- Added new uniques
- Updated new unique rolls
- Fixed many broken stat parsing
- Added Charge count override options
- Fixed error when adding custom prefix/suffix mod
- Added Atziri's Reflection
- Corrected Ahn's Might stats
- "+X Melee Weapon Range" is now recognised correctly
- Fixed some item properties not being saved correctly
- Enabled async loading for most passive tree assets
- Added announced uniques
- Added 3.1 skill helmet enchantments
- Fixed missing Elder mods on shields
- Fixed rounding on reservation calculations when there is increased reservation
- Fixed Indimidate to be Attack Damage only
- Oni-Goroshi buff no longer persists when item is removed
- Fixed various item issues
- Added support for Her Embrace
- Add alt variant selector to support Watcher's Eye
- Added Have you Shocked/used a Minion Skill Recently options
- Fixed "X Damage can Poison" stats on Volkuur's Guidance
- Fixed Bodyswap skill parts
- Added DPS sorting/colouring to gem list
- Added default gem level/quality options
- Added new 3.0 uniques
- Added stationary and minions on Full Life options
- Converted 2.6 templates to new style
- Item crafter now has modifiers for all items, and respects all modifier restrictions
- Added option to add custom modifiers to items
- Added more type filters to item databases
- Added basic support for Growing Agony
- Added "Have you been Crit Recently?" option
- Fixed template tooltips in all/shared items lists
- Fixed issue causing mod ranges to be lost when adding to shared item list
- Fixed stack overflow in copyTable()
- Fixed interaction between weapon swap and skilsl granted by items
- Consolidated list controls using a new base class
- Added AoE Radius and Weapon Range calcs, and visual display in breakdown
- Added 5 fuse part to Explosive Arrow
- Added support for Convocation
- Rallying Cry buff now applies to minions
- Added support for Mjolner and Cospri's Malice triggers
- Added demigod/legacy quiver bases
- Fixed enchant UI only finding the first skill in each socket group
- Fixed life/mana leech boot enchantment not working
- Added item enchanting system
- Added support for more helmet enchantments
- Added support for The Wise Oak's penetration
- Corrected Lycosidae's base
- Fixed issue with Blood Rage's quality bonus and the new buff handling code
- Overhauled buff/debuff and curse handling
- Added support for Punishment, Generosity and Block Chance Reduction
- Minor corrections to unique stat wording
- Applied 2.6 balance changes to most uniques and bases
- Added 4 uniques from 2.6
- Finalised and migrated 2.5 uniques
- Cleaned up unique DB: pruned unused data, normalised range format
- Added Unset Ring template
- Upgraded +2 Chaos staff to +3
- Split "Blocked Recently" into "Blocked an Attack" and "Blocked a Spell"
- Added workaround to prevent Caustic Arrow's hit from counting as area
- Added override to force Ancestral totems to use main hand only
- Added options to delete data before importing a character
- Changed Wither to show secondary duration
- Local inc. Accuracy is now multiplicative with global
- Added support for golem buff helmet enchants
- Added "Is the enemy Rare or Unique" option
- Added "Is the enemy Moving" option for bleed
- Improved handling of Two-Toned boots
- Added skill part to Barrage
- Added crit overcap info to crit breakdown
- Default gem level now varies according to the gem's max level
- Fixed quality bug introduced in 1.3.5
- Show save prompt before updating
- Add options for Enemy is Blinded, Dealt Non-Crit Recently, Ignited/Frozen an Enemy Recently
- Reworked node stat difference to avoid issue with certain radius jewels
- Added movement speed calculation
- Fixed ignite breakdown
- Changed "frozen, shocked, or ignited enemies", and similar, to use varLists (to fix condition detection)
- Many changes for flask support
- Add cast time override to CwC
- Add Intimidate debuff
- Fix hiding of jewel tooltips with shift
- Fixed display error in Bleed breakdown
- Changed functionality of simple conversion jewels to allow conversion of tagged/flagged nodes
- Enhanced mod parser to allow correct parsing of certain modifiers
- Added more uniques
- Support for Mastermind of Discord
- Added conversion mods to hit breakdown
- Added 2x multiplier to Cyclone
- Fixed Lightning Golem buff
- Added character item and skill imports
- Skills are now called socket groups and can have multiple active skills
- Changed tree search highlight to red circle