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@@ -3191,7 +3191,7 @@ c["15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy"]=
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c["15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy"]={{[1]={[1]={type="Condition",var="TriggeredTrapsRecently"},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=4096,name="Condition:Phasing",type="FLAG",value=true}},"aCharge 30% chance to gain when your is triggered by an Enemy "}
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c["15% chance to gain a Power Charge on Critical Strike"]={nil,"a Power Charge "}
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c["15% chance to gain a Power Charge on Hit if 4 Crusader Items are Equipped"]={nil,"a Power Charge on Hit "}
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c["15% chance to gain a Power Charge on Hit if 4 Crusader Items are Equipped +3% to maximum Lightning Resistance if 4 Crusader Items are Equipped"]={nil,"a Power Charge on Hit +3% to maximum Lightning Resistance "}
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c["15% chance to gain a Power Charge on Hit if 4 Crusader Items are Equipped Cannot take Reflected Physical Damage if 4 Elder Items are Equipped"]={nil,"a Power Charge on Hit Cannot take Reflected Physical Damage "}
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c["15% chance to gain a Power Charge on Kill"]={nil,"a Power Charge "}
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c["15% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons"]={nil,"a Power Charge ing an Enemy affected by fewer than 5 Poisons "}
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c["15% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons 10% increased Damage with Poison per Frenzy Charge"]={nil,"a Power Charge ing an Enemy affected by fewer than 5 Poisons 10% increased Damage with Poison "}
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@@ -4254,7 +4254,7 @@ c["25% chance to Blind Enemies on Hit with Melee Weapons 35% increased Effect of
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c["25% chance to Blind Enemies on hit"]={{}," to Blind Enemies "}
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c["25% chance to Blind Enemies on hit 139% increased Physical Damage"]={{[1]={flags=4,keywordFlags=0,name="PhysicalDamage",type="BASE",value=25}}," to Blind Enemies 139% increased "}
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c["25% chance to Blind with Hits against Bleeding Enemies"]={{}," to Blind "}
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c["25% chance to Curse Enemies with Vulnerability on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="MonsterVulnerabilityOnHit1",triggered=true}}},nil}
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c["25% chance to Curse Enemies with Vulnerability on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Vulnerability",triggered=true}}},nil}
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c["25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Enfeeble",triggered=true}}},nil}
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c["25% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=25},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=25}},nil}
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c["25% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=25}},nil}
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@@ -4697,7 +4697,7 @@ c["30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 secon
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c["30% chance to gain an Endurance Charge on Hitting an Enemy with no Armour"]={nil,"an Endurance Charge on Hitting an Enemy with no Armour "}
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c["30% chance to gain an Endurance Charge on Hitting an Enemy with no Armour 30% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating"]={nil,"an Endurance Charge on Hitting an Enemy with no Armour 30% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating "}
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c["30% chance to gain an Endurance Charge on Kill"]={nil,"an Endurance Charge "}
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c["30% chance to gain an Endurance Charge on Kill You have Iron Reflexes while at maximum Frenzy Charges"]={nil,"an Endurance Charge You have Iron Reflexes "}
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c["30% chance to gain an Endurance Charge on Kill 27 to 42 Fire Damage per Endurance Charge"]={nil,"an Endurance Charge 27 to 42 Fire Damage "}
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c["30% chance to gain an Endurance Charge when you Stun an Enemy"]={nil,"an Endurance Charge when you Stun an Enemy "}
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c["30% chance to gain an Endurance Charge when you Stun an Enemy Enemies in your Link Beams cannot apply Elemental Ailments"]={nil,"an Endurance Charge when you Stun an Enemy Enemies in your Link Beams cannot apply Elemental Ailments "}
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c["30% chance to gain an Endurance Charge when you are Hit"]={nil,"an Endurance Charge when you are Hit "}
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@@ -4706,7 +4706,7 @@ c["30% chance to gain an Endurance Charge when you are Hit 25% chance that if yo
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c["30% chance to gain an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently +1 to Maximum Endurance Charges"]={nil,"an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second +1 to Maximum Endurance Charges "}
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c["30% chance to gain an Endurance Charge when you are Hit 30% chance to gain an Endurance Charge when you Stun an Enemy"]={nil,"an Endurance Charge when you are Hit 30% chance to gain an Endurance Charge when you Stun an Enemy "}
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c["30% chance to gain an Frenzy Charge on Kill"]={nil,"an Frenzy Charge "}
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c["30% chance to gain an Frenzy Charge on Kill You have Mind over Matter while at maximum Power Charges"]={nil,"an Frenzy Charge You have Mind over Matter "}
