Files
PathOfBuilding/Export/Scripts/bases.lua
Openarl 7d666fc6a2 Initial commit for 1.4.142
- Added new skills
- Applied skill changes for 3.7
- Updated bases and mods
2019-06-09 17:13:07 +12:00

189 lines
5.2 KiB
Lua

if not loadStatFile then
dofile("statdesc.lua")
end
loadStatFile("stat_descriptions.txt")
local directiveTable = { }
directiveTable.type = function(state, args, out)
state.type = args
end
directiveTable.subType = function(state, args, out)
state.subType = args
end
directiveTable.baseTags = function(state, args, out)
state.baseTags = { "default" }
for tag in args:gmatch("[%w_]+") do
table.insert(state.baseTags, tag)
end
end
directiveTable.forceShow = function(state, args, out)
state.forceShow = (args == "true")
end
directiveTable.forceHide = function(state, args, out)
state.forceHide = (args == "true")
end
directiveTable.socketLimit = function(state, args, out)
state.socketLimit = tonumber(args)
end
directiveTable.base = function(state, args, out)
local baseTypeId, displayName = args:match("([%w/]+) (.+)")
if not baseTypeId then
baseTypeId = args
end
local baseItemType = dat"BaseItemTypes":GetRow("Id", baseTypeId)
if not baseItemType then
printf("Invalid Id %s", baseTypeId)
return
end
if not displayName then
displayName = baseItemType.Name
end
displayName = displayName:gsub("\195\182","o")
out:write('itemBases["', displayName, '"] = {\n')
out:write('\ttype = "', state.type, '",\n')
if state.subType and #state.subType > 0 then
out:write('\tsubType = "', state.subType, '",\n')
end
if (baseItemType.Hidden or state.forceHide) and not baseTypeId:match("Talisman") and not state.forceShow then
out:write('\thidden = true,\n')
end
if state.socketLimit then
out:write('\tsocketLimit = ', state.socketLimit, ',\n')
end
out:write('\ttags = { ')
for _, tag in ipairs(state.baseTags) do
out:write(tag, ' = true, ')
end
for _, tag in ipairs(baseItemType.Tags) do
out:write(tag.Id, ' = true, ')
end
out:write('},\n')
local movementPenalty
local implicitLines = { }
for _, mod in ipairs(baseItemType.ImplicitMods) do
for _, line in ipairs(describeMod(mod)) do
table.insert(implicitLines, line)
end
end
if #implicitLines > 0 then
out:write('\timplicit = "', table.concat(implicitLines, "\\n"), '",\n')
end
local weaponType = dat"WeaponTypes":GetRow("BaseItemType", baseItemType)
if weaponType then
out:write('\tweapon = { ')
out:write('PhysicalMin = ', weaponType.DamageMin, ', PhysicalMax = ', weaponType.DamageMax, ', ')
out:write('CritChanceBase = ', weaponType.CritChance / 100, ', ')
out:write('AttackRateBase = ', round(1000 / weaponType.Speed, 2), ', ')
out:write('Range = ', weaponType.Range, ', ')
out:write('},\n')
end
local compArmour = dat"ComponentArmour":GetRow("BaseItemType", baseItemType.Id)
if compArmour then
out:write('\tarmour = { ')
local shield = dat"ShieldTypes":GetRow("BaseItemType", baseItemType)
if shield then
out:write('BlockChance = ', shield.Block, ', ')
end
if compArmour.Armour > 0 then
out:write('ArmourBase = ', compArmour.Armour, ', ')
end
if compArmour.Evasion > 0 then
out:write('EvasionBase = ', compArmour.Evasion, ', ')
end
if compArmour.EnergyShield > 0 then
out:write('EnergyShieldBase = ', compArmour.EnergyShield, ', ')
end
if compArmour.MovementPenalty ~= 0 then
out:write('MovementPenalty = ', -compArmour.MovementPenalty, ', ')
end
out:write('},\n')
end
local flask = dat"Flasks":GetRow("BaseItemType", baseItemType)
if flask then
local compCharges = dat"ComponentCharges":GetRow("BaseItemType", baseItemType.Id)
out:write('\tflask = { ')
if flask.LifePerUse > 0 then
out:write('life = ', flask.LifePerUse, ', ')
end
if flask.ManaPerUse > 0 then
out:write('mana = ', flask.ManaPerUse, ', ')
end
out:write('duration = ', flask.RecoveryTime / 10, ', ')
out:write('chargesUsed = ', compCharges.PerUse, ', ')
out:write('chargesMax = ', compCharges.Max, ', ')
if flask.Buff then
local stats = { }
for i, stat in ipairs(flask.Buff.Stats) do
stats[stat.Id] = { min = flask.BuffMagnitudes[i], max = flask.BuffMagnitudes[i] }
end
out:write('buff = { "', table.concat(describeStats(stats), '", "'), '" }, ')
end
out:write('},\n')
end
out:write('\treq = { ')
local reqLevel = 1
if weaponType or compArmour then
if baseItemType.DropLevel > 4 then
reqLevel = baseItemType.DropLevel
end
end
for _, mod in ipairs(baseItemType.ImplicitMods) do
reqLevel = math.max(reqLevel, math.floor(mod.Level * 0.8))
end
if reqLevel > 1 then
out:write('level = ', reqLevel, ', ')
end
local compAtt = dat"ComponentAttributeRequirements":GetRow("BaseItemType", baseItemType.Id)
if compAtt then
if compAtt.Str > 0 then
out:write('str = ', compAtt.Str, ', ')
end
if compAtt.Dex > 0 then
out:write('dex = ', compAtt.Dex, ', ')
end
if compAtt.Int > 0 then
out:write('int = ', compAtt.Int, ', ')
end
end
out:write('},\n}\n')
end
directiveTable.baseMatch = function(state, args, out)
for i, baseItemType in ipairs(dat"BaseItemTypes":GetRowList("Id", args, true)) do
directiveTable.base(state, baseItemType.Id, out)
end
end
local itemTypes = {
"axe",
"bow",
"claw",
"dagger",
"mace",
"staff",
"sword",
"wand",
"helmet",
"body",
"gloves",
"boots",
"shield",
"quiver",
"amulet",
"ring",
"belt",
"jewel",
"flask",
}
for _, name in pairs(itemTypes) do
processTemplateFile(name, "Bases/", "../Data/3_0/Bases/", directiveTable)
end
print("Item bases exported.")