Implemented logic for melee distance scaling attack multipliers (Close combat and Slayers Impact node)
Add counterattack double damage bonus from Gladiators Painforged node
Implement parsing for all of Slayer's nodes
Add support for Assassins Mistwalker node and Ascendants node for Assassin
Add support for travel skills cooldown recovery
Add Badge of Brotherhood mod parsing
Add incremental shock values instead of the default locked value of 50%
- Added a display for current Elusive effect in the Calcs tab, under Movement Speed in Other Defences, which only shows up while Elusive.
- Much better support for Nightblade Support. Now gives Crit Multi and Base Crit Chance to attacks while using Claws or Daggers.
- Tweaked how I implemented Elusive Effect on gems. Now is implemented specifically for Claws/Daggers on Nightblade, and is added as a global Skill Mod for Withering Step and any future gems which give the stat.
- Are you Elusive? button works and shows up more consistently.
Updates uniques with 3.8 Changes
Adds new 3.8 uniques
Fix tempered flesh/mind not working
Fix minion regen nodes on the tree not being parsed correctly
Not all unique mods are parsed correctly
- Added support for item-granted notables
- Fixed Feeding Frenzy buff
- Added new spectres
- Fixed buff effect modifiers not applying to minion modifiers
- Added/updated skills for 3.8
- Applied minion/mine changes
- Updated bases and mods
- Added support for Self flat damage on enemies
- Fixed Assassin's Mark crit
- Fixed "less Mana Cost" applying to reservations
- Fixed "+x to level of all Minion Skill Gems" applying to supports
Adds pantheons from temmings' pull request
Adds partial Impale support from baranio's pull request
Adds updated uniques from PJacek's pull request and my own
Adds more tree highlighting options for node power from coldino's pull request
Adds support for fossil mods in the crafting window. Including correct parsing for some mods that previously didn't work