.0 Life Regenerated per second 1% of Physical Attack Damage Leeched as Life 50% increased Mana Cost of Skills Causes Bleeding on Hit ]],[[ The Cauteriser Woodsplitter Two Handed Axe Physical Damage: (94-118 to 207-250) Critical Strike Chance: 5% Attacks per Second: 1.25 Requires Level 40, 36 Str, 17 Dex +1 to Level of Socketed Strength Gems (80 to 100)% increased Physical Damage Adds (35-45 to 80-90) Physical Damage +(15 to 30) to Strength Gain 70% of Physical Damage as Extra Fire Damage Culling Strike ]],[[ The Harvest Jasper Chopper League: Beyond Two Handed Axe Physical Damage: (110-120 to 172-187) Critical Strike Chance: 5.00% Attacks per Second: 1.15 Requires Level 37, 100 Str, 29 Dex (120 to 140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Flask Charges when you deal a Critical Strike ]],[[ Hezmana's Bloodlust Vaal Axe Two Handed Axe Physical Damage: (217-246 to 367-418) Critical Strike Chance: 5% Attacks per Second: 1.20 Requires Level 64, 158 Str, 76 Dex (150 to 170)% increased Physical Damage Adds (7-12 to 16-25) Physical Damage 1% of Physical Attack Damage Leeched as Life Attacks have Blood Magic ]],[[ Kaom's Primacy Karui Chopper Two Handed Axe Physical Damage: (206-256 to 325-400) Elemental Damage: (16-21 to 32-38) Critical Strike Chance: 5% Attacks per Second: 1.15 Requires Level 58, 151 Str, 43 Dex (160 to 220)% increased Physical Damage Adds (16-21 to 32-38) Fire Damage +(150 to 250) to Accuracy Rating +20 Life gained on Kill Culling Strike ]],[[ Kingmaker Despot Axe Two Handed Axe Physical Damage: (228-266 to 309-361) Critical Strike Chance: 5% Attacks per Second: (1.3 to 1.46) Requires Level 66, 140 Str, 86 Dex (200 to 250)% increased Physical Damage (7 to 12)% increased Attack Speed +(100 to 150) to maximum Mana Nearby Allies have 30% increased Item Rarity Nearby Allies' spells have Culling Strike ]],[[ Limbsplit Woodsplitter Two Handed Axe Physical Damage: (43-48 to 90-100) Critical Strike Chance: 5% Attacks per Second: 1.25 Requires Level 13, 36 Str, 17 Dex +1 to Level of Socketed Strength Gems (80 to 100)% increased Physical Damage Adds 5 to 10 Physical Damage +(15 to 30) to Strength Culling Strike ]],[[ Reaper's Pursuit Shadow Axe Two Handed Axe Physical Damage: (94-106 to 142-160) Critical Strike Chance: 5% Attacks per Second: 1.20 Requires Level 33, 80 Str, 37 Dex (100 to 125)% increased Physical Damage +10 Life Gained on Kill (30 to 40)% increased Rarity of Items found 15% increased Movement Speed when on Full Life Culling Strike Hits can't be Evaded ]],[[ Wideswing Poleaxe Two Handed Axe Physical Damage: (62-73 to 92-111) Critical Strike Chance: 5% Attacks per Second: 1.25 Requires Level 18, 44 Str, 25 Dex Socketed Gems are Supported by level 20 Increased Area of Effect (120 to 160)% increased Physical Damage +10 to Strength +(50 to 80) to Accuracy Rating +10 Mana Gained on Kill +2 to Weapon range ]],[[ Wings of Entropy Sundering Axe Variant: Pre 1.3.0 Variant: Pre 2.0.0 Variant: Current Two Handed Axe Physical Damage: (124-136 to 256-282) Elemental Damage: (55-65 to 100-120) Chaos Damage: (55-65 to 100-120) Critical Strike Chance: 5.00% Attacks per Second: 1.25 Requires Level 60, 149 Str, 76 Dex 25% of Block Chance applied to Spells {variant:1}10% additional Chance to Block while Dual Wielding {variant:2,3}8% additional Chance to Block while Dual Wielding {variant:1,2}(80 to 120)% increased Physical Damage {variant:3}(100 to 120)% increased Physical Damage Adds (55-65 to 100-120) Fire Damage in Main Hand Adds (55-65 to 100-120) Chaos Damage in Off Hand Counts as Dual Wielding ]], }