-- Path of Building -- -- Minion Data -- Monster data (c) Grinding Gear Games -- local minions, mod = ... minions["RaisedZombie"] = { name = "Raised Zombie", life = 2.55, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.5, damageSpread = 0.4, attackTime = 1.755, damageFixup = 0.33, limit = "ActiveZombieLimit", skillList = { "Melee", "ZombieSlam", }, modList = { mod("Armour", "INC", 40), }, } minions["SummonedChaosGolem"] = { name = "Chaos Golem", life = 4.8, energyShield = 0.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 60, damage = 2.48, damageSpread = 0.2, attackTime = 1.5, damageFixup = 0.22, limit = "ActiveGolemLimit", skillList = { "Melee", "ChaosElementalCascadeSummoned", "SandstormChaosElementalSummoned", }, modList = { }, } minions["SummonedFlameGolem"] = { name = "Flame Golem", life = 3.75, energyShield = 0.4, fireResist = 70, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, damageFixup = 0.22, limit = "ActiveGolemLimit", skillList = { "FireElementalFlameRedSummoned", "FireElementalMortarSummoned", "FireElementalConeSummoned", }, modList = { }, } minions["SummonedIceGolem"] = { name = "Ice Golem", life = 4.05, energyShield = 0.4, fireResist = 40, coldResist = 70, lightningResist = 40, chaosResist = 20, damage = 3.06, damageSpread = 0.2, attackTime = 1.275, damageFixup = 0.33, limit = "ActiveGolemLimit", skillList = { "Melee", "IceElementalIceCyclone", "IceElementalSpearSummoned", }, modList = { }, } minions["SummonedLightningGolem"] = { name = "Lightning Golem", life = 3.75, energyShield = 0.2, fireResist = 40, coldResist = 40, lightningResist = 70, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.755, damageFixup = 0.22, limit = "ActiveGolemLimit", skillList = { "LightningGolemArcSummoned", "MonsterProjectileSpellLightningGolemSummoned", "LightningGolemWrath", }, modList = { }, } minions["SummonedStoneGolem"] = { name = "Stone Golem", life = 5.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 3, damageSpread = 0.2, attackTime = 1.5, weaponType1 = "One Handed Sword", limit = "ActiveGolemLimit", skillList = { "Melee", "RockGolemSlam", "RockGolemWhirlingBlades", }, modList = { }, } minions["SummonedRagingSpirit"] = { name = "Raging Spirit", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.77, damageSpread = 0.2, attackTime = 0.855, limit = "ActiveRagingSpiritLimit", skillList = { "PlayerRagingSpiritMeleeAttack", }, modList = { mod("PhysicalDamageConvertToFire", "BASE", 50), mod("PhysicalMin", "BASE", 4, ModFlag.Attack), mod("PhysicalMax", "BASE", 5, ModFlag.Attack), mod("Speed", "MORE", 40, ModFlag.Attack), }, } minions["SummonedEssenceSpirit"] = { name = "Essence Spirit", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.77, damageSpread = 0.2, attackTime = 0.855, skillList = { "RagingSpiritMeleeAttack", "SpectralSkullShieldCharge", }, modList = { mod("Speed", "MORE", 40, ModFlag.Attack), }, } minions["SummonedSpectralWolf"] = { name = "Spectral Wolf", life = 4.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, weaponType1 = "Dagger", limit = "ActiveWolfLimit", skillList = { "Melee", }, modList = { }, } minions["RaisedSkeleton"] = { name = "Skeleton Warrior", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.72, damageSpread = 0.4, attackTime = 1.305, damageFixup = 0.33, weaponType1 = "One Handed Sword", weaponType2 = "Shield", limit = "ActiveSkeletonLimit", skillList = { "Melee", }, modList = { }, } minions["RaisedSkeletonCaster"] = { name = "Skeleton Mage", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.3, attackTime = 1.605, damageFixup = 0.33, limit = "ActiveSkeletonLimit", skillList = { "SkeletonProjectileFire", "SkeletonProjectileCold", "SkeletonProjectileLightning", }, modList = { }, } minions["RaisedSkeletonArcher"] = { name = "Skeleton Archer", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.16, attackTime = 1.995, damageFixup = 0.33, weaponType1 = "Bow", limit = "ActiveSkeletonLimit", skillList = { "Melee", }, modList = { }, } minions["Clone"] = { name = "Clone", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 1.245, skillList = { "Melee", }, modList = { mod("EnergyShield", "BASE", 10), mod("SkillData", "LIST", { key = "attackRateCap", value = 1.84 }), }, } minions["SpiderMinion"] = { name = "Spider Minion", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.32, damageSpread = 0.2, attackTime = 1.44, weaponType1 = "One Handed Sword", limit = "ActiveSpiderLimit", skillList = { "Melee", "SpiderMinionLeapSlam", }, modList = { }, }