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c["30% chance to gain an Frenzy Charge on Kill 15% increased Damage per Frenzy Charge"]={nil,"an Frenzy Charge 15% increased Damage "}
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c["30% chance to gain an Power Charge on Kill"]={nil,"an Power Charge "}
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c["30% chance to gain an Power Charge on Kill 15% increased Damage per Power Charge"]={nil,"an Power Charge 15% increased Damage "}
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c["30% chance to gain an additional Vaal Soul on Kill"]={nil,"an additional Vaal Soul "}
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@@ -5102,7 +5102,7 @@ c["38% reduced Area of Effect of Hex Skills"]={{[1]={[1]={skillType=108,type="Sk
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c["380% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=380}},nil}
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c["39% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=39}},nil}
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c["4 Warlord Items are Equipped"]={{}," Warlord Items are Equipped "}
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c["4 Warlord Items are Equipped +3% to maximum Fire Resistance if 4 Warlord Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="WarlordItem"},flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=4}}," Warlord Items are Equipped +3% to "}
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c["4 Warlord Items are Equipped 10% of Physical Damage taken as Fire Damage if 4 Warlord Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="WarlordItem"},flags=0,keywordFlags=0,name="PhysicalDamageTakenAsFire",type="BASE",value=4}}," Warlord Items are Equipped 10% of "}
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c["4 additional Arrows"]={{[1]={flags=1,keywordFlags=0,name="ProjectileCount",type="BASE",value=4}},nil}
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c["4 to 8 Added Fire Damage with Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="FireMin",type="BASE",value=4},[2]={flags=131076,keywordFlags=0,name="FireMax",type="BASE",value=8}},nil}
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c["4 to 8 added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower"]={{[1]={[1]={div=100,stat="LowestOfMaximumLifeAndMaximumMana",type="PerStat"},flags=0,keywordFlags=0,name="FireMin",type="BASE",value=4},[2]={[1]={div=100,stat="LowestOfMaximumLifeAndMaximumMana",type="PerStat"},flags=0,keywordFlags=0,name="FireMax",type="BASE",value=8}},nil}
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@@ -5396,11 +5396,11 @@ c["43% increased Quantity of Items Dropped by Slain Normal Enemies"]={{[1]={flag
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c["43% reduced Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecoveryRate",type="INC",value=-43}},nil}
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c["439% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=439}},nil}
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c["45% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"]={{}," that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges "}
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c["45% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges 30% chance to gain an Endurance Charge on Kill"]={{}," that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges 30% chance to gain an Endurance Charge "}
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c["45% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges 120% increased Endurance Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesDuration",type="BASE",value=45}}," that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges 120% increased "}
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c["45% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges"]={{}," that if you would gainCharges, you instead gain up to your maximum number of Frenzy Charges "}
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c["45% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges 15% increased Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Damage",type="BASE",value=45}}," that if you would gainCharges, you instead gain up to your maximum number of Frenzy Charges 15% increased "}
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c["45% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges 120% increased Frenzy Charge Duration"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="BASE",value=45}}," that if you would gainCharges, you instead gain up to your maximum number of Frenzy Charges 120% increased "}
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c["45% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges"]={{}," that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges "}
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c["45% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges 6 to 60 Lightning Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LightningDamage",type="BASE",value=45}}," that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges 6 to 60 "}
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c["45% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges 120% increased Power Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesDuration",type="BASE",value=45}}," that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges 120% increased "}
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c["45% chance to avoid Bleeding"]={{[1]={flags=0,keywordFlags=0,name="AvoidBleed",type="BASE",value=45}},nil}
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c["45% increased Area Damage"]={{[1]={flags=512,keywordFlags=0,name="Damage",type="INC",value=45}},nil}
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c["45% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=45}},nil}
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@@ -8033,8 +8033,8 @@ c["Curse Enemies with Socketed Hex Curse Gem on Hit"]={{},nil}
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c["Curse Enemies with Temporal Chains on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="TemporalChains",triggered=true}}},nil}
