- Fixed gem sorting
- Updated game version selector
- Removed cooldown on Trap Support
- Added missing area flag to Flamethrower Trap
- Fixed various issues with item-granted skills
- Added 3 new uniques
- Added Eyes of the Greatwolf
- Last imported account/character are now remembered
- Import character list is now filterable by league
- Ctrl+F now focuses search fields in Tree and Items tabs
- Added new uniques
- Updated new unique rolls
- Fixed many broken stat parsing
- Added Charge count override options
- Fixed error when adding custom prefix/suffix mod
- Added calculations for Trap Throwing/Mine Laying/Totem Placement Times
- Added calculations for Trap Trigger/Mine Detonation Radii
- Added support for Vaal Breach
- Removed condition checks for Configuration options that are used by support gems
- Overhauled window initialisation code
- Added all new uniques
- Added support for Void Gaze and Storm Cascade
- Added travel distance option to Charged Dash
- Updated passive point total for 3.0
- Fixed simulation of faster/slower ignite burn
- Fixed handling of recovery rate modifiers
- Changed build list sort to natural sort
- Added version number to exported tree links
- Added Radius to sidebar
- Added debuff flag to Wither
- Updated skills and mods for 3.0
- Added support for Death Aura
- Fixed Varunastra equip conditions
- Added "Are you Bleeding?" option
- Added toggle for Innervation buff
- Dark Pact uses totem life when applicable
- Spreading Rot's Chaos Damage taken debuff now applies to Hindered enemies
- Added DPS sorting/colouring to gem list
- Added default gem level/quality options
- Added new 3.0 uniques
- Added stationary and minions on Full Life options
- Converted 2.6 templates to new style
- Updated tree
- Added "Cast on Frostbolt?" for Ice Nova and Vortex
- Updated poison/bleed ratios
- Added source breakdowns for ailments
- Double Dipping
- Added breakdowns to Buff/Debuff Skill lists
- Fixed minor issues in Skills tab
- Updated new 3.0 supports
- Applied changes to skill part multipliers
- Item crafter now has modifiers for all items, and respects all modifier restrictions
- Added option to add custom modifiers to items
- Added more type filters to item databases
- Added basic support for Growing Agony
- Added "Have you been Crit Recently?" option
- Fixed template tooltips in all/shared items lists
- Fixed issue causing mod ranges to be lost when adding to shared item list
- Fixed stack overflow in copyTable()
- Fixed interaction between weapon swap and skilsl granted by items
- Consolidated list controls using a new base class
- Added support for weapon swap
- Added support for chance to deal Double Damage
- Added Freeze/Shock/Ignite count option for The Taming
- Added Patreon button
- Added AoE Radius and Weapon Range calcs, and visual display in breakdown
- Added 5 fuse part to Explosive Arrow
- Added support for Convocation
- Rallying Cry buff now applies to minions
- Added support for Mjolner and Cospri's Malice triggers
- Added Damage Taken calculations and Calcs tab section
- Added self-degen calculations
- Added combined avoidance chances to Calcs tab
- Added support for Arrow Dancing
- Various minor fixes
- Added demigod/legacy quiver bases
- Fixed enchant UI only finding the first skill in each socket group
- Fixed life/mana leech boot enchantment not working
- Fixed minion attack base damage calculation
- Fixed handling of minion damage fixup modifiers
- Improved handling of monster Blade Vortex skills
- Added support for Raise Spiders
- Added support for Spectral Spirits
- Added attack rate cap for clones
- Sidebar now shows Crit Chance and Effective Crit Chance
- Added "Are you Leeching?" option
- Changed Essence Drain to Average Damage
- Added support for Raider's Phasing while at maximum Frenzy Charges
- Overhauled jewel conversion code; this fixes the issue with Nightmare jewels and the Sanctuary cluster
- Applied 2.6 balance changes to most uniques and bases
- Added 4 uniques from 2.6
- Finalised and migrated 2.5 uniques
- Cleaned up unique DB: pruned unused data, normalised range format
- Added Unset Ring template
- Upgraded +2 Chaos staff to +3
- Split "Blocked Recently" into "Blocked an Attack" and "Blocked a Spell"
- Added workaround to prevent Caustic Arrow's hit from counting as area
- Added override to force Ancestral totems to use main hand only
- Added support for golem buff helmet enchants
- Added "Is the enemy Rare or Unique" option
- Added "Is the enemy Moving" option for bleed
- Improved handling of Two-Toned boots