Put back missing slot hiding code
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@@ -132,6 +132,10 @@ local ItemsTabClass = newClass("ItemsTab", "UndoHandler", "ControlHost", "Contro
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end
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swapSlot.abyssalSocketList[i] = abyssal
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end
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elseif slotName == "Ring 3" then
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slot.shown = function()
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return self.build.calcsTab.mainEnv.modDB:Flag(nil, "AdditionalRingSlot")
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end
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end
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if slotName == "Weapon 1" or slotName == "Weapon 2" or slotName == "Helmet" or slotName == "Gloves" or slotName == "Body Armour" or slotName == "Boots" or slotName == "Belt" then
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-- Add Abyssal Socket slots
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