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c["Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit"]={nil,"Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit "}
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c["Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit"]={nil,"Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit "}
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c["Curse Enemies with Vulnerability on Block"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="MonsterVulnerabilityOnHit1",triggered=true}}},nil}
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c["Curse Enemies with Vulnerability on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="MonsterVulnerabilityOnHit1",triggered=true}}},nil}
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c["Curse Enemies with Vulnerability on Block"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Vulnerability",triggered=true}}},nil}
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c["Curse Enemies with Vulnerability on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Vulnerability",triggered=true}}},nil}
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c["Curse Skills have 10% increased Cast Speed"]={{[1]={flags=16,keywordFlags=2,name="Speed",type="INC",value=10}},nil}
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c["Curse Skills have 100% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=2,name="Duration",type="INC",value=100}},nil}
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c["Curse Skills have 12% increased Cast Speed"]={{[1]={flags=16,keywordFlags=2,name="Speed",type="INC",value=12}},nil}
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@@ -8853,7 +8853,7 @@ c["Gain a Void Charge every second Gain a Void Charge every 0.5 seconds"]={nil,"
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c["Gain a random shrine buff every 10 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanHaveRegularShrines",type="FLAG",value=true}},nil}
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c["Gain additional Elemental Damage Reduction equal to half your Chaos Resistance"]={{[1]={[1]={div=2,stat="ChaosResist",type="PerStat"},flags=0,keywordFlags=0,name="ElementalDamageReduction",type="BASE",value=1}},nil}
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c["Gain an Endurance Charge every second if you've been Hit Recently"]={nil,"an Endurance Charge every second "}
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c["Gain an Endurance Charge every second if you've been Hit Recently You have Vaal Pact while at maximum Endurance Charges"]={nil,"an Endurance Charge every second You have Vaal Pact "}
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c["Gain an Endurance Charge every second if you've been Hit Recently +1 to Maximum Endurance Charges"]={nil,"an Endurance Charge every second +1 to Maximum Endurance Charges "}
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c["Gain an Endurance Charge if an Attack Freezes an Enemy"]={nil,"an Endurance Charge if an Attack Freezes an Enemy "}
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c["Gain an Endurance Charge if an Attack Freezes an Enemy Culling Strike against Frozen Enemies"]={nil,"an Endurance Charge if an Attack Freezes an Enemy Culling Strike "}
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c["Gain an Endurance Charge when a Power Charge expires or is consumed"]={nil,"an Endurance Charge when a Power Charge expires or is consumed "}
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@@ -9001,7 +9001,7 @@ c["Grants Level 20 Thirst for Blood Skill"]={{[1]={flags=0,keywordFlags=0,name="
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c["Grants Level 20 Unbound Avatar Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="AilmentBearer"}}},nil}
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c["Grants Level 20 Unhinge Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="Unhinge"}}},nil}
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c["Grants Level 21 Despair Curse Aura during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={level=21,skillId="Despair"}}},nil}
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c["Grants Level 21 Vulnerability Curse Aura during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={level=21,skillId="MonsterVulnerabilityOnHit1"}}},nil}
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c["Grants Level 21 Vulnerability Curse Aura during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={level=21,skillId="Vulnerability"}}},nil}
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c["Grants Level 22 Blight Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=22,skillId="Blight"}}},nil}
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c["Grants Level 22 Hatred Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=22,skillId="Hatred"}}},nil}
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c["Grants Level 22 Precision Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=22,skillId="Precision"}}},nil}
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@@ -9566,6 +9566,7 @@ c["Melee Hits Fortify"]={nil,"Melee Hits Fortify "}
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c["Melee Hits Fortify -3 to maximum Fortification"]={nil,"Melee Hits Fortify -3 to maximum Fortification "}
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c["Melee Hits Fortify Limited to 1 Attribute Notable Tattoo"]={nil,"Melee Hits Fortify Limited to 1 Attribute Notable Tattoo "}
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c["Melee Hits Fortify if 6 Warlord Items are Equipped"]={nil,"Melee Hits Fortify if 6 Warlord Items are Equipped "}
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c["Melee Hits Fortify if 6 Warlord Items are Equipped +1 to Level of all Fire Skill Gems if 6 Warlord Items are Equipped"]={nil,"Melee Hits Fortify if 6 Warlord Items are Equipped +1 to Level of all Fire Skill Gems if 6 Warlord Items are Equipped "}
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c["Melee Hits count as Rampage Kills"]={nil,"Melee Hits count as Rampage Kills "}
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c["Melee Hits count as Rampage Kills Rampage"]={nil,"Melee Hits count as Rampage Kills Rampage "}
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c["Melee Hits from Strike Skills Fortify"]={nil,"Melee Hits from Strike Skills Fortify "}
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@@ -11924,8 +11925,8 @@ c["Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration
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c["Vaal Skills used during effect have 40% reduced Soul Gain Prevention Duration"]={{[1]={[1]={type="Condition",var="UsingFlask"},[2]={skillType=42,type="SkillType"},flags=0,keywordFlags=0,name="SoulGainPreventionDuration",type="INC",value=-40}},nil}
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c["Versatile Combatant"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Versatile Combatant"}},nil}
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c["Vitality has no Reservation"]={{[1]={[1]={skillId="Vitality",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Vitality",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Vitality",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Vitality",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
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c["Vulnerability can affect Hexproof Enemies"]={{[1]={[1]={skillId="MonsterVulnerabilityOnHit1",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil}
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c["Vulnerability has no Reservation if Cast as an Aura"]={{[1]={[1]={skillId="MonsterVulnerabilityOnHit1",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="MonsterVulnerabilityOnHit1",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="MonsterVulnerabilityOnHit1",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="MonsterVulnerabilityOnHit1",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
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c["Vulnerability can affect Hexproof Enemies"]={{[1]={[1]={skillId="Vulnerability",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil}
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c["Vulnerability has no Reservation if Cast as an Aura"]={{[1]={[1]={skillId="Vulnerability",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Vulnerability",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Vulnerability",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Vulnerability",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
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c["Wand Attacks deal 12% increased Damage with Ailments"]={{[1]={flags=8390656,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
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c["Wand Attacks deal 12% increased Damage with Hits and Ailments"]={{[1]={flags=8388608,keywordFlags=786432,name="Damage",type="INC",value=12}},nil}
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c["Wand Attacks deal 16% increased Damage with Hits and Ailments"]={{[1]={flags=8388608,keywordFlags=786432,name="Damage",type="INC",value=16}},nil}
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@@ -12133,7 +12134,7 @@ c["You are Blind"]={{[1]={[1]={neg=true,type="Condition",var="CannotBeBlinded"},
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c["You are Chilled while you are Bleeding"]={{[1]={[1]={type="Condition",var="Bleeding"},flags=0,keywordFlags=0,name="Condition:Chilled",type="FLAG",value=true}},nil}
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c["You are Chilled while you are Poisoned"]={{[1]={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="Condition:Chilled",type="FLAG",value=true}},nil}
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c["You are Crushed"]={{[1]={flags=0,keywordFlags=0,name="Condition:Crushed",type="FLAG",value=true}},nil}
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c["You are Cursed with Vulnerability"]={{[1]={flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={applyToPlayer=true,level=1,skillId="MonsterVulnerabilityOnHit1"}}},nil}
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c["You are Cursed with Vulnerability"]={{[1]={flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={applyToPlayer=true,level=1,skillId="Vulnerability"}}},nil}
|
||||
c["You are Hexproof if you have a Magic Ring in right slot"]={{[1]={[1]={type="Condition",var="MagicItemInRing 2"},flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="MORE",value=-100}},nil}
|
||||
c["You are Shocked during Effect, causing 50% increased Damage taken"]={nil,"Shocked , causing 50% increased Damage taken "}
|
||||
c["You are Shocked during Effect, causing 50% increased Damage taken Damage Penetrates 10% Lightning Resistance during Effect"]={nil,"Shocked , causing 50% increased Damage taken Damage Penetrates 10% Lightning Resistance "}
|
||||
@@ -12144,7 +12145,7 @@ c["You are Unaffected by Ignite if you've cast Flammability in the past 10 secon
|
||||
c["You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastConductivity"},[2]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="SelfShockEffect",type="MORE",value=-100}},nil}
|
||||
c["You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently"]={{[1]={[1]={neg=true,type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="MaxBlockIfNotBlockedRecently",type="FLAG",value=true}},nil}
|
||||
c["You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently"]={{[1]={[1]={neg=true,type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="MaxSpellBlockIfNotBlockedRecently",type="FLAG",value=true}},nil}
|
||||
c["You are cursed with Vulnerability"]={{[1]={flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={applyToPlayer=true,level=1,skillId="MonsterVulnerabilityOnHit1"}}},nil}
|
||||
c["You are cursed with Vulnerability"]={{[1]={flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={applyToPlayer=true,level=1,skillId="Vulnerability"}}},nil}
|
||||
c["You can Cast 2 additional Brands"]={{[1]={flags=0,keywordFlags=0,name="ActiveBrandLimit",type="BASE",value=2}},nil}
|
||||
c["You can Cast an additional Brand"]={{[1]={flags=0,keywordFlags=0,name="ActiveBrandLimit",type="BASE",value=1}},nil}
|
||||
c["You can apply an additional Curse"]={{[1]={flags=0,keywordFlags=0,name="EnemyCurseLimit",type="BASE",value=1}},nil}
|
||||
|
||||
Reference in New Issue
Block a user