- Added options to delete data before importing a character
- Changed Wither to show secondary duration
- Local inc. Accuracy is now multiplicative with global
- Added support for golem buff helmet enchants
- Added "Is the enemy Rare or Unique" option
- Added "Is the enemy Moving" option for bleed
- Improved handling of Two-Toned boots
- Added skill part to Barrage
- Added crit overcap info to crit breakdown
- Default gem level now varies according to the gem's max level
- Fixed quality bug introduced in 1.3.5
- Show save prompt before updating
- Add options for Enemy is Blinded, Dealt Non-Crit Recently, Ignited/Frozen an Enemy Recently
- Reworked node stat difference to avoid issue with certain radius jewels
- Added movement speed calculation
- Fixed ignite breakdown
- Changed "frozen, shocked, or ignited enemies", and similar, to use varLists (to fix condition detection)
- Many changes for flask support
- Add cast time override to CwC
- Add Intimidate debuff
- Fix hiding of jewel tooltips with shift
- Fixed display error in Bleed breakdown
- Changed functionality of simple conversion jewels to allow conversion of tagged/flagged nodes
- Enhanced mod parser to allow correct parsing of certain modifiers
- Added more uniques
- Support for Mastermind of Discord
- Added conversion mods to hit breakdown
- Added 2x multiplier to Cyclone
- Fixed Lightning Golem buff
- Added character item and skill imports
- Skills are now called socket groups and can have multiple active skills
- Changed tree search highlight to red circle
- Stop the melee/ranged weapon flag overrides from messing with skills that don't require it
- Fixed ES on Sin Trek (and possibly other similar cases)
- Enabled Dual Wielding mods