Files
PathOfBuilding/Data/Minions.lua
Openarl 5ccb416e3c Release 1.4.5
- Added demigod/legacy quiver bases
- Fixed enchant UI only finding the first skill in each socket group
- Fixed life/mana leech boot enchantment not working
2017-04-19 22:54:50 +10:00

284 lines
5.3 KiB
Lua

-- Path of Building
--
-- Minion Data
-- Monster data (c) Grinding Gear Games
--
local minions, mod = ...
minions["RaisedZombie"] = {
name = "Raised Zombie",
life = 2.55,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.5,
damageSpread = 0.4,
attackTime = 1.755,
damageFixup = 0.33,
limit = "ActiveZombieLimit",
skillList = {
"Melee",
"ZombieSlam",
},
modList = {
mod("Armour", "INC", 40),
},
}
minions["SummonedChaosGolem"] = {
name = "Chaos Golem",
life = 4.8,
energyShield = 0.2,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 60,
damage = 2.48,
damageSpread = 0.2,
attackTime = 1.5,
damageFixup = 0.22,
limit = "ActiveGolemLimit",
skillList = {
"Melee",
"ChaosElementalCascadeSummoned",
"SandstormChaosElementalSummoned",
},
modList = {
},
}
minions["SummonedFlameGolem"] = {
name = "Flame Golem",
life = 3.75,
energyShield = 0.4,
fireResist = 70,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
damageFixup = 0.22,
limit = "ActiveGolemLimit",
skillList = {
"FireElementalFlameRedSummoned",
"FireElementalMortarSummoned",
"FireElementalConeSummoned",
},
modList = {
},
}
minions["SummonedIceGolem"] = {
name = "Ice Golem",
life = 4.05,
energyShield = 0.4,
fireResist = 40,
coldResist = 70,
lightningResist = 40,
chaosResist = 20,
damage = 3.06,
damageSpread = 0.2,
attackTime = 1.275,
damageFixup = 0.33,
limit = "ActiveGolemLimit",
skillList = {
"Melee",
"IceElementalIceCyclone",
"IceElementalSpearSummoned",
},
modList = {
},
}
minions["SummonedLightningGolem"] = {
name = "Lightning Golem",
life = 3.75,
energyShield = 0.2,
fireResist = 40,
coldResist = 40,
lightningResist = 70,
chaosResist = 20,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.755,
damageFixup = 0.22,
limit = "ActiveGolemLimit",
skillList = {
"LightningGolemArcSummoned",
"MonsterProjectileSpellLightningGolemSummoned",
"LightningGolemWrath",
},
modList = {
},
}
minions["SummonedStoneGolem"] = {
name = "Stone Golem",
life = 5.25,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 3,
damageSpread = 0.2,
attackTime = 1.5,
weaponType1 = "One Handed Sword",
limit = "ActiveGolemLimit",
skillList = {
"Melee",
"RockGolemSlam",
"RockGolemWhirlingBlades",
},
modList = {
},
}
minions["SummonedRagingSpirit"] = {
name = "Raging Spirit",
life = 1.8,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.77,
damageSpread = 0.2,
attackTime = 0.855,
limit = "ActiveRagingSpiritLimit",
skillList = {
"PlayerRagingSpiritMeleeAttack",
},
modList = {
mod("PhysicalDamageConvertToFire", "BASE", 50),
mod("PhysicalMin", "BASE", 4, ModFlag.Attack),
mod("PhysicalMax", "BASE", 5, ModFlag.Attack),
mod("Speed", "MORE", 40, ModFlag.Attack),
},
}
minions["SummonedEssenceSpirit"] = {
name = "Essence Spirit",
life = 1.8,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.77,
damageSpread = 0.2,
attackTime = 0.855,
skillList = {
"RagingSpiritMeleeAttack",
"SpectralSkullShieldCharge",
},
modList = {
mod("Speed", "MORE", 40, ModFlag.Attack),
},
}
minions["SummonedSpectralWolf"] = {
name = "Spectral Wolf",
life = 4.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
weaponType1 = "Dagger",
limit = "ActiveWolfLimit",
skillList = {
"Melee",
},
modList = {
},
}
minions["RaisedSkeleton"] = {
name = "Skeleton Warrior",
life = 1.05,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.72,
damageSpread = 0.4,
attackTime = 1.305,
damageFixup = 0.33,
weaponType1 = "One Handed Sword",
weaponType2 = "Shield",
limit = "ActiveSkeletonLimit",
skillList = {
"Melee",
},
modList = {
},
}
minions["RaisedSkeletonCaster"] = {
name = "Skeleton Mage",
life = 1.05,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.605,
damageFixup = 0.33,
limit = "ActiveSkeletonLimit",
skillList = {
"SkeletonProjectileFire",
"SkeletonProjectileCold",
"SkeletonProjectileLightning",
},
modList = {
},
}
minions["RaisedSkeletonArcher"] = {
name = "Skeleton Archer",
life = 1.05,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.16,
attackTime = 1.995,
damageFixup = 0.33,
weaponType1 = "Bow",
limit = "ActiveSkeletonLimit",
skillList = {
"Melee",
},
modList = {
},
}
minions["Clone"] = {
name = "Clone",
life = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1,
damageSpread = 0,
attackTime = 1.245,
skillList = {
"Melee",
},
modList = {
mod("EnergyShield", "BASE", 10),
mod("SkillData", "LIST", { key = "attackRateCap", value = 1.84 }),
},
}
minions["SpiderMinion"] = {
name = "Spider Minion",
life = 1.8,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.32,
damageSpread = 0.2,
attackTime = 1.44,
weaponType1 = "One Handed Sword",
limit = "ActiveSpiderLimit",
skillList = {
"Melee",
"SpiderMinionLeapSlam",
},
modList = {
},